3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
I like the sound of an original puzzle game on the Source engine. I didn't register to download the trailer, but when I buy Ep2 I'll definitely check this game out.
Re: Portals
Posted by Finger on
Wed Jul 19th 2006 at 3:04am
Finger
member
672 posts
1460 snarkmarks
Registered:
Oct 13th 2001
Well, you shoud definately check it out before then..... it's worth registering.
After watching the video a few times, it occured to me how great this mod will be for mappers. The portal community will be constantly hungry for new puzzles and challenges (unlike the DM community, who mostly prefer to stick with popular maps). The functionality and puzzle focus of the game doesn't require the level of polish and detail that normal DM maps do... so it could be a great way for people to make some maps that don't take forever and actually get played!
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
Alright, I'll register and download. It'll take a little while considering my connection here in China isn't that fast.
I like the idea of mapping for Portals though... I'd rather make something for a wacky game like Portals that a few people play, then make something for CS that no one will play.
Edit: Oooh, youtube.
Re: Portals
Posted by French Toast on
Wed Jul 19th 2006 at 3:19am
3043 posts
304 snarkmarks
Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
Why not watch it on uTube?
Re: Portals
Posted by asterix_vader on
Wed Jul 19th 2006 at 4:25am
494 posts
49 snarkmarks
Registered:
Aug 29th 2003
Occupation: Trying to find one
Location: Peru
when i watched the first part of the video (the first 2d demo) i was like "can this really be a game for the source engine?" then the 3d appeared...
it was.. hilarious.
and WoW the game looks so cool!
i wonder how much will we have to pay to buy Ep2, Portal and TF2 together.
Re: Portals
Posted by Crono on
Wed Jul 19th 2006 at 8:04am
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
Badass.
Blame it on Microsoft, God does.
Re: Portals
Posted by reaper47 on
Wed Jul 19th 2006 at 9:11pm
2827 posts
1921 snarkmarks
Registered:
Feb 16th 2005
Location: Austria
This is almost too much for me. Wow. Did any of you notice the perfect motion blur/depht of field effects also?
This is exactly the kind of fresh and new idea I was hoping for! mmmm
Re: Portals
Posted by G.Ballblue on
Wed Jul 19th 2006 at 10:07pm
Posted
2006-07-19 10:07pm
1511 posts
211 snarkmarks
Registered:
May 16th 2004
Occupation: Student
Location: A secret Nuclear Bunker on Mars
Looks fun, but the maps look like hollowed-box-test maps D: I know valve can do better than that.
Gameplay looks fun though. This might be the reason for me getting Ep2. :smile:
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Portals
Posted by reaper47 on
Wed Jul 19th 2006 at 10:32pm
Posted
2006-07-19 10:32pm
2827 posts
1921 snarkmarks
Registered:
Feb 16th 2005
Location: Austria
From what I've seen the whole game isn't about looks and atmosphere, at least not in the traditional FPS-way. It's more a unique puzzle game set in a most bizzarre training facility. At least the parts in the video. I'm not sure what "Themed in the HL-universe" means, though. Maybe we just saw the hazard course? Or the whole game is the hazard course for Episode 3?
Anyhow, I like this so much :smile:
Re: Portals
Posted by Gwil on
Thu Jul 20th 2006 at 12:49am
Posted
2006-07-20 12:49am
Gwil
super admin
2864 posts
315 snarkmarks
Registered:
Oct 13th 2001
Occupation: Student
Location: Derbyshire, UK
Bring on the Sudoku of FPS games.
BRING IT ON.
(I'll stick to my crossword)
Re: Portals
Posted by Gwil on
Thu Jul 20th 2006 at 12:57am
Posted
2006-07-20 12:57am
Gwil
super admin
2864 posts
315 snarkmarks
Registered:
Oct 13th 2001
Occupation: Student
Location: Derbyshire, UK
It comes bundled with Episode 2, which is $19.95 to my recollection? :razz:
People are very very angry on the General Banter board today, I must
review the water supply.
Re: Portals
Posted by G.Ballblue on
Thu Jul 20th 2006 at 1:39am
1511 posts
211 snarkmarks
Registered:
May 16th 2004
Occupation: Student
Location: A secret Nuclear Bunker on Mars
Fear was blocky. But what I saw in portal were close to being literal hollow boxes with entities in them.
To hear that the game is only about $20 is a good thing, since I was really unaware of that. The reason for me being kinda annoyed, is, well, I am :razz: I suppose I feel that in some manner, Valve is attempting "push stuff off" without actually putting any massive care into a game before releasing it. I also see it like this:
If a killbox is unacceptable, then how does this get away with anything? Don't get me wrong -- I'm always a supporter of gameplay over graphics, but I still think valve could tweak the maps up just a bit.
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Portals
Posted by Finger on
Thu Jul 20th 2006 at 1:44am
Finger
member
672 posts
1460 snarkmarks
Registered:
Oct 13th 2001
I actually found the level design and environments in FEAR to be just fine. Sure, as a whole they weren't visually stunning, but considering the theme of the game - they captured the real-world environments with a fairly high level of detail. Especially when you consider how well they pulled off the 'destructability' of the worlds and all the nice touches like floating bits of paper or the way the room filled up with dust.
Good level design doesn't necessarily boil down to 'high detail' or 'curvy walls', it's about knowing your focus and achieving it with as much precision as possible.
So anyway, to get back on topic. If you wan't high detail, there will be plenty of opportunity for the community to fill that void. That is assumming we can actually map for this game.
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
While it struck me how blocky and simplistic the initial example levels were (when the video started quick cutting between multiple levels I couldn't really get my bearings enough to analyze the maps) I can't be sure whether that is an example of hasty work, or whether its just a limit of the gametype/game mechanics.
We'll see.
Edit: I feel like mazemaster is probably right :wink:
Re: Portals
Posted by asterix_vader on
Thu Jul 20th 2006 at 3:13am
494 posts
49 snarkmarks
Registered:
Aug 29th 2003
Occupation: Trying to find one
Location: Peru
you know what's the best part of having simple maps? that you don't need a Good computer to play the game.
Re: Portals
Posted by Crono on
Thu Jul 20th 2006 at 3:31am
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
Cry me a river.
Blame it on Microsoft, God does.
Re: Portals
Posted by Naklajat on
Thu Jul 20th 2006 at 5:57am
1137 posts
384 snarkmarks
Registered:
Nov 15th 2004
Occupation: Baron
Location: Austin, Texas
That looks bitchin. I played Narbacular Drop and watched the trailer, and I'm definitely going to get this game. :biggrin:
EDIT: And nice level CJ :smile:
o
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
Haha, glad you liked it Orph :smile:
I still wonder how Crono feels about it shifty eyes
Re: Portals
Posted by asterix_vader on
Fri Jul 21st 2006 at 3:43am
494 posts
49 snarkmarks
Registered:
Aug 29th 2003
Occupation: Trying to find one
Location: Peru
not only Orpheus liked it.
i laugh'd hard when i read it. :biggrin:
Re: Portals
Posted by moonracer1313 on
Sat Jul 22nd 2006 at 7:09pm
33 posts
13 snarkmarks
Registered:
May 7th 2005
Occupation: salsa packer
Yeah, this looks like it will be a lot of fun. It definitely peaked my interest in getting Episode 2.
Re: Portals
Posted by Myrk- on
Sun Jul 23rd 2006 at 1:03am
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
It could be fun... People expect too much of valve, maker of 1 good game and 1 not so good game. I'm sure, like with HL2, the concept will be good, but the execution poor and tedious.
-[Better to be Honest than Kind]-
Re: Portals
Posted by Crono on
Sun Jul 23rd 2006 at 3:19am
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
HL2 tedius? Did you even play HL1?
Blame it on Microsoft, God does.
Re: Portals
Posted by reaper47 on
Sun Jul 23rd 2006 at 1:00pm
2827 posts
1921 snarkmarks
Registered:
Feb 16th 2005
Location: Austria
I didn't post any Portal praise today, so... "BEST f**kING GAME EVARRR!!!"