Why so many more dm than cs maps?

Why so many more dm than cs maps?

Re: Why so many more dm than cs maps? Posted by LittleGetty on Sat Jan 22nd 2005 at 2:03am
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Why are so many people deathmatch maps rather than cs:s maps? I mean, I didn't like deathmatch at all. It lags waaaaay too much for my liking. Just wondering what are peoples reasons for this, not trying to offend anyone or anything.
Re: Why so many more dm than cs maps? Posted by Crono on Sat Jan 22nd 2005 at 2:05am
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Because a lot of people, especially at this site, feel the exact opposite way. I can't stand Counter-Strike, personally.
Re: Why so many more dm than cs maps? Posted by LittleGetty on Sat Jan 22nd 2005 at 2:08am
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But deathmatch is so laggy. when does the quality of graphics and physics come equal with quality of gameplay and smoothness? I'm just not into the whole everyone for them selves just killing each other for no reason. I like the ct and t aspect of cs:s
Re: Why so many more dm than cs maps? Posted by ReNo on Sat Jan 22nd 2005 at 2:21am
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Its not always so laggy, and some people play over LANs as opposed to
the net. Personally I've found HL2DM to be fine on the few occasions
I've actually played it online - you just need to make sure you are on
a good server with a reasonable number of people.

Its fine for you to prefer the teamplay aspects of CS, but others
prefer the fight for yourself aspect of a deathmatch game. Also take
into account that there was just a big prize contest for HL2DM mapping,
so obviously that pulled a lot of people into making levels for it.
Re: Why so many more dm than cs maps? Posted by Orpheus on Sat Jan 22nd 2005 at 2:23am
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if your maps lag so much, it seems to me you are playing the wrong maps.

typically, CS maps are bigger, and as such, should be more demanding of your machine. if HLDM lags, its more than likely the maps playing, not the mod type.

look around for better servers, playing better maps with better pings.
Re: Why so many more dm than cs maps? Posted by omegaslayer on Sat Jan 22nd 2005 at 2:28am
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<DIV class=quote>
<DIV class=quotetitle>? quoting LittleGetty</DIV>
<DIV class=quotetext>I like the ct and t aspect of cs:s</DIV></DIV>

Do you like the aspects of the AMP? I dont I dont believe that if you get shot in the foot with it you die instatly.
LittleGetty said:
when does the quality of graphics and physics come equal with quality of gameplay and smoothness?
You just prefer the cheap shot gameplay aspect of CS prolly, and thats fine, its your preference, it just so happens a majority here like DM.
/my 2c
I cant stand CS....but I play it anyways because HL2DM still has kinks they need to work out. If you dont like the fact that there are not enough CS maps, then do something about it! Make your own and add to the collection here, then you can complain.
/end my 2c
Re: Why so many more dm than cs maps? Posted by ReNo on Sat Jan 22nd 2005 at 2:30am
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Never heard it called the AMP before - that a typo or is there YET ANOTHER acronym for it :biggrin: AWP, AWM, AMP - whatever next :S
Re: Why so many more dm than cs maps? Posted by Nickelplate on Sat Jan 22nd 2005 at 2:34am
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I hate CS for the most part. It's so frustrating. I hate how when you are getting shot at as soon as a bullet hit's you your character pretty much freezes and you get to catch the rest of the bullets in your sorry ass. In a game like HL2DM where you can respawn as soon as you die It might not be too bad, but in a game like CS where you have to sit around and watch other ppl play for like 10 minutes after you die it sucks. 90% of all play time in CS is spectating It's crap. Plus lots of ppl don't kno how to work the "zones" and the teams aspect of CS:S so them map for HL2DM.
Re: Why so many more dm than cs maps? Posted by LittleGetty on Sat Jan 22nd 2005 at 2:39am
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<DIV class=quote>
<DIV class=quotetitle>? quoting ReNo</DIV>
<DIV class=quotetext>Its not always so laggy, and some people play over LANs as opposed to the net. Personally I've found HL2DM to be fine on the few occasions I've actually played it online - you just need to make sure you are on a good server with a reasonable number of people.

Its fine for you to prefer the teamplay aspects of CS, but others prefer the fight for yourself aspect of a deathmatch game. Also take into account that there was just a big prize contest for HL2DM mapping, so obviously that pulled a lot of people into making levels for it.
</DIV></DIV>

I never thought of that, the contest I mean. you'r right. Also, about the lag, it was on every server I tryed, and everyone had to problem.

It's not the size of the map that made it lag, I'm guessing it was the extra physics that are capable in dm. I dunno
Re: Why so many more dm than cs maps? Posted by LittleGetty on Sat Jan 22nd 2005 at 2:43am
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<DIV class=quote>
<DIV class=quotetitle>? quoting omegaslayer</DIV>
<DIV class=quotetext>
<DIV class=quote>
<DIV class=quotetitle>? quoting LittleGetty</DIV>
<DIV class=quotetext>I like the ct and t aspect of cs:s</DIV></DIV>

Do you like the aspects of the AMP? I dont I dont believe that if you get shot in the foot with it you die instatly.
LittleGetty said:
when does the quality of graphics and physics come equal with quality of gameplay and smoothness?
You just prefer the cheap shot gameplay aspect of CS prolly, and thats fine, its your preference, it just so happens a majority here like DM.
/my 2c
I cant stand CS....but I play it anyways because HL2DM still has kinks they need to work out. If you dont like the fact that there are not enough CS maps, then do something about it! Make your own and add to the collection here, then you can complain.
/end my 2c

</DIV></DIV>

1 - AMP? one shot in foot die instantly? do you mean awp? the sniper? as for that, I manly go to servers that have them banned.

2 - Cheap shot gameplay? I'm not sure I understand... Cheap shot gameplay....

So you're calling team work, with an actual mission (defusing bomb or getting hostages) cheap shot gameplay, compared to running around like a headless chicken randomly killing people?
I don't get your logic...

3 - I'm not complaing that there arn't enough cs maps, I didn't even say that. I was just wondering why there were so much more dm maps than cs maps. I have nothing wrong with that in any way.
Re: Why so many more dm than cs maps? Posted by omegaslayer on Sat Jan 22nd 2005 at 2:47am
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SRY typo meant AWP

edit: by cheap shot gameplay I mean you could have the most accurate weapon, scout, and someone else will score a head shot from far away with the most inacturate weapon, its not logical to me, and how is not complaining:
LittleGetty said:
Why are so many people deathmatch maps rather than cs:s maps? I mean, I didn't like deathmatch at all. It lags waaaaay too much for my liking. Just wondering what are peoples reasons for this, not trying to offend anyone or anything.
And if you want teamplay Halo is better....far better.

once again my /2C
Re: Why so many more dm than cs maps? Posted by Crono on Sat Jan 22nd 2005 at 2:47am
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Also, HL2DM has a team deathmatch mode, I believe.
Re: Why so many more dm than cs maps? Posted by ReNo on Sat Jan 22nd 2005 at 2:55am
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It does indeed, and some people have devised some custom team gameplay
mechanics for HL2DM as well (check out the mapping forum for the
"_entities" maps by
Keved).
Re: Why so many more dm than cs maps? Posted by wil5on on Sat Jan 22nd 2005 at 3:50am
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On the lag issue, I've actually found hl2dm's physics to be far less laggy than those of CSS. I'll usually have a ping of 50-100, if I shoot a physics object in CSS it takes 0.2-0.5 seconds to react (or so it seems), whereas in hl2dm it seems to react instantly.

DM maps are more common becuase theyre easier to make, I guess.
Re: Why so many more dm than cs maps? Posted by Orpheus on Sat Jan 22nd 2005 at 4:01am
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<DIV class=quote>
<DIV class=quotetitle>? quoting wil5on</DIV>
<DIV class=quotetext>

DM maps are more common becuase theyre easier to make, I guess.

</DIV></DIV>

i do not think they are easier to make. i believe the concept behind the game play is easier to grasp from an editing standpoint.

HLDM requires only connectivity to play well (architecturally) but cs requires balance from one side to the other, and thats very difficult to achieve.
HLDM is the mappers choice only because of the play style. placing solids?? there is no difference at all between the two.
Re: Why so many more dm than cs maps? Posted by DrGlass on Sat Jan 22nd 2005 at 4:20am
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I've been playing CS since it went retail almost 6 years ago. CS
got me into mapping. CS opened the door to half life and all of
its other mods.

I play cs becuase I enjoy the people. Yes, yes, there are ass
holes and all that, but you get to meet people from all over the
world. People that you would otherwise never ever think twice
about talking to.

I really enjoy the team aspect too, working together (sort of), having objects.

Not to say I dont like DM, becuase I really do.
Re: Why so many more dm than cs maps? Posted by Crono on Sat Jan 22nd 2005 at 4:22am
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Counter-Strike didn't go retail SIX years ago. It was still in mid beta levels six years ago. DoD didn't even exist yet and I believe DoD was out when CS went retail.
Re: Why so many more dm than cs maps? Posted by BlisTer on Sat Jan 22nd 2005 at 5:13am
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teamwork/teamplay.

i've seen cs matches being played at lan parties. The defenders stood there all focused on one spot and one moment; when the opponent came popping round the corner.

if you want teamwork/teamplay try tfc clanwars sometime. off as well as def.
Re: Why so many more dm than cs maps? Posted by kdhunt2000 on Sat Jan 22nd 2005 at 5:38am
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ok my opinions:

I definetly like cs:s over hl2dm. See if you run ur own server, like me, then u can ban the awp, autosnipe, and auto shotty, making a lame weapon free fun-ness. I play with a headset with my friends all the time, we go at it very tactically which is waht I like, ya know from like "cover my back" to "I'm gonna flash then you take the flank". oh and about the cheapshot stuff, its realistic, if I full auto a machine gun at you there is a high possibility one bullet may hit ur head, killing you instantly... Though I do like hl2dm I'm just sick of the mindless killing over and over again without point, except for the crossbow, that is freakin awesome. And hl2dm does lag more because a lot of ppl use the Grav gun causing a lot of prop_physics to be flyin which causes major lag sometimes (seldom for me though cause I have a great machine). As for tfc, yeh sorry but I hate that game. k thx
Re: Why so many more dm than cs maps? Posted by Tracer Bullet on Sat Jan 22nd 2005 at 5:56am
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points up I HATE trying to read posts that have single characters subsituted for words. You have all the time in the world bud. Slow down.
Re: Why so many more dm than cs maps? Posted by SaintGreg on Sat Jan 22nd 2005 at 6:04am
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Why do some people like CS more than TFC or TFC more than CS? If
you like a game more than another chances are that you will map for
it. I have seen that alot of people around the pit like DM.
Re: Why so many more dm than cs maps? Posted by Cassius on Sat Jan 22nd 2005 at 6:07am
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HL2DM, just because of physics, is totally fresh to online gaming. Not only that, but when you're good at it, it is fun as hell. CS:S is literally rehashed; I do reasonably well when I play, but in the end it's only good for a laugh.
Re: Why so many more dm than cs maps? Posted by omegaslayer on Sat Jan 22nd 2005 at 6:36am
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ok my opinions:

I definetly like cs:s over hl2dm. See if you run ur own server, like
me, then u can ban the awp, autosnipe, and auto shotty, making a lame
weapon free fun-ness. I play with a headset with my friends all the
time, we go at it very tactically which is waht I like, ya know from
like "cover my back" to "I'm gonna flash then you take the flank". oh
and about the cheapshot stuff, its realistic, if I full auto a machine
gun at you there is a high possibility one bullet may hit ur head,
killing you instantly... Though I do like hl2dm I'm just sick of the
mindless killing over and over again without point, except for the
crossbow, that is freakin awesome. And hl2dm does lag more because a
lot of ppl use the Grav gun causing a lot of prop_physics to be flyin
which causes major lag sometimes (seldom for me though cause I have a
great machine). As for tfc, yeh sorry but I hate that game. k thx
You see the thing is after that lame head shot (from a inacurate gun vs
a sniper rifle) you sit out for the next 3 minutes, and to me that isnt
a muliplayer game, you spectate 70% of the time (unless your god awful
good), and that to me is no fun. And then there are the people that TK
at the begining of the round, Now that is what really sucks the most.

If you want a great co-op game, then play HALO with your buddies, its
more fun and balanced than CS is, but hey if you like to stare at other
people playing, dont let anyone stop you. Or even TFC there is much
more dynamics in that game than CS has.
Re: Why so many more dm than cs maps? Posted by Cash Car Star on Sat Jan 22nd 2005 at 7:05am
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<DIV class=quote>
<DIV class=quotetitle>? quoting kdhunt2000</DIV>
<DIV class=quotetext>ok my opinions:

I definetly like cs:s over hl2dm. See if you run ur own server, like me, then u can ban the awp, autosnipe, and auto shotty, making a lame weapon free fun-ness.

</DIV></DIV>

Who the hell uses the autosnipe, let alone actually does well with it? Seems like a waste to ban it.

Yes, in some maps, players can sit in one spot with their weapons trained on just one other spot capping anyone that comes through. Frankly, I consider it the map's fault. You never see this sort of problem on maps with a variety of routes like office, vegas and train, only on the s**tty ones like militia and siege.

Teamkilling problems indicate a poor server choice. It should either be off or highly moderated.
There is something to be said for the removal of the dead from the round. It makes you value your life (though some take it too far), it gives a feeling of reward when you take out someone good, and it allows players to talk to each other (which is good or bad depending on if you made a wise server choice). People always want to complain about the randomly inaccurate weapons and stuff, but the bulls**t's much less common than you'd believe. There's just enough of it to keep things interesting. And you'd be surprised what an experienced player can do with an ak.
Re: Why so many more dm than cs maps? Posted by ReNo on Sat Jan 22nd 2005 at 2:44pm
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You ever used the autosnipers in CSS, CCS (don't often get the
opportunity to put such similar acronyms together with reason :biggrin: )? I agree they used to be crappy, but hey
kick serious ass now - take one and go the upper wall route on piranesi
and you can take down 4 or 5 people extremely quickly.
Re: Why so many more dm than cs maps? Posted by DrGlass on Sat Jan 22nd 2005 at 3:16pm
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teamwork/teamplay.

i've seen cs matches being played at lan parties. The defenders
stood there all focused on one spot and one moment; when the opponent
came popping round the corner.

if you want teamwork/teamplay try tfc clanwars sometime. off as well as def.
That says nothing, I've seen people work very well as team mates in CS and seen tfc turn into a free for all.
You see the thing is after that lame head shot (from a inacurate gun vs
a sniper rifle) you sit out for the next 3 minutes, and to me that isnt
a muliplayer game, you spectate 70% of the time (unless your god awful
good), and that to me is no fun. And then there are the people that TK
at the begining of the round, Now that is what really sucks the most.

If you want a great co-op game, then play HALO with your buddies, its
more fun and balanced than CS is, but hey if you like to stare at other
people playing, dont let anyone stop you. Or even TFC there is much
more dynamics in that game than CS has.
Most CS rounds are 3 minutes long and it is very rare for a round to run out of time.

You'll find smacktards that TK or make game play no fun in anygame you
play. I also dont think its fair to compare CS to halo or
TFC. Apart from being team based FPS they dont have much else in
common.

Infact there are many MODs out there and almost all of them are
unique. Saying CS is better than HL2DM is just dumb. They
are diffrent games in almost every way! I like to sneak around
and aim and shoot people while rescuing hostages or planting bombs,
some one else likes to have a fast paced free for all shooting death
match.

Your opinion of fun dosn't judge how good or bad a game is.

If you look at numbers, CS is far more popular than anyother mod out there. Dose that mean it is better?
I dont think so. CS is just accepted by more people (not to
mention it is far more popular around the world)
Re: Why so many more dm than cs maps? Posted by LittleGetty on Sat Jan 22nd 2005 at 3:34pm
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Don't like spectating? Then just go into a server with 20 really good people. Go to server with about 9 or 10 people, then when/if you die, you don't have to wait as much. It's more fun with that amount of people than 10 on each team anyway.

kdhunt, My point exactly, except you said it better.
Re: Why so many more dm than cs maps? Posted by SVIN on Sat Jan 22nd 2005 at 5:36pm
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dm is so unreal and its no skill in aiming u can just shot and some weapons is much better then other = booooring
Re: Why so many more dm than cs maps? Posted by Cash Car Star on Sat Jan 22nd 2005 at 8:19pm
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<DIV class=quote>
<DIV class=quotetitle>? quoting ReNo</DIV>
<DIV class=quotetext>You ever used the autosnipers in CSS, CCS (don't often get the opportunity to put such similar acronyms together with reason :biggrin: )? I agree they used to be crappy, but hey kick serious ass now - take one and go the upper wall route on piranesi and you can take down 4 or 5 people extremely quickly.
</DIV></DIV>
I actually haven't played CSS yet, but I did use the autosnipes extensively (hell, I played enough to use every damn weapon in that game extensively) back in beta 7.1 through v1.3. Sure they were automatic, but keeping them on target after a shot was like sumo wrestling a hippo. I'm getting a slight urge to buy HL2 and start playing, but my connection's too much crap to be competitive I bet. Anyone know how well the 56k holds out?
Re: Why so many more dm than cs maps? Posted by CrazyC on Sat Jan 22nd 2005 at 8:35pm
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dm is so unreal
Of course DM is unreal, that's obvious. The world would be a scarier place if people had a device to pick up and launch debris.
its no skill in aiming u can just shot and some weapons is much better then other = booooring
I disagree with the no skill in aiming. It does take skill to hit a
moving target 10m away with a toilet, or most any weapon for that
matter. I admit that some weapons are easier to kill with than others
(Pulse rifle) but the auto-sniper is fast and accurate, and very
deadly. On one-on-one gun fights in DM, if you can't aim, you die, just
like other FPS games.

Again, obviously some weapons are much better than others. All FPS
games have that element. Is a USP as good as an AK? No, the AK is much
better. That doesn't mean the game is boring. In fact, it could be
argued that CSS is more boring due to wait times after death.

Like Cassius said, if you are good at DM, it is fun as hell.
Re: Why so many more dm than cs maps? Posted by Nickelplate on Sat Jan 22nd 2005 at 8:51pm
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I'm not woried aobut how real the bullets are, I wanna be able to run away if i am being shot at. I like games where you can actually JUMP and run at reasonable speeds. I like the unrealistic games like ..Unreal, and Q3 where everythign is more fast-paced. I have those games like MOHAA where you have a worse vertical than a toddler and you walk slower than it would take a fish to evolve legs (and even then the fish would be a faster walker...) At least in CS:S you move relatively fast. CS:S needs a Redeemer and Some Quad Damage. And maybe a little stimpack.
Re: Why so many more dm than cs maps? Posted by parakeet on Sat Jan 22nd 2005 at 11:21pm
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howzabout we not complain about the mods we have and help others make
new ones that fit our needs ^_^ the whole point of hl2. Everybody in
this forum should find a mod that they like and help out. Im going with
my mod idea Instinct and Eva Mod.
Re: Why so many more dm than cs maps? Posted by rs6 on Sun Jan 23rd 2005 at 2:38am
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im working on a CS:S map called cs_capitol. Its still has a long way too go. o have the CT spawn done, but its mostly in dev textures.
Re: Why so many more dm than cs maps? Posted by Myrk- on Sun Jan 23rd 2005 at 12:24pm
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I prefer CS:S to HL2DM, don't like it much, but the mapping opertunities are far wider in scope in HL2DM.
Re: Why so many more dm than cs maps? Posted by DrGlass on Sun Jan 23rd 2005 at 1:16pm
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ReNo said:
You ever used the autosnipers in CSS, CCS (don't often get the opportunity to put such similar acronyms together with reason :biggrin: )?
I agree they used to be crappy, but hey kick serious ass now - take one
and go the upper wall route on piranesi and you can take down 4 or 5
people extremely quickly.
I actually haven't played CSS yet, but I did use the autosnipes
extensively (hell, I played enough to use every damn weapon in that
game extensively) back in beta 7.1 through v1.3. Sure they were
automatic, but keeping them on target after a shot was like sumo
wrestling a hippo. I'm getting a slight urge to buy HL2 and start
playing, but my connection's too much crap to be competitive I bet.
Anyone know how well the 56k holds out?
They did an update in 1.6 that made the autosniper a great noob wepon,
I've been playing for a long time and I know that if I get my hands on
a terrorist autosniper, forget about it. Think of it as a scout
that is semi-auto with a 30 round clip, there is almost no spread to
the point that you can hold down the trigger and kill everything
infront of you.
Re: Why so many more dm than cs maps? Posted by habboi on Sun Jan 23rd 2005 at 1:37pm
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Death Match has more opportunities to map like... TV screens, futuristic guns with secondary fire, it's HL2 online!

It lags because of all the props and high detailed models!

CS:S is realistic in terms but DM lets you have fun by having non stop action anywhere you go whereas CS or CS:S has the annoying spectator mode and it's much worse when a player is afk and it takes 10 minutes to find him and kill him :S
Re: Why so many more dm than cs maps? Posted by KingNic on Mon Jan 24th 2005 at 7:51pm
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185 posts 49 snarkmarks Registered: Feb 5th 2004 Occupation: Student Location: UK
For anyone who thinks DM doesn't need tactics, go download some of the
Pro UT2004 DM demos. Watch them, watch their movements, watch how/when
they pick up the items and watch their reactions to enemies based on
how much backup they have.

I personally find that Counter-Strike maps have a line drawn through
the middle of them and people just have a DM experience when they reach
the line. If anyone breaks through then they might try to complete the
objective, they'll probably just go kill some more guys.

Deathmatch requires skill, cunning and a good knowledge of the map.
Counter-strike relies on running forward and getting the first shot off
with the AWP.

Deathmatch is there for quick, fast and furious fun. Day Of Defeat
requires tactics, stealth and the skill of your teammates.
Counter-Strike falls somewhere in-between and fails miserably at
providing a 'fun' experience.

The popularity of something does not mean it's better. Doom 3 is a
lackluster game and yet it has sold incredibly well. I could walk into
any gamestore, pick up a dozen games that are better than it and their
total sales combined won't be a touch on Doom 3's total sales.
Re: Why so many more dm than cs maps? Posted by DrGlass on Mon Jan 24th 2005 at 8:51pm
DrGlass
1825 posts
Posted 2005-01-24 8:51pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
For anyone who thinks DM doesn't need tactics, go download some of the
Pro UT2004 DM demos. Watch them, watch their movements, watch how/when
they pick up the items and watch their reactions to enemies based on
how much backup they have.

I personally find that Counter-Strike maps have a line drawn through
the middle of them and people just have a DM experience when they reach
the line. If anyone breaks through then they might try to complete the
objective, they'll probably just go kill some more guys.

Deathmatch requires skill, cunning and a good knowledge of the map.
Counter-strike relies on running forward and getting the first shot off
with the AWP.

Deathmatch is there for quick, fast and furious fun. Day Of Defeat
requires tactics, stealth and the skill of your teammates.
Counter-Strike falls somewhere in-between and fails miserably at
providing a 'fun' experience.

The popularity of something does not mean it's better. Doom 3 is a
lackluster game and yet it has sold incredibly well. I could walk into
any gamestore, pick up a dozen games that are better than it and their
total sales combined won't be a touch on Doom 3's total sales.
You cant talk about your opinion like it is a fact.

"[I think]Deathmatch requires skill, cunning and a good knowledge of the map.
[In my opinion]Counter-strike relies on running forward and getting the first shot off
with the AWP."

its not that hard, I'm sorry for calling you out. If you say
somthing is your opinion, then you cant be wrong. I respectfully
disagree with your opinions, I
think that it helps to know DM maps (spawn points, wepons placement,
etc.) but you can still have a good time and do very well if you play
for your first time. I love CS, becuase it is a team game with
objectives. I like the dynamic of one life per round. Not
only does it make you worry about getting killed, but it also lets you
play a 10 vs 10 game and a 1 vs 1 game (if you live) in the same round.
Re: Why so many more dm than cs maps? Posted by KingNic on Mon Jan 24th 2005 at 9:10pm
KingNic
185 posts
Posted 2005-01-24 9:10pm
KingNic
member
185 posts 49 snarkmarks Registered: Feb 5th 2004 Occupation: Student Location: UK
I was taking the same stance with regards to my opinions and the facts as the origional poster.
Re: Why so many more dm than cs maps? Posted by DrGlass on Mon Jan 24th 2005 at 10:03pm
DrGlass
1825 posts
Posted 2005-01-24 10:03pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
I was taking the same stance with regards to my opinions and the facts as the origional poster.
right, well like I said I dont mean to pick on you.
Re: Why so many more dm than cs maps? Posted by mazemaster on Mon Jan 24th 2005 at 10:21pm
mazemaster
890 posts
Posted 2005-01-24 10:21pm
890 posts 438 snarkmarks Registered: Feb 12th 2002
Its obvious that those things are his opinion. Saying it outright is a redundant disclaimer. Why clutter up what you are trying to say by inserting "in my opinion" everywhere.
Re: Why so many more dm than cs maps? Posted by DrGlass on Mon Jan 24th 2005 at 11:18pm
DrGlass
1825 posts
Posted 2005-01-24 11:18pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Its obvious that those things are his opinion. Saying it
outright is a redundant disclaimer. Why clutter up what you are trying
to say by inserting "in my opinion" everywhere.
I'm not saying that everyone needs to say that. but when I read
that comment and alot of other comments people tend to use examples
that many others dont share.

Thats like calling florida cold and crappy becuase the only day you
ever went to visit was cold. I dont think its right for people to
call on thing bad because they dont like it. Flat out saying
"well this sucks becuase it is always like this" is just asking for a
flame war.

I'm not bashing him, I have nothing against what he likes or dosn't
like but I just hate to see people bash things becuase they havn't
given them the time of day. Thats like me saying that TFC
sucks. I've only played it for a few minutes, so how can I say
that the game play is flawed and the maps are horrible?

anyways I'm just on a /rant.

Point is yeah, your right.