This all reminded me of how storylines where handled back in the good old days of Half-Life 1.
HL1 had
dozens of short, fun little SP missions. This is how I was introduced to HL1 community mapping. They usually started where HL1 ended, had some random Gman encounters and a simple background story, mostly told in a few paragraphs of screen-text. And they were fun, people appreciated them.
Minerva, actually, is a modern example for this approach. All you have is a higher being with an impressive vocabulary, telling you to invade a combine base on an island - via text-messages. Then you go and... well, invade a combine base on an island.
Minerva, the much-hailed Mod phenomenon, getting into the
Top-5 Mod of the Year charts doesn't have such a unique theme or idea. Minerva has a very simple premise. While explaining too little to the player to actually need a concrete background story it explains enough to keep him playing. Which isn't all that much.
Ok, it's done very smartly and with skill, I won't deny that. But it didn't need any new characters, cut-scenes or voice-acting. The best part of the story, although cleverly hidden from being too obvious, is the idea for an interesting piece of technology the Combine built. A pretty ordinary idea. So far, we don't even know
what it is, it just
looks cool and mysterious, and the powerful lady writes us emails in which she
suggests it's powerful.
I don't believe it's
that hard to come up with an interesting story for a HL2 SP map. I think it's not much harder than thinking of themes for multiplayer maps and, as AlexW said, there are many things that are actually
easier in singleplayer. It just feels as if a SP idea is less appreciated than a MP idea. There is no room for medicority, for improvement especially. Everything gets compared to Minerva. At the moment Minerva is both the maximum (best mod evarr!!!1) and minimum (no new content!) of HL2 SP mapping. There aren't many popular examples around it, except for full-blown mods. I can only think of maybe 5 or 6 proper HL2 SP missions coming out since HL2 was released. There should be more room for good ideas, even small ones.
It's a shame there's not more support for manageable SP projects by individuals. I know I'm as responsible for this as the majority of the community. When I read threads like this I feel a bit ashamed for the MP mapping dominance everywhere.
We really need more support for fun, small SP maps.
And I agree with Flynn. Maybe I wouldn't dismiss the importance of a storyline so categorically. But story alone isn't an excuse for avoiding SP mapping.
...
Anyway, I'll go back working on my MP map... :sad:
Why snark works.