Re: Physics mania
Posted by amanderino on
Mon Dec 18th 2006 at 11:59pm
Posted
2006-12-18 11:59pm
205 posts
21 snarkmarks
Registered:
Nov 13th 2006
Location: United States
I'm liking the crystal idea. I'd like it even more if only the grav gun could pick it up (like a ball carrier) and it's radioactive or something. Haha, I don't know. I've been thinking about the same thing involving phyics, though.
Re: Physics mania
Posted by FatStrings on
Tue Dec 19th 2006 at 3:04am
1242 posts
144 snarkmarks
Registered:
Aug 11th 2005
Occupation: Architecture Student
Location: USA
hmm, could you set up physics items in a way that you could use them for maneuvering, almost like the hook shot in zelda
Re: Physics mania
Posted by Yak_Fighter on
Tue Dec 19th 2006 at 6:56am
1832 posts
742 snarkmarks
Registered:
Dec 30th 2001
Occupation: College Student/Slacker
Location: Indianapolis, IN
These are some good ideas, especially the portable battery used to open areas or do things. You'd have to figure out some way to despawn and move the battery after its initial use though. Aside from the obvious use for traps, secret areas, or alternate routes you could make a crossfire-type mapwide superweapon that requires a battery (or three) brought from around the level and plugged in. You could also make a teamplay map that requires stealing the batteries in the other team's base to like call in an airstrike on their base or to remove base defenses or something. Too bad nobody seriously plays teamplay maps.
Another thing is that if I remember correctly from HL2, in the section of Highway 17 that has the batteries you can fire them from a distance at the slot and they will still automatically fit in, and that can lend itself to some awesome trick shots in a map (battery port is high up on a wall, shoot the battery into it from a distance to activate a trap or whatever).
However, I would discourage the use of such machinations to 'unlock powerful weapons' because in HL2DM there really aren't any such weapons worth blocking off. The most powerful weapon is the grav gun and everyone starts with it. You just can't carry enough ammo for the RPG or the alt fires for the smg or rifle, and you are basically balancing against weapons that Valve has already balanced to an annoying (IMHO) extreme. There's no egon insanity in HL2DM. If you are going to trap the other weapons then you might as well not have them in the map in the first place, because the cost/benefit ratio of putting the effort into getting the weapon will discourage anyone from bothering.
Re: Physics mania
Posted by Jinx on
Tue Dec 19th 2006 at 3:01pm
Jinx
member
874 posts
692 snarkmarks
Registered:
Nov 27th 2002
Location: Ohio
I really dislike HL2DM :/ The maps are terrible, the weapons are bad and unbalanced... you really can tell that it was a sloppy, last minute add-on they didn't care about. It's not worth bother to map for, so I haven't.
Maybe this would be better for mod maps?
Then again maybe some creativity would make HL2DM suck less :x
.
Re: Physics mania
Posted by Jinx on
Tue Dec 19th 2006 at 4:06pm
Jinx
member
874 posts
692 snarkmarks
Registered:
Nov 27th 2002
Location: Ohio
I want Fortress Forever to come out :sad:
Re: Physics mania
Posted by amanderino on
Tue Dec 19th 2006 at 5:16pm
205 posts
21 snarkmarks
Registered:
Nov 13th 2006
Location: United States
Why don't you guys strip the player of weapons on spawn?
Start them up with the pistol and crowbar. HLDM style.
Then build your map around that..
Re: Physics mania
Posted by Yak_Fighter on
Tue Dec 19th 2006 at 6:49pm
1832 posts
742 snarkmarks
Registered:
Dec 30th 2001
Occupation: College Student/Slacker
Location: Indianapolis, IN
I would consider the grav gun a necessity for everyone because of the need to plow through physics crap blocking hallways and stairwells and such. Without it you could be blocked from portions of the map by somebody who does have a grav gun.
Re: Physics mania
Posted by amanderino on
Tue Dec 19th 2006 at 7:04pm
205 posts
21 snarkmarks
Registered:
Nov 13th 2006
Location: United States
That's why I said to build the map around that. What I mean is, to place everything so maybe only one path could be blocked, other players could still get to the other side, it just might take a bit longer. Or, you could just throw out the grav gun altogether.
I don't know; it was just a suggestion. Personally, I like not getting assassinated by a toilet within the first three seconds I spawn in. It gets very annoying after the first time.
Re: Physics mania
Posted by Andrei on
Thu Dec 21st 2006 at 10:19am
Posted
2006-12-21 10:19am
Andrei
member
2455 posts
1248 snarkmarks
Registered:
Sep 15th 2003
Location: Bucharest, Romania
No I don't think so. And there aren't any ladder-climbing animations either iirc.
I remember throwing a healthpack at an opponent once and healing him, only to be eviscerating him with my crowbar moments later. :evilgrin:
Re: Physics mania
Posted by amanderino on
Thu Dec 21st 2006 at 4:26pm
205 posts
21 snarkmarks
Registered:
Nov 13th 2006
Location: United States
I've been wanting to do that for a while. :biggrin:
Re: Physics mania
Posted by Finger on
Thu Dec 21st 2006 at 5:24pm
Finger
member
672 posts
1460 snarkmarks
Registered:
Oct 13th 2001
HL2dm-Pro came close to doing that, and they did it very well (of course they didn't have snarks or the egon). They offered options to switch between normal HL2DM gameplay, and HL1DM gameplay. Hell, they even expanded on HL2 ideas, like using the gravity gun to push players, as well as pick up objects. It is quite a beautiful mod. Sadly, lack of community support has all but killed it - nobody plays it anymore.
You know, they did release HLDM:Source, right... it got no graphical upgrade, but it is ripe with potential for beautiful HL2 quality maps (or better). They have a small community. I played the game for a short while when it was released (right before Episode 1). Unfortunately, it was more annoying to me than fun. The Gauss nukes you almost everytime you use it, which is the biggest bummer of them all. Give it a try though - maybe some of you will dig it enough to throw it a map or two.
Re: Physics mania
Posted by amanderino on
Thu Dec 21st 2006 at 5:50pm
205 posts
21 snarkmarks
Registered:
Nov 13th 2006
Location: United States
I was asking about that awhile ago. Crono helped me out with that.
Re: Physics mania
Posted by FatStrings on
Fri Dec 22nd 2006 at 1:18am
1242 posts
144 snarkmarks
Registered:
Aug 11th 2005
Occupation: Architecture Student
Location: USA
yeah and the coral weapon, that takes care of the "hookshot" idea
and the jumppack too
Re: Physics mania
Posted by Finger on
Fri Dec 22nd 2006 at 3:18am
Finger
member
672 posts
1460 snarkmarks
Registered:
Oct 13th 2001
It's going to be a tall enough order, just to get the full singleplayer game. That's a huge undertaking. I wouldn't count on a very polished multiplayer, but what do I know, maybe it's not so hard to tack it on.
Oh, and the grapple weapon was Oppossing Force - BMS wouldn't have that. They would have the longjump though.
Re: Physics mania
Posted by Campaignjunkie on
Fri Dec 22nd 2006 at 5:38am
1309 posts
329 snarkmarks
Registered:
Feb 12th 2002
Occupation: Student
Location: West Coast, USA
Personally, I'm kind of worried about the BMS DM implementation. I don't think any of us on the team were really big HL1DM players. Maybe we could involve some clans to help? I don't know... Of course, this won't be a priority for a while. :razz:
Re: Physics mania
Posted by Finger on
Fri Dec 22nd 2006 at 6:43am
Finger
member
672 posts
1460 snarkmarks
Registered:
Oct 13th 2001
I'd be happy to offer any help I can. I played that game at a highly competitive level for many years. I could definately tell you what feels right or wrong about it.
Re: Physics mania
Posted by FatStrings on
Sat Dec 23rd 2006 at 1:36am
1242 posts
144 snarkmarks
Registered:
Aug 11th 2005
Occupation: Architecture Student
Location: USA
mebe we should just make something new that implements a lot of abilities to move around for some more interesting gameplay instead of resurrecting old stuff