Re: SPLA Map
Posted by 7dk2h4md720ih on
Fri Oct 31st 2003 at 12:34am
Posted
2003-10-31 12:34am
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"Wildcard face-down in the river"
Now that's nice ring. :wink:
ducks Wildcard's shoe
Re: SPLA Map
Posted by G4MER on
Fri Oct 31st 2003 at 1:41am
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Since when do Shoes make a CLICK CLICK.. BANG! sound? =)
($)
Re: SPLA Map
Posted by Wild Card on
Fri Oct 31st 2003 at 12:14pm
Posted
2003-10-31 12:14pm
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Ait, Im gone for the weekend, so I'll see all you guy on Monday.
Re: SPLA Map
Posted by Hornpipe2 on
Fri Oct 31st 2003 at 10:03pm
Posted
2003-10-31 10:03pm
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Oops, I'm supposed to be mapping, aren't I?
I'll have something up shortly.
Re: SPLA Map
Posted by Sinner_D on
Sat Nov 1st 2003 at 6:38am
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bad news guys, i didnt have school today, so i am unable to make the NOV 1st deadline, if you can wait til next friday, that would be great, if not i can understand that too. uhg
P.S. i hate reading so keep the posts short PLEASE!!!...lol
Re: SPLA Map
Posted by G4MER on
Sat Nov 1st 2003 at 8:32pm
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Someone posted that they would like the first draft done by Nov. 1st. And then by the 31st of November, everyone could have thier section fitted in the map.
($)
Re: SPLA Map
Posted by Tracer Bullet on
Sun Nov 2nd 2003 at 1:45am
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I'm not touching hammer until december 10th when my finals end.
Re: SPLA Map
Posted by Sinner_D on
Sun Nov 2nd 2003 at 2:38am
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good atleast im not the only one who dreads the nov 1st deadline...lol and from the looks of it, im not the only one not gonna make that deadline either. ohwell :biggrin:
seeing as how TB isnt touching hammer til december, i say we cancel all deadlines and just give everyone free rain, no set timeline for now. but for those who are willing to touch hammer, dont slack off okey :wink:
P.S. orph, isnt your last post in compliance with my request? and yet at the sametime its not...lol
btw, i just might have internet on my work comp as of tomorrow...however ive heard this story before so no promises
Re: SPLA Map
Posted by Hornpipe2 on
Sun Nov 2nd 2003 at 7:57am
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Well, crap. Is there any way to use watergreen and not have it brightly colored?
Re: SPLA Map
Posted by G4MER on
Sun Nov 2nd 2003 at 9:03am
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How the hell do U make a big section like that and keep your polys so low?
Looks good. and we now have an outside area.. YAY!
($)
Re: SPLA Map
Posted by Gollum on
Sun Nov 2nd 2003 at 10:56am
Posted
2003-11-02 10:56am
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All water is rendered "bright", it just isn't noticeable unless the area is dark. You could get around this by using a func_illusionary/invisible func_water combo.
Re: SPLA Map
Posted by G4MER on
Sun Nov 2nd 2003 at 11:47am
Posted
2003-11-02 11:47am
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Here we go again pissing off Orph.. He is gonna say these belong in another forum.. just watch and see..
) lol
Uhm Gollum how do you do that? can you explain in better detail?
($)
Re: SPLA Map
Posted by ReNo on
Sun Nov 2nd 2003 at 3:29pm
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Make your func_water as usual, but set it up as invisible (either by using the {blue texture as usual, or just by setting the brush to render mode "texture" and amount "0"). Now make a func_illusionary the same size as the func_water, and give it the water texture you want to see. Set its render mode and amount to whatever you think will look good. Now you should get correctly lit looking water that still LOOKS like and ACTS like water.
Re: SPLA Map
Posted by Wild Card on
Sun Nov 2nd 2003 at 10:50pm
Posted
2003-11-02 10:50pm
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Hey guys, Im back. Long weekend of conferences and workshops. Yay.
Anyways, I dont really know whats been happening, Sinner_D, are you still with us? And I know someone said their section was too big. Who said that? I forget. lol. As well, guys email me your sections, I've asked quite a few times already. I have MoneyShot's map already.
Re: SPLA Map
Posted by Sinner_D on
Mon Nov 3rd 2003 at 2:24am
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WB WC...yes im still here :wink: and good news guys, my work comp finally has internet, so no more of this wait til friday shiet...YAY.
well, im pretty much done with my section, other then the modifying after we get the sections together, im all set. if anyone needs anything from my end, ive got a few custom textures (SPLA.wad) nothing you guys would need to use, but WC...its ur job to compile the final SPLA.wad right?
Re: SPLA Map
Posted by Wild Card on
Mon Nov 3rd 2003 at 12:28pm
Posted
2003-11-03 12:28pm
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yes t'is my job. Put everything in a .ZIP and email it to me (or PM me with a download link)
Re: SPLA Map
Posted by Orpheus on
Mon Nov 3rd 2003 at 8:01pm
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i have a suggestion, but it may be a bit too late.
you should not post the locations of the authors contributions, since it may biased them toward or away from the area in question..
the hot death diner had a competition a while back, i downloaded all the maps, and looked them over without looking at the authors, and the results were surprising, at least 2 of my favorite mappers submitted crap, and i might have looked at the maps differently..
at that time doc was still on my all time list.. yup his was one, but i didn't know that in advance.. another was a very talented mapper and a personal friend of mine..
my point is, anonymity may prove beneficial.
Re: SPLA Map
Posted by Wild Card on
Mon Nov 3rd 2003 at 8:32pm
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Im not sure I get you Orph, the mappers already knew their sections, or is it the public must not know?
Re: SPLA Map
Posted by Wild Card on
Mon Nov 3rd 2003 at 8:44pm
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lol, oops. Guess I made a bobo :razz: Oh well, experience comes from experience. But now that I think about it, I see you point. It would also prevent bashing on a certain mapper's section.
Re: SPLA Map
Posted by Wild Card on
Mon Nov 3rd 2003 at 8:55pm
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I've seen MS's section and he said he isnt that good but its a hole lot better than what I can come up with.
Re: SPLA Map
Posted by Wild Card on
Mon Nov 3rd 2003 at 9:10pm
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uhh.. I dont know where that came from :rolleyes:
Re: SPLA Map
Posted by Sinner_D on
Mon Nov 3rd 2003 at 10:19pm
Posted
2003-11-03 10:19pm
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sorry bout that WC, i posted a link to DL a while back, but was told to remove it...i didnt know you wanted rmfs yet, ill pm you the link.
i kinda like orphs idea there, woulda been fun...ohwell.
Re: SPLA Map
Posted by Tracer Bullet on
Mon Nov 3rd 2003 at 10:34pm
Posted
2003-11-03 10:34pm
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Why not applicable? WC, All you have to do is switch up the sections a bit and then keep it privet within the group. it wouldn't make that much difference to the individual areas I don't think, especialy if you strayed from the square layout you currently seem to have in mind (i.e. make it more vertical). we'd have to start a new thread for posting screens though, and just request that no one but SPLA mappers look at it.
Re: SPLA Map
Posted by Orpheus on
Mon Nov 3rd 2003 at 10:44pm
Posted
2003-11-03 10:44pm
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keep in mind, W_C has a problem with up and down mapping, try hard to remember that you have many elevations to place these parts.. you could make an interesting map by simply stacking them one atop another :smile:
Re: SPLA Map
Posted by Wild Card on
Mon Nov 3rd 2003 at 10:58pm
Posted
2003-11-03 10:58pm
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I've looked over your section Sinner_D, it seems pretty good. There are a few things I'll modify (mostly just func_wall and world brushes to improve the R's.)
If you guys want to switch around the sections and stuff like that, I can do that. Once I have everbodies section I'll play around.
Also, when you update your section, dont forget to give it to me so I dont work with something thats outdated.
Re: SPLA Map
Posted by G4MER on
Tue Nov 4th 2003 at 2:13am
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Thanks Wild Card.. I guess the artist is never satisfied with his/her work.
Day 2 and were still at 90% on the Leafthread... Oh boy..
Im sure it will all be worth it. And I can consider this section done. This will still be my entry..
My Wife and I are making it again, this time with some new ideas.. if you want to do a stacked area, Ill sut the top down some, add some vis blocking, and then add a sewer like section under mine.. if you want to do that. I have always wanted to do a sewer section that was full of water with a few areas to pop up and get air.. instead of the standard run though sewer. =)
Can we have a forum area that only we can look at? That would be cool.
($)
Re: SPLA Map
Posted by G4MER on
Tue Nov 4th 2003 at 3:02am
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I am thinking the same thing.. Funny thing is it compiles in 3 hours on Wild Cards machine, but on mine it takes forever.. this I dont understand. I am even useing the program to compile he does..
I have always had problems with compiles.. I dont know why.. takes forever on my machine.
( again what im running )
AMD Athalon 1.2 Ghz
640Mb of Ram.
I have 120 GB Hard Drive.
Windows XP, Home edition for the OS.
I am thinking of redoing the section.. and scrap this I have now.
($)
Re: SPLA Map
Posted by Tracer Bullet on
Tue Nov 4th 2003 at 6:30am
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In my experience, really long vis times are usualy due to "leaf portal saw into leaf" errors. nothing that seems to really effect the final product, but I guess vis spends tons of time crunching the numbers trying to make the dodgy bit work. on the other hand, it took me less than an hour to compile your section and I run a 1ghz with 256MB ram.
Does the compile max out your processor? it's possible that you somehow have the priorites set so that it never gets it's fair share of CPU time, but I don't see how this could stretch compile times that much.
Re: SPLA Map
Posted by G4MER on
Tue Nov 4th 2003 at 7:12am
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And Id really like to know how U did it too.. Tracer. =)
($)
Would U like me to send you the newest version?
Re: SPLA Map
Posted by Tracer Bullet on
Tue Nov 4th 2003 at 7:38am
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Sure Money, I'll let my computer have a crack at it if you want.
Re: SPLA Map
Posted by G4MER on
Tue Nov 4th 2003 at 10:06am
Posted
2003-11-04 10:06am
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I e-mailed it to you Tracer ( the account in your profile )
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Re: SPLA Map
Posted by Orpheus on
Tue Nov 4th 2003 at 10:40am
Posted
2003-11-04 10:40am
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M_S. if compile times vary from your PC to another it might be one of the following.
1) you have to little room left on your hard drive for swapfiles.
2) have the compile settings set wrong.
3) the other person has them set wrong.
4) you have something in the background using all your resources.
5) windows XP has some sort of a setting that alters the block sizes on your hard drive, that could increase the compiles.
6) you have defective ram.
7) you need to defrag.
any of these might cause compiles to stretch into forever.
and all this is assuming the compiles are set exactly the same on both PC's.
Re: SPLA Map
Posted by G4MER on
Tue Nov 4th 2003 at 11:15am
Posted
2003-11-04 11:15am
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Thansk Orph.. Ill check into everything U have here, and see what I can do to fix this.
I may have spotted one problem. My CS is on Drive C, my mapping tools and folder I hold the maps in is on Drive D.. that maybe a problem.
Im really want to get this working right so I can make compile and have maps ready to go.
($)