Re: 2005 Mapping Competition thread
Posted by Wild Card on
Sun Jun 5th 2005 at 9:59pm
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I might enter... Depends how comfy I am with HL2 mapping.
Re: 2005 Mapping Competition thread
Posted by Orpheus on
Sun Jun 5th 2005 at 10:02pm
Posted
2005-06-05 10:02pm
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<DIV class=quote>
<DIV class=quotetitle>? quoting Wild Card</DIV>
<DIV class=quotetext> Depends</DIV></DIV>
You know what asswipe??? NO BODY even hints to my diaper habit till you arrive.. :heee:
/Me missed you ol' man.
The best things in life, aren't things.
Re: 2005 Mapping Competition thread
Posted by Robert Martens on
Tue Jun 7th 2005 at 10:31pm
Posted
2005-06-07 10:31pm
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Heard about this contest on Planet Half-Life a few days ago, and just had to register once I saw the theme (and, of course, the quality of the site itself, not to mention the seemingly pleasant demeanor of its members).
Hopefully I'll be able to complete something in time--don't take that as a complaint about the deadline, it's just that I'm very lazy and take forever to get anything done--but had a question about standard procedure for one o' these contests before I get started. When it says that I'm supposed to have the map listed in my profile by the deadline, does that mean I'm expected to keep you up to date on my progress, bit by bit? Or do I just finish the map on my own time, and only post it when it's completely finished?
I've never been very good at estimating "percent complete", so I'm a little worried... :biggrin:
Re: 2005 Mapping Competition thread
Posted by Robert Martens on
Wed Jun 8th 2005 at 3:07am
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Gotcha. Just wanted to be clear.
Actually, come to think of it, perhaps showing my idea early would be more of a defense against others lifting it; should a conflict arise, any comments or screenshots would act as a sort of paper trail...sans paper, of course.
Not that I'm worried about anyone stealing the priceless gems I come up with so often.
Re: 2005 Mapping Competition thread
Posted by DrGlass on
Wed Jun 8th 2005 at 4:16pm
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Yeah, any one who is good enough to beat you with your idea wouldn't steal your idea in the first place.
Re: 2005 Mapping Competition thread
Posted by smidsy on
Thu Jun 9th 2005 at 9:14pm
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just a question...are we allowed to have say a slight combine start
which goes into a surreal style asin like an experament lab or
something?
Re: 2005 Mapping Competition thread
Posted by Leperous on
Thu Jun 9th 2005 at 9:50pm
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An experimental lab doesn't sound particularly "unreal," unless they've been making portals to bizarre universes and everything has gone wrong...
Re: 2005 Mapping Competition thread
Posted by smidsy on
Thu Jun 9th 2005 at 9:52pm
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that was sort of my idea... a nice big portal influnced by the combine research team but goes to funky new places
Re: 2005 Mapping Competition thread
Posted by Myrk- on
Fri Jun 10th 2005 at 10:39am
Posted
2005-06-10 10:39am
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No offence, but I think this contest hasn't been thought through thoughrougly (tongue twister there). There arn't many custom textures for HL2 yet, and surreal stuff needs alot more textures etc, which is gunna make the map build time much greater, and there may not be as many contestants.
/me pets Cassius for his good work.
-[Better to be Honest than Kind]-
Re: 2005 Mapping Competition thread
Posted by $loth on
Fri Jun 10th 2005 at 11:03am
Posted
2005-06-10 11:03am
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But you can make your own textures or find pics and convert them into
the right format, it just makes it a bit harder for people who can't do
that to just use HL2 textures.
Re: 2005 Mapping Competition thread
Posted by Robert Martens on
Fri Jun 10th 2005 at 4:03pm
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Okay, so now that I've got answers to my procedure related questions, I have to ask about this particular idea's relevance to the contest.
Would a street that's bent backward over itself (in a sort of S shape) be considered "unreal"? Yes, it's just a normal city street, with normal looking buildings, but folded up. Some of the buildings collided, sticking into one another, and in order to move around the map, you hop to and fro between right side up and upside down structures, climbing on whatever presents itself as a handy platform.
Too normal? I'm sure I can come up with another idea if need be, but this was the first that struck me.
Re: 2005 Mapping Competition thread
Posted by $loth on
Sat Jun 11th 2005 at 3:04pm
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I will probably be entering this, started on some paper some thought's
for a map (haven't done much of it in hammer), called dm_kingdom.
Re: 2005 Mapping Competition thread
Posted by Ferret on
Mon Jun 13th 2005 at 2:53am
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OhI love how unreal has a shader editor built into the level editor :smile: I bet you wish hammer had one at this point reno :smile:
Re: 2005 Mapping Competition thread
Posted by $loth on
Mon Jun 13th 2005 at 3:29pm
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Hey lep, when about's would it be possible to post up a list of participants / people who might?
Re: 2005 Mapping Competition thread
Posted by Leperous on
Sun Jun 19th 2005 at 4:45pm
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Yes it's okay, again as long as there's something pretty surreal/'trippy' about it.
And I'm already getting spammed to hell on this competition account :argh:
Re: 2005 Mapping Competition thread
Posted by Paladin[NL] on
Thu Jun 23rd 2005 at 11:01am
Posted
2005-06-23 11:01am
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<DIV>
<DIV>
<DIV>
<DIV>[quote=Campaignjunkie] and I also agree with Myrk: the regular HL2 texture set seems kind of limiting for the theme of this contest. Obviously those who can get custom textures / models are going to be at the greatest advantage. But it's usually that way with every contest[/quote]</DIV></DIV></DIV></DIV>
I see this as an encouragement to use normal textures. The reward would be far greater if you could come up with something truely unreal with your plain ol' HL2 textures.
<DIV class=quote>
<DIV class=quotetitle>? quoting Reno</DIV>
<DIV class=quotetext>Yeah CJ, they are hardcoded into DLLs, but provided they use a standard naming convention it seems they are picked up automatically by the engine so you don't need to make a mod in order to use custom shaders. I'm not 100% on this and as I said there seems to be very little info around on the subject, but from what I've found from looking into it thats how it seems. I doubt DLL's could be downloaded from a server, but I think they could be distributed with a map or material pack ok.</DIV></DIV>
I also believe this is correct. I've encountered some problems with using different versions of a map. For example, if you would extract a HL2 singeplayer level from the CFG, alter it, and place it in the corresponding folder (mind you, not the CFG) and run the game, you would end up playing the altered version of the map.
First there's a check if there's a newer version of the file. If not, the standard file is loaded. If true the custom file is loaded.
/5 cents (we dont use 2 cents anymore in Europe :smile: )
Re: 2005 Mapping Competition thread
Posted by Campaignjunkie on
Thu Jun 23rd 2005 at 10:37pm
Posted
2005-06-23 10:37pm
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Yeah, if I use the regular HL2 texture set, I always inevitably turn
towards imitation, and I imagine a lot of other people have the same
problem. But kudos to you if you can still be fresh and original! :smile:
Right now though I'm struggling with a different problem: layout. I've
drawn a dozen layouts and I can't really come up with anything. Anyone
have any advice as to how they come up with their layouts?
Re: 2005 Mapping Competition thread
Posted by Paladin[NL] on
Fri Jun 24th 2005 at 7:10am
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Lay-out of my competition entry was fairly easy...bit random. I always 'try' to base the lay-out on the eye-candy that you create...no point in making gorgeous looking area's if anybody never walks through them because there isn't enough 'hardware' for them to find...
Re: 2005 Mapping Competition thread
Posted by $loth on
Fri Jun 24th 2005 at 11:46am
Posted
2005-06-24 11:46am
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With my layout i'm trying to make sure that the walk ways around the
edge's aren't too far away from each other, and then have way's to get
from each bit to another but not too easily, if any of that made sense.
Re: 2005 Mapping Competition thread
Posted by Campaignjunkie on
Fri Jun 24th 2005 at 8:13pm
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I'm pretty sure critiques are okay. It happened a lot last competition,
anyway. How would Lep regulate such a thing anyway? I assume private
messages are private... Right? :wink:
Re: 2005 Mapping Competition thread
Posted by Adam Hawkins on
Sun Jun 26th 2005 at 12:26pm
Posted
2005-06-26 12:26pm
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Considering my map was for HL1, I don't think displacement maps would work :wink:
This competition seems to be really quiet this year, nobody other than the few that have posted here entering?
You Got To Get Through What You've Got To Go Through To Get What You Want But You Got To Know What You Want To Get Through What You Got To Go Through
Re: 2005 Mapping Competition thread
Posted by Andrei on
Sun Jun 26th 2005 at 2:42pm
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<div class="quote"><div class="quotetitle">
</div><div class="quotetext">[quote]
[/quote]
HL2DM was a disappointment
</div></div>
I agree. If valve don't release a massive update which fixes all the bugs and implements some new, DECENT
maps (not like that runoff shi-t, which the dream-update should either
fix or remove), then HL2DM is heading on a one-way trip to endsville :sad: .