Re: honey
Posted by Perin on
Sat Jan 22nd 2005 at 7:41pm
Perin
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Looks pretty good so far, just a little bland on the ceiling and floor. You should add some props, pipes, vents... stuff that will fill up the room a bit.
Re: honey
Posted by Myrk- on
Sun Jan 23rd 2005 at 1:18am
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This is the lab room without the lab props, taken from the alpha... or at least you've done a remake of it... but you can't fool me!
Re: honey
Posted by $loth on
Wed Jan 26th 2005 at 6:59pm
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The door on the right in the second pic down could have a bent/broken look?
Re: honey
Posted by ding on
Wed Jan 26th 2005 at 7:08pm
ding
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Yea I have to change many parts of datacore to get a new style. The
room with the shelves is a room with a big column in the middle @
HLDM's datacore. I had no idea how to re-design this room, so I created
this one - well which is not finished yet.
Re: honey
Posted by Mouse on
Wed Jan 26th 2005 at 8:59pm
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Those arches should be made curvier, you can clearly see where the
brushes begin and end. Also, think about breaking up the texture
on the walls, I don't like the way the texture repitition looks.
Re: honey
Posted by Leperous on
Wed Jan 26th 2005 at 9:33pm
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I think this would work better if it was part-laboratory (some bits are obviously inspired by the SP levels), that way it wouldn't be just another crate warehouse!
Re: honey
Posted by DrGlass on
Wed Jan 26th 2005 at 9:42pm
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I dont see the relation to data core, unless I dont remeber datacore... it was the one with the trip mines near the desk?
It looks good, but I do agree strongly with lep, it needs some variation.
Re: honey
Posted by Yak_Fighter on
Wed Jan 26th 2005 at 10:17pm
Posted
2005-01-26 10:17pm
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I can see some influences from the Black Mesa East chapter of HL2, and if you continued in that direction you'd have a rather unique look that I haven't seen in many other DM maps.
This might sound strange but if you need inspiration on how to redo a classic HLDM map in the Source engine I'd suggest taking a look at dm_gasworksinc, as that is a stunning rendition of gasworks and what any remake should aspire to be.
Re: honey
Posted by BlisTer on
Thu Jan 27th 2005 at 12:46am
Posted
2005-01-27 12:46am
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i like it. unique atmosphere. only suggestion is indeed texture variation here and there.
Re: honey
Posted by SuperCrazy on
Thu Jan 27th 2005 at 2:17am
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It could probably use some lighting contrast and the floors and ceilings are all completely flat. It's looking good though.
Re: honey
Posted by Myrk- on
Thu Jan 27th 2005 at 2:31am
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All I see is the lab level from the alpha... If you wanna remake datacore then use a map decompiler so you can get the exact same scale, then rebuild it all from that.
Re: honey
Posted by Degenatron on
Thu Jan 27th 2005 at 4:07pm
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Looks good.
My only nit-pick / suggestion would be that the tile on the floor runs forever. I recommend breaking it up at the doorways and switching to other floors, like concrete in the storage areas.
Otherwise, it looks REALLY nice.
Re: honey
Posted by Leperous on
Thu Jan 27th 2005 at 4:51pm
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I'm thinking you should get the storage units there to cast shadows (and make more of an effort to make it look like they're bolted into the ground). I'd also agree with Supercrazy in that the floors and lighting look flat and need some love and attention.
BTW in screenshot 3 have you figured out how to make the scanning-laser-effect?
Re: honey
Posted by habboi on
Thu Jan 27th 2005 at 5:00pm
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'Lep' you could look at an example map!