Nightwatch

Nightwatch

Re: Nightwatch Posted by Captain P on Thu Jul 13th 2006 at 2:33pm
Captain P
1370 posts
Posted 2006-07-13 2:33pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
http://www.hl-nightwatch.net/

It's official, Nightwatch is dead. Sad but true.

Oh well, let's applaud their efforts and hope the remaining team-members will find their way around now that this is over. It has definitely been an impressive attempt and I don't think it's a shame to say it's over when it's just not going anymore.
Create-ivity - a game development blog
Re: Nightwatch Posted by Mr.INSANE on Thu Jul 13th 2006 at 7:01pm
Mr.INSANE
156 posts
Posted 2006-07-13 7:01pm
156 posts 86 snarkmarks Registered: Jan 29th 2006 Occupation: Student Location: California,USA
Man that sucks The thing is ive been talking with Proffesional victim trieng to get my hands on the original hl1 maps and have had fruitless efforts. I never supported this entire source switch but i guess it was nightwatches begining of the end
Why Do we all have to wear these ridiculous ties
Re: Nightwatch Posted by Captain P on Thu Jul 13th 2006 at 8:30pm
Captain P
1370 posts
Posted 2006-07-13 8:30pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
I don't think the Source switch had much to do with it. Dedicated and motivated HL modders are probably even harder to find than Source people. There's no exact rule for success, to put it in the words of ArenaNets lead concept artist (who recently spoke in my city about game-development :smile: ).

As for trying to get content, that's not exactly what they're waiting for right now judging from the newspost...
Create-ivity - a game development blog
Re: Nightwatch Posted by pepper on Thu Jul 13th 2006 at 8:39pm
pepper
597 posts
Posted 2006-07-13 8:39pm
pepper
member
597 posts 80 snarkmarks Registered: Feb 25th 2004 Location: holland
I already had a feeling this mod wasnt going to be finishd when they cancelled the HL1 version and switched to source. Oh well, nothing gained nothing lost.
RUST Gamedesign
pepper design

The strength of the turbulence is directly proportional to the temperature of your coffee.
Re: Nightwatch Posted by omegaslayer on Thu Jul 13th 2006 at 9:04pm
omegaslayer
2481 posts
Posted 2006-07-13 9:04pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Im going to be sick.....

<div class="abouttext">Message submitted 9 minutes after original post:</b></div>
Going through their media page made me more nastalgic, some of the best
HL1 levels came from that site. It is a real shame that they will never
see the light of day ever.
Posting And You
Re: Nightwatch Posted by Cassius on Thu Jul 13th 2006 at 9:33pm
Cassius
1989 posts
Posted 2006-07-13 9:33pm
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
They've got to release that material - some of those levels represent the absolute zenith of HL1's engine.
Re: Nightwatch Posted by Forceflow on Thu Jul 13th 2006 at 9:38pm
Forceflow
2420 posts
Posted 2006-07-13 9:38pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Amen !

Now release those maps.
:: Forceflow.be :: Nuclear Dawn developer
Re: Nightwatch Posted by Captain P on Thu Jul 13th 2006 at 9:41pm
Captain P
1370 posts
Posted 2006-07-13 9:41pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
I'm thinking the same, Cass. Though, I guess the authors of those maps won't release them, at least I don't feel comfortable releasing something I haven't fully finished (enough) yet. Perhaps it would also shatter the great image we have of it when we'd really see it in-game, I dunno.
Create-ivity - a game development blog
Re: Nightwatch Posted by reaper47 on Thu Jul 13th 2006 at 11:46pm
reaper47
2827 posts
Posted 2006-07-13 11:46pm
reaper47
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2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Wow, that's a lot of quality work going down the drain. How sad :sad:
Re: Nightwatch Posted by keved on Fri Jul 14th 2006 at 12:19am
keved
252 posts
Posted 2006-07-14 12:19am
keved
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252 posts 515 snarkmarks Registered: Jan 21st 2005 Occupation: Games designer, Rockstar Leeds Location: Leeds, UK
A real shame. I've been following this for quite a while.

On the subject of them releasing the source content...

"Anyone who thinks that this is the perfect opportunity to ask for source content with the explanation "since you're not going to use it anyway" will get exactly the response they deserve."

Basically don't hold your breath.
Re: Nightwatch Posted by Orpheus on Fri Jul 14th 2006 at 1:02am
Orpheus
13860 posts
Posted 2006-07-14 1:02am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Its not like we're discussing donating organs after we die. No one needs the content, unless the authors desire to release it. Anyone whom thinks to bother them with requests for said content, deserves our scorn.

I believe these guys feel badly enough without anyone heartlessly adding more grief or guilt.

The best things in life, aren't things.
Re: Nightwatch Posted by Mr.INSANE on Fri Jul 14th 2006 at 1:36am
Mr.INSANE
156 posts
Posted 2006-07-14 1:36am
156 posts 86 snarkmarks Registered: Jan 29th 2006 Occupation: Student Location: California,USA
Well Sorry to be the bearer of bad news but ive discussed to death to get Proffesional Victim to release anything so far he hasnt. And the only stuff he will is for personal use and i havent even gotten ahold of that. From what it seems theres a possibilty for release of something but PV has told me no one wants to release Unfinished work
Why Do we all have to wear these ridiculous ties
Re: Nightwatch Posted by mazemaster on Fri Jul 14th 2006 at 4:25am
mazemaster
890 posts
Posted 2006-07-14 4:25am
890 posts 438 snarkmarks Registered: Feb 12th 2002
A real shame. I've been following this for quite a while.

On the subject of them releasing the source content...

"Anyone who thinks that this is the perfect opportunity to ask for source content with the explanation "since you're not going to use it anyway" will get exactly the response they deserve."

Basically don't hold your breath.
Why are they so averse to releasing the source content? Makes no sense.
http://maze5.net
Re: Nightwatch Posted by Cassius on Fri Jul 14th 2006 at 6:37am
Cassius
1989 posts
Posted 2006-07-14 6:37am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Mr.INSANE said:
From what it seems theres a possibilty for release of something but PV has told me no one wants to release Unfinished work
I have a hard time believing that. I hate to voice negative conjecture, especially about a mod whose work and staff I admired, but I suspect that what they have showcases embarassingly little of what the community expected of so promising and professional a mod.
Re: Nightwatch Posted by Pvt.Scythe on Fri Jul 14th 2006 at 8:39am
Pvt.Scythe
730 posts
Posted 2006-07-14 8:39am
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
For the love of god... no... :sad: The mod that was on the top of the
list... down. All the quality content... argh. :sad: This is a sad day.
Perhaps we should have a quiet moment for the memory of this extremely
promising now fallen mod.

A minute of silence.
''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires
Re: Nightwatch Posted by Mr.INSANE on Fri Jul 14th 2006 at 9:07am
Mr.INSANE
156 posts
Posted 2006-07-14 9:07am
156 posts 86 snarkmarks Registered: Jan 29th 2006 Occupation: Student Location: California,USA
Talk to him yourself then Cassius
Why Do we all have to wear these ridiculous ties
Re: Nightwatch Posted by ReNo on Fri Jul 14th 2006 at 9:27am
ReNo
5457 posts
Posted 2006-07-14 9:27am
ReNo
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I'm assuming that minute of silence has passed since your post was made 47 minutes ago then Scythe :wink:
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: Nightwatch Posted by Pvt.Scythe on Fri Jul 14th 2006 at 11:11am
Pvt.Scythe
730 posts
Posted 2006-07-14 11:11am
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
You assume correctly Duncan. :smile: It's a real shame that Nightwatch went under... but we must live on. No matter how hard it is.
''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires
Re: Nightwatch Posted by Campaignjunkie on Fri Jul 14th 2006 at 8:02pm
Campaignjunkie
1309 posts
Posted 2006-07-14 8:02pm
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I don't understand why PV doesn't want to release the HL1 stuff either. Seems rather strange to me.
Re: Nightwatch Posted by KungFuSquirrel on Fri Jul 14th 2006 at 8:21pm
KungFuSquirrel
751 posts
Posted 2006-07-14 8:21pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
I don't think it's as much a "this will never happen thing" as it is "screw you vultures trying to snap it all up." Like asking a recently tragically widowed woman, "hey, your husband died yesterday, can I sleep with you tonight?" :razz:

Plus, contrary to Cass' suspicions, there is a metric s**tload of content there... a lot to be organized, etc.

I've more thoughts on the subject but will be collecting them for a postmortem of sorts in the near future.
Re: Nightwatch Posted by Spartan on Fri Jul 14th 2006 at 9:44pm
Spartan
1204 posts
Posted 2006-07-14 9:44pm
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1204 posts 409 snarkmarks Registered: Apr 28th 2004
KungFuSquirrel said:
I don't think it's as much a "this will never happen thing" as it is "screw you vultures trying to snap it all up." Like asking a recently tragically widowed woman, "hey, your husband died yesterday, can I sleep with you tonight?" :razz:

Plus, contrary to Cass' suspicions, there is a metric s**tload of content there... a lot to be organized, etc.

I've more thoughts on the subject but will be collecting them for a postmortem of sorts in the near future.
I'd like to hear some more from KFS, especially since he was the mother of this thing. Did it surpise you that the mod died? How was the team when you were still leading it?
It's sad to see such a beautiful peice of work wasted, especially after the years of hard work put into it. I had been following NW since the beginning.
Re: Nightwatch Posted by Mr.INSANE on Sat Jul 15th 2006 at 12:15am
Mr.INSANE
156 posts
Posted 2006-07-15 12:15am
156 posts 86 snarkmarks Registered: Jan 29th 2006 Occupation: Student Location: California,USA
Either way i just dont really see Proffesional Victim Releasing anything as ive said ive been trying to get him to publicly release some of the stuff for a long time. If you would like to see my failed attempts at getting some of the content released look here http://forums.hl-nightwatch.net/viewtopic.php?t=1777

there are many other threads where PV outlines exactly why he doesnt want anything released
Why Do we all have to wear these ridiculous ties
Re: Nightwatch Posted by KungFuSquirrel on Sat Jul 15th 2006 at 1:58am
KungFuSquirrel
751 posts
Posted 2006-07-15 1:58am
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
Well, I really don't consider any of it wasted. I'm sure others may disagree, but so many great things have come out of it. It's easy to dwell on the failings, and believe me, we had plenty of those. But we did a ton of s**t right, too, and that still makes me damn proud of what came together in the time it was around.

I f**ked the project, plain and simple. It was my baby, but when a job opportunity came up and I was getting married and all that, I had to take it.

Anyway. I'm working on a better overview of my take on things. I'll make sure it does the rounds of the sites discussing the closure, or at least shows up on the NW site.
www.button-masher.net
Re: Nightwatch Posted by omegaslayer on Sat Jul 15th 2006 at 3:08am
omegaslayer
2481 posts
Posted 2006-07-15 3:08am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
I f**ked the project, plain and simple. It was my baby, but when
a job opportunity came up and I was getting married and all that, I had
to take it.
No one blames you, nor should you blame yourself. You had to do what you had to do.
Posting And You
Re: Nightwatch Posted by Mr.INSANE on Sat Jul 15th 2006 at 5:13pm
Mr.INSANE
156 posts
Posted 2006-07-15 5:13pm
156 posts 86 snarkmarks Registered: Jan 29th 2006 Occupation: Student Location: California,USA
yes, The team did alot it gave a new lease on Hl1 Goldsrc The level design was probally the best out of many mods. The levels where simply put amazing and well built. I loved how they redid some of the models with better skins etc the project showed that goldsrc had more in it than people believed
Why Do we all have to wear these ridiculous ties
Re: Nightwatch Posted by Addicted to Morphine on Sun Jul 16th 2006 at 9:38am
Posted 2006-07-16 9:38am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Every few months or so I'd check in on this mod to see the content, and marvel at the HL1 shots. Seriously the best I'd ever seen.

So, I didn't follow the project very closely, but I did take the time to read PV's final words, and his dev journal entry about the end.

What struck me the most was how bitter he was over people's irresponsibility. I don't blame him, though. I was just surprised how willing people were to leave the project without giving notice, and carrying on lies before disappearing. I guess it's easy for some people to convince themselves that the people they interact with online aren't real... in some strange way.
Re: Nightwatch Posted by Gaara on Tue Jul 18th 2006 at 9:13am
Gaara
219 posts
Posted 2006-07-18 9:13am
Gaara
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Are they going to release an uncompleted edition?
Reckless disregard for childrens well being, women and nothing but utter contempt for other cultures.
Re: Nightwatch Posted by Addicted to Morphine on Tue Jul 18th 2006 at 9:37am
Posted 2006-07-18 9:37am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
As far as I know, no.