And how the hell can you still qualify it being better than HL2? :razz: It's awesome, yes, but HL2 still must release, you know. :smile:
I'm so tired of the "HL2 will be better because..." and "Doom3 is better because..." debates. There's no comparison until HL2 comes out, and even then they're two entirely different games that will be completely enjoyable in their own right! :smile:
Besides... Hmm. nevermind.
Ok, now the biggest complaint I've seen of Doom3 is the 'blockiness' on models, when the model polycounts are at least matching those of most UT2K4 characters, which are quite nice looking. As much as I anticipate HL2, I think a point needs to be made, so it's time to start shredding HL2 on the same terms that Doom3 is...
Sure, Doom3 characters are maybe 3000-3500 polys. Of course we all know that HL2 pushes up to 7-10k polys on the important characters. That's the key.
important characters. Most characters won't be far beyond the Doom3 poly limits. So let's see what they're doing with their polys.
http://www.planethalflife.com/half-life2/screenshots/01n.jpg
The soldiers depicted in these shots (and also in videos) just look terrible.
While we're talking blocky, how about Dr. Vance's head and neck?
http://www.planethalflife.com/screenshot.asp?src=/half-life2/screenshots/02.jpg And I'm talking the version on the right, an important character likely in the 7-10k range, still with plenty of visible edges.
Alyx's hair is an even better example, as these edges are even visible on the lady who will likely (best I can tell) be the second most important character in the game.
http://www.planethalflife.com/screenshot.asp?src=/half-life2/screenshots/04.jpg
And remember, those are important characters with higher detail. What do the less important people look like? Ah yes...
http://www.planethalflife.com/screenshot.asp?src=/half-life2/screenshots/hl2_093.jpg
The point is, without hi poly modeling, you -will- see edges like this on any model in any game, and complaining about it is ridiculously pedantic. The polycounts are right on par with any other modern game, but wait... on top of that, you get lighting detail on the models equivalent to 10-20 or more times the detail of the most detailed HL2 models.
I've got love for both Doom3 and HL2. But if you're going to put that big a magnifying glass over one, you'd better damn well hold the others to the same standard. :smile:
...And after 7 years of Worldcraft experience and a month and a half of this tech, unless you can show me a version of Hammer that can do anything near what even the Quake 3 version of the editor can do (patch meshes and native model file support = god), I'll never touch the damned thing again. In looking back on Hammer, I've never seen something so hideous. :smile: