Re: SPLA Map
Posted by Wild Card on
Wed Nov 19th 2003 at 2:13pm
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We're not following the linking plan that was set before anymore. (I dont think). Just link you sections where they best fit.
CrackerJack, just make something and then when your ready, tell us and we'll send ya the map.
Re: SPLA Map
Posted by Dr Brasso on
Wed Nov 19th 2003 at 2:29pm
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ok....be prepared to pass it around again to allow for post connection tweaking....smooth transitions i believe are a must gents..... :wink:
ill set it up with a link after bit here....////runs kid to school...
Doc Brass... :dodgy:
Re: SPLA Map
Posted by Crackerjack on
Wed Nov 19th 2003 at 9:50pm
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WC personally i think it would be easier to send me the sections completed then base it off of that.. cause i have a layout that does not fit at all with the current layout.. i will be mad that i made something for nothing
Re: SPLA Map
Posted by Wild Card on
Thu Nov 20th 2003 at 2:26am
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Ok CJ, when I get the map back I'll send it to ya.
Re: SPLA Map
Posted by ReNo on
Thu Nov 20th 2003 at 3:26pm
ReNo
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Why bother saving a whole map/section as a .ol file, when you could just leave it saved as an RMF or MAP?
Re: SPLA Map
Posted by Adam Hawkins on
Thu Nov 20th 2003 at 3:40pm
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lol :smile: I think Orph means to save separate parts (i.e arches, pillar, doorways etc) as .ol files so they are easier to import through the prefab system instead of searching for and loading a separate rmf.
Though I have to say I prefer the separate rmf method myself :wink:
Re: SPLA Map
Posted by Hornpipe2 on
Thu Nov 20th 2003 at 10:52pm
Posted
2003-11-20 10:52pm
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Location: Conway, AR, USA
Was the map ever going to arrive in my inbox, or no?
Re: SPLA Map
Posted by Dr Brasso on
Thu Nov 20th 2003 at 11:30pm
Posted
2003-11-20 11:30pm
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yes yes yes, im almost done.....ill deliver a link to you later....i have an awards banquet to go to tonight... :heee:
Doc Brass... :dodgy:
Re: SPLA Map
Posted by Cassius on
Fri Nov 21st 2003 at 3:09am
Cassius
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Actually, it's more like the PitCrew map, second class.
Re: SPLA Map
Posted by Crackerjack on
Fri Nov 21st 2003 at 10:48am
Posted
2003-11-21 10:48am
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Thanks Sinner :smile: Yeah just give me the link for everything And I will have my section done this weekend.
Re: SPLA Map
Posted by Dr Brasso on
Fri Nov 21st 2003 at 6:07pm
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no i have it, up to date etc....but if THIERS is corrupted, then we have just a wee problem.....not a biggie, but an issue...i need comparison material from one of my predecesssors on this lil' project actually....
Doc Brass... :dodgy:
Re: SPLA Map
Posted by Tracer Bullet on
Fri Nov 21st 2003 at 7:24pm
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Location: Seattle WA, USA
As far as I know, the FGD is only used by the editor to specify the entities which can be placed, and what properties can be specified.
what happens when a an rmf is passed between people with differing FGDs if the prior mapper used a property which is unavailble in the next guy's FGD? I've no idea.
Re: SPLA Map
Posted by Hornpipe2 on
Fri Nov 21st 2003 at 11:37pm
Posted
2003-11-21 11:37pm
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Location: Conway, AR, USA
Test it. Make an entity, set a property, open the FGD and delete that property, then try to open and compile the map.
Re: SPLA Map
Posted by Wild Card on
Sat Nov 22nd 2003 at 2:09am
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T'is looking very good CJ (that is, its looking very good after mucho brightness was added...) stupid screen.
Re: SPLA Map
Posted by Dr Brasso on
Sat Nov 22nd 2003 at 7:34pm
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seconded.....if ya dont have anything constructive to say man, how about backin' the f**k off eh?
anyway.....im compiling as we speak, ill put a link up after i get her uploaded...fixed my probs....good to go...
Doc Brass... :dodgy:
Re: SPLA Map
Posted by G4MER on
Sat Nov 22nd 2003 at 7:50pm
G4MER
floaty snark rage
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I love the fact he used the same textures I did, will hook up well to my piece. The big metal door he has could be connected to my big metal door.
Or the fire Door he has could be connected to my fire door.. pretty cool.. And its structure fits mine and Spinner Ds very well.
($)
Re: SPLA Map
Posted by Crackerjack on
Sat Nov 22nd 2003 at 7:55pm
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The sections layout is based off Sinners section connected to Money's and then mine. Also guys please hurry and get sections done so i can go through and make sure its all neat.. If you dont mid i would like to be the one to but everything together...
Cassius im not sure what you mean by second class.. but if it means that some of the people workin on the sections arent top notch then please contribute to the map with your skills and we will see where you stand.. Please do not take this comment offensively it is in no way a flame
Re: SPLA Map
Posted by Orpheus on
Sat Nov 22nd 2003 at 8:05pm
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i like cass, so i may just see things differently, i never see his comment in a poor light, even if he intends them to be..
i read it as "PitCrew the second time"
or
"PitCrew 2"
or something along those lines.
ask yourself, almost nothing is posted to inform anyone how well the map is progressing, how can anyone comment on it being 2nd class work?
also, i may see it differently cause, my contribution to the pitcrew map of ours is the poorest addition, and always felt my area brought the whole map down a notch.
in a nutshell, do not assume he meant second class members.
Re: SPLA Map
Posted by Dr Brasso on
Sat Nov 22nd 2003 at 9:22pm
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caught me at a stressful moment......
coulda worded it differently i spose......
Doc B.....
if i may bw so bold....everybody take a deep breath, chill out...and you will all get your parts in due time....there aint no christmas rush is there?
,,,,,,and....it took a little growing on me, but i like it for the first go round..... :smile:
Re: SPLA Map
Posted by Schmung on
Sat Nov 22nd 2003 at 9:56pm
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Sep 16th 2003
Just out of curiosity, when do I get this? Also, whos bits are now connected to mine (so to speak)?
Re: SPLA Map
Posted by Dr Brasso on
Sun Nov 23rd 2003 at 5:28am
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a few screens....one more compile tonight, and i promise ill be done for this round ....
Doc Brass... :dodgy:
[simg]http://www.snarkpit.com/pits/dr brasso/pitcrew2/smeltslimebrass0000.jpg[/simg]
[simg]http://www.snarkpit.com/pits/dr brasso/pitcrew2/smeltslimebrass0001.jpg[/simg]
[simg]http://www.snarkpit.com/pits/dr brasso/pitcrew2/smeltslimebrass0002.jpg[/simg]
[simg]http://www.snarkpit.com/pits/dr brasso/pitcrew2/smeltslimebrass0004.jpg[/simg]
[simg]http://www.snarkpit.com/pits/dr brasso/pitcrew2/smeltslimebrass0005.jpg[/simg]
Re: SPLA Map
Posted by Cassius on
Sun Nov 23rd 2003 at 6:50am
Cassius
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'Twas a pleasure to disrespect you, gentlemen, and even moreso to see how fragile your feelings on the subject really are.
The original Pitcrew map was made by the best of the best, not only of the Snarkpit community, but in my eyes the best in all the HL community. It is rather unfair to assume that someone could make a work that stood up to that, and indeed, I don't know anybody who could.
However, you can't deny that the project, thus far, seems very disorganized... hell, the sections are being tested seperately, with different textures, with different mods, FFS. For example, the kind doctor's section is quite well done, really, except everyone else is using the halflife.wad, and he's been showing it as an NS map up until now.
(On an unrelated note, now that I think about it, I kind of snapped and responded when I kept on looking at Doc's screens - they're nice and all, textures are quite admirable for one who's just started, but for God's sake man, seeing that texture meant for the short side of a cargo crate used on every wall just pushed my fragile mind over the edge.)
There's not really much more for me to talk about, because A, so little has been scraped up so far from anyone but Brasso, and B, I couldn't possibly rate what's been done so far on my scale without saying mean things to hurt your feelings, which in this situation, would produce nothing.
Love and peace,
your friendly neighborhood Cassius
P.S. Doc, why apologize?
Re: SPLA Map
Posted by scary_jeff on
Sun Nov 23rd 2003 at 12:00pm
Posted
2003-11-23 12:00pm
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Registered:
Aug 22nd 2001
How did you make the curve in the pipe in the second screenshot?
Re: SPLA Map
Posted by Wild Card on
Mon Nov 24th 2003 at 4:08pm
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Location: Ontario, Canada
So then, where is the map now?
Re: SPLA Map
Posted by Sinner_D on
Mon Nov 24th 2003 at 4:10pm
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Oct 11th 2002
Occupation: Freelance mapper
Location: Sandiego, CA
wow, i really didnt think anyone was going to like meh tut :biggrin: but seeing as how not only have people referenced to it, but ive seen them in maps too :biggrin: SWEET!!!
lookin really good doc...REALLY good
P.S. if ur not here as apart of the team, or in attempt to help the team, STFU and get out...PLZ
Re: SPLA Map
Posted by Dr Brasso on
Tue Nov 25th 2003 at 1:13am
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Location: Omaha,NE
putting a few touches on it....links forthcoming...and i forgot a couple pics.....humor me cass :biggrin: ....
Doc B... :dodgy:
[simg]http://www.snarkpit.com/pits/dr brasso/pitcrew2/smeltslimebrass0010.jpg[/simg]
[simg]http://www.snarkpit.com/pits/dr brasso/pitcrew2/smeltslimebrass0012.jpg[/simg]
[simg]http://www.snarkpit.com/pits/dr brasso/pitcrew2/smeltslimebrass0014.jpg[/simg]
yes, you may call me "al the butcher" :heee:
Re: SPLA Map
Posted by Tracer Bullet on
Tue Nov 25th 2003 at 2:52am
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Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
It's all looking pretty sweet doc!