Re: For finding leaks in HL1, is pointfile 100% accurate?
Posted by Orpheus on
Fri Nov 24th 2006 at 8:40pm
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OK, this is bugging the s**t out of me because I am sure that I am right but, am willing to hear (not necessarily listen to and heed) others stories on the subject.
I believe that using pointfile correctly, and with enough particles added that it will always find your leak. Assuming of course that you have only one and not several. (It may overlook a second or third leak for which you may assume its not 100% accurate erroneously)
Tell me your stories if you found a situation where pointfile failed you in finding your leak.
Disclaimer: If you feel that pointfile isn't 100% accurate, can you please give specific details of what you did, or didn't do to get this result. Please don't just say, it failed.
The best things in life, aren't things.
Re: For finding leaks in HL1, is pointfile 100% accurate?
Posted by Crono on
Fri Nov 24th 2006 at 8:46pm
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It doesn't show all of them, but it will show "new" ones if you fix a leak and recompile and re-load the point file.
Of course it's accurate. The compiler knows there's a leak, so it makes of log of where it is. Hammer's implementation seems to show the traversal to the leak as well as give the nearest entity.
If it says there's a leak, there's a leak. Usually when people get frustrated with these they say it doesn't work, but there's some rules they're not aware of (like entities in the void)
It's 100% accurate because it's the same data that tells the compiler there's a problem in the first place. (Or is suppose to be)
Blame it on Microsoft, God does.
Re: For finding leaks in HL1, is pointfile 100% accurate?
Posted by Campaignjunkie on
Fri Nov 24th 2006 at 8:49pm
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Load it in Hammer - don't bother using the old HL1 pointfile method.
Anyway, it's always been 100% correct for me. Sometimes my puny human eyes wouldn't see the leak, but sure enough, it's always there.
Re: For finding leaks in HL1, is pointfile 100% accurate?
Posted by Orpheus on
Fri Nov 24th 2006 at 8:51pm
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I am confused. We have 3 of us here who said "YES" yet we have 3 votes and only one "YES"
How is that possible?
Anyway, keep'em coming gents. I wanna settle this once and for all.
The best things in life, aren't things.
Re: For finding leaks in HL1, is pointfile 100% accurate?
Posted by Mr.INSANE on
Fri Nov 24th 2006 at 9:38pm
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I Use Quark and it loads pointfiles but most of the time it looks like the entire map is leaking with the line.
I use the block method to find leaks it has yet to fail me :smile:
For me pointfiles are useless
Why Do we all have to wear these ridiculous ties
Re: For finding leaks in HL1, is pointfile 100% accurate?
Posted by G.Ballblue on
Fri Nov 24th 2006 at 10:59pm
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I never really bother with pointfiles. Not only do they drain a hefty amount of resources on my PC, but in the time it takes for me to scan that huge-hunk-of-giberish line, I can generally find and plug the leak with Lep's big block method.
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: For finding leaks in HL1, is pointfile 100% accurate?
Posted by Finger on
Fri Nov 24th 2006 at 11:18pm
Posted
2006-11-24 11:18pm
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I dunno how the big block method could be any faster than pointfile, since it obviously takes more iterations to find the leak. 9 times out of 10 pointfile leads me right to the leak. Every once in a while, I get something weird like Reno suggested due to some crazy construction error, which the big block method wouldn't have been any more useful for solving.
Re: For finding leaks in HL1, is pointfile 100% accurate?
Posted by Crono on
Sat Nov 25th 2006 at 12:00am
Posted
2006-11-25 12:00am
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pre and post steam doesn't matter, the compile tools only changed for the game, not the interface in which you play the game.
I've had less problems with the point files in hl2, to be honest. I have yet to encounter the "not really a problem, but it still shows up as one" leak. But I don't use it on a daily basis, nor is it part of my job.
Blame it on Microsoft, God does.
Re: For finding leaks in HL1, is pointfile 100% accurate?
Posted by Gorbachev on
Sat Nov 25th 2006 at 1:12am
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Pointfiling in Hammer takes me all of like 5 seconds to find the problem. It's always been a snap, and a godsend so you don't have to do big block or in-game methods.
I have had once similar to what Reno's talking about with the original HL engine where it had a leak through a regular joe non-entity block that I hadn't touched in forever. I tried reshaping, resizing, etc. to no avail, just deleted and remade the exact same block and it magically was all better.
Re: For finding leaks in HL1, is pointfile 100% accurate?
Posted by fishy on
Sat Nov 25th 2006 at 1:38am
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loading the pointfile in hammer to find normal leaks, as well as areaportal problems, is so much better than the old method of running the map, though i've had odd errors with both old and new.
i eat paint
Re: For finding leaks in HL1, is pointfile 100% accurate?
Posted by Dr Brasso on
Sat Nov 25th 2006 at 9:19pm
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did i miss this, or does no one use the cordon tools?.. :eek:
and totally dependant on the situation, the point file is acurate enough....alternative methods are sometimes necessary jon....handy to have
Doc B... :dodgy:
Re: For finding leaks in HL1, is pointfile 100% accurate?
Posted by Orpheus on
Sat Nov 25th 2006 at 9:29pm
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Did they even have the cordon tool in HL1?
Anywho, this was a thread primarily to establish pointfiles accuracy. There are plenty of other methods, up to and including not creating holes, for finding them.
I was just curious to see how, or if anyone had any instances where the method wasn't 100% accurate.
So far, the jury seems out to lunch, since I cannot count those people who never use it, or used it incorrectly. Other than this new hole in a solid wall thing anyway.
The best things in life, aren't things.
Re: For finding leaks in HL1, is pointfile 100% accurate?
Posted by Fjorn on
Wed Nov 29th 2006 at 10:00pm
Posted
2006-11-29 10:00pm
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I've had the pointfile go in squares in the middle of an area that was part of the map
rather odd
Signature? What signature!?