Re: HL2 mapping vs. HL1 mapping
Posted by Finger on
Tue Jan 4th 2005 at 4:13am
Finger
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Obviously, the new tools, fancy effects, higher poly counts..etc, are great. I LOVE being able to really embellish my map with the more subtle details that HL2 allows. I understand why people are reacting to props the way they do (the negative reactions)... they are already being whored out. Look at the steampowered forums, and you will see tons of "NEW MAP!!" threads that showcase such abominations. Now, everyone starts somewhere; god knows my first map was a scary thing to behold....so I'm not really trying to knock the new mappers here. The problem with props, is that it makes it that much harder for new mappers to really expand their creative eye and think about the more subtle, yet important aspects of design; form, efficiency, flow, composition.
Now, I am mainly talking about the visual aspects of mapping here. Working with the somewhat limited abilities of the HL1 engine forced us to pay close attention to the most basic problems: trying to escape 'boxism' and 'doom' texture tiling.
Now, with all the spinkey graphics to throw around, these nuances of design are masked behind accessible, 'precooked' models and effects.. That's where we come in 'us the children of HL1 mapping :razz: ', and spread these bits of wisdom around. We need to drill into their heads the importance of simple yet bold architecture, solid flowing layouts, dramatic lighting....etc. If these lessons are learned, the detailed props, and fancy water will fall into the right places, instead of becoming the centerpeice for bad maps.
Re: HL2 mapping vs. HL1 mapping
Posted by Nickelplate on
Tue Jan 4th 2005 at 4:34am
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Finger is right. I remember seing HL1 maps that were made COMPLETELY out or prefabs that were downloaded from the net or that came with worldcraft. It was like someone just took a box and filled it with the prefabs. Now, there are no prefabs made with brushes and they're made as models instead. So, naturally it'll be the same situation only with higher r-speeds. :rolleyes: We can count on lots of "new maps" that have surprisingly similar docks and rock formations in them. We can also count on the fact that all the GOOD mappers in the community will use them sparingly and spend more time on thier architecture and not really have to worry about whether all 20 of thier dock-props are lined up properly.
Re: HL2 mapping vs. HL1 mapping
Posted by Orpheus on
Tue Jan 4th 2005 at 4:41am
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this is just another one of those "come full circle" topics.
ever once in a while we seem obligated to post our views on what separates the "men from the boys" in mapping quality.
finger nails it again, but his reply is going to be so since anyone whom knows the difference between their ass and a hole in the ground would.
what i find refreshing however, is the fact that it really is still the best advice.
/me once again bows to the masters and their craft.
Re: HL2 mapping vs. HL1 mapping
Posted by Cassius on
Tue Jan 4th 2005 at 5:07am
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Three big problems with HL2 mapping:
- Converting textures is a bitch. I have read multiple tutorials and still can't pull it off. And I can't figure out for the life of me how to make a damned bump map.
- No modelling program out of the box. func_physbox will work fine up to a point, but eventually custom maps, especially custom maps for mods, will require props with complex structures/skins.
- The HL2 default wad is awkward. They're great textures, yes, but it feels strange making the architecture of the level around the architecture of another man's textures.
About Unreal versus HL2 mapping: while I'm inclined to suggest that anyone who prefers Unreal mapping is a cracksmoker, I (begrudgingly) realize that either engine caters to a different type of mapper. Coming out of HL1 editing, I am quite attached to making complex, brush-based architecture for every part of the map; I imagine a Unreal mapper would have a different mindset, though, as I have never been one, I wouldn't know quite what that is.
(Unreal is still for cracksmokers.)
Re: HL2 mapping vs. HL1 mapping
Posted by Gorbachev on
Tue Jan 4th 2005 at 7:14am
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Yeah, I'm in the dark with the texture creation too. It's like "okay,
make a .vmf or whatever the hell...here's the format." Er, yeah, but
what does that mean?
Re: HL2 mapping vs. HL1 mapping
Posted by Nickelplate on
Tue Jan 4th 2005 at 2:22pm
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Gorbachev, your avatar is so hott... lol
Re: HL2 mapping vs. HL1 mapping
Posted by Nickelplate on
Tue Jan 4th 2005 at 3:01pm
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I'm just messing around, I say that to ALL users who have a female of any type in thier avatar. Have you ever noticed that Finger's [color=white]avatar looks like a messed-up, alien version of ForceFlow's?[/color] Just imagine that finger's says "Evil never looked so damn good." under it. see? see?
Re: HL2 mapping vs. HL1 mapping
Posted by Nickelplate on
Tue Jan 4th 2005 at 3:43pm
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I was not really defending myself, I was just messnig around again. I know you were joking. BUT, did u notice the Finger/ForceFlow connection yet?!?! DID YOU?!
[edit] what do you think of MY avatar?
Re: HL2 mapping vs. HL1 mapping
Posted by Nickelplate on
Tue Jan 4th 2005 at 4:00pm
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well, dang. I don't wanna seem new to the mapping scene. I'm OLD to the mapping scene. I was mapping for QUAKE and DOOM. That's gotta count for something.
I will invest in a new avatar soon.
Re: HL2 mapping vs. HL1 mapping
Posted by Nickelplate on
Tue Jan 4th 2005 at 4:43pm
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I am going to make one in Hammer. I was gonna anyway :biggrin: .
Re: HL2 mapping vs. HL1 mapping
Posted by Mouse on
Wed Jan 5th 2005 at 12:51am
Posted
2005-01-05 12:51am
Mouse
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Your avatar scares me, Nickelplate. It makes me think the G-Man
is right behind me ready to spray boogers all over me. It's like
my worst nightmares.
Re: HL2 mapping vs. HL1 mapping
Posted by Cassius on
Wed Jan 5th 2005 at 8:04am
Cassius
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Yo Nickleplate, dog - you crazy.
Re: HL2 mapping vs. HL1 mapping
Posted by LAzerMANiac on
Thu Jan 6th 2005 at 9:57pm
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wow... the purity of the topics is really hard to maintainm ain't it? we need some Combine officers as moderators here... like Panzerox from HL-Improvement... that dude is a fricking iron-fisted dictator
Re: HL2 mapping vs. HL1 mapping
Posted by satchmo on
Fri Jan 7th 2005 at 12:29am
Posted
2005-01-07 12:29am
satchmo
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And now the topic shifts to foreign dictators with strange accents. But that's half the fun for reading these forum threads. It's like a box of chocolates, you never know what you're going to get.