FOR THE RECORD: I do not read other peoples replies in advance of my own. My opinions are mine alone and colored by no one else's.
Bar_Remix- My first impression is one of feeling small. The textures, most notably the flooring and the wooden door is most likely the cause. The room has some interesting architecture and the texture choices were excellent for the theme. The sounds themselves made it a convincing lounge setting.
Garg- Nice scale and architecture. I liked the grandeur of the area and felt that everything was spot on in that regard. My only complaint was the lighting. It felt to uniform. It would be difficult to have such a glowy all covering light in an area that large. I favored the orange/gray style most I think. Overall.. I felt convinced I was in a ship/bay/structure that could have been real.
Stricken- Had a very convincing industrial feel. This map would fit into any HL1 industrial theme map with little or no modification. The sounds were a bit much for my taste. Overwhelmed my senses. The lighting was superbly done too.
Polluted_Coast- My choice for the contest. It had the most to offer IMO. The lighting was poorly done but the grandeur of the map told me that of the entries, this map went the farthest in its creative juices. I would have liked a better sky but as I said, the map being by far the largest submitted spoke to me. It wanted my vote.
Modularity- This map made me dizzy to look at. Somehow the orange and gray texture created an illusion of depth that made me back up every time I loaded the map. (yeah, I looked at each entries several times.) I liked the lighting and the architecture screamed originality. I think with a bit of effort that this map could make a satisfactory DM map.
Serene- This map went the farthest in its scope or area covered for the contest. It was by far the largest map to follow the rules. The copy/pasted feel however had me a bit worried. It was almost to much. The outside water area helped to dissipate the feeling however and canceled out any negative aspects of the copy/pastedness.
Roman_Pool- This map was by far the most original IMO. I however thought that the map relied to much on the textures to pull the map together. The architecture was simple if you removed the grandeur of the coloration.
Deep_Spaces- This map gets my vote. In spite of the fact that it didn't follow the guidelines at all, it was the single most original map submitted. I know that it cannot possibly win but it still caught my attention as the most original construct. If the author had just been smart enough to clip off the exits, I feel this map would have stood a chance of winning.
Cathedral- By far the most architecturally creative I was however disappointed at the scale. The Cathedral area wasn't much bigger than a local country church. Cathedrals IMO need to be much larger. The map gets my vote for second place.
The results: Please feel free to check my results.
Modularity- 23%
Cathedral- 30%
Serene- 23%
Roman_Pool- 15%
Deep_Spaces- 7%
Bar_Remix- 15%
Garg- 46%
Stricken- 7%
Polluted_Coast- 30%
Congratulations go out to Cathedral and Garg.
The best things in life, aren't things.