Re: Unlimit the HL Framerate
Posted by Hornpipe2 on
Thu Sep 25th 2003 at 6:42pm
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I often see people playing HL with framerates at a steady 100 FPS. Mine caps at 60. What gives? Is their version lying, is it the mod they are playing, or is there maybe a command line switch to increase the maximum framerate?
Re: Unlimit the HL Framerate
Posted by KoRnFlakes on
Thu Sep 25th 2003 at 6:46pm
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fps_max 100
thats the highest for origional hl, Though that doesnt mean its actually running at that. with steam it goes to 250 afaik.
Re: Unlimit the HL Framerate
Posted by Hornpipe2 on
Thu Sep 25th 2003 at 6:54pm
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Edit yours and change it to an answer so I can give you credit, quick!
EDIT: Is that the highest it goes? 100?
Re: Unlimit the HL Framerate
Posted by wacokid on
Thu Sep 25th 2003 at 9:29pm
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my cs clan leader spent hours apon hours getting his CS autoexec perfect, he gets around 160+ fps, and my other clanmates get 200+ fps.
Re: Unlimit the HL Framerate
Posted by mazemaster on
Thu Sep 25th 2003 at 9:52pm
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The max fps_max is 100 on origional HL. There is no way to change that or make it higher than 100 without acess to HL's source code. As has already been said, the default is 60.
Re: Unlimit the HL Framerate
Posted by Orpheus on
Fri Sep 26th 2003 at 12:57am
Posted
2003-09-26 12:57am
Orpheus
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i always attempt to be open minded, but a 900k image....
sighs will someone please take over this war.. cause i seem to have lost the battle entirely..
Re: Unlimit the HL Framerate
Posted by Gollum on
Fri Sep 26th 2003 at 12:59am
Posted
2003-09-26 12:59am
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Screenshots don't prove anything. Now I don't know much about this, but I suspect MazeMaster knows his facts.
It's very possible that the FPS readout is spurious - if there is a hard limitation to FPS in HL, then it wouldn't surprise me if the FPS calculations failed to account for this.
Analogously, if your monitor has a refresh rate of 120Hz, it can't actually display more than 120 FPS.
Re: Unlimit the HL Framerate
Posted by Tracer Bullet on
Fri Sep 26th 2003 at 2:08am
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What exactly is the point of haveing a framerate higher than, say, 35? I was under the impresion a human was unable to percive a difference above 30-35 fps... after all, thats why movies are set at ~30.
Re: Unlimit the HL Framerate
Posted by Campaignjunkie on
Fri Sep 26th 2003 at 2:16am
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It's more than 30, I can tell you that. Try running HL at 30 and 60 respectively. Scientificly, I think it is ~30 fps. But 60 FPS really looks alot smoother.
Re: Unlimit the HL Framerate
Posted by Tracer Bullet on
Fri Sep 26th 2003 at 4:16am
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Hmm, I'll have to experiment with it...
Re: Unlimit the HL Framerate
Posted by fraggard on
Sun Sep 28th 2003 at 10:20am
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2003-09-28 10:20am
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From what I've heard, 24-30 fps is the least framerate you can have to give the illusion of motion. It was originally researched for the movies, and they came to the conclusion that 24 frames is the best. That's why movies run at around that speed from old style projectors. (They had to find the lowest speed to avoid ripping the film. The speed used to be even lower in the days of Charlie Chaplin...) This does not mean the increase is Imperceptible.
It might be that the way games treat FPS, and the way movies show it, is different. Maybe that's why the difference is perceptible here, but not so much in the motion pictures. (heh, live sports are recorded at higher FPS to allow for the faster movements)
Re: Unlimit the HL Framerate
Posted by Cash Car Star on
Sun Sep 28th 2003 at 7:08pm
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Movies have motion blur - each frame is not a still image but shows the motion that occurs during the time span. A video game does not show motion blur, every moving part is shown exactly in the position it is in when the screen refreshes.
Re: Unlimit the HL Framerate
Posted by wckd on
Mon Sep 29th 2003 at 12:08am
Posted
2003-09-29 12:08am
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when u go over 100.0 fps its b/c f HLTV's slow-motion, there is NO WAY to go over 100.0 fps from anything else.
HL caps at 100.0fps.
Re: Unlimit the HL Framerate
Posted by m@t on
Tue Dec 23rd 2003 at 5:01am
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Sorry to burst any bubbles, but I must pass on some knowledge. The only reason you have trouble getting over 100 FPS is because that is a set limit. Many people have hardware capable of much more. And as such, HL is capable of much more. I used to believe there was no way around the limit until someone enlightened me.
Notice: This method only works if your CPU supports MMX.
Add these to your userconfig.cfg (or make your own):
developer 1 // puts you in developer mode
r_mmx 1 // forces MMX calculations
fps_max 500 // you can set this to just about anything
cl_showfps 1 // shows approx. fps in top left of screen
Enjoy!
Re: Unlimit the HL Framerate
Posted by Yak_Fighter on
Tue Dec 23rd 2003 at 7:32am
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Woah, I wouldn't touch r_mmx if I could help it... it caused some major glitching after one of the old patches (actually, the one that added the TFC map Badlands) and I haven't changed it since... that sounds like you're playing with fire. And fire burns.
Re: Unlimit the HL Framerate
Posted by m@t on
Tue Dec 23rd 2003 at 5:45pm
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I've had no glitches. Maybe your processor doesn't support MMX? I average about 150 FPS with this method. I know people who average around 200 FPS on their systems. It works for some, but not all.
Re: Unlimit the HL Framerate
Posted by Yak_Fighter on
Tue Dec 23rd 2003 at 11:02pm
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2003-12-23 11:02pm
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The problem I'm talking about is two years old and on a computer two generations ago. I'm just stubborn. :biggrin:
Re: Unlimit the HL Framerate
Posted by Myrk- on
Wed Dec 24th 2003 at 2:41am
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I find lower screen refresh rate is softer on the eyes, must be the intake of electrons or photons or somat. I get sorer eyes with 80fps than 60, plus some games like diablo 2 and HL look smoother at lower framerates.
Its the reason why console versions of games look better- take Halo for instance, looks 10x smoother and softer 'cus the TV screen has less pixel density and slower fps
Re: Unlimit the HL Framerate
Posted by Edge Damodred on
Thu Dec 25th 2003 at 2:55am
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It's rather a moot point having the fps over 60, and honestly developers would rather limit at that so they can devote more resources for AI, Physics and other such things. Also having your fps other than 30, 60, or 90, your eyes may start hurting or the game may look choppy since it's greatly out of sync with the monitor refresh rate. Even if the fps and refresh rate are the same, example, both 85Hz/fps, it still could look choppy and your eyes could still hurt. Infact most of the time it's better to have 30fps than 45 or 55.
Re: Unlimit the HL Framerate
Posted by m@t on
Thu Dec 25th 2003 at 5:52am
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What we're providing here is overhead. Actual FPS fluctuates a great deal. By setting it high enough, you can help ensure that when the monitor's refresh rate comes into play, you're getting a brand new image each time it refreshes. If you set your FPS the same as your refresh rate, that would be more likely to cause strain then say, double your refresh rate. And FPS settings lower than your refresh rate have the highest possibility of eye strain. Say if you have your monitor refreshing at 60hz and your fps_max set to 60 as well. When you play, it's very likely that your FPS will fluctuate below 45 and even lower (depending on individual systems). Then you will trully be out of sync. You can't run FPS and refresh rates synchronously. By providing overhead, you minimize the risk of dropping below your refresh rate. That's the general idea.