HL2DM debate time!

HL2DM debate time!

Re: HL2DM debate time! Posted by Guessmyname on Tue Jan 18th 2005 at 9:43pm
Guessmyname
342 posts
Posted 2005-01-18 9:43pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
The problem with HL2DM is that it only came with two maps. Valve were
really leaning on the modding community for this. The problem is that
half (or more) of the modding community are - for lack of a better
phase - so bad they make me want to cheesegrater my eyes so I don't
have to see the damn piss-poor quality of most of them. That said, some
good ones are probably floating around. Can anyone recommend any good ones?
Re: HL2DM debate time! Posted by Crono on Tue Jan 18th 2005 at 9:57pm
Crono
6628 posts
Posted 2005-01-18 9:57pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Just wait until the competition is over. It's basically a way for Valve
to pad their roster. All the competition maps will be available for a
final version download.
Re: HL2DM debate time! Posted by Nickelplate on Tue Jan 18th 2005 at 9:57pm
Nickelplate
2770 posts
Posted 2005-01-18 9:57pm
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
Re: HL2DM debate time! Posted by Crono on Tue Jan 18th 2005 at 9:58pm
Crono
6628 posts
Posted 2005-01-18 9:58pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
for good maps go here

http://www.snarkpit.com/forums.php?forum=2&8775
You're such a dick :lol:
Re: HL2DM debate time! Posted by DrGlass on Wed Jan 19th 2005 at 12:14am
DrGlass
1825 posts
Posted 2005-01-19 12:14am
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
I'm insulted when I see 10 servers playing maps that are
fullbright/have no cubemaps/use over scaled textures/use crappy
background models for buildings or any mixture of them all. Its
like a slap in the face.

"your map looks and plays great, but this map came out a week before your's did and its a small download."

It burns me even more when the map makers have the prickness to plaster their name all over the map.
Re: HL2DM debate time! Posted by rs6 on Wed Jan 19th 2005 at 12:17am
rs6
640 posts
Posted 2005-01-19 12:17am
rs6
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640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
I'm insulted when I see 10 servers playing maps that are
fullbright/have no cubemaps/use over scaled textures/use crappy
background models for buildings or any mixture of them all. Its
like a slap in the face.

"your map looks and plays great, but this map came out a week before your's did and its a small download."

It burns me even more when the map makers have the prickness to plaster their name all over the map.
I agree, some maps out there absolutely suck but are still played.
It burns me even more when the map makers have the prickness to plaster their name all over the map.
Nipper, i feel, is the only one with this right as his maps are ussually so unique and well made.
Re: HL2DM debate time! Posted by Foxpup on Wed Jan 19th 2005 at 3:15am
Foxpup
380 posts
Posted 2005-01-19 3:15am
Foxpup
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380 posts 38 snarkmarks Registered: Nov 26th 2004 Occupation: Student Location: the Land of Oz
This is why I don't play CSS. When I last checked, every single server was running a freaking KILLBOX!!!
Re: HL2DM debate time! Posted by Crono on Wed Jan 19th 2005 at 3:22am
Crono
6628 posts
Posted 2005-01-19 3:22am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
This is why I don't play CSS. When I last checked, every single server was running a freaking KILLBOX!!!
Don't exagurate. At any given time there's almost 4,000 internet servers running. It seems the map of choice is Dust ... I have no idea why, but it is.
Re: HL2DM debate time! Posted by Foxpup on Wed Jan 19th 2005 at 3:39am
Foxpup
380 posts
Posted 2005-01-19 3:39am
Foxpup
member
380 posts 38 snarkmarks Registered: Nov 26th 2004 Occupation: Student Location: the Land of Oz
What I meant was every server which had a ping of less than 300. I'm not going to check the other few thousand servers out there. The ones I checked were all running killboxes, that's why I joined a HL2DM server.
Re: HL2DM debate time! Posted by ReNo on Wed Jan 19th 2005 at 3:40am
ReNo
5457 posts
Posted 2005-01-19 3:40am
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All the servers I see with decent pings tend to run the standard maps - perhaps the UK is blessed by server admins with sense.
Re: HL2DM debate time! Posted by satchmo on Wed Jan 19th 2005 at 4:16am
satchmo
2077 posts
Posted 2005-01-19 4:16am
satchmo
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I agree, some maps out there absolutely suck but are still played.
I need a little clarification here. If these maps are so bad, how did they get a server to host the deathmatch? Everyone playing need to download them first, right? Why would anyone do that? Maybe they're masochists?

How do I get my map hosted on a server? I can guarantee that it's not fullbright.
Re: HL2DM debate time! Posted by Bobv on Wed Jan 19th 2005 at 4:32am
Bobv
198 posts
Posted 2005-01-19 4:32am
Bobv
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I agree, some maps out there absolutely suck but are still played.
I need a little clarification here. If these maps are so bad, how
did they get a server to host the deathmatch? Everyone playing need to
download them first, right? Why would anyone do that? Maybe they're
masochists?

How do I get my map hosted on a server? I can guarantee that it's not fullbright.
Simple - people get themselves and their friends to host the map - as
everyone connects they download the "small filesize" map with "plenty
of open space for shooting stuff"
Re: HL2DM debate time! Posted by omegaslayer on Wed Jan 19th 2005 at 5:07am
omegaslayer
2481 posts
Posted 2005-01-19 5:07am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
I actually have two quality maps worth playing that I and someone else made, just cant find a server to host them right now...
Re: HL2DM debate time! Posted by Nickelplate on Wed Jan 19th 2005 at 5:22am
Nickelplate
2770 posts
Posted 2005-01-19 5:22am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
Maybe the sucky-map-makers are making them s**tty on purpose just for the low ping. No... they're just dumbasses.
Re: HL2DM debate time! Posted by Guessmyname on Wed Jan 19th 2005 at 4:47pm
Guessmyname
342 posts
Posted 2005-01-19 4:47pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
Don't expect good DM maps from me. They will probably look good but as
I have only recently (approx time of joining Snarkpit) got Broadband
I've never played online before. I'm all for SP maps me. They're all
I've ever done!
Re: HL2DM debate time! Posted by thursday- on Wed Jan 19th 2005 at 5:09pm
thursday-
235 posts
Posted 2005-01-19 5:09pm
235 posts 92 snarkmarks Registered: Oct 26th 2003 Occupation: A-Level Student Location: England
The problem with HL2DM is that it only came with two maps. Valve were
really leaning on the modding community for this. The problem is that
half (or more) of the modding community are - for lack of a better
phase - so bad they make me want to cheesegrater my eyes so I don't
have to see the damn piss-poor quality of most of them. That said, some
good ones are probably floating around. Can anyone recommend any good ones?
Roll on the good times whoever came up with the competition at Valve,
he will get a big pay rise from this. Winner gets money BUT ... they
get a stack of maps which could have cost them much more money to
provide.
Re: HL2DM debate time! Posted by DocBadwrench on Wed Jan 19th 2005 at 6:12pm
DocBadwrench
42 posts
Posted 2005-01-19 6:12pm
42 posts 4 snarkmarks Registered: Jan 17th 2005 Occupation: Administrative Location: USA
I'm primarily a CS:S player and am happy that most servers I encounter
(with low ping) are running the standard set of maps. My buds and
I have rented a server so that we can test our own creations as well as
(hopefully) host some of the better competition maps.

Unfortunately for CS:S players, most map makers are interested in
mapping for DM games. :smile: While I'm not much of a deathmatcher (much
prefer the objective based fights of CS:S), I have to say that HL2DM is
the most entertaining DM game I've ever played.... you might chalk that
up to the gravity gun, which is just TOO entertaining for words.

I'm eager to see what the competition reveals. Sounds like a win-win for Valve. :smile:
Re: HL2DM debate time! Posted by DrGlass on Wed Jan 19th 2005 at 6:57pm
DrGlass
1825 posts
Posted 2005-01-19 6:57pm
DrGlass
member
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I'm primarily a CS:S player and am happy that most servers I encounter
(with low ping) are running the standard set of maps. My buds and
I have rented a server so that we can test our own creations as well as
(hopefully) host some of the better competition maps.

Unfortunately for CS:S players, most map makers are interested in
mapping for DM games. :smile: While I'm not much of a deathmatcher (much
prefer the objective based fights of CS:S), I have to say that HL2DM is
the most entertaining DM game I've ever played.... you might chalk that
up to the gravity gun, which is just TOO entertaining for words.

I'm eager to see what the competition reveals. Sounds like a win-win for Valve. :smile:
I think that deathmatch maps are the downfall of CS. Now this
really goes beone bad maps, but I think that mappers lose focus on what
they are mapping for.

Take de_maps, most CS players will only play the CAL maps. These
maps have the least to do with CS! Hostage rescue was the base of
the game. Maps like 747 and siege are what made CS great (along
with others). Now there are so few well made CS maps out
there. People dont want to try new things, they just want to make
the next dust. While dust is a great map, it is extreamly simple.

Mappers are degenerating from making enviroments into making maps that
follow a pattern. Dust is great because it is in the shape of a
figure 8. So mappers try and make their map like a figure 8 and
dont give much care to the enviroment or story. Look at most CS
maps, they all have storys.

This leads to fy_maps, in my opinion. Mappers get lazy and the
community makes these maps big hits. There is no reson to make a
good CS map when you can slap four cubes in an empty room filled with
guns.

It boils down to a lack of craftsmenship.
Re: HL2DM debate time! Posted by RaPtoR on Wed Jan 19th 2005 at 7:32pm
RaPtoR
212 posts
Posted 2005-01-19 7:32pm
RaPtoR
member
212 posts 61 snarkmarks Registered: Jan 1st 2005 Location: Sweden
I agree with most of you. The avedrage gamer is stupid and have no idea
of good mapping. When they can choose between a good looking map that
takes 10 minutes to download or a crappy killbox that takes 10 sec they
most commonly choose the killbox. I find theese map disgusting, they
make me want to puke.

The map are 1/2 of the game, the rest is the fighting and close combat.
Killboxes wastes the soul, idea and gamplay of a mod. When youv'e grown
tired of the infintitive confrontations in a killbox, youv'e grown
tired of 1/2 the game.

AND ITS A WASTE OF THE SOURCE ENGINE PLAYING THEM!!!!!!
Re: HL2DM debate time! Posted by Guessmyname on Wed Jan 19th 2005 at 7:55pm
Guessmyname
342 posts
Posted 2005-01-19 7:55pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
I'm definately sticking to SP. Though I had an CS:S idea that involved
the terrorists holding a museum and threating to destroy valuable works
of art
Re: HL2DM debate time! Posted by Yak_Fighter on Wed Jan 19th 2005 at 8:11pm
Yak_Fighter
1832 posts
Posted 2005-01-19 8:11pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
So you were going to make de_piranesi then?

There's a few good HL2DM maps out there, you just have to look for them. I can tell you that dm_rebar and dm_island17 are awesome to play and are usually only on good servers that play other decent maps, so seek those out and you'll be pretty set.
Re: HL2DM debate time! Posted by Guessmyname on Wed Jan 19th 2005 at 8:23pm
Guessmyname
342 posts
Posted 2005-01-19 8:23pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
I've never played (or heard of) de_piranesi I'm afraid! But what about
a bank - with hostages and a bomb site - to blow out the vault!
Re: HL2DM debate time! Posted by Cash Car Star on Wed Jan 19th 2005 at 9:07pm
Cash Car Star
1260 posts
Posted 2005-01-19 9:07pm
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
De_piranesi was official even. And then wasn't there a de_museum with giant dinosaur skeletons. Incredible visuals for the poly's, but the connectivity just wasn't there. Sm0lders (de_rotterdam) had a terrific bank map called cs_robbery that started repeatedly getting the shaft from cliffe around when CS went retail.

And don't ever call cs_siege an example of good gameplay. That thing chokes worse than Greg Norman. There's a download of it in the entry for "grandfather clause" in Encarta. It would never ever ever have stood a chance of becoming official if it were new in even the beta 5's of CS.
Re: HL2DM debate time! Posted by diablo on Thu Jan 20th 2005 at 3:51pm
diablo
189 posts
Posted 2005-01-20 3:51pm
diablo
member
189 posts 29 snarkmarks Registered: Oct 19th 2002 Occupation: Guitarist Location: Melbourne, Australia
The 2 maps released so far haven't appealed to me, HOPEFULLY future releases will be better. HL2DM is deffinetly lacking something at the moment.
Re: HL2DM debate time! Posted by Atrocity on Thu Jan 20th 2005 at 3:54pm
Atrocity
221 posts
Posted 2005-01-20 3:54pm
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
SnarkPit maps, ya know all of sexyness that comes from here.
Re: HL2DM debate time! Posted by diablo on Thu Jan 20th 2005 at 3:58pm
diablo
189 posts
Posted 2005-01-20 3:58pm
diablo
member
189 posts 29 snarkmarks Registered: Oct 19th 2002 Occupation: Guitarist Location: Melbourne, Australia
<DIV class=quote>
<DIV class=quotetitle>? quoting Atrocity</DIV>
<DIV class=quotetext>SnarkPit maps, ya know all of sexyness that comes from here. </DIV></DIV>
Gonna try out some custom maps from here soon, see if the leetness is still here. :razz:
Re: HL2DM debate time! Posted by haikeebah on Thu Jan 20th 2005 at 4:30pm
haikeebah
12 posts
Posted 2005-01-20 4:30pm
12 posts 11 snarkmarks Registered: Jan 1st 2005 Location: USA
I found there to be a serious lack of information in the SDK docs, and
no solid answers for some of my questions. I mean there was PLENTY to
get anyone started, but not enough an intermediate-level mapper to get
their head around, y'know? I totally appreciate what WAS there though -
but some more documentation on cubemaps would have saved me from having
to pay to overnight a fixed version of my map to Valve - which they may
or may not disregard :sad:

I didnt know that if you compiled a map, with one name, and then loaded
it and built the cubemaps, changing the filename would BREAK
EVERYTHING. cubemap locations in the .BSP are referred to with a line
of text that contains the maps name at the time of compiling! so you
need to name your map the final name, before your final compile and
final cubemap build, or it just breaks. I worked my butt off to debug
my cubemaps, w/out the debugging tool Valve talks about in the SDK - eh
wheres that weapon model of the sphere they mentioned? never loaded or
worked for me... and even after days of tweaking and cubemap
re-building, I still get messages about missing cubemaps or problems!

For the most part, my map has glaring technical issues I just could not
find workarounds for, in time for the contest. that bummed me out - I
want to release a V 2.0 when some friggen clues are found as to how
things work. I got error messages up the wazzoo when my map
loads. using func_detail versus brush forms didnt seem to equal ANY
optimization of geometry - they still cut my structural brushes (Ive
read some other forum posts about this too) the docs on using sound are
a joke, the specs as to what models and entities and what kind of
entity-to-entity I/O would work when in MP, vs. SP, were nonexistent.
WTF my fire sprites work like a charm on my PC when i load my map into
HL2DM, but when hosted they are effing STATIONARY! O_o

I feel for less experienced mappers, I guess is what I mean. i have
experience, and I had LOTS of time to work on my map, and it still was"meh".
Re: HL2DM debate time! Posted by Atrocity on Thu Jan 20th 2005 at 5:34pm
Atrocity
221 posts
Posted 2005-01-20 5:34pm
Atrocity
member
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I've seen some nice maps already I can't wait until we start digging into the engine.