SPLA Map

SPLA Map

Re: SPLA Map Posted by 7dk2h4md720ih on Fri Oct 31st 2003 at 12:34am
7dk2h4md720ih
1976 posts
Posted 2003-10-31 12:34am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
"Wildcard face-down in the river"

Now that's nice ring. :wink:

ducks Wildcard's shoe
Re: SPLA Map Posted by G4MER on Fri Oct 31st 2003 at 1:41am
G4MER
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Posted 2003-10-31 1:41am
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Since when do Shoes make a CLICK CLICK.. BANG! sound? =)

($)
Re: SPLA Map Posted by Dr Brasso on Fri Oct 31st 2003 at 2:04am
Dr Brasso
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Posted 2003-10-31 2:04am
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....since Osama Shoebomba did his thing..... :lol: remember richard reid?.... :rofl:

Doc Brass... :dodgy:
Re: SPLA Map Posted by Orpheus on Fri Oct 31st 2003 at 2:19am
Orpheus
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Posted 2003-10-31 2:19am
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Dr Brasso said:
....since Osama Shoebomba did his thing..... :lol: remember richard reid?.... :rofl:

Doc Brass... :dodgy:
wasn't he the father on the brady bunch?

.. :outtahere:
Re: SPLA Map Posted by Wild Card on Fri Oct 31st 2003 at 12:14pm
Wild Card
2321 posts
Posted 2003-10-31 12:14pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
Ait, Im gone for the weekend, so I'll see all you guy on Monday.
Re: SPLA Map Posted by Kapten Ljusdal on Fri Oct 31st 2003 at 9:32pm
Kapten Ljusdal
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Posted 2003-10-31 9:32pm
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Whats taking so long?
Re: SPLA Map Posted by Hornpipe2 on Fri Oct 31st 2003 at 10:03pm
Hornpipe2
636 posts
Posted 2003-10-31 10:03pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
Oops, I'm supposed to be mapping, aren't I?

I'll have something up shortly.
Re: SPLA Map Posted by Kapten Ljusdal on Sat Nov 1st 2003 at 12:22am
Kapten Ljusdal
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Posted 2003-11-01 12:22am
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Gotcha :lol:
Re: SPLA Map Posted by Sinner_D on Sat Nov 1st 2003 at 6:38am
Sinner_D
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Posted 2003-11-01 6:38am
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bad news guys, i didnt have school today, so i am unable to make the NOV 1st deadline, if you can wait til next friday, that would be great, if not i can understand that too. uhg

P.S. i hate reading so keep the posts short PLEASE!!!...lol
Re: SPLA Map Posted by Orpheus on Sat Nov 1st 2003 at 11:06am
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Posted 2003-11-01 11:06am
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Sinner_D said:
P.S. i hate reading so keep the posts short PLEASE!!!...lol
no.
Re: SPLA Map Posted by Tracer Bullet on Sat Nov 1st 2003 at 7:23pm
Tracer Bullet
2271 posts
Posted 2003-11-01 7:23pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
What deadline?
Re: SPLA Map Posted by G4MER on Sat Nov 1st 2003 at 8:32pm
G4MER
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Posted 2003-11-01 8:32pm
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Someone posted that they would like the first draft done by Nov. 1st. And then by the 31st of November, everyone could have thier section fitted in the map.

($)
Re: SPLA Map Posted by Dr Brasso on Sat Nov 1st 2003 at 11:29pm
Dr Brasso
1878 posts
Posted 2003-11-01 11:29pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
im very glad you guys decided to kinda shine the deadline on....i come to find out that after much stripping down of the section ive done, it still is way too big to allow others to get in as much space as i have....so.....back to the drawing board.... :lol:

Dr Brasso... :dodgy:
Re: SPLA Map Posted by Tracer Bullet on Sun Nov 2nd 2003 at 1:45am
Tracer Bullet
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Posted 2003-11-02 1:45am
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I'm not touching hammer until december 10th when my finals end.
Re: SPLA Map Posted by Sinner_D on Sun Nov 2nd 2003 at 2:38am
Sinner_D
376 posts
Posted 2003-11-02 2:38am
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good atleast im not the only one who dreads the nov 1st deadline...lol and from the looks of it, im not the only one not gonna make that deadline either. ohwell :biggrin:

seeing as how TB isnt touching hammer til december, i say we cancel all deadlines and just give everyone free rain, no set timeline for now. but for those who are willing to touch hammer, dont slack off okey :wink:

P.S. orph, isnt your last post in compliance with my request? and yet at the sametime its not...lol

btw, i just might have internet on my work comp as of tomorrow...however ive heard this story before so no promises
Re: SPLA Map Posted by Hornpipe2 on Sun Nov 2nd 2003 at 7:57am
Hornpipe2
636 posts
Posted 2003-11-02 7:57am
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Well, crap. Is there any way to use watergreen and not have it brightly colored?
Re: SPLA Map Posted by Tracer Bullet on Sun Nov 2nd 2003 at 8:01am
Tracer Bullet
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Posted 2003-11-02 8:01am
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Edit the texture.
Re: SPLA Map Posted by Hornpipe2 on Sun Nov 2nd 2003 at 8:21am
Hornpipe2
636 posts
Posted 2003-11-02 8:21am
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
User posted image

My (very preliminary) unadorned section. I need to remove that "searchlight", fix the rock work, get a new water texture, retexture the walls, fix the bridges, and stick more crazy crap around (including something in the water and some entrances/exits, and a few crates...?), but I've got lots of r_speeds to work with now, so it's all good.

EDIT: Also I'm way the hell over the size limit. I think the total enclosed volume is about right, but the thick walls stick out over my portion... What should I do?
Re: SPLA Map Posted by G4MER on Sun Nov 2nd 2003 at 9:03am
G4MER
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Posted 2003-11-02 9:03am
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How the hell do U make a big section like that and keep your polys so low?

Looks good. and we now have an outside area.. YAY!

($)
Re: SPLA Map Posted by Orpheus on Sun Nov 2nd 2003 at 10:03am
Orpheus
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Posted 2003-11-02 10:03am
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Hornpipe2 said:
Well, crap. Is there any way to use watergreen and not have it brightly colored?
water only does that when you use the wrong render mode, i think additive makes it bright, don't use it.
MoneyShot said:
How the hell do U make a big section like that and keep your polys so low?

Looks good. and we now have an outside area.. YAY!

($)
there is nothing in there yet, how high do you think they should be :biggrin:

nice pic tho, leave lots of room for stuff.
Re: SPLA Map Posted by Gollum on Sun Nov 2nd 2003 at 10:56am
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Posted 2003-11-02 10:56am
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All water is rendered "bright", it just isn't noticeable unless the area is dark. You could get around this by using a func_illusionary/invisible func_water combo.
Re: SPLA Map Posted by G4MER on Sun Nov 2nd 2003 at 11:47am
G4MER
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Posted 2003-11-02 11:47am
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Here we go again pissing off Orph.. He is gonna say these belong in another forum.. just watch and see..

) lol

Uhm Gollum how do you do that? can you explain in better detail?

($)
Re: SPLA Map Posted by ReNo on Sun Nov 2nd 2003 at 3:29pm
ReNo
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Posted 2003-11-02 3:29pm
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Make your func_water as usual, but set it up as invisible (either by using the {blue texture as usual, or just by setting the brush to render mode "texture" and amount "0"). Now make a func_illusionary the same size as the func_water, and give it the water texture you want to see. Set its render mode and amount to whatever you think will look good. Now you should get correctly lit looking water that still LOOKS like and ACTS like water.
Re: SPLA Map Posted by Wild Card on Sun Nov 2nd 2003 at 10:50pm
Wild Card
2321 posts
Posted 2003-11-02 10:50pm
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Hey guys, Im back. Long weekend of conferences and workshops. Yay.

Anyways, I dont really know whats been happening, Sinner_D, are you still with us? And I know someone said their section was too big. Who said that? I forget. lol. As well, guys email me your sections, I've asked quite a few times already. I have MoneyShot's map already.
Re: SPLA Map Posted by Sinner_D on Mon Nov 3rd 2003 at 2:24am
Sinner_D
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Posted 2003-11-03 2:24am
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WB WC...yes im still here :wink: and good news guys, my work comp finally has internet, so no more of this wait til friday shiet...YAY.

well, im pretty much done with my section, other then the modifying after we get the sections together, im all set. if anyone needs anything from my end, ive got a few custom textures (SPLA.wad) nothing you guys would need to use, but WC...its ur job to compile the final SPLA.wad right?
Re: SPLA Map Posted by Wild Card on Mon Nov 3rd 2003 at 12:28pm
Wild Card
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Posted 2003-11-03 12:28pm
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yes t'is my job. Put everything in a .ZIP and email it to me (or PM me with a download link)
Re: SPLA Map Posted by Wild Card on Mon Nov 3rd 2003 at 7:52pm
Wild Card
2321 posts
Posted 2003-11-03 7:52pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
Here it is, the list of mappers and their associated sections.
  • Upper Left: Tracer Bullet
  • Upper Center: Doc Brasso
  • Upper Right: DocRock
  • Middle Left: Schmung
  • Middle Center: Wild Card
  • Middle Right: Sinner_D
  • Lower Left: Hornpipe2
  • Lower Center: Gorbachev
  • Lower Right: MoneyShot
I looked over MoneyShot's section (helped him a little) so I could have an idea of what he did and an idea of how to put things together. I started a littlebit on the centerpiece.

Guys, read what I say when I post something, usualy it tends to be important. I've asked time and again for you to send me what you've done so far and only MS gave me something. I know some of you havent gotten a chance to start, thats ok, but I have seen screens from other sections but havent been sent the .RMF.

send me your stuff
Re: SPLA Map Posted by Orpheus on Mon Nov 3rd 2003 at 8:01pm
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Posted 2003-11-03 8:01pm
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i have a suggestion, but it may be a bit too late.

you should not post the locations of the authors contributions, since it may biased them toward or away from the area in question..

the hot death diner had a competition a while back, i downloaded all the maps, and looked them over without looking at the authors, and the results were surprising, at least 2 of my favorite mappers submitted crap, and i might have looked at the maps differently..

at that time doc was still on my all time list.. yup his was one, but i didn't know that in advance.. another was a very talented mapper and a personal friend of mine..

my point is, anonymity may prove beneficial.
Re: SPLA Map Posted by Wild Card on Mon Nov 3rd 2003 at 8:32pm
Wild Card
2321 posts
Posted 2003-11-03 8:32pm
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Im not sure I get you Orph, the mappers already knew their sections, or is it the public must not know?
Re: SPLA Map Posted by Orpheus on Mon Nov 3rd 2003 at 8:40pm
Orpheus
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Posted 2003-11-03 8:40pm
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Wild Card said:
Im not sure I get you Orph, the mappers already knew their sections, or is it the public must not know?
yes/no

it would be interesting to view the map once its together without much in the way of markers to show who made what..

you could PM the locations to the team.. but as i said, its a bit late now.

anyways, it was just a thought.
Re: SPLA Map Posted by Wild Card on Mon Nov 3rd 2003 at 8:44pm
Wild Card
2321 posts
Posted 2003-11-03 8:44pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
lol, oops. Guess I made a bobo :razz: Oh well, experience comes from experience. But now that I think about it, I see you point. It would also prevent bashing on a certain mapper's section.
Re: SPLA Map Posted by Orpheus on Mon Nov 3rd 2003 at 8:47pm
Orpheus
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Posted 2003-11-03 8:47pm
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Wild Card said:
lol, oops. Guess I made a bobo :razz: Oh well, experience comes from experience. But now that I think about it, I see you point. It would also prevent bashing on a certain mapper's section.
i am not alone either, but really, i would have gotten a kick out of looking the map over and guessing who made what..

mapping as a team, alters how one constructs to a point. i know i changed things that normally i wouldn't have.

still do what works for you.. and your project.
Re: SPLA Map Posted by Wild Card on Mon Nov 3rd 2003 at 8:55pm
Wild Card
2321 posts
Posted 2003-11-03 8:55pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
I've seen MS's section and he said he isnt that good but its a hole lot better than what I can come up with.
Re: SPLA Map Posted by Orpheus on Mon Nov 3rd 2003 at 9:04pm
Orpheus
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Posted 2003-11-03 9:04pm
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Wild Card said:
I've seen MS's section and he said he isnt that good but its a hole lot better than what I can come up with.
uhh, what has that got to do with anything?

you should never post names, always generalize, its safer.

besides, who was talking about MS?
Re: SPLA Map Posted by Gwil on Mon Nov 3rd 2003 at 9:06pm
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Orpheus said:
Wild Card said:
Im not sure I get you Orph, the mappers already knew their sections, or is it the public must not know?
yes/no

it would be interesting to view the map once its together without much in the way of markers to show who made what..

you could PM the locations to the team.. but as i said, its a bit late now.

anyways, it was just a thought.
Not applicable now, but an interesting point for the future though :smile: just store it up for the Half Life 2 project... :wink:
Re: SPLA Map Posted by Wild Card on Mon Nov 3rd 2003 at 9:10pm
Wild Card
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uhh.. I dont know where that came from :rolleyes:
Re: SPLA Map Posted by Sinner_D on Mon Nov 3rd 2003 at 10:19pm
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Posted 2003-11-03 10:19pm
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sorry bout that WC, i posted a link to DL a while back, but was told to remove it...i didnt know you wanted rmfs yet, ill pm you the link.

i kinda like orphs idea there, woulda been fun...ohwell.
Re: SPLA Map Posted by Tracer Bullet on Mon Nov 3rd 2003 at 10:34pm
Tracer Bullet
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Posted 2003-11-03 10:34pm
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Why not applicable? WC, All you have to do is switch up the sections a bit and then keep it privet within the group. it wouldn't make that much difference to the individual areas I don't think, especialy if you strayed from the square layout you currently seem to have in mind (i.e. make it more vertical). we'd have to start a new thread for posting screens though, and just request that no one but SPLA mappers look at it.
Re: SPLA Map Posted by Orpheus on Mon Nov 3rd 2003 at 10:44pm
Orpheus
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Posted 2003-11-03 10:44pm
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keep in mind, W_C has a problem with up and down mapping, try hard to remember that you have many elevations to place these parts.. you could make an interesting map by simply stacking them one atop another :smile:
Re: SPLA Map Posted by Wild Card on Mon Nov 3rd 2003 at 10:54pm
Wild Card
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Posted 2003-11-03 10:54pm
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Orpheus said:
keep in mind, W_C has a problem with up and down mapping, try hard to remember that you have many elevations to place these parts.. you could make an interesting map by simply stacking them one atop another :smile:
:P
Re: SPLA Map Posted by Wild Card on Mon Nov 3rd 2003 at 10:58pm
Wild Card
2321 posts
Posted 2003-11-03 10:58pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
I've looked over your section Sinner_D, it seems pretty good. There are a few things I'll modify (mostly just func_wall and world brushes to improve the R's.)

If you guys want to switch around the sections and stuff like that, I can do that. Once I have everbodies section I'll play around.

Also, when you update your section, dont forget to give it to me so I dont work with something thats outdated.
Re: SPLA Map Posted by G4MER on Tue Nov 4th 2003 at 2:13am
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Posted 2003-11-04 2:13am
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Thanks Wild Card.. I guess the artist is never satisfied with his/her work.

Day 2 and were still at 90% on the Leafthread... Oh boy..

Im sure it will all be worth it. And I can consider this section done. This will still be my entry..

My Wife and I are making it again, this time with some new ideas.. if you want to do a stacked area, Ill sut the top down some, add some vis blocking, and then add a sewer like section under mine.. if you want to do that. I have always wanted to do a sewer section that was full of water with a few areas to pop up and get air.. instead of the standard run though sewer. =)

Can we have a forum area that only we can look at? That would be cool.

($)
Re: SPLA Map Posted by Orpheus on Tue Nov 4th 2003 at 2:21am
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Posted 2003-11-04 2:21am
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MoneyShot said:
Thanks Wild Card.. I guess the artist is never satisfied with his/her work.

Day 2 and were still at 90% on the Leafthread... Oh boy..

Im sure it will all be worth it. And I can consider this section done. This will still be my entry..

My Wife and I are making it again, this time with some new ideas.. if you want to do a stacked area, Ill sut the top down some, add some vis blocking, and then add a sewer like section under mine.. if you want to do that. I have always wanted to do a sewer section that was full of water with a few areas to pop up and get air.. instead of the standard run though sewer. =)

Can we have a forum area that only we can look at? That would be cool.

yeah, its called PM's :smile:

($)
you know, compile times go down with quality, no insult intended here, but if any section of this map compiles hard, then adding it to the whole will NOT be a good idea.

my last maps compiled in mear hours, forever yes, but still a short time considering.

if a map takes over 6 hours, i would give pause..

ignore this if you must, but its wisdom you need to know.

if one small section takes two days, you are in trouble.
Re: SPLA Map Posted by G4MER on Tue Nov 4th 2003 at 3:02am
G4MER
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Posted 2003-11-04 3:02am
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I am thinking the same thing.. Funny thing is it compiles in 3 hours on Wild Cards machine, but on mine it takes forever.. this I dont understand. I am even useing the program to compile he does..

I have always had problems with compiles.. I dont know why.. takes forever on my machine.

( again what im running )

AMD Athalon 1.2 Ghz

640Mb of Ram.

I have 120 GB Hard Drive.

Windows XP, Home edition for the OS.

I am thinking of redoing the section.. and scrap this I have now.

($)
Re: SPLA Map Posted by Tracer Bullet on Tue Nov 4th 2003 at 6:30am
Tracer Bullet
2271 posts
Posted 2003-11-04 6:30am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
In my experience, really long vis times are usualy due to "leaf portal saw into leaf" errors. nothing that seems to really effect the final product, but I guess vis spends tons of time crunching the numbers trying to make the dodgy bit work. on the other hand, it took me less than an hour to compile your section and I run a 1ghz with 256MB ram.

Does the compile max out your processor? it's possible that you somehow have the priorites set so that it never gets it's fair share of CPU time, but I don't see how this could stretch compile times that much.
Re: SPLA Map Posted by G4MER on Tue Nov 4th 2003 at 7:12am
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Posted 2003-11-04 7:12am
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And Id really like to know how U did it too.. Tracer. =)

($)

Would U like me to send you the newest version?
Re: SPLA Map Posted by Tracer Bullet on Tue Nov 4th 2003 at 7:38am
Tracer Bullet
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Posted 2003-11-04 7:38am
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Sure Money, I'll let my computer have a crack at it if you want.
Re: SPLA Map Posted by G4MER on Tue Nov 4th 2003 at 10:06am
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I e-mailed it to you Tracer ( the account in your profile )

($)
Re: SPLA Map Posted by Orpheus on Tue Nov 4th 2003 at 10:40am
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Posted 2003-11-04 10:40am
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M_S. if compile times vary from your PC to another it might be one of the following.

1) you have to little room left on your hard drive for swapfiles.

2) have the compile settings set wrong.

3) the other person has them set wrong.

4) you have something in the background using all your resources.

5) windows XP has some sort of a setting that alters the block sizes on your hard drive, that could increase the compiles.

6) you have defective ram.

7) you need to defrag.

any of these might cause compiles to stretch into forever.

and all this is assuming the compiles are set exactly the same on both PC's.
Re: SPLA Map Posted by G4MER on Tue Nov 4th 2003 at 11:15am
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Posted 2003-11-04 11:15am
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Thansk Orph.. Ill check into everything U have here, and see what I can do to fix this.

I may have spotted one problem. My CS is on Drive C, my mapping tools and folder I hold the maps in is on Drive D.. that maybe a problem.

Im really want to get this working right so I can make compile and have maps ready to go.

($)