2005 Mapping Competition thread

2005 Mapping Competition thread

Re: 2005 Mapping Competition thread Posted by Agent Smith on Mon Jun 27th 2005 at 9:07am
Agent Smith
803 posts
Posted 2005-06-27 9:07am
803 posts 449 snarkmarks Registered: Aug 30th 2003 Occupation: Uni Student Location: NSW, Australia
I think once the modding community picks up and actually release some
quality mods, you'll find the mapping community will likewise start to
grow. HL DM gave the community a good boost in the beginning, but it
was really the many mods that came after that extended its life so
much. With the rather disappointing start of HL2 DM it might be a bit
harder for the community to get going, but I know that once DOD:S gets
released I'm going to put my mapping into overdrive.

And I'll be entering the competition this year. But like a number of
people have pointed out, the theme of this competition may have shot
itself in the foot, by excluding many entrants because of its sheer
difficulty. Last years competition was a success because the
specifications were pretty lax, the theme just had to be themed as
something, not one specific idea.
Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'
Re: 2005 Mapping Competition thread Posted by Campaignjunkie on Mon Jun 27th 2005 at 8:29pm
Campaignjunkie
1309 posts
Posted 2005-06-27 8:29pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
I have to agree with some others, the competition idea sounded great on
paper (err, on HTML) while in actual execution it's pretty difficult.
But is there really any use to complaining about the problem when the
supposed solution (Valve revamps it) is a near impossibility? I mean,
what can we do now to get more interest into the competition? I'm tempted to answer "nothing." :sad:
Re: 2005 Mapping Competition thread Posted by Loco on Tue Jun 28th 2005 at 7:45am
Loco
615 posts
Posted 2005-06-28 7:45am
Loco
member
615 posts 121 snarkmarks Registered: Aug 29th 2003 Occupation: Student Location: UK
I agree I'm afraid. I had an idea for a map which was too difficult for
me to create (maybe I'll try again at some stage), and was lucky enough
that someone had inadvertently suggested an underwater map (I have a
feeling it was Campaignjunkie). Oh well, at least we'll get some
interesting maps out of it with a bit of luck!
My site
Re: 2005 Mapping Competition thread Posted by insta on Thu Jun 30th 2005 at 10:47am
insta
10 posts
Posted 2005-06-30 10:47am
insta
member
10 posts 541 snarkmarks Registered: May 9th 2004 Location: Sweden
Well, I'll try to enter the contest, however as others have said, the
theme is sort of tricky to achieve with the HL2 texture set. I've
thought up and discarded so many different settings/scenarios that I've
lost count, but I've finally found something that might work.
Re: 2005 Mapping Competition thread Posted by Finger on Thu Jun 30th 2005 at 11:50pm
Finger
672 posts
Posted 2005-06-30 11:50pm
Finger
member
672 posts 1460 snarkmarks Registered: Oct 13th 2001
Andrei said:
<DIV class=quote>
<DIV class=quotetitle>
</DIV>
<DIV class=quotetext>
<DIV class=quote>
<DIV class=quotetitle>? And I Quote:
</DIV>
<div class="quotetext">
HL2DM was a disappointment

</DIV></DIV>

I agree. If valve don't release a massive update which fixes all the bugs and implements some new, DECENT maps (not like that runoff shi-t, which the dream-update should either fix or remove), then HL2DM is heading on a one-way trip to endsville :sad: .
</div></div>

I hear this all the time at the steampowered forums. Everyone is so fixated on bugs ruining the game. I don't buy it. I play this game almost daily, and feel these bugs are fairly minimal. Other than the random memory error and a few other minor annoyances., the game plays fine.

The truth is, this game was doomed from the start to be a somewhat niche game, with a small community. The game (although fun) is a one trick pony.... physics being the big 'wow' factor. There was little promotion, little content, no community oriented interface to the game (different game modes, match options, tourneys..etc). The biggest problem..... it's not CS or BF and it's not Team-Oriented, Real-World. These are what people want to play right now. The deathmatch crowd is a minority these days, and probably always will be - as will be deatchmatch specific games.

I love the game. It doesn't have the depth that HL1DM had for me, but I still enjoy it for what it is.

Also.... runoff is a hella fun map. At first glance, it seems somewhat thrown together and simple...after MANY hours of play, though, I can assure you that it is the most focused map valve has delivered sofar. Play that map on DEZ 24hr runoff server for a while, and you will see that this is a FUN team oriented game.

</div>
Re: 2005 Mapping Competition thread Posted by Myrk- on Wed Jul 13th 2005 at 11:13am
Myrk-
2299 posts
Posted 2005-07-13 11:13am
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Ho ho ho, how the mighty have fallen, and now everyone thinks like I do :razz:

Anyways, me and Natus (Natus and I) are probably making a map for this contest, something very spinkee with unheard of effects in maps :biggrin: Dunno if its gunna be spacey enough for the contest, or if it will be done in time though.
-[Better to be Honest than Kind]-
Re: 2005 Mapping Competition thread Posted by Campaignjunkie on Sat Jul 16th 2005 at 9:39pm
Campaignjunkie
1309 posts
Posted 2005-07-16 9:39pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Hmm, my entry isn't shaping up too well - I don't think I'll be able to
finish it in time to my satisfaction. Just another bad example of
having too many projects in the pipeline at the same time. :sad:
Re: 2005 Mapping Competition thread Posted by Orpheus on Sat Jul 16th 2005 at 10:21pm
Orpheus
13860 posts
Posted 2005-07-16 10:21pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Campaignjunkie said:
Just another bad example of having too many projects in the pipeline at the same time. :sad:
Its called "To many irons in the fire CJ.. "Pipeline makes it sound like you have a T-1 appetite on a 56k budget. :lol:

The best things in life, aren't things.
Re: 2005 Mapping Competition thread Posted by DrGlass on Wed Jul 20th 2005 at 3:13am
DrGlass
1825 posts
Posted 2005-07-20 3:13am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Since I dont think I will be able to take part in the contest (fire,
computer problems, little time) I'd like to just say that I would be
happy to help judge maps, with my new computer I can push all my
options to the max... not that it would make me a better judge I guess.

Also, If some one still wants a good idea I would suggest a look at an
IKEA store. I just went to one and it was 2 floors of random
rooms that led to diffrent unique rooms. It was a real life
sureal house of illusions, you walk from bedroom to bedroom, all were
the same layout with perfect matching furnishings... it was just crazy.
Re: 2005 Mapping Competition thread Posted by Agent Smith on Thu Jul 21st 2005 at 8:22am
Agent Smith
803 posts
Posted 2005-07-21 8:22am
803 posts 449 snarkmarks Registered: Aug 30th 2003 Occupation: Uni Student Location: NSW, Australia
It seems I will also be unable to take place in this years competition,
despite saying I would. I've just started my final semester at uni, so
anything and everything has been pushed to the side.

That being said I will actually be making a small mod for one of my
classes, so any work relating to mapping or games will be going into
that, which will be my major project. The mod is for multiplayer and
essentially replaces all the weapons with various visual tools, like
spraypaint, stencils, various shapes, etc. Essentially it will be an
online virtual collaborative conceptual space for graphic designers and
artists to play around with ideas in a much more collaborative and
interactive way. Obviously my abilities are more in the creative realm,
and I only have about 10 weeks to do it, but my aim is to have a basic
beta version up and running.

I'm hoping I will be able to involve the community here in some
critique and testing during the project, if anyone is interested :smile: .

As far as the competition goes, I would like to add my name to the seemingly growing list of judges.
Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'
Re: 2005 Mapping Competition thread Posted by Orpheus on Thu Jul 21st 2005 at 9:54am
Orpheus
13860 posts
Posted 2005-07-21 9:54am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Its sad when real life interferes with mapping, but at least its a good excuse. School is by far more important.

You could just be lazy like me. Tired yes, summer is my busiest time, but I could map I just opt to sleep instead.

Stay in school, or you may end up an old person in a forum full of kids to.

The best things in life, aren't things.
Re: 2005 Mapping Competition thread Posted by French Toast on Fri Jul 22nd 2005 at 3:10pm
French Toast
3043 posts
Posted 2005-07-22 3:10pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
chuckle
Re: 2005 Mapping Competition thread Posted by Dark Tree on Sat Jul 30th 2005 at 7:42pm
Dark Tree
646 posts
Posted 2005-07-30 7:42pm
646 posts 264 snarkmarks Registered: Apr 30th 2004 Occupation: DigiPen student Location: USA
You guys sarting to wrap up your competion entries? I excited to see them.
Re: 2005 Mapping Competition thread Posted by BlisTer on Sun Jul 31st 2005 at 7:00pm
BlisTer
801 posts
Posted 2005-07-31 7:00pm
BlisTer
member
801 posts 1304 snarkmarks Registered: Jun 10th 2004 Location: Belgium
yeah. as for me i'm finalizing general layout. Still a lot of small
stuff and details to do. i will post it next weekend or something to
get suggestions and playtests. (ps: small question to the server
admins: are those playtests best organised in the "banter" chapter or
the "map suggestions" chapter in the server topic?)
These words are my diaries screaming out loud
Re: 2005 Mapping Competition thread Posted by ReNo on Sun Jul 31st 2005 at 8:23pm
ReNo
5457 posts
Posted 2005-07-31 8:23pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I haven't touched mine since the initial concept phase really. Its
really easy to work on so I'll almost certainly get some sort of crazy
flatshaded hexagonality entered, but I don't know if it will be
anything special.
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: 2005 Mapping Competition thread Posted by DrGlass on Sun Jul 31st 2005 at 9:27pm
DrGlass
1825 posts
Posted 2005-07-31 9:27pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
I'm waiting to see myrk's work so I can steal it.

maybe I can put something together in like 4 days...
Re: 2005 Mapping Competition thread Posted by Dark_Kilauea on Mon Aug 1st 2005 at 5:58am
Dark_Kilauea
629 posts
Posted 2005-08-01 5:58am
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
The 14 of August people...

I don't think I'll be able to submit anything to the competition.
I've had no time to really work on it, that and the fact that I
preoccupied with another map I'm making at the moment. Will I be
able to whip up something like my idea in 13 days. Uh, probably
not. But hey, there's always next year. Cheers!

Until Later...
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: 2005 Mapping Competition thread Posted by $loth on Fri Aug 5th 2005 at 10:46am
$loth
2256 posts
Posted 2005-08-05 10:46am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Don't think that i'll be able to put in my map, I haven't touched it
seeming as my computer broke (HD failed), it's backed up but I only got
round to installing steam yesturday and i've got little time left. Have
to finished media and film coursework. I'll give it a shot though.
Re: 2005 Mapping Competition thread Posted by Agent Smith on Sun Aug 7th 2005 at 12:12am
Agent Smith
803 posts
Posted 2005-08-07 12:12am
803 posts 449 snarkmarks Registered: Aug 30th 2003 Occupation: Uni Student Location: NSW, Australia
It might be an idea if everyone who already has their competition entry
in the their profile could post a link to the map here. I know I'm
curious to see what everyone has produced, but I can only find 1 or 2
maps up on the pit.

Oh, and whats the go concerning the judges for the competition. I'd
like to volunteer my services for this if your looking for judges Lep.
Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'
Re: 2005 Mapping Competition thread Posted by Campaignjunkie on Sun Aug 7th 2005 at 12:39am
Campaignjunkie
1309 posts
Posted 2005-08-07 12:39am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
My entry would have been a rotating ring, inspired a bit by Halo. The
entire level would spin around, and I have to say it's pretty damn
disorienting. But in the end I scraped it because it was too much like
City 17, which kind of defeated the purpose of the contest in the first
place.

http://www.snarkpit.net/pits/campaignjunkie/ribeye1.jpg

Yeah, I'm kind of curious to see what entries are actually going to get finished in time too. Post more WIPs, people! :smile:
Re: 2005 Mapping Competition thread Posted by Captain P on Wed Aug 10th 2005 at 12:44am
Captain P
1370 posts
Posted 2005-08-10 12:44am
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
4 days to go...

it's going to be a miracle if I get something playable done by that time...

it all comes at those times: sites to finish, tools to program, modelling deadlines... :sad:

So, on a lighter note, I can post a WIP, as you requested, CJ... :razz:
Create-ivity - a game development blog
Re: 2005 Mapping Competition thread Posted by Dark Tree on Mon Aug 15th 2005 at 10:06am
Dark Tree
646 posts
Posted 2005-08-15 10:06am
646 posts 264 snarkmarks Registered: Apr 30th 2004 Occupation: DigiPen student Location: USA
When do we get to see who entered? What maps were posted? Who won?
Re: 2005 Mapping Competition thread Posted by Adam Hawkins on Mon Aug 15th 2005 at 11:09am
Adam Hawkins
858 posts
Posted 2005-08-15 11:09am
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
There's another stickied thread that Lep created for people to submit their entries in.
You Got To Get Through What You've Got To Go Through To Get What You Want But You Got To Know What You Want To Get Through What You Got To Go Through
Re: 2005 Mapping Competition thread Posted by BlisTer on Sun Oct 9th 2005 at 1:30am
BlisTer
801 posts
Posted 2005-10-09 1:30am
BlisTer
member
801 posts 1304 snarkmarks Registered: Jun 10th 2004 Location: Belgium
any progress on the judging / public-voting-page ?
These words are my diaries screaming out loud
Re: 2005 Mapping Competition thread Posted by DrGlass on Tue Jan 3rd 2006 at 10:46am
DrGlass
1825 posts
Posted 2006-01-03 10:46am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
Re: 2005 Mapping Competition thread Posted by rs6 on Mon Jan 9th 2006 at 3:06am
rs6
640 posts
Posted 2006-01-09 3:06am
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
Is any body ever going to be named a winner or not?