Desperate need of a Programmer!

Desperate need of a Programmer!

Re: Desperate need of a Programmer! Posted by Cyax on Wed Jul 20th 2005 at 11:14pm
Cyax
82 posts
Posted 2005-07-20 11:14pm
Cyax
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82 posts 347 snarkmarks Registered: Dec 2nd 2003 Location: New York
Ok, the modification has high potential, we already have about 12 models and a map or two. But to get this modification going, we need a programmer.

If you can program and are intrested please leave notice on our forums, or leave a post here.

www.Medultile.com

Medultile is a Role-Playing Adventure modification for Half-Life2, you will be able to wield and equip epic armors and weapons; defeat perilous foes, and counquer cities. Choose from six unique races, and venture the dynamic world; a world never seen before. Level up and raid your foes' civilizations with allies; or deathmatch on special death-match specific maps, and various quest maps.

In an age of Chaos, which side will you join?

Not to limit to just programmers, we could also use anyone of any other field. If you are intrested and have no talents, you can join our community and support us by checking up and leaving posts on our forums!

Thank you.
Re: Desperate need of a Programmer! Posted by ReNo on Wed Jul 20th 2005 at 11:22pm
ReNo
5457 posts
Posted 2005-07-20 11:22pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Oh dear, is this an MMO? Mod teams trying to make MMO's are just sealing their own fate.
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: Desperate need of a Programmer! Posted by Cyax on Wed Jul 20th 2005 at 11:23pm
Cyax
82 posts
Posted 2005-07-20 11:23pm
Cyax
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Sorry, but could you define the acronym MMO?
Re: Desperate need of a Programmer! Posted by ReNo on Wed Jul 20th 2005 at 11:26pm
ReNo
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Posted 2005-07-20 11:26pm
ReNo
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Massively multiplayer online game, as in a game like WoW or Everquest
or whatever. Games in which thousands of people can be playing online
together.
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: Desperate need of a Programmer! Posted by Cyax on Wed Jul 20th 2005 at 11:28pm
Cyax
82 posts
Posted 2005-07-20 11:28pm
Cyax
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82 posts 347 snarkmarks Registered: Dec 2nd 2003 Location: New York
Oh, it is not... There will be many various servers all on different regions of the world. We have already a list to stop hackers/cheaters in every angle.

<DIV class=abouttext>Message submitted 11 minutes after original post:</B></DIV>
Now, that is clear. Please refer to original post for further replies.
Re: Desperate need of a Programmer! Posted by Myrk- on Thu Jul 21st 2005 at 12:24am
Myrk-
2299 posts
Posted 2005-07-21 12:24am
Myrk-
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Yer its an MMO then... Games like Guildwars with about 20 servers worldwide. And on your site you have 1 unskinned model of a sword... Hardly gunna attract anyone!

And yes, you are in need of some pro-grammer :lol: Help if you could spell desperate correctly...
-[Better to be Honest than Kind]-
Re: Desperate need of a Programmer! Posted by Cyax on Thu Jul 21st 2005 at 12:51am
Cyax
82 posts
Posted 2005-07-21 12:51am
Cyax
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82 posts 347 snarkmarks Registered: Dec 2nd 2003 Location: New York
How is my grammer bad when you use gunna and yer? What does gunna mean!? Sorry friend, but flaming me is not needed. It is not a MMO, if you were literate you would have realized that with my previous post. If you looked on the forums there are posts of maps and models. Thank you for being ignorant. Also thank you for your previous post, it was absolutely useless and guided no point at all.

Good to see there are people like you around, thanks!

<DIV class=abouttext>Message submitted 8 minutes after original post:</B></DIV>

Why it is not a "MMO" for those that are ignorant as the poster before my posts.

The Modification leader says:

: they are wrong about MMO

: and MMO is where thousands of people can play in one actual server...

: not like HL2 where servers will be like 32 people max

:A massively multiplayer online game (MMOG) is a type of computer game that enables hundreds or thousands of players to simultaneously interact in a game world they are connected to via the Internet.
: 1000 of peopel arnt playing simultaneously on one server in HL2

There you go? Now we can focus on the main point of this thread, please don't pointless flame like the ignorant fool, Myrk- just previously did, because you will look like the true person needed to be flamed.
Re: Desperate need of a Programmer! Posted by Campaignjunkie on Thu Jul 21st 2005 at 1:30am
Campaignjunkie
1309 posts
Posted 2005-07-21 1:30am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
There's a difference
between pessimism and realism. Believe it or not, they're trying to help you. I think many of us have enough
experience in modifications to know that this isn't going to work even
if you do have a programmer or team.

It's way too ambitious and tries to do far too much. Ironically, the
concept isn't very ambitious itself; why do you want to make your own
version of Diablo 2 / Guild Wars for Half-Life 2? It's like making a
first person shooter mod for Warcraft 3, and it's not playing to the
engine's functions or strengths.

Professional development studios with funding and experience have
failed with games like this. Why would a group of hobbyists spread
throughout the world have any better of a chance?
Re: Desperate need of a Programmer! Posted by Cyax on Thu Jul 21st 2005 at 2:33am
Cyax
82 posts
Posted 2005-07-21 2:33am
Cyax
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I'm not intrested in your critism, or thoughts on the modification; I'm looking for people to join the team, not to destroy the team. If you have no intrest in joining, do not leave a post on this thread.
Re: Desperate need of a Programmer! Posted by ReNo on Thu Jul 21st 2005 at 2:42am
ReNo
5457 posts
Posted 2005-07-21 2:42am
ReNo
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Its easy to see why the comparison was drawn though, you must admit.
The six playable races are, lets face it, completely standard fare, and
together with talk of "PvP, quests, guilds, raids" and what have you,
it sounds exactly like every MMORPG out there.

If its not an MMO but does have persistant characters, how are these
characters going to be stored securely? That would need a dedicated
server for all other servers to communicate with, or just keep things
client side and face players using hacks and exploits to unfairly soup
up their characters.
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: Desperate need of a Programmer! Posted by fitch_jake on Thu Jul 21st 2005 at 3:17am
fitch_jake
2 posts
Posted 2005-07-21 3:17am
2 posts 0 snarkmarks Registered: Jul 21st 2005
Cyax,
I am very interested in this mod, I feel it is an exellent idea and is a great way to bring in other types of mods into the hl2 engine. It sounds like quite a big project and concept as I've read, but in the end big concepts are great concepts.
I am looking into joining the team and have about nine years modelling experience and have been wondering when a mod like this would come out. Please contact me regarding my joining the team and if you are still looking for modellers. You can contact me via AOL Instant Messanger, 'fitchjake'.

-Fitch_Jake
Re: Desperate need of a Programmer! Posted by Cyax on Thu Jul 21st 2005 at 3:20am
Cyax
82 posts
Posted 2005-07-21 3:20am
Cyax
member
82 posts 347 snarkmarks Registered: Dec 2nd 2003 Location: New York
I'll see what I can do for you, register on the forums. The modification leader is currently on AIM, I'll hook you up with him. Thanks for your intrest and submission to our cause.
Re: Desperate need of a Programmer! Posted by Dark_Kilauea on Thu Jul 21st 2005 at 4:48am
Dark_Kilauea
629 posts
Posted 2005-07-21 4:48am
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
I might help you guys when you show a little more promise, and when I
have more time to map. I am experienced with large outdoor maps,
with 8 years of mapping experience with all kinds of engines.

Unfortently, what you are trying to do is not going to be easy.
It's going to take a lot of work and most likely, you will fail.
But, dispite all that, I will try to lend you a hand when I am
able. Cuz I know, sometimes the impossible just happens.

Until later... ...good luck.

<span style="color: limegreen;">[edit] By
the way, Your site looks unprofessional and needs to fit the theme
more. That's probably going to drive people away until you fix
it...</span>
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: Desperate need of a Programmer! Posted by 7dk2h4md720ih on Thu Jul 21st 2005 at 4:51am
7dk2h4md720ih
1976 posts
Posted 2005-07-21 4:51am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Cyax,
I am very interested in this mod, I feel it is an
exellent idea and is a great way to bring in other types of mods into
the hl2 engine. It sounds like quite a big project and concept as I've
read, but in the end big concepts are great concepts.
I am looking
into joining the team and have about nine years modelling experience
and have been wondering when a mod like this would come out. Please
contact me regarding my joining the team and if you are still looking
for modellers. You can contact me via AOL Instant Messanger,
'fitchjake'.

-Fitch_Jake
Is it just me or does this response sound like total s**t? I'd check the IP if I was an admin, it just doesn't add up.

Good luck with the mod you devious bastard. :wink:
Re: Desperate need of a Programmer! Posted by Captain P on Thu Jul 21st 2005 at 11:29am
Captain P
1370 posts
Posted 2005-07-21 11:29am
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Is it just me or does this response sound like total s**t? I'd check the IP if I was an admin, it just doesn't add up.

Good luck with the mod you devious bastard. :wink:
Exactly my thoughts...

Seriously, I've read that a MMORPG easily contains more content than 4
Quakes added together, leave alone the various design and programming
issues (of which there are many, I've done a little research into
MMORPG's). Plus the server costs and all (main reason for companies not
to start a MMORPG, afaik).

I'm a programmer myself and I've been asked to help in a MMORPG team
before. That was, say, 2 months ago. Right now that project is dead. We
talked a while ago. I remember saying finishing a flat was impossible
without knowing how to finish a shed first. He didn't get it, I think.

What I try to say is, do you really know what it takes to get a mod
done, especially of this size? Any previous experience with modding
teams? Any idea how long it's going to take and what problems usually
appear on the short and long terms?

In other words... how serious are the chances that this will ever get done?

As for models, maps and stuff on the forums... no posts are
displayed... Also remember that the site is the official way to show
off your mod. A visitor shouldn't need to go to the forum to see shots.
He expects that in the media section.
Create-ivity - a game development blog
Re: Desperate need of a Programmer! Posted by habboi on Thu Jul 21st 2005 at 11:37am
habboi
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Posted 2005-07-21 11:37am
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I have to agree, I looked at the site and thought this isn't going to get done! One model :O

Seriously you need way loads of media to get coders, coding isn't easy and they don't want to waste their time on a mod thats going to fail.

Look at other mod sites and see what I mean!
Re: Desperate need of a Programmer! Posted by Myrk- on Thu Jul 21st 2005 at 1:08pm
Myrk-
2299 posts
Posted 2005-07-21 1:08pm
Myrk-
member
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I don't think they realise that in order to do quests etc your gunna have to have server side info on a master server that is accessed. Having it client side is NEVER safe, no matter how good you think your coding is, theres someone better who knows more.

Alot of mod teams go way over thier head. Start simple then build the game up from there. Look at CS when it first came out! Crappy maps, simple gameplay, poor animation. But look at it now- a finely tuned gameplay that attracts millions, quality animation and a huge fanbase. You cannot argue that CS is the best mod, because there really isn't any decent competition out there! You gotta work from scratch, release the game, build it up tailoring to peoples comments- never try and release an amazing mod straight off, I've never seen that work.

I've seen plenty of mods fail and very few make a final product. Trust me I've been in many, many mods, ranging from Immediate Action for HL1, SOmod, Insurgency... bleh blah blah...
-[Better to be Honest than Kind]-
Re: Desperate need of a Programmer! Posted by Forceflow on Thu Jul 21st 2005 at 2:09pm
Forceflow
2420 posts
Posted 2005-07-21 2:09pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Make your site look a tad more attractive ... So ... you've got one
sword model. Isn't going to attract a lot of programmers to dedicate
their time, is it ?

I don't had enough training myself to get into that kind of project, sorry.
:: Forceflow.be :: Nuclear Dawn developer
Re: Desperate need of a Programmer! Posted by keved on Thu Jul 21st 2005 at 2:41pm
keved
252 posts
Posted 2005-07-21 2:41pm
keved
member
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Cyax said:
If you looked on the forums there are posts of maps and models.
You're expecting people to register on the forum merely to check out these models and maps that have supposedly been done so far? :eek: Why aren't they in the media section of the website?

You can't seriously expect anyone with any talent to sign up to a mod after having been given virtually no information about it.

I don't wish to be unkind but the mod seems like many other mod ideas that appear to have been thrown together in an afternoon. If you spent more time on creating a more professional looking website (the current one sucks, frankly) along with more concrete & acheivable ideas, you will get a more positive response when you post on forums requesting help.

And if it was you who re-registered today as 'fitch_jake' and started a conversation with yourself to prove your point.... :leper: ...that's real sad.
Re: Desperate need of a Programmer! Posted by Cyax on Thu Jul 21st 2005 at 6:03pm
Cyax
82 posts
Posted 2005-07-21 6:03pm
Cyax
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82 posts 347 snarkmarks Registered: Dec 2nd 2003 Location: New York
And I repeat:
Cyax said:
I'm not intrested in your critism, or thoughts on the modification; I'm looking for people to join the team, not to destroy the team. If you have no intrest in joining, do not leave a post on this thread.
Re: Desperate need of a Programmer! Posted by fitch_jake on Thu Jul 21st 2005 at 6:06pm
fitch_jake
2 posts
Posted 2005-07-21 6:06pm
2 posts 0 snarkmarks Registered: Jul 21st 2005
<DIV class=quote>
<DIV class=quotetitle>? quoting habboi</DIV>
<DIV class=quotetext>I have to agree, I looked at the site and thought this isn't going to get done! One model :O

Seriously you need way loads of media to get coders, coding isn't easy and they don't want to waste their time on a mod thats going to fail.

Look at other mod sites and see what I mean!

</DIV></DIV>

The site wasn't exactly put together by professionals, but website designers don't really program games, and they don't help the game either. Apply on the forums like I did and you will see more screenshots of models, the website manager just hasn't really been around to update the website.
Re: Desperate need of a Programmer! Posted by French Toast on Thu Jul 21st 2005 at 6:13pm
French Toast
3043 posts
Posted 2005-07-21 6:13pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Well, this thread went well :biggrin:
Re: Desperate need of a Programmer! Posted by Dark_Kilauea on Thu Jul 21st 2005 at 6:13pm
Dark_Kilauea
629 posts
Posted 2005-07-21 6:13pm
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
Cyax, you should listen to us. We do know what we are doing. Ignoring advice is NEVER a good idea.

Until Later...
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: Desperate need of a Programmer! Posted by Cyax on Thu Jul 21st 2005 at 6:14pm
Cyax
82 posts
Posted 2005-07-21 6:14pm
Cyax
member
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It is good to see that the reason I quit this community is still around here, but it seems to be worse.

Good to see that the admins of this site still do not give two flying f**ks about people pointlessly flaming others.

Good to see that ignorant assholes thrive, and that this place is still garbage, and it was; as it will remain to be.

And, Dark_Kilauea, you need to shut the f**k up before someone punches you out.
Re: Desperate need of a Programmer! Posted by Dark_Kilauea on Thu Jul 21st 2005 at 6:17pm
Dark_Kilauea
629 posts
Posted 2005-07-21 6:17pm
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Laughs hard, falls off seat
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: Desperate need of a Programmer! Posted by Alvar on Thu Jul 21st 2005 at 6:18pm
Alvar
22 posts
Posted 2005-07-21 6:18pm
Alvar
member
22 posts 2 snarkmarks Registered: Jul 21st 2005
Hi there. Its great to see that as soon as a group of people get
together to try and work on a new mod that we get bombarded with posts
like these. You guys are excessivly ignorant and quite frankly, pissing
me off. A mod is a mod, Myrk we are starting small. A mod is never
released complete, theres always room for expansion. However, I can't
stand to see us bashed by a community, when we are dedicated to the
project. I realize that RPGs are very difficult to construct, however,
it has been done in the Halflife series. Take a look at Master Sword, a
small RPG mod, yet fun. Quest is also one thats looking good (dunno if
its still around). We are dedicated developers, the project has just
been started, and we were looking for more people to help bring the mod
to a release. If posting it here was a mistake then we are sorry, but
please, don't act like assholes.
Re: Desperate need of a Programmer! Posted by Campaignjunkie on Thu Jul 21st 2005 at 6:28pm
Campaignjunkie
1309 posts
Posted 2005-07-21 6:28pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
I have two words for you:
Ad Hominem. Address
the points instead of calling everyone an asshole, thanks.

If your mod (or team, rather) can't face criticism in concept stages,
there's not much of a chance it will withstand it later on. There's
problems in your design - big, gaping problems - and you can't seem to
divorce yourselves from some misguided romantic image of modmaking. Be
more rational!
Re: Desperate need of a Programmer! Posted by Orpheus on Thu Jul 21st 2005 at 6:34pm
Orpheus
13860 posts
Posted 2005-07-21 6:34pm
Orpheus
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I have avoided this because Cyax is just one rung above Rugal around here but.. I have to wonder if he buys anything with the same foresight he displays in his recruiting scheme?
<DIV class=quotetext>I'm not intrested in your critism, or thoughts on the modification; I'm looking for people to join the team, not to destroy the team. If you have no intrest in joining, do not leave a post on this thread.</DIV>
Can you imagine a salesman selling a car and saying this to the customer?

Cyax is trying to sell his product but when people want to find out the particulars they are discouraged.

Not good methinks.

Cyax, fear not about others doing damage to your Mod, you have taken care of that all by yourself. :cry:

The best things in life, aren't things.
Re: Desperate need of a Programmer! Posted by Alvar on Thu Jul 21st 2005 at 6:40pm
Alvar
22 posts
Posted 2005-07-21 6:40pm
Alvar
member
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Problems in the design. Would be so kind as to point those out?
Considering the fact that we have just begun "design" I don't see how
this is possible.
Re: Desperate need of a Programmer! Posted by Dark_Kilauea on Thu Jul 21st 2005 at 6:57pm
Dark_Kilauea
629 posts
Posted 2005-07-21 6:57pm
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
Ok, I took a serious look at what you have. You can kick my
account if you wish... You do have a concept, but you need
more. Give it time, and once you have maps, area's mapped,
models, sounds, textures, ect, then you might see coders come into the
picture.

I, myself, would help if I had time. I would enjoy a chance to do
some medievil style area's and models. You know how it is, work
just gets in the way sometimes.

Please understand, you are going to get a lot of negative comments
because what you are doing is so ambishious. You must be able to
recieve critizisem to suceed.

Until later... ...I shall watch this project.
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: Desperate need of a Programmer! Posted by DrGlass on Thu Jul 21st 2005 at 7:30pm
DrGlass
1825 posts
Posted 2005-07-21 7:30pm
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
TAKE WHAT YOU GET

[size=16]We aren't bashing your mod beucase
we have nothing better to do, we are helping you. Live a day in
the real world and you'll understand that help isn't always coverd in
sugar and easy to swallow.

Sure you didn't ask for it, but your getting it. I have news for
you, we are the kind of people who will take the time to try out stuff
like this, we know what works and what doesn't.

Its clear that you havn't though this through and when we bring up a point you over looked you take it as a personal attack.

How old are you? I pitty you if you want to do this for real one day.

[/size]
Re: Desperate need of a Programmer! Posted by Captain P on Thu Jul 21st 2005 at 8:00pm
Captain P
1370 posts
Posted 2005-07-21 8:00pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
The about section sounds just too over-ambitious and loose indeed.
Even with a little research you can easily spot a lot of trouble coming.

Dynamic worlds are ok. Some interactivity is never bad, items to
collect and secrets to discover are good. But gigantic worlds where you
can go freelancing? That does indeed sound like a MMO. Don't forget
those servers are expensive to put up, and it'll take a lot of
modifications to the HL2 netcoding to support things like that. Without
a coder, the mod is dead. Without a good, dedicated coder, the mod is
still dead.

PvP, gigantic worlds, teaming up, guild-forming... what are you aiming
for? Player versus player for example brings a lot of issues with
itself. Many games just don't do this because of the trouble. Do some
research into it and you'll understand my point better.

Gaining experience, weilding two-handed swords, using magic, doing
quests, gathering items... it's all in the average RPG you get. Nothing
new there. So ask yourself the question: why, if I had the choice
between a dozen of free MMORPG's, would I play my mod?

If you can't answer that question, then your design isn't good.

I might sound negative. Perhaps I am.

However, you don't want to waste 1 or 2 years to a project that never
gets done because you hadn't investigated the effort that would be
required. You'd better spend 6 months on a smaller project that does
get released.
Create-ivity - a game development blog
Re: Desperate need of a Programmer! Posted by Orpheus on Thu Jul 21st 2005 at 8:03pm
Orpheus
13860 posts
Posted 2005-07-21 8:03pm
Orpheus
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Captain P said:
However, you don't want to waste 1 or 2 years to a project
Sadly, there are damned few Gollums.

The best things in life, aren't things.
Re: Desperate need of a Programmer! Posted by Alvar on Thu Jul 21st 2005 at 8:12pm
Alvar
22 posts
Posted 2005-07-21 8:12pm
Alvar
member
22 posts 2 snarkmarks Registered: Jul 21st 2005
Captain P you misunderstood! There is only ONE world of which you can
explore..and it is not just one map!! The whole world is a compilation
of many maps from which you zone to and fro. Anyways Dark, I understand
what you are saying, and I also understand how criticism can help the
ambition and dedication we have for the project, however, I really
really don't think it helps to come out swinging saying that the mod
will die right off the bat. Thats not criticism thats just rude talk.
Keep it cool, keep it calm. Any questions, I can answer them.
Re: Desperate need of a Programmer! Posted by Cyax on Thu Jul 21st 2005 at 8:12pm
Cyax
82 posts
Posted 2005-07-21 8:12pm
Cyax
member
82 posts 347 snarkmarks Registered: Dec 2nd 2003 Location: New York
Well put, thanks Alvar.
Re: Desperate need of a Programmer! Posted by Orpheus on Thu Jul 21st 2005 at 8:22pm
Orpheus
13860 posts
Posted 2005-07-21 8:22pm
Orpheus
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Cyax said:
<DIV class=abouttext>Are you as dumb as you sound? He adressed all the points, fool.
</DIV> I am not exactly sure what message CJ was attempting to convey with his link but you calling someone thats much more experienced in mapping "Fool" is not warming you on anyone.
Cyax.. Take a breather and come back when you can post responsibly. As long as that may take.

The best things in life, aren't things.
Re: Desperate need of a Programmer! Posted by Cyax on Thu Jul 21st 2005 at 8:23pm
Cyax
82 posts
Posted 2005-07-21 8:23pm
Cyax
member
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Anyways, Orpheous rate on my current projects not from eight years ago, not too many can gain rank of head mapper with garbage maps that I indeed made eight years ago.
Re: Desperate need of a Programmer! Posted by Alvar on Thu Jul 21st 2005 at 8:30pm
Alvar
22 posts
Posted 2005-07-21 8:30pm
Alvar
member
22 posts 2 snarkmarks Registered: Jul 21st 2005
Look..the thing is, we are working on a mod. If you don't like that we
are working on a mod (which obviously you don't) AND DO NOT QUOTE ME ON
THAT. If you have such a problem with our mod why don't you just back
off a bit and let people who may be interested step it. It doesn't
benefit anyone to crash on a mod thats just been started. So everyone,
chill out...if you want to post negative stuff PLEASE go someone else
because this thread has just had it.

Thank you.

-Alvar
Re: Desperate need of a Programmer! Posted by Andrei on Thu Jul 21st 2005 at 8:47pm
Andrei
2455 posts
Posted 2005-07-21 8:47pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
fool
Anyways, Orpheous rate on my current projects not from eight years
ago, not too many can gain rank of head mapper with garbage maps that I
indeed made eight years ago.
Speaking of which, I sincerely hope you are no longer the meathead you used to be not 8 years, but less than 2 years ago. :evilgrin:

And now is the moment the thread's "had it".
Re: Desperate need of a Programmer! Posted by Captain P on Thu Jul 21st 2005 at 8:49pm
Captain P
1370 posts
Posted 2005-07-21 8:49pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
The point is: know your abilities. Know what you can, and what you can't realistically pull off.

We don't say: don't try. We say: try something easier, something realistic. Your team is obviously not ready for this.

How do we know? Because we've tried ourselves. There's a lot of
experienced people around here, even some professionals. People that
tried and failed, and learned from that.

So sure, try. But try something that you think you can finish. Do some
research into MMORPG making to find out the many, many issues you are
likely to encounter. Companies fail at this, there's no reason your
team will make it.

And Alvar, it's easy to misunderstand that without a clear About section on your site. We don't know what you assume is obvious.

Also, how do you think you're going to put that together? Thought about
the issues? How the server should handle it? How map transitions are
handled (streaming data or loading times for example)?
Create-ivity - a game development blog
Re: Desperate need of a Programmer! Posted by Alvar on Thu Jul 21st 2005 at 9:10pm
Alvar
22 posts
Posted 2005-07-21 9:10pm
Alvar
member
22 posts 2 snarkmarks Registered: Jul 21st 2005
[size=13]Yes captain P. The Dev team is all about communication over such
issues. We have most of it worked out. And actually, most of the stuff
in the about section IS realistic to pull off. The thing is, it won't
be all at once. A public test may only include two available races, and
the guild system is something not as important and will come later.
Believe it or not we have most of the bases covered of which you are
talking about. We talk daily over such issues and will continue to do
so for each step in the path to release. All im asking is that we stop
this flame fest, and for this to become a thread for those interested
in the mod to ask and or help the development of Medultile. If you have
any questions or concerns, please try to post them in a manner that
does not seem harsh or downright rude. Thats all I ask.

Andrei im not liking your maturity level and your lack of respect.

[/size]
Re: Desperate need of a Programmer! Posted by Captain P on Thu Jul 21st 2005 at 9:20pm
Captain P
1370 posts
Posted 2005-07-21 9:20pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Fact is: it doesn't show. That about section comes off as unrealistic
and over-pretentious. I think I've explained my point of view on that
sufficient in above posts.

A first impression is invaluable. If you think your mod is doing well,
show it. I'm not interested in the shots on your forum when they're not
found on the media page. You want a coder? Then work for it. Give a
good impression. Coders are hard to find, and there's a lot of other
mods they're going for rather than yours.

That's not to flame you. That's reality.
Create-ivity - a game development blog
Re: Desperate need of a Programmer! Posted by Alvar on Thu Jul 21st 2005 at 9:24pm
Alvar
22 posts
Posted 2005-07-21 9:24pm
Alvar
member
22 posts 2 snarkmarks Registered: Jul 21st 2005
The main page is getting the small media update as I speak. Currently
we have about 6 models done, 4 of which are unskinned. We have half of
the starting map area completed and are in progress with a crypt map as
well as a mire. Keep checking back for more. Right now the work with
the website is confusing because we don't have a file manager up yet
that will allow for multiple people to access it.

Captain, that is what helps us, however, if you scroll up you will find
that previous posters were not posting very politely and frankly, I
think they were coming off extremely strong. I appreciate your level of
maturity in this thread.

Two other things. Technically speaking it is not a MMO. If you actually
understand the definition of MMO you will understand why. Also, the
reason people fail at such tasks is because they are not dedicated
enough to the project of figure things out. This will be a learning
experience for all of us on the development team and I understand its
challenging. However, mods only die if you let them.

Salute

-Alvar
Re: Desperate need of a Programmer! Posted by Myrk- on Thu Jul 21st 2005 at 10:12pm
Myrk-
2299 posts
Posted 2005-07-21 10:12pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
OK take my advice, or ignore it, its your choice.

I think you are being narrow minded as to the scale of the project you've taken on. The likelyness of finding a good coder with the free time to code this mod is slim, and if you search around I'm sure you'll find theres other mods just like yours in production which you would be much better joining rather than competing with. If any coders read this then please explain how much work it will take for these guys to achieve what they are asking.

And please, TRUST ME! I've been in so many mods, so many simple mods, yet many fail. Coding isn't as quick as you may think. The first stage to a successful mod is realising the work load, until then your just creating maps and models for nothing.

As I said, take it or leave it, but ignoring it would be a sign of your ignorance. You are not god, you've never made a mod, and you do not realise the work load.

Also your mod is too unoriginal tbh- why would someone play a mod like yours when they can play Guildwars which is at least twice as good as you guys could ever pull off?

.

.

Just to pick at you some more though, I'll explain the work load-

I'm assuming that this is set in some sort of dark ages, with armour, swords, bows etc. Now, lets look at a sword- easy to code, a few animations. Then your gunna have many different swords, different skins and animations. Your then gunna have a bow. Animations, arrow calcs in code, plus more. Your then gunna have your player customization, involving lots of models, and coding as usual. 6 different races in my books = 6 different sets of anims. 2 Is a more realistic number for a mod at first, but still, theres alot of work. Your gunna have to code a helluva lot of stuff here. The maps are gunna need to be finely tuned, and unless its just PvP then its gunna be extremely complex laying it out. Just think about guildwars- the only difference here is that the engine is already made- its gunna take you a few years to get anything remotely as good as Guildwars.

Think about it- a games company working 9-5 monday friday for 3 years makes Guildwars, you guys (amatuers) working 3-4 hours a day max, how many years?!
-[Better to be Honest than Kind]-
Re: Desperate need of a Programmer! Posted by Crono on Thu Jul 21st 2005 at 11:02pm
Crono
6628 posts
Posted 2005-07-21 11:02pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
I haven't read much of anything in here, just because it's the same old thing of, "We need programmers who are insta-code enabled" and everyone explaining that it's not likely to happen any time soon. But, seriously, this'd take a damn long time.

1) You'll likely get someone who doesn't know what they're doing, just because you don't know what to look for and those type of people are the ones to answer first on a forum ...

2) They'll have to familiarize themselves with the source engine code that's available and know it inside and out before you can do anything. (Assuming they're already well versed in C/C++)

3) YOU NEED MORE THEN ONE PROGRAMMER.

4) Plan on taking about 8 years to get your mod to a show-able state, taking that you want all this multi-server stuff going on.

Good luck, I suppose. If you have trouble finding people to help you out, I doubt you'll find anyone to stick with it for very long.

If you want some advice, state that you're looking for several programmers:

A few general programmers who optimize their own code and comment well (basic code for the mod) [C/C++]
NetCode Programmers [Needs to be versed in many programming languages and THEORIES]
Shader Programmers [C/C++, Asm, Cg, well versed in x86 and GPU architecture]

With all of that you'd have a good chance to finish this in 3 years or so. Multiplayer is the most difficult type of game to create, code wise, mapping is another thing, perhaps you should keep some of this in mind?
Blame it on Microsoft, God does.
Re: Desperate need of a Programmer! Posted by French Toast on Fri Jul 22nd 2005 at 12:08am
French Toast
3043 posts
Posted 2005-07-22 12:08am
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Man, this is the most awesome conversation ever!
Re: Desperate need of a Programmer! Posted by Pegs on Fri Jul 22nd 2005 at 12:20am
Pegs
312 posts
Posted 2005-07-22 12:20am
Pegs
member
312 posts 41 snarkmarks Registered: Aug 30th 2003 Location: England
And I repeat:
Cyax said:
I'm
not intrested in your critism, or thoughts on the modification; I'm
looking for people to join the team, not to destroy the team. If you
have no intrest in joining, do not leave a post on this thread.
Thats lame..... Its like doing a survay and telling them what to say.
Where would be the point in making something and not getting
CONSTUCTIVE critisism.

And christ
or thoughts on the modification
surely you might be able to pull something better or more intresting from other
people's thoughts. having thoughts from an entire forum is better than
a small group of people. Take the advise and use it. dont ignore it a
throw a hissy fit.
User posted image
Yes, My spelling is still terrible!
Re: Desperate need of a Programmer! Posted by keved on Fri Jul 22nd 2005 at 8:55am
keved
252 posts
Posted 2005-07-22 8:55am
keved
member
252 posts 515 snarkmarks Registered: Jan 21st 2005 Occupation: Games designer, Rockstar Leeds Location: Leeds, UK
Alvar said:
[size=13]The Dev team is all about communication over such issues. We have most of it worked out. And actually, most of the stuff in the about section IS realistic to pull off.[/size]
You guys will probably take this as flaming or whatever, but this is a serious question; how can you have worked out how to deal with most of the issues (streaming in levels, cheating, etc etc) when you haven't even got a programmer yet?!?! Apart from not having the technical knowledge required that a programmer will have in order to solve these issues, a programmer would raise a multitude more issues that you're unaware of.

Seriously, you've got to expect people to ask difficult questions about your mod. They aren't going to invest countless hours of their own spare time with only the meagre details currently on your website to base their decision upon.
Re: Desperate need of a Programmer! Posted by Andrei on Fri Jul 22nd 2005 at 9:56am
Andrei
2455 posts
Posted 2005-07-22 9:56am
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
[size=13]

[/size]
Good to see that the admins of this site still do not give two flying f**ks about people pointlessly flaming others. (edit - look who's talking).

Good to see that ignorant assholes thrive, and that this place is still garbage, and it was; as it will remain to be.

And, Dark_Kilauea, you need to shut the f**k up before someone punches you out.
[edit]

Judging by his offensive (to say the least) attitude displayed in his
last posts, it's becoming clear that he hasn't changed a bit all this
time.

Cyax, you say we're all ignorant yet you keep yelling you don't care
about what people think about your mod. That's ignorant. So an entire
mapping/modding community is ignorant but you aren't. You are God among
men. If you despise snarkpit then leave; no-one's holding you here by
force. I'm not convinced whether your "inspiring" personality will ever
be missed. And now that i've posted this reply bearing my most honest
thoughts about you, I should expect you to spamm each and every
prefab and map I have ever made and then make multiple registrations so
that you can rate me 1s 5 or 6 times (note your hidden rating. what are
you hiding? the fact that you've gotten many people pissed at you?).
Re: Desperate need of a Programmer! Posted by Alvar on Sat Jul 23rd 2005 at 9:42am
Alvar
22 posts
Posted 2005-07-23 9:42am
Alvar
member
22 posts 2 snarkmarks Registered: Jul 21st 2005
We have things like cheating worked out because we do have a guy that
knows some scripting and coding. As for what you are saying about the
time to take to create this as compared to guild wars is ignorance to
understand what this will be like. Guild Wars took longer because it
was probably built upon its own engine, I may be wrong about that. Also
it is a much larger game with a LOt more features then this mod. If you
have ever had the opportunity you can check out the RPG Master Sword
for HL. This is a semi-good example of how our mod will start, although
it will have its many differences. Yes RPGs are more difficult to
program however you are making this project sound a lot larger and more
difficult then it really is.