Doom3 Level Editor

Doom3 Level Editor

Re: Doom3 Level Editor Posted by Atrocity on Wed Aug 11th 2004 at 10:27pm
Atrocity
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Posted 2004-08-11 10:27pm
Atrocity
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Any one try to mess around with this thing its absof**kinlutly retarded. Ill stick to VHE anyday. Unless there becomes some way to open up the doom textures and map in VHE.
Re: Doom3 Level Editor Posted by Yak_Fighter on Wed Aug 11th 2004 at 10:28pm
Yak_Fighter
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Posted 2004-08-11 10:28pm
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well... why is it retarded? At least have a reason for your hatred :razz:
Re: Doom3 Level Editor Posted by ReNo on Wed Aug 11th 2004 at 10:53pm
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Posted 2004-08-11 10:53pm
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Exactly - no point posting in a forum that you hate something, without
give justified reasons as to why. This thread might as well be classed
as forum spamming in its current state.
Re: Doom3 Level Editor Posted by Atrocity on Wed Aug 11th 2004 at 10:58pm
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Well things I don't like

1: The holding of shift to select thing

2: the hitting of escape to deselect things

3: the layout of how the program works

4: how you have to go into console of the game and type in editor, instead of just opening a program

Things I do like

1: previewable lighting.......
Re: Doom3 Level Editor Posted by ReNo on Wed Aug 11th 2004 at 11:01pm
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Most of these things are just a different interface, and will of course
take time to learn. For example, I'm sure there is a REASON that you
need to hold shift to select something (such as NOT holding shift while
clicking doing something else?). Also, what do you mean by "the layout
of how the program works" - do you mean the GUI layout, or what?

Basically, you can't expect every level editor to be identical in
functionality to another. Sure you will most likely have a preference
to the one you are accustomed to, but that doesn't necessarily make any
other one crap.
Re: Doom3 Level Editor Posted by 7dk2h4md720ih on Wed Aug 11th 2004 at 11:03pm
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You're getting upset over key configurations?
Re: Doom3 Level Editor Posted by Leperous on Wed Aug 11th 2004 at 11:16pm
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Hey, sounds quite fun from your description actually :smile: D3 editing section then, or no?
Re: Doom3 Level Editor Posted by ReNo on Wed Aug 11th 2004 at 11:18pm
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Why not, its the "next big thing", so it cant fail to bring in some
more punters at any rate. Anyone here getting into it? Would be handy
to have some long term members be able to hlpe people with D3 problems
if we had a section.
Re: Doom3 Level Editor Posted by KungFuSquirrel on Wed Aug 11th 2004 at 11:23pm
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Well things I don't like

1: The holding of shift to select thing

2: the hitting of escape to deselect things

3: the layout of how the program works

4: how you have to go into console of the game and type in editor, instead of just opening a program

Things I do like

1: previewable lighting.......
1/2) You've never accidentally selected/deselected things in Hammer? I refuse to believe you've never selected a number of objects and then accidentally clicked void, losing the entire selection.

3) The layout is entirely customizable. You can move every aspect of it around however you want. My work setup is much like this, shown with the Q3 version of the editor: http://www.kungfusquirrel.net/miscpics/WIDE!!!.jpg (In this version you can double-click tabs in the inspector window to bring them up separately, which does not work in Q3Radiant)

4) Make a copy of your Doom3 shortcut and add +si_fullscreen 0 and +editor to the command line. Add +si_fullscreen 1 to the game shortcut. Poof. Windowed editor on demand, fullscreen game on demand. :smile:

As I said before... 7 years of WC/Hammer... 1 1/2 months of this editor... I'll never go back. :smile:
Re: Doom3 Level Editor Posted by Yak_Fighter on Wed Aug 11th 2004 at 11:29pm
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Bah, D3 is just the flavor of the week. Look at the radiant editor section. What did that ever do? Nothing for nobody.

[edit]That editor doesn't look too much different from WC... what's so special about it to convert you KFS?
Re: Doom3 Level Editor Posted by Atrocity on Thu Aug 12th 2004 at 12:03am
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ok all of you do have good points maybe its the fact that i prejudged it, i have no clue how to make cylinders or or anything cool like doom3 style architechture. o and that picture kind of looks like a big ass hole or somethign it scares me
Re: Doom3 Level Editor Posted by fishy on Thu Aug 12th 2004 at 12:07am
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Yak_Fighter said:
[edit]That editor doesn't look too much different from WC... what's so special about it to convert you KFS?
maybe it's just that it looks so good on a 3200x1200 :eek: screen.

[edit]but that would only be a guess[/jealousy]
Re: Doom3 Level Editor Posted by KungFuSquirrel on Thu Aug 12th 2004 at 12:08am
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it's the engine combined with the toolkit that does it - patch meshes/curves, native .lwo support, intuitive and quick keyboard shortcuts, entirely customizable layout... I could go on for ages. The complaints I usually heard from HL designers going to Radiant was texture application, and while the surface properties dialogue in the Doom editor still isn't as feature-full as the HL version, all the operations I need to do with it I can do with the tap of a key or two, which cancels out any disadvantages it had in the first place.

Also... This site hardly represents the success of the Q3 engine and its titles, and that's the fault of the users, not the section. There were already numerous Quake 3 resources before this one was added, and combine that with a user base that already wasn't using Q3, of course nothing came out of it. Now we have a game that just came out, information not so readily available, and users here making an effort to at least try the technology (something most of us already had likely done with Quake 3, if we were going to, long before the section was added here). I can't offer to do much officially for the D3 section due to my position, but I would highly recommend it as an excellent way to really bring some fresh faces, talent, and perspective and a solid resource right here "at home" for those of you who do feel like branching out into the new technology.
ok all of you do have good points maybe its the fact that i prejudged it, i have no clue how to make cylinders or or anything cool like doom3 style architechture. o and that picture kind of looks like a big ass hole or somethign it scares me
The patch meshes are your friends here. Same as in Q3, just with "curves" replaced with "patch" in most text fields.

Let's see someone make a cylinder with perfect texture alignment in Hammer, then skew it into a helixoidal shape while still retaining all texture alignment and information, hmm? :smile:
Re: Doom3 Level Editor Posted by Atrocity on Thu Aug 12th 2004 at 12:11am
Atrocity
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Posted 2004-08-12 12:11am
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im branching out into the technology because im going to be using this or 3dsm for modeling and level designing when i get the classes in college [ like 2 more quarters ] away or so
Re: Doom3 Level Editor Posted by Atrocity on Thu Aug 12th 2004 at 12:13am
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Posted 2004-08-12 12:13am
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O htanks KFS for that tip on the shortcut, now all I need to do is learn how to make pipes and interesting architecture lol........ and maybe spell.... =(
Re: Doom3 Level Editor Posted by Atrocity on Thu Aug 12th 2004 at 12:17am
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Also perhaps some one can explain why when i go to texture things my screen goes black and just show the texture and its all glitchy?
Re: Doom3 Level Editor Posted by mazemaster on Thu Aug 12th 2004 at 1:23am
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1/2) You've never accidentally selected/deselected things in Hammer? I refuse to believe you've never selected a number of objects and then accidentally clicked void, losing the entire selection.
Thats why in most modeling software "select" is an undo-able action. Level editors are really dropping the ball on this easy issue.
Re: Doom3 Level Editor Posted by myrmidon on Thu Aug 12th 2004 at 1:32am
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Hey, sounds quite fun from your description actually D3 editing section then, or no?
Yay! /1 vote for D3 section.
Re: Doom3 Level Editor Posted by fizscy46 on Thu Aug 12th 2004 at 2:30am
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From what it sounds like, the doom 3 editor is more like 3d studio max than Hammer is.

And really, you can't even compare Hammer to 3DsMax. The latter is easily much better
Re: Doom3 Level Editor Posted by Cassius on Thu Aug 12th 2004 at 2:36am
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Atrocity said:
Well things I don't like

1: The holding of shift to select thing

2: the hitting of escape to deselect things

3: the layout of how the program works

4: how you have to go into console of the game and type in editor, instead of just opening a program

Things I do like

1: previewable lighting.......
OH GOD TAKE DOOM THREE OFF THE SHELVES!

It's the same as Radiant, no?
Re: Doom3 Level Editor Posted by Atrocity on Thu Aug 12th 2004 at 3:05am
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Posted 2004-08-12 3:05am
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yeah pretty much, i think a few changes i may be wrong, i need to learn how to texture things cause when i try too, the screen gets all glitchy n stuff.
Re: Doom3 Level Editor Posted by Biological Component on Thu Aug 12th 2004 at 3:40am
Posted 2004-08-12 3:40am
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things i do like:
1. capable of building Doom3 maps

things i don't like:
1. unable to build Half-Life maps


OMG D3 EDITOR SUXXX0rz CUz IT ISNT MADE ANY GOOD H4lf-L1f3 MAPzz 4 ME!!!11

Seriously though, why would you want to keep using VHE for all eternity??? New games need new tools. I personally am looking forward to using the Doom 3 editor.
Re: Doom3 Level Editor Posted by fishy on Thu Aug 12th 2004 at 4:21am
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i like hammer for it's simplicity. no doubt the new editors can produce far superior results, but from what i've seen, they also require scripts to be written. which leaves me with hammer. :/
Re: Doom3 Level Editor Posted by Crackerjack on Thu Aug 12th 2004 at 4:32am
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Well everyone has been asking "Anyone doing any DERadiant editing?".. And the answer to that is yes I have. I have been working with the editor quite extensivly over the last few days. Personally, I wish I could never go back to VHE. But atm I have certain obligations with HL: Nightwatch. The editor is really far superior, but as KFS mentioned the texture application system will not compare to VHE, it takes time to learn how to use it properly. And it takes time to find the proper textures which are scattered between various styles and themes (EX. Outdoors, alphalabs, base_lights, base_walls.. etc.) But I seriously have more fun using that than I do Hammer.

A great advantage that some of you might really like is that you can view ur map in real-time before compiling. And compiling takes a matter of seconds (then again I have only compiled a couple rooms and hallways).

All in all, the editor takes a matter of 3 hours of straight mapping to get used to you it from switching over from VHE. If a Doom 3 section is created I will write up alot of tutorials explaining how to use the DERadiant. The next few pics are extremely early and its the first thing appreciated thing I have created in DERadiant (was created on my first day of learning).. more will follow soon with its own thread.

User posted image
Re: Doom3 Level Editor Posted by Yak_Fighter on Thu Aug 12th 2004 at 4:50am
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I'll be getting D3 in about a week, and my question is this: is there any reason to bother making multiplayer maps for D3? I'm not talking about mods or what have you, just straight up DM maps. I have no interest making SP maps, especially with HL2 (hopefully) around the corner, but I'd be interested in messing around with DM maps... but I know that I'm not going to find mapping for D3 fun if I'm stuck making small 4 player levels or levels that can't have somewhat big open areas. Or can you make sprawling 16 player levels that can handle 'bootcamp' size open areas?

PS: It looks like your floor texture is misaligned. Might want to move it over about 4 units...
Re: Doom3 Level Editor Posted by Crackerjack on Thu Aug 12th 2004 at 5:03am
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No you can make sprawling areas like that. If you have noticed most of the outside areas in the doom 3 game are a bit bigger than 'bootcamp'.
Re: Doom3 Level Editor Posted by KingNic on Thu Aug 12th 2004 at 6:12am
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[size=13][color=white][quote=Yak_Fighter]

[edit]That editor doesn't look too much different from WC... what's so special about it to convert you KFS?
maybe it's just that it looks so good on a 3200x1200 :eek: screen.

[edit]but that would only be a guess[/jealousy]

[/color][/size]
[/quote]

It's a dual screen... Level designers have a tendancy to have them
yknow :smile: I would have them but I've got a 19" monitor, and my keyboard
and mouse are next to it, rather than in front since my desk aint deep
enough, so I don't have enough room for another monitor. Once I get a
job of some description though, I'll be getting dual 17" TFTs. That's
gonna be brill...

I would use Radiant over hammer any day to be honest, it's so much
faster for brush creation. I also prefer the layout of the windows,
gives you more space to workn with on-screen. Maya's good for that as
well, complete modelling package, and I generally only work in the 3D
view :smile: Only switch over to the 4 views when I want to clip something
(and that's just my pressing spacebar btw). I stopped using Radiant
because it's not well suited for HL editing, there was some complicated
procedure I had to go through involving importing/exporting with
Radiant and VHE to get a compilable map file.

Is that your home or work setup KFS?
Re: Doom3 Level Editor Posted by Campaignjunkie on Thu Aug 12th 2004 at 6:24am
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Well, I guess the dirty, filthy, unwashed masses like me will stay swimming in the ignorance that is VHE, then. <img>
Re: Doom3 Level Editor Posted by KingNic on Thu Aug 12th 2004 at 6:33am
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It's a matter of personal preference CJ, try it. :smile:
Re: Doom3 Level Editor Posted by KungFuSquirrel on Thu Aug 12th 2004 at 12:26pm
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Is that your home or work setup KFS?
Home, though work is similar and is on dual 21" monitors instead of 20". :smile: If that were work, though, I'd have already been slain by the id/Activision ninjas...
Re: Doom3 Level Editor Posted by G.Ballblue on Thu Aug 12th 2004 at 10:54pm
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I'd love to try the D3 ed. Anyone know how to bring the console up? hoo ha...
Re: Doom3 Level Editor Posted by KingNic on Thu Aug 12th 2004 at 10:57pm
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Hmmm.... I'd probably just live at work if I was you. Damn good setups these level designer guys get :smile: . I need a dual TFTs :sad:
Re: Doom3 Level Editor Posted by KungFuSquirrel on Thu Aug 12th 2004 at 11:09pm
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We also get low-spec machines, though. :smile: Gotta make sure the game runs appropriately on low settings.
Re: Doom3 Level Editor Posted by fizscy46 on Thu Aug 12th 2004 at 11:28pm
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I have a 26" screen that I run at 1280x960 res
Re: Doom3 Level Editor Posted by KungFuSquirrel on Thu Aug 12th 2004 at 11:29pm
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That pains me. You need at least 1600x1200 with that much screen space. That's got to look like 640x480 at that size! :smile:
Re: Doom3 Level Editor Posted by Nugg3t on Thu Aug 12th 2004 at 11:49pm
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G.Ballblue said:
I'd love to try the D3 ed. Anyone know how to bring the console up? hoo ha...
ctrl+alt+`

That's all.
Re: Doom3 Level Editor Posted by fizscy46 on Fri Aug 13th 2004 at 12:00am
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Its more like 800x600. I need it that way cause this is actually my grandmas compy. Can't have microscopic writing on it.
Re: Doom3 Level Editor Posted by Atrocity on Fri Aug 13th 2004 at 2:07am
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I started my map It looks like halflife rocks lol not Doom 3 rocks. Im getting ahold of the editor now so its all cool. I thought it would take me for ever to figure out how to use it. I dont have the best looking rocks and I dont know how to use the really cool lighting yet, but im working on it. lol if there are any tutorials out there for making Doom 3 l;evels hook me up.
Re: Doom3 Level Editor Posted by Crackerjack on Fri Aug 13th 2004 at 2:50am
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Atrocity said:
lol if there are any tutorials out there for making Doom 3 l;evels hook me up.
http://www.doom3world.org/phpbb2/viewtopic.php?t=3017

These are the tutorials I read. Helped alot, but since im trying to get into more complicated stuff.. I ask more experienced users. http://www.doom3world.org is great for doom editing.
Re: Doom3 Level Editor Posted by Hornpipe2 on Fri Aug 13th 2004 at 4:16am
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Totally looking forward to getting back to the apartment and cracking open UnrealEd again.
Re: Doom3 Level Editor Posted by KingNic on Fri Aug 13th 2004 at 6:50am
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I ph33r when I have to open UnrealED again :smile:

Btw, do you know how to turn off the
"Crash-While-Reaching-For-The-Save-Button-And-The-Backups-Didnt-Work"
(CWRFTSBATBDW) feature?
Re: Doom3 Level Editor Posted by Atrocity on Fri Aug 13th 2004 at 11:08am
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thanks for those sites. I didnt know how to do lightning nor the textures. I need to master rocks just because i want to make out door maps not the kind that kills you though. lol i know it sounds stupid.
Re: Doom3 Level Editor Posted by Crackerjack on Fri Aug 13th 2004 at 1:22pm
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Lep, any word on a Doom 3 section :biggrin: ??!
Re: Doom3 Level Editor Posted by Atrocity on Fri Aug 13th 2004 at 2:52pm
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I'm up for it, Im trying my best to map for doom 3 now.
Re: Doom3 Level Editor Posted by Leperous on Fri Aug 13th 2004 at 11:02pm
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"Bleh" is the official word on that, until my copy arrives in the post.
Re: Doom3 Level Editor Posted by fizscy46 on Fri Aug 13th 2004 at 11:48pm
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How official - Bleh! xD
Re: Doom3 Level Editor Posted by Cassius on Sat Aug 14th 2004 at 4:56am
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Leperous said:
the post.
LOL british LOL
Re: Doom3 Level Editor Posted by Yak_Fighter on Sat Aug 14th 2004 at 5:39am
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I gotta say I'm underwhelmed by D3 at this point. blah blah blah, I'm certain you don't care why I think that. However, those blue and gray textures used in the alpha labs are damn sexy and make me want to break out the editor. Actually, all the textures are oh so nice.
Re: Doom3 Level Editor Posted by fizscy46 on Sat Aug 14th 2004 at 5:49am
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my copy arrives in the post.
Is the post a guy that wears a Maytag uniform, and rings the bell and greets "G'day sir, top o' the mornin, telegram for you!"?
Re: Doom3 Level Editor Posted by KingNic on Sat Aug 14th 2004 at 1:25pm
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No, we don't say "G'day", "top o the mornin" or telegram.

It's more like "Morning mate/luv, parcel for you" "ah cheers" "Jus sign
here... Ok thanks mate, have a nice day" "Aye cheers, you too mate".