DoD source pic and editor pic

DoD source pic and editor pic

Re: DoD source pic and editor pic Posted by Spartan on Thu Oct 21st 2004 at 6:40pm
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Some images in this post have been automatically down-sized, click on them to view the full sized versions:

These pics were originally posted by Ginger Lord at Vlatitude. No need to worry none of this is was taken out of a hacked version.

User posted image
Re: DoD source pic and editor pic Posted by Spartan on Thu Oct 21st 2004 at 6:41pm
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Re: DoD source pic and editor pic Posted by jaardsi on Thu Oct 21st 2004 at 6:52pm
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:jawdrop: :jawdrop: :jawdrop: :jawdrop:

Nice :biggrin:

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:rolling:
Re: DoD source pic and editor pic Posted by Spartan on Thu Oct 21st 2004 at 6:54pm
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You can also view lighting and scripted sequences before you compile.
Re: DoD source pic and editor pic Posted by Adam Hawkins on Thu Oct 21st 2004 at 6:55pm
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I'm sure it'll look great for the final version but that shot doesn't look like anything the HL1 engine couldn't do.
Re: DoD source pic and editor pic Posted by Spartan on Thu Oct 21st 2004 at 6:57pm
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That is the same thing I thought at first but the game will look much better when it comes out. These are probably just early shots.

Lighting is beautiful and realistic.
Re: DoD source pic and editor pic Posted by ReNo on Thu Oct 21st 2004 at 6:58pm
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Doesn't look as good an improvement as CS:S does :sad:
Re: DoD source pic and editor pic Posted by Spartan on Thu Oct 21st 2004 at 7:00pm
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ReNo said:
Doesn't look as good an improvement as CS:S does :sad:
I REPEAT, THESE ARE EARLY PICTURES SO STOP YUR BITCHIN.
Re: DoD source pic and editor pic Posted by Andrei on Thu Oct 21st 2004 at 7:00pm
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WoW! This looks great! Does this also mean that HL1 mods will be 100% convertable to HL2? Models, sprites, textures and all???
Re: DoD source pic and editor pic Posted by Orpheus on Thu Oct 21st 2004 at 7:08pm
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what you guys fail to see is, yeah it can be made in HL1, but the engine won't struggle while doing it in HL2.

even assuming its to scale in that pic, there is still a s**tload of detail.. look at the grids in that hammer shot.. you know the engine is seeing way past that screenshot into the next area.. now ask yourself again, could the HL1 engine do it :/

as i said, i figure the maps are not compiled properly in this taboo thing i have, yet my sorry machine does a fine job.. mostly.. the sea shore map, with the big boat and miles of beach.. now THAT causes me some grief :biggrin:
Re: DoD source pic and editor pic Posted by Spartan on Thu Oct 21st 2004 at 7:20pm
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VISgroups will be a necessary with HL2. I have never used them except for my NS map but with a new editor that can handle more that means bigger more detailed maps and a jungle of colored lines to obscure your view.
Re: DoD source pic and editor pic Posted by Orpheus on Thu Oct 21st 2004 at 7:26pm
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Spartan 34 said:
VISgroups will be a necessary with HL2. I have never used them except for my NS map but with a new editor that can handle more that means bigger more detailed maps and a jungle of colored lines to obscure your view.
anyone who hasn't used visgrouping, and still managed to make a map i liked, has my utmost respect. i discovered visgrouping on my second map.. i couldn't or wouldn't map without it.

i personally think it is the best attribute hammer has over any other editor i have seen.
Re: DoD source pic and editor pic Posted by Spartan on Thu Oct 21st 2004 at 7:32pm
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Well then once I finish my NS map you let me know how you like it. Of course by then end of it though I might have already used visgroups.
Re: DoD source pic and editor pic Posted by Campaignjunkie on Thu Oct 21st 2004 at 7:37pm
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Maybe if they threw some water in that screen, people would think more highly of it. :wink:

Anyways, I like the shot. Overall composition seems pretty good.
Benches seem much too bulky for something in Source though, almost
enough to ruin the shot for me.

That guy's Hammer layout is kind of wonky though. Seems vaguely
Photoshop-like, with individual palette windows everywhere. Might have
to try it :smile:
Re: DoD source pic and editor pic Posted by Adam Hawkins on Thu Oct 21st 2004 at 7:42pm
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Never really got round to using VIS grouping myself - and i'm betting it would have saved me some nasty headaches! I kinda like having everything there on-screen though so I know how everything fits together.

Also, looking at some of the brush-work in the editor shot - it doesn't actually looks that complex. Maybe it's just the HL1 version loaded into the new editor?
Re: DoD source pic and editor pic Posted by Spartan on Thu Oct 21st 2004 at 7:43pm
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When HL1 first came out and people were lazy they would throw in a few crates to add detail but with HL2 it will be water instead of crates. I can see it now.

"Hey Jimmy."

"Yeah."

"How come the storage area is flooded?"

"I got tired and needed a little more detail."

"Ok... I want you to know you suck."
Re: DoD source pic and editor pic Posted by Cassius on Thu Oct 21st 2004 at 7:47pm
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Oh shi -
Re: DoD source pic and editor pic Posted by Crono on Thu Oct 21st 2004 at 8:32pm
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Wow, I really hope that looks ten billion times better by the time they're done.

It actually looks like, in that shot, HL1 stuff just ported to HL2.
Re: DoD source pic and editor pic Posted by Orpheus on Thu Oct 21st 2004 at 8:36pm
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WTF do you guys want?? blood?

jeez, unless the screen shows a s**tload of statics, it seems every one of you are gonna say it looks like HL1 :sad:

HL2 is gonna look something like HL1, for the simple fact that it is Half-Life, if it looked like doom or unreal, it wouldn't be HL :rolleyes:
Re: DoD source pic and editor pic Posted by Crono on Thu Oct 21st 2004 at 8:43pm
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I meant the model and blocky architecture, Orph.
That model looks identical to the current DoD model. I'll probably have to see it in action or in a bigger shot to tell the difference.
Re: DoD source pic and editor pic Posted by Orpheus on Thu Oct 21st 2004 at 8:47pm
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Crono said:
I meant the model and blocky architecture, Orph.
That model looks identical to the current DoD model. I'll probably have to see it in action or in a bigger shot to tell the difference.
i was not singling you out crono, but only a couple people didn't attempt some sort of a comparison, then sound disapointed it looked so.... HLish
Re: DoD source pic and editor pic Posted by Crono on Thu Oct 21st 2004 at 9:01pm
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Okay ... so, why did you reiterate your other post's point in a harsh manner after I posted? :razz:
Re: DoD source pic and editor pic Posted by Kage_Prototype on Thu Oct 21st 2004 at 9:02pm
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User posted image

A reference shot from the original DOD.
Re: DoD source pic and editor pic Posted by Orpheus on Thu Oct 21st 2004 at 9:07pm
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adjust the size of the two and put them in this one reply kage
Re: DoD source pic and editor pic Posted by Yak_Fighter on Thu Oct 21st 2004 at 9:10pm
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Why, that looks exactly identical! f**k source, I want the doom3 engine! That picture would look so much better bathed in sharp black shadows.

As for visgrouping, I never used that crap, as it only got in the way. All the work I did on the snarkpitcrew map was done without it.
Re: DoD source pic and editor pic Posted by Orpheus on Thu Oct 21st 2004 at 9:12pm
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Yak_Fighter said:
As for visgrouping, I never used that crap, as it only got in the way. All the work I did on the snarkpitcrew map was done without it.
you are a god among men then, cause i worked on that map too.. was to cluttered. pitcrew1 was the biggest map i ever saw.

i bow to a true master.
Re: DoD source pic and editor pic Posted by Spartan on Thu Oct 21st 2004 at 9:32pm
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Some images in this post have been automatically down-sized, click on them to view the full sized versions:

User posted image
Re: DoD source pic and editor pic Posted by Yak_Fighter on Thu Oct 21st 2004 at 9:38pm
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Orpheus said:
Yak_Fighter said:
As for visgrouping, I never used that crap, as it only got in the way. All the work I did on the snarkpitcrew map was done without it.
you are a god among men then, cause i worked on that map too.. was to cluttered. pitcrew1 was the biggest map i ever saw.

i bow to a true master.
let's not get ahead of ourselves. there's a reason it took me the better part of a year to finish my section, and its still not done :razz:
Re: DoD source pic and editor pic Posted by Spartan on Thu Oct 21st 2004 at 9:41pm
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There are many tricks I have learned to getting around the clutter without using visgrouping. They are pretty simple.
Re: DoD source pic and editor pic Posted by Orpheus on Thu Oct 21st 2004 at 10:05pm
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well maybe visgrouping is a crutch, but i cannot do without it.. in fact the only tim i regret using visgroups, is when i map with someone who doesn't use them and the asshole loses all my hard work.. invariably, they use .maps, and i only use .rmf's :sad:
Re: DoD source pic and editor pic Posted by KungFuSquirrel on Thu Oct 21st 2004 at 10:48pm
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Of course, editors that have much easier hiding and filtering functionality bound to keystrokes makes things much easier. :wink:

That editor shot looks hideous. Just re-affirms my view that I don't want to go anywhere near it. In-game looks semi-decent, though. Probably is the same view model; it looks like it even lines up between the half-and-half shots. I imagine the finished product will be comparable to CS:Source - a huge jump over the existing HL version, but kinda so-so on the whole. Which makes sense; it's not really worth spending as much time on a conversion as a full product.

Though I think the DoD team has a bigger presence at Valve after their retail deal, so maybe they'll push things a bit further... shrug time shall tell.
Re: DoD source pic and editor pic Posted by Orpheus on Thu Oct 21st 2004 at 11:04pm
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screams till the rafters shake

DAMMIT, MY MOUSE ERASED MY COMMENT AGAIN !!!!
Re: DoD source pic and editor pic Posted by G.Ballblue on Fri Oct 22nd 2004 at 12:39am
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Orpheus said:
well maybe visgrouping is a crutch, but i cannot do without it.. in fact the only tim i regret using visgroups, is when i map with someone who doesn't use them and the asshole loses all my hard work.. invariably, they use .maps, and i only use .rmf's :sad:
It's really a preference thing. I myself, would rather look at white lines -- different shades of blue and green don't come in to much handy.
Re: DoD source pic and editor pic Posted by Orpheus on Fri Oct 22nd 2004 at 1:04am
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G.Ballblue said:
It's really a preference thing. I myself, would rather look at white lines -- different shades of blue and green don't come in to much handy.
its not the colors silly ass :lol:

its the ability to remove it from view. thats its true glory.
Re: DoD source pic and editor pic Posted by Andrei on Fri Oct 22nd 2004 at 8:23am
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Orpheus said:
this taboo thing i have
BTW, how the hell did you manage to get that source? Its not like the hacker (pardon me : The Hacker) bought a domain and posted a big sign "HL2 Source 4 Freeeee!". If so, me wants a sample. :biggrin:
Re: DoD source pic and editor pic Posted by Leperous on Fri Oct 22nd 2004 at 9:15am
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Bear in mind that this game hasn't even come out yet, and compare levels people were releasing when HL was released with now... Of course the model looks rubbish- I'm sure the DoD team will fix it- and yeah the map looks a bit strange- the mappers fault, I'm guessing, for forgetting shadows under the benches and being lazy about making the destroyed support pillars on the roof- but it'll still beat anything seen in HL, and be great fun.
Re: DoD source pic and editor pic Posted by Pvt.Scythe on Fri Oct 22nd 2004 at 9:22am
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It does look better, but only a little. Then again it only has replaced textures, a fancy effect and some more polygons thrown in. What I'm saying it's a remake of something made for HL1, which is the reason why it might look "uglier" than it "should".

And as for the visgrouping I use it, but extremely rarely.
Re: DoD source pic and editor pic Posted by Hugh on Fri Oct 22nd 2004 at 9:28am
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I hardly ever use visgrouping, there's not much point unless you have a huge level, and I never have one of those. Basically it's so I can add some glass, hide it with visgroup, then add details. I have no idea how this convo on visgrouping started since I don't want to even open up the first page, two huge pictures + dialup = bleh.
Re: DoD source pic and editor pic Posted by Gollum on Fri Oct 22nd 2004 at 9:48am
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VisGroups allowed me to retain a vestige of my sanity whilst completing gmdm2 :biggrin:
Re: DoD source pic and editor pic Posted by Orpheus on Fri Oct 22nd 2004 at 9:58am
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Gollum said:
VisGroups allowed me to retain a vestige of my sanity whilst completing gmdm2 :biggrin:
methinks just how much better though, had you known how to really use it :heee:

someday, i would like to compare GMDM2 with PitCrew1 in size..
Re: DoD source pic and editor pic Posted by Gollum on Fri Oct 22nd 2004 at 10:23am
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Pah, size is immaterial :razz: Entities are the problem! VisGroups were necessary not just in order to reduce clutter, but so that I could SEE the map at all, through the thick curtains of entities. Try selecting a particular item, if you have 20 entities all in the same space. Then you really need VisGroups :biggrin:
Re: DoD source pic and editor pic Posted by Orpheus on Fri Oct 22nd 2004 at 1:01pm
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Gollum said:
Pah, size is immaterial :razz: Entities are the problem! VisGroups were necessary not just in order to reduce clutter, but so that I could SEE the map at all, through the thick curtains of entities. Try selecting a particular item, if you have 20 entities all in the same space. Then you really need VisGroups :biggrin:
you bet, but i was actually refering to that trick i showed you about reducing the list of visgroups by merging them.. :smile:
Re: DoD source pic and editor pic Posted by Gollum on Fri Oct 22nd 2004 at 1:03pm
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Ah yes! That would have been useful knowledge.
Re: DoD source pic and editor pic Posted by $loth on Fri Oct 22nd 2004 at 1:05pm
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Orpheus said:
Gollum said:
Pah, size is immaterial :razz: Entities are the problem! VisGroups were necessary not just in order to reduce clutter, but so that I could SEE the map at all, through the thick curtains of entities. Try selecting a particular item, if you have 20 entities all in the same space. Then you really need VisGroups :biggrin:
you bet, but i was actually refering to that trick i showed you about reducing the list of visgroups by merging them.. :smile:
You should do a tut on it :razz:
Re: DoD source pic and editor pic Posted by Gwil on Fri Oct 22nd 2004 at 1:09pm
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I still (despite having not released anything :razz: ) can't fathom how people cannot use/understand visgroups?

I figured them out without even looking up reference/tutorials on it :smile:
It really is quite a simple concept, definately not beneath the skills
and intelligence of some of the bigger names who claim to not
understand, or use them :razz:
Re: DoD source pic and editor pic Posted by Orpheus on Fri Oct 22nd 2004 at 1:15pm
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$loth said:
You should do a tut on it :razz:
its not tutorial worthy i don't think.. its something gollum should have stumbled across.. but if enough want it.. shrugs still its awfully simple for a tut..

i am betting gollum wished he saw a tut though :lol:

/me imagines a visgroup list that says at bottom: "continued on next page" :rofl:
Re: DoD source pic and editor pic Posted by $loth on Fri Oct 22nd 2004 at 1:25pm
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Gwil said:
I still (despite having not released anything :razz: ) can't fathom how people cannot use/understand visgroups?

I figured them out without even looking up reference/tutorials on it :smile: It really is quite a simple concept, definately not beneath the skills and intelligence of some of the bigger names who claim to not understand, or use them :razz:
Don't get me wrong, I know what they do, just never bothered to use them :eek:
Orpheus said:
/me imagines a visgroup list that says at bottom: "continued on next page" :rofl:
I don't think that a vis group that long would have any point, well maybe pitcrew :razz:
Re: DoD source pic and editor pic Posted by Orpheus on Fri Oct 22nd 2004 at 1:32pm
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sloth, thats not what i said :lol:

read it again
Re: DoD source pic and editor pic Posted by $loth on Fri Oct 22nd 2004 at 2:07pm
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Orpheus said:
sloth, thats not what i said :lol:

read it again
Better :razz:
Re: DoD source pic and editor pic Posted by Gollum on Fri Oct 22nd 2004 at 2:19pm
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I found most aspects of VisGroups obvious, but when the list of groups became long enough to gain a scrollbar, it seemed impossible to drag elements from the TOP of the list to the BOTTOM.

Though the solution is simple - the arrow keys can move the scrollbar whilst the mouse moves the group - it is far from obvious. I would have expected a resizable box. How many commands require you to use both mouse and keyboard simultaneously?