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Just going to keep this short and sweet.
I didn't like all the static crates all over the map. Its the new
era! lets see some physics crates and some more props to toss around.
The lighting could use a little more brightness, it was a little too dark (even for my taste).
The FPS was great! I was hitting anywhere from 30(normal for me) to
100+, so like orph said, you have alot of room to gussy up your level.
I also think you need a sky box, just some far off objects to make your level feel like it isn't free flying.
onto the pictures!
<a href="http://img.photobucket.com/albums/v421/drglass/crit/dm_mesabase0004.jpg" target="_blank">
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I feel that this glass should break, or you need to make it look
stronger. There are a handful of places where the glass looks
weak, but is infact unbreakable.
<a href="http://img.photobucket.com/albums/v421/drglass/crit/dm_mesabase0005.jpg" target="_blank">
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I dont understand why there would be grass ontop of this wall, and
since the player cant even see the top why not put a nodraw texture
there? Free up even more resources.
<a href="http://img.photobucket.com/albums/v421/drglass/crit/dm_mesabase0011.jpg" target="_blank">
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that brings up my next point, you put a big skybox around the whole
level! I know its a beta, but just be sure to fix that up. Also,
nodraw any surface that the player cant see, like the floor of the
unreachable tower.
<a href="http://img.photobucket.com/albums/v421/drglass/crit/dm_mesabase0006.jpg" target="_blank">
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This looked too thin. Also, players will expect this to be movable so make it a prop, or make it look heavy.
<a href="http://img.photobucket.com/albums/v421/drglass/crit/dm_mesabase0008.jpg" target="_blank">
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Again, why is there dirt and grass on the roof of this thing?
<a href="http://img.photobucket.com/albums/v421/drglass/crit/dm_mesabase0012.jpg" target="_blank">
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This decal doesn't look good
same with this one, its a hole with broken wood... in a concrete wall.
<a href="http://img.photobucket.com/albums/v421/drglass/crit/dm_mesabase0013.jpg" target="_blank">
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just an example of empty rooms. pipes, decals, props, and some diffrent types of lights.
Looking great so far, way more detail is needed. Lucky for you, there is alot of room to expand.