el Competitione Thrẽad Officiale

el Competitione Thrẽad Officiale

Re: el Competitione Thrẽad Officiale Posted by Orpheus on Sun Jun 13th 2004 at 12:32pm
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scary_jeff said:
Depends if I'm allowed the castle in the comp :wink:
castle maps are themed, thus.. allowed
Re: el Competitione Thrẽad Officiale Posted by 7dk2h4md720ih on Sun Jun 13th 2004 at 1:15pm
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Great, now we have to get Gwil so the three least productive mappers all have at least one map each. :smile:
Re: el Competitione Thrẽad Officiale Posted by $loth on Sun Jun 13th 2004 at 3:24pm
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whos the others?

me not so sure if hogwarts would be allowed in as it is quite high spec [ r_speeds 1200 in some areas]. although it will be released for HL2.
Re: el Competitione Thrẽad Officiale Posted by 7dk2h4md720ih on Sun Jun 13th 2004 at 4:37pm
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I'm sure it would be allowed under the theme of harry potter. R_speeds aren't a huge issue, they just have to be reasonable.
Re: el Competitione Thrẽad Officiale Posted by $loth on Sun Jun 13th 2004 at 5:33pm
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Alien_Sniper said:
I'm sure it would be allowed under the theme of harry potter. R_speeds aren't a huge issue, they just have to be reasonable.
Well, i have been trying really hard to keep them down so hopefully they will stay low :smile:
Re: el Competitione Thrẽad Officiale Posted by 7dk2h4md720ih on Thu Jun 17th 2004 at 3:08am
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For the competition what would the acceptable limit for r's? Should I break 1200 for the sake of some extra prettiness?
Re: el Competitione Thrẽad Officiale Posted by Orpheus on Thu Jun 17th 2004 at 3:13am
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Alien_Sniper said:
For the competition what would the acceptable limit for r's? Should I break 1200 for the sake of some extra prettiness?
i would say no, but i would first say, hows the FPS?

duncan has pushed 1200 with good results.. others have not done well with only 1000.

ultimately tis your call.. you know that we will be fair minded about it :smile:
Re: el Competitione Thrẽad Officiale Posted by 7dk2h4md720ih on Thu Jun 17th 2004 at 3:25am
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It doesn't make a dent in the framerate but mine is capped at 85. How
high could I get away with do you think considering only about four
people should be playing it?
Re: el Competitione Thrẽad Officiale Posted by Orpheus on Thu Jun 17th 2004 at 12:00pm
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Alien_Sniper said:
It doesn't make a dent in the framerate but mine is capped at 85. How high could I get away with do you think considering only about four people should be playing it?
dunno dave, the only certainty is, it won't get less, as the player count goes up..

HL is almost dead.. go for the gold..
Re: el Competitione Thrẽad Officiale Posted by Hugh on Fri Jun 18th 2004 at 1:25am
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So eh, would only be using the default HL textures be considered a decent theme, or crap as really there's not a twist to it at all? :/
Re: el Competitione Thrẽad Officiale Posted by Campaignjunkie on Fri Jun 18th 2004 at 1:44am
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As I told you before - if just using the default HL textures is your theme, then it's essentially just a regular HLDM map. Think more creatively! :smile:
Re: el Competitione Thrẽad Officiale Posted by Hugh on Fri Jun 18th 2004 at 1:50am
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Pah, that's why I asked here, second opinion! I can't come up with a creative theme, coming up with creative architecture's hard enough as is. :smile:
Re: el Competitione Thrẽad Officiale Posted by Campaignjunkie on Fri Jun 18th 2004 at 1:52am
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You need no second opinion! My opinion is absolute! My opinion is LAW! :smile:

Hugh Lloyd, you are going to come up with a creative theme and like it!
Re: el Competitione Thrẽad Officiale Posted by $loth on Fri Jun 18th 2004 at 5:46am
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Hugh said:
I can't come up with a creative theme, coming up with creative architecture's hard enough as is. :smile:
Bah! just think of your favourite movie/book and pick an area from there, i did and i'm creating the best map i've ever made! :biggrin:
Re: el Competitione Thrẽad Officiale Posted by Ferret on Sun Jun 20th 2004 at 9:14pm
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I was just wondering, is 900-1000 rspeeds fine for this map? I want to do some things that will make my map have better atmosphere all around but I'd like to do it properly.
Re: el Competitione Thrẽad Officiale Posted by Hugh on Sun Jun 20th 2004 at 9:20pm
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Ferret said:
I was just wondering, is 900-1000 rspeeds fine for this map? I want to do some things that will make my map have better atmosphere all around but I'd like to do it properly.
<TABLE cellSpacing=2 cellPadding=2 width="95%" align=center bgColor=black>
<TBODY>
<TR>
<TD style="FONT-SIZE: 11px; COLOR: gold">? posted by Orpheus</TD></TR></TBODY></TABLE>
HL is almost dead.. go for the gold..
:smile:
Re: el Competitione Thrẽad Officiale Posted by G.Ballblue on Sun Jun 20th 2004 at 10:29pm
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<TABLE cellSpacing=2 cellPadding=2 width="95%" align=center bgColor=black>
<TBODY>
<TR>
<TD style="FONT-SIZE: 11px; COLOR: gold">? posted by Hugh</TD></TR>
<TR>
<TD bgColor=#151515>[quote=Ferret]
I was just wondering, is 900-1000 rspeeds fine for this map? I want to do some things that will make my map have better atmosphere all around but I'd like to do it properly.
[/quote]

<TABLE cellSpacing=2 cellPadding=2 width="95%" align=center bgColor=black>
<TBODY>
<TR>
<TD style="FONT-SIZE: 11px; COLOR: gold">? posted by Orpheus</TD></TR></TBODY></TABLE>
HL is almost dead.. go for the gold..
:smile:

</TD></TR></TBODY></TABLE>.... It will be a very dark day when I look back at my gaming years and say "Oh yea, HL... man, that's an old one."

Yippiy Ki Yay!
Re: el Competitione Thrẽad Officiale Posted by Ferret on Tue Jun 22nd 2004 at 1:50am
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User posted image

update :smile:
Re: el Competitione Thrẽad Officiale Posted by Campaignjunkie on Tue Jun 22nd 2004 at 5:00am
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Oh f**k. It's a bad sign when the wireframe looks that good. gives up on contest entry
Re: el Competitione Thrẽad Officiale Posted by $loth on Tue Jun 22nd 2004 at 10:43am
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Do you have a textured version of that map?
Re: el Competitione Thrẽad Officiale Posted by Orpheus on Tue Jun 22nd 2004 at 12:31pm
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$loth said:
Do you have a textured version of that map?
nah, he is so good, he can randomly place lines of color across the 3d panel of hammer and win :lol:
Re: el Competitione Thrẽad Officiale Posted by $loth on Tue Jun 22nd 2004 at 6:36pm
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Orpheus said:
$loth said:
Do you have a textured version of that map?
nah, he is so good, he can randomly place lines of color across the 3d panel of hammer and win :lol:
wow, i wish i was that good :rolleyes:
Re: el Competitione Thrẽad Officiale Posted by Ronin on Tue Jun 22nd 2004 at 7:53pm
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I have decided (scince this is our last contest) to enter my map Thieves' Hideout. The theme is Zelda. Soooo, i guess i should post some pics of the map huh?
Re: el Competitione Thrẽad Officiale Posted by Forceflow on Tue Jun 22nd 2004 at 8:28pm
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Looking very good Ferret.

(and I'm happy to see another Trillian user. gj !)
Re: el Competitione Thrẽad Officiale Posted by scary_jeff on Tue Jun 22nd 2004 at 9:17pm
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*Chimes in with support for trillian

:biggrin:
Re: el Competitione Thrẽad Officiale Posted by Orpheus on Tue Jun 22nd 2004 at 9:34pm
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boo's and hisses

trillian sucks, every time i needed to send a file, or a voice chat, or a web cam, the other party had it and couldn't accept..

for an all-in-one program, it isn't very one compatible :sad:
Re: el Competitione Thrẽad Officiale Posted by scary_jeff on Tue Jun 22nd 2004 at 11:00pm
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It does have bugs, but it's better than running 4 or 5 chat programs at once.
Re: el Competitione Thrẽad Officiale Posted by Orpheus on Tue Jun 22nd 2004 at 11:16pm
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scary_jeff said:
It does have bugs, but it's better than running 4 or 5 chat programs at once.
i know, i just had to be on the other side.. its an ok proggy bud :smile:

just not compatible for what i wanted is all :sad:
Re: el Competitione Thrẽad Officiale Posted by Forceflow on Wed Jun 23rd 2004 at 6:04am
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I agree ... the first version was horrible ... every time I tried to send a file, the thing crashed. Now it's OK for file sending, but I do miss a webcam/voicechat function. There are plug-ins for it, but they only work with Trillian, not cross-platform.

Still, the skins, and the control over connections really buy me over :smile:
Re: el Competitione Thrẽad Officiale Posted by OtZman on Wed Jun 23rd 2004 at 5:19pm
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Is the deadline set yet for this comp?
Re: el Competitione Thrẽad Officiale Posted by Campaignjunkie on Wed Jun 23rd 2004 at 7:03pm
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the deadline will be set for Sunday 1<sup>st</sup> August
Re: el Competitione Thrẽad Officiale Posted by Ferret on Thu Jun 24th 2004 at 4:35am
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does anyone have screenshots?
Re: el Competitione Thrẽad Officiale Posted by $loth on Thu Jun 24th 2004 at 7:26am
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sighs you've gotten it out of me,i will of course update them when i can.[which will be today, as i was working on it yesturday]
http://www.snarkpit.com/maps.php?map=971

w00t!!! No more school!
Re: el Competitione Thrẽad Officiale Posted by Adam Hawkins on Thu Jun 24th 2004 at 11:04am
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It's looking increasingly like i'm not going to have time to make a map for this competition :sad: I might try and convert one of my unreleased FLF maps though as it seems FLF is a bit dead in the water at the moment, and especially with HL2 around the corner i'd like to give my maps at least half a chance before they're forgotton :wink:
Re: el Competitione Thrẽad Officiale Posted by ReNo on Thu Jun 24th 2004 at 1:16pm
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ARGH! I just formatted my computer due to numerous problems, and while I backed up all my editing stuff, I forgot that all my recent maps (including my contest map) were saved in a folder on the desktop! Looks like its back to stage one for me :sad:
Re: el Competitione Thrẽad Officiale Posted by Orpheus on Thu Jun 24th 2004 at 2:29pm
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ReNo said:
ARGH! I just formatted my computer due to numerous problems, and while I backed up all my editing stuff, I forgot that all my recent maps (including my contest map) were saved in a folder on the desktop! Looks like its back to stage one for me :sad:
we have had endless threads on format retrieval, AND proper backing up of files duncan.. you sleeping through class again :biggrin:
Re: el Competitione Thrẽad Officiale Posted by $loth on Thu Jun 24th 2004 at 2:44pm
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You need a separate patition, one for windows/ your OS. and one for everything else you dont want to lose when you format.

I learnt this a few months back and boy has it helped me!
Re: el Competitione Thrẽad Officiale Posted by ReNo on Thu Jun 24th 2004 at 3:19pm
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I backed up a whole lot of files, I just forgot I had the new map stuff saved on the desktop. I'm not hugely bothered to be honest, it should be easy enough to rebuild, and I'll probably do things a bit differently this time around (for better or wose). Good idea about having a seperate OS partition Sloth, I'll keep that in mind, but I must say its good to clean everything out once in a while.
Re: el Competitione Thrẽad Officiale Posted by $loth on Thu Jun 24th 2004 at 3:58pm
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Definatly, makes my pc feel more pwerfull [ though it prolly isnt lol] But its nice to have a clean out of all the sh*t once in a while.
Re: el Competitione Thrẽad Officiale Posted by Adam Hawkins on Fri Jul 2nd 2004 at 11:46am
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Just got back to doing a bit of mapping last night and i'm going to see if I can squeeze a map out in time. Won't be anything spectacular or large as I tend to spend months on my maps. I might just try and make a couple of small 'fun' maps (read: not killboxes...ok maybe one :smile: ).
Re: el Competitione Thrẽad Officiale Posted by Orpheus on Fri Jul 2nd 2004 at 12:30pm
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Adam Hawkins said:
(read: not killboxes...ok maybe one :smile: ).
never fear my friend, if its a killbox, we'll let you know :heee:
Re: el Competitione Thrẽad Officiale Posted by G.Ballblue on Sat Jul 3rd 2004 at 3:26pm
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Ferret said:
I was just wondering, is 900-1000 rspeeds fine for this map? I want to do some things that will make my map have better atmosphere all around but I'd like to do it properly.
1000 shouldn't hurt , sounds fine :smile:

I sure hope you guys like r_speeds... inferno is topping an insane number like.......

2657... :biggrin:
Re: el Competitione Thrẽad Officiale Posted by Yak_Fighter on Sat Jul 3rd 2004 at 3:42pm
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That's a problem. Anything that high is a poor design. Work some of those fancypants vis-blockers in there and reduce that s**t.
Re: el Competitione Thrẽad Officiale Posted by G.Ballblue on Sat Jul 3rd 2004 at 3:44pm
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I don't think the design is poor, but inferno is sporting some masively big rooms... It really only seems to happen in these "big rooms"... :razz:

I'm not slopilly mapping, I've taken great care to have no sawing brushes, or uneeded brushes (except for when I am absolutely forced to) :smile:
Re: el Competitione Thrẽad Officiale Posted by Yak_Fighter on Sat Jul 3rd 2004 at 3:49pm
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If you say so. Those must be frigging huge rooms then.

Here's a screenshot of my map:
User posted image
Re: el Competitione Thrẽad Officiale Posted by G.Ballblue on Sat Jul 3rd 2004 at 3:54pm
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Nice, -- what is the map's name? What's the theme/setting?

Suggestion: This might not be a good idea, but maybe you should beef up the light values on your texture light\s?
Re: el Competitione Thrẽad Officiale Posted by Yak_Fighter on Sat Jul 3rd 2004 at 3:58pm
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G.Ballblue said:
Nice, -- what is the map's name? What's the theme/setting?

Suggestion: This might not be a good idea, but maybe you should beef up the light values on your texture light\s?
Reclamation - human base on Xen being retaken by the aliens

and the lighting's not done obviously, the first order of business in that picture is to get a darker light_env
Re: el Competitione Thrẽad Officiale Posted by Orpheus on Sat Jul 3rd 2004 at 4:02pm
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G.Ballblue said:
I don't think the design is poor, but inferno is sporting some masively big rooms... It really only seems to happen in these "big rooms"... :razz:

I'm not slopilly mapping, I've taken great care to have no sawing brushes, or uneeded brushes (except for when I am absolutely forced to) :smile:
when a mapper places these two sentences in the same phrase, its poor design.

you can map flawlessly, and still have no concept of design..

design takes ALL LIMITATIONS into account when constructing..

if it happens only in your big rooms, you designed it poorly cause the limits.... were exceeded.

sorry, but thats a sad fact..
Re: el Competitione Thrẽad Officiale Posted by G.Ballblue on Sat Jul 3rd 2004 at 4:19pm
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(Am I the only one who got "page cannot be displayed" ???)

Ok. So it appears I jacked up my r_speeds by having rooms that have a little to much room in them... I would much rather though, try to finish a map that steps over... er, jumps over the boundaries of r_speeds rather than making a map that is nothing but corridors and small rooms all over.
Re: el Competitione Thrẽad Officiale Posted by Orpheus on Sat Jul 3rd 2004 at 4:33pm
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G.Ballblue said:
I would much rather though, try to finish a map that steps over... er, jumps over the boundaries of r_speeds rather than making a map that is nothing but corridors and small rooms all over.
yak just posted an example of a large room/area.

i am betting, since i know yak VERY well, that that room falls well within the limits.

are you trying to tell me that your idea is better somehow?

low r_speeds,can mean small areas, but not necessarily so...

be careful how you view mapping, or else all you will do is join the VERY LONG LIST of successful failures.. we have at least one famous failure here, who never did learn proper r_speeds maintenance :sad: