Re: Recently Played
Posted by Juim on
Tue May 2nd 2006 at 1:58pm
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I bought Far Cry Instincts/predator for my 360 and so far it seems to be holding my interest. I am well into the predator stage now, with my acute senses and quick physical attack skills, It definitely adds some variance to the gameplay.I am Playing on the highest difficulty level(as I always do). It seems as though the AI has been dumbed down from the PC version( there were a couple of times when my opponent just stood there ducking and cursing at me without any weaponry, and I could not kill him with any weapon), and I actually got stuck under a boat dock in one level, alittle dissappoinment there, as I was very near the end of the level.
Also, the controls are alittle sloppy. Most of the times I get fragged are when I am trying to aim with the joystick. Very slow and laggy, but then when it does start to move it's too fast and you overshoot your mark.
All in all, alittle less satisfying than the PC version, but a beautiful looking game with some very good gameplay at times.
Quote from Nietzsche....God is dead
Quote from God....Nietzsche is dead
Re: Recently Played
Posted by Naklajat on
Tue May 2nd 2006 at 2:35pm
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Been playin' MGS3. I just love grabbing people, interogating them, then cutting their throat. Kind of a twisted thing to love? mehbeh....
o
Re: Recently Played
Posted by Crono on
Mon May 8th 2006 at 3:52am
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I just played a demo of Shadowgrounds. I suggest you do the same. It's pretty cool. (You can find it through steam)
It has dynamic shadows and such as well. It seems to be hl2 based, but I'm not sure. It's top down, very reminiciant of postal 1. The plot seems crappy.
But, check it out.
Blame it on Microsoft, God does.
Re: Recently Played
Posted by Naklajat on
Mon May 8th 2006 at 9:06am
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I also have played the Shadowgrounds demo. The controls are a lot like an FPS (wasd), which is good, but I would have liked more freedom in aiming (all you get is yaw, no pitch). Overall I think the demo was pretty good, but I wouldn't buy the full game for any more than they're asking. It's pretty cool, I'd agree with Crono on the "check it out," you might like it a lot. :smile:
o
Re: Recently Played
Posted by French Toast on
Mon May 8th 2006 at 10:48am
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I is playing Robin Hood: Legend of Sherwood. Good fun.
Re: Recently Played
Posted by FatStrings on
Tue May 9th 2006 at 1:58am
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i am currently at 42% on the Shadowgrounds demo
will give input when i have gotten it completely downloaded
Re: Recently Played
Posted by Crono on
Fri May 12th 2006 at 9:41pm
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Killer 7
Yesterday, I was at Fred Meyer and picked up Killer 7 for $14. I was waiting for the price to go down for awhile because people said the game was "alright"
I think it's a fantastic game. I got it on the GameCube, by the way. The controls are smooth and incredibly fluid for being as obscure as they are.
The only thing I wish was present was the ability to back up without turning around. That would be absolutely invaluable.
The controls have a learning curve of about a minute. They're pretty intuitive.
As for the game's plot. It's pretty screwed up ... as I imagine they wanted to convey through the control mechanisms too.
I'm not particularly aware of the overall plot, since I haven't played it very much (yet), but, basically, there are murderous enemies ... transformed from humans by this guy (Kun Lan). They move a lot like some Silent Hill enemies, stumbling towards you, they have camouflage, you can see them by "scanning" and as they get closer to you the faster they'll get. These group of enemies are dubbed "Heaven Smile". When they die a very eerie laugh is let out and the blood streams to all sides of the screen ... as, I assume, you collect the blood.
Also, you have "helpers" throughout the game, one seems to be a holographic image of a man putting a finger up to his lips and waving his hand signaling "stop". He's in a red dominatrix outfit ... no eye holes but designed to show a face.
As for the First Person aspect, it's really well done. I had absolutely no trouble controlling it. There is an auto-aim button, but this generally aims at the abdomen, you can move around the cross-hairs normally of course. Now here's the weird part. They don't die unless you do a specific amount of "damage" there are critical areas which can kill them in 1 shot ... but, you gain blood by spilling theirs. You want to shoot their head and appendages before taking them out to get the most blood possible ... which you can then use for special attacks (weird enough yet?) Things like blowing their face off (which is literally done) won't put them down for good.
The sound is fairly good. I can't really think of anything wrong with it. It's obviously off beat to fit with the game, and there is little to no music, which I think compliments the gameplay. Again, not that far to see how it pans out.
If you don't like cell shading ... forget the game, this wont be the one to change your mind :smile: The biggest downside (as far as game-play goes, I'm not going to go into story) is the "back-step" inability I mentioned earlier. The one thing that IS nice, is when you reload, it's a little cut scene (not really, but you don't have control) and it pauses enemy movement. The environments are pretty simplistic, I think, it serves the game well, but in some areas it's too simple. Objects populating the areas would help the game out a bit more. I'm curious if that changes later on though ... or if anything happening in the game is "real".
All in all, so far, this game is pretty badass. And for $14 (normal price now, I believe) it is definitely worth picking up. The game is also on PS2 and Xbox, but I have no idea what it handles like ... based on how smooth the GCN controls are ... I would imagine the other consoles might be a little clunky.
As for other features, I know you have seven personalities, and the initial one (Garcian Smith) you are is the only personality that can communicate with the real you, Harman Smith. The others can die (except Garcian, if he dies, it's game over). The Garcian personality has to go where the other personality died and collect their head and body bag to resurrect them. This is important in the game also, because every personality has different abilities!
Flat out awesome.
Anyway, I like it. Maybe I should post up games I've played that I think are terrible so it doesn't look like I love everything I come across :smile:
Blame it on Microsoft, God does.
Re: Recently Played
Posted by French Toast on
Fri May 19th 2006 at 10:05pm
Posted
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I want Amped.
GRAW and PGR3 are by far 2 of the best games on the console, I can't
stop playin' them. And if you think you know CoD2 from PC, trust
me, it's way better on 360.
Re: Recently Played
Posted by Juim on
Sat May 20th 2006 at 12:21am
Posted
2006-05-20 12:21am
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I can't imagine COD2 being any better than the PC version. I just suck at the controllers though, it always seems much more dynamic on the PC.
Re: Recently Played
Posted by French Toast on
Sat May 20th 2006 at 2:52am
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The nice thing about the console is that there's never any lag. I
know on my PC when there are a lot of people, my comp starts to drag,
but everythings full speed on a console.
Re: Recently Played
Posted by Crono on
Sat May 20th 2006 at 3:16am
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Uh ... how does that make it better on console exactly? It runs fine on mine. Granted, I don't max it out. But, playing it on a friend's computer is just fantastic. I can't wait for the expansion or CoD3 :smile:
Also, Advanced Warfighter wont even run on my computer, it doesn't render the world objects properly.
I'd like to see how that game looks with a PhysX card too. It has the support.
Blame it on Microsoft, God does.
Re: Recently Played
Posted by French Toast on
Mon May 22nd 2006 at 1:21pm
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Indeed, the PGR3 soundtrack was bad, so I just plug in my MP3 player every time I play and pump what I want. That's one thing I really love abot 360.
Re: Recently Played
Posted by French Toast on
Fri Jun 9th 2006 at 12:34am
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SWAT 4 is tons of fun, if you like the stealth thing. I can play it in small bursts, but after awhile the pace of it bores me, so I'll play something fast.
But yeah, great game :smile:
Re: Recently Played
Posted by Crono on
Mon Jul 3rd 2006 at 9:46am
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I recently got a Nintendo DS and some games, so, here we go.
New Super Mario Brothers
First off, this is a fantastic game. I love it. It has great levels and gameplay that is unique, but also fitting with mario. It is a wonderful game and everyone who owns a DS should own this game too. So, just to make it clear, I love the game.
Now here's what's wrong with it:
Too easy. Most levels can be beaten in one go. The only time I had IMMENSE difficulty was in world 8, on the last small castle before the final castle. That level was just piss you off hard. Everything else could have been spiced up. However, I haven't gone back and tried to do everything or go everywhere, so I'm sure they're much more difficult when trying to do that.
The power ups are the biggest disappointment ever. There is no awe inspiring new power up in this game, as far as I know. There are only three news ones: big mushroom, mini mushroom, and koopa shell.
The only one that is utilized at all is the mini mushroom and that is to get into small areas to get remaining coins or something as such.
The others serve no purpose other than the novelty. There is no section made for an enormous Mario, there is no section made for a koopa Mario.
In fact, you don't even get the big mushroom inside a level past the first couple levels in the first world. Novelty. It serves no game play purpose other than just stomping through the level to get to the end and possibly earn 1ups ...
The koopa shell is even worse. You'd think this thing would be f**king amazing. But it isn't. It's poorly done, sadly. First off, you'd think you'd get a running start ... then hit down to go into the shell and begin richoceting everywhere, right? Wrong. Once you begin running (which there is no visual indication, such as in mario 3, which was incredibly useful) you just go into the shell and start bouncing around, you can jump while in the shell, and you can let go of dash to come out. While in the shell you are invulnerable to fire ... why nothing else? I don't know. You'd think it'd act like a shell in other respects, but it doesn't.
On top of this ... it isn't in ANY level. The only way to get it is to either kill a hammer brother (which is tromping around random levels on the world map) or it might be in a random red flying '?' box. Which moves from level to level too. Again, there is no level or part of any level that is made for this power up, as far as I've seen, which is very INCREDIBLY disappointing. I mean. Super Mario World, for example, only modified a Mario 3 power up and yet still managed to add so much more (possibly because of the inclusion of Yoshi as well). It was imperative at times to get the cape. Or even in Mario 3. There were so many things to get: feather, tankoon suit, hammer suit, frog suit. They all served a purpose to make SOMETHING easier or to be able to get somewhere. As it stands, in New Super Mario you'll spend almost the entire game as fire Mario.
Now, if you're a fan of Super Mario, more than any of the other games, this might be fine and dandy for you. Personally, Mario 3 and Mario world have had me completely spoiled into "3 levels of power ups" As it stands, a mini mushroom weakens you (you die in one hit and you can't even jump on some enemies, which does spice things up), the big mushroom is temporary, and the koopa shell is illusive and a bit of a pain in the ass when you do get it.
There is no decent power up inclusion this time around. I am sad.
The bosses are more of a variety than 3 or world, but there aren't as many and they are all the same almost. They also lowered the standard "three hits" to kill to two for these bosses as well. Why? To make Mario easier.
So, what saves this game? The design of the levels. There are some levels that will absolutely piss you off, because some of these are not that great and make you just want to blow through them. There are some levels that are fantastic and make you wish there were more like them. (there are two distinct ones in world 8. One of which has volcanic rock falling down and igniting bombs. A really great level) But, there are things that are included that the game could really do without.
Mario's moves:
Okay, so they adapted some of the 3d Mario moves into the 2d game. So, now, you can attack from above and do double jumps (I can't seem to do a triple). But these are almost never used! All they do is make things easier in tight situations (like getting coins in a multi-coin block) I think the only good addition that is absolutely wonderful is wall jumping. It actually makes things harder in some areas, since you HAVE to use it (such as on a moving platform that has no bottom to stand on)
Other things added that don't really fit are the propeller pads (I can't think of another name for them) which shoot you into the air and allow you to float down or drill down. They're rarely useful, unless they're put there to make the level go up ... still feels like a gimmick though. Pipes that shoot you out. This feels too much like donkey kong, which is okay ... but there are pipes that shoot you out at all different kinds of angles too.
Anyway, when I played through there were two worlds I didn't go to ... not sure why, I'm going back to see how to get to them and play them. (this also made the game feel much shorter. Because it was) I know there are other things added in like pounding down on one pipe makes another grow.
Anyway. one thing that they nailed was atmosphere. It's all fantastic. I think I listed all the gripes I really have. I also haven't tried the MP yet. I will as soon as a friend gets a DS.
Yoshi Touch and Go
So, I thought this was going to be a platformer and it wasn't and I was devastated. Until I really started playing it. This simple game is incredibly addictive. I wouldn't suggest picking it up for list price (if you can find it) which is ~$30, because there isn't much game play for that price ... but it is worth owning.
There are two modes, ground and air. Ground is when you play as Yoshi. Air is when you play as baby Mario ... kind of. The entire game is stylus controlled. You draw clouds and make paths for the characters. You're able to draw circles around enemies and objects to put them in a bubble ... which will get you points. You can tap quickly to make Yoshi fire an egg, trying to hit enemies on the top screen. These very simple sounding semantics get pretty complicated when many enemies and hazards are on screen. And to the game's merit ... it never makes you angry. It's a very "one more try" type of game. It is also set up like an arcade. You just turn it on and play trying to beat a high score. No story or worlds or levels even. They're all randomly generated.
It's pretty sweet.
Sonic Rush
I haven't been able to play this much, just because it moves so damn fast. It's rather difficult to keep track of what's going on as well, since sonic can follow paths that go to the bottom or top screen. However, the screens scroll slightly, so you keep forgetting that fact. Otherwise it's like many other sonic games, but perhaps far more complex in level design. It doesn't seem to have the nice flare sonic 2 had.
Lunar Dragon Song
So f**king disappointing. I read the reviews. I was warned by the clerk. But everything I had heard said that this was just okay for a Lunar game. So, I expected nothing like original Lunar story, but at least expected a capable RPG ... man was I wrong. I'm not even sure this classifies as an RPG, seriously.
You can run ... but it drains hp, fast! (this is just walking around normally, even in areas you can't get into battle)
When you fight and you select "attack" ... that's it. You don't get to choose who you attack. There is also no defend option.
What the f**k?
An RPG is only as strong as its characters and battle system. This game lacks both. I think I might sludge through it just to see if it gets better, but my initial impression is that I'm f**king sorry for buying it.
One of the most disappointing games ever.
I'm still trying to get my hands on a copy of Castlevania, because castlevania is sweet. Other than that, I'm only interested in a few more titles right now: Mario and Luigi 2, Super Princess Peach, Super Mario 64, Mario Kart, and Metroid Hunters. That is until later this year when an Orgy of games comes out on the system.
Blame it on Microsoft, God does.
Re: Recently Played
Posted by Spartan on
Tue Jul 4th 2006 at 3:40am
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Has anybody played the demo of Prey yet. I read a review of it on Somethingaweful and they actually enjoyed it.
Re: Recently Played
Posted by keved on
Sun Jul 16th 2006 at 3:56pm
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My Live username is keved. :smile:
My best so far on GW is around 730k, though apart from that I've only got above 500k twice. No idea how some people are getting near to 100 million!
Those tiny blue things; I haven't worked out a tactic to deal with them yet. I usually get hemmed in by them and resort to using up a smart bomb. :smile: The red pac-man things can be really nasty too if the screen is full of enemies and there's nowhere to dodge them, though my pet hate are massed purple shapes (the ones that split into two tiny enemies.)
As for Loco Roco, the emphasis seems to be entirely getting a better score. Progressing through the levels is pretty much a formality; the challenge is in finding & reaching everything and getting to the exit quickly for a big score.
Wipeout Pure is a great game, an essential PSP purchase. I played through most of it earlier this year. Make sure you download all the extra tracks and stuff too. :smile:
Looking forward to Field Commander aswell since I've played all 3 Advance Wars games to death.
Re: Recently Played
Posted by French Toast on
Sun Jul 16th 2006 at 4:09pm
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I guess my taste in games has changed of late, because I got SWAT 4 and really enjoyed it. WHen the demo came out I hated all the sneakiness and tactics, but I'm really enjoying it now. Great game for Splinter Cell fans, and it's great how different the game can be if you choose a different kind of bullet, really a thinking game :smile:
Re: Recently Played
Posted by Spartan on
Sat Jul 29th 2006 at 1:14pm
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If you have an Xbox 360 I highly recommend you get Condemned, Saints Row, and Far Cry. I played all three games this week over at a friends house and they were all awesome. The Far Cry on 360 has a really nice level editor as well.
Re: Recently Played
Posted by midkay on
Sat Jul 29th 2006 at 1:22pm
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I don't have a 360, but I can certainly vouch for Far Cry - very good game. :smile: Kind of interesting, quite fun, beautiful.. varied.. a bit tough in some spots, esp. towards the end, nevertheless a must-play. :smile:
-- midkay
Re: Recently Played
Posted by Jimmi on
Sat Jul 29th 2006 at 4:16pm
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If been playing Stronghold Crusader lately.
Ah, love that game! I love the amount of detail, accuracy, complexity, and just so damn well made!
Re: Recently Played
Posted by Mr.INSANE on
Sat Jul 29th 2006 at 6:32pm
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I dont have a 360 :sad: but hey i still have a game review
Silent Hill This is probally the third or fourth time ive played these ive already beat it twice and i simply love the level design in the game its freaking awesome. Not to mention this is my favorite in the entire silent hill story thing blah. I cant help say that its a joy playing with a xbox controller on a pc with full anti aliasing 2x sai and high resolution makes the game look much cleaner.
Why Do we all have to wear these ridiculous ties
Re: Recently Played
Posted by G.Ballblue on
Sat Jul 29th 2006 at 7:11pm
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I'm going back in time right now, and have been venturing through the worlds of Grandia 1 for the playstation. This is truly the best RPG, or perhaps game, I've ever played. Exciting worlds (ahem based on 1997 standards SNEEZE), the characters are funny, witty, and this is the only game I've played where I've found myself "feeling" for the characters :smile: I also enjoyed how "upbeat" the game is, in comparison to most other RPGs. The music is fabulous to :smile: On a side note, I didn't just recently purchase this game -- I've had it sitting my game collection since 1999, but I got stuck on a boss and couldn't finish it. So here I am, replaying the game, and going farther and deeper into it then I ever have :smile:
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Recently Played
Posted by Crono on
Sat Jul 29th 2006 at 8:15pm
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Everyone says the original version on the Saturn blows the PSX port away.
I wouldn't know since it was never released in English or in the US. :sad:
I just got finished upgrading my computer with some new found funds. It's badass.
The video card came with a full copy of King Kong, which includes the "High-Res" version. I still have to check it out.
Got some killer deals recently:
Drakenguard
Drakenguard 2
Dragon Quest VIII
Resident Evil Outbreak File #2
Romancing Saga
Mortal Kombat Deception
Suikoden IV
Baten Kaitos
Fire Emblem The Sacred Stones
Fzero GP Legend
Meteos
Black & White 2: Battle of the Gods
Dragon Quest was the most expensive at $30. Everything else was at least $10 cheaper.
Blame it on Microsoft, God does.