After playing the demo of it before it came out, I'd always meant to
pick up
kill.switch. It's an action game that was rather praised
for its use of cover - you don't stand much of a chance running into
enemy filled rooms in this game, so you have to sidle up to pillars or
behind overturned tables to protect yourself. This is done in a very
explicit way, in that you actually press a button to "take cover" which
locks you onto the surface. Once you've done this you can slide along
it and peek around the edges, or over the top, and shoot while still
mostly in cover, or alternatively keep yourself in cover entirely and
sacrifice accuracy for complete protection (blindfire). It's kinda like
a third person, non-lightgun version of the Time Crisis games, and for
the most part it was enjoyable if rather repetitive. The worst part
about the game was that just as you feel you are getting into it story
wise, it just ends. It was completely surreal for me, I had absolutely
NO idea I was on the end boss when I killed him, and when the credits
roled I was completely taken aback. Normally, when such a scenario
sneeks up on you you do have some feeling that it could be the end, but
it just wasn't the case here whatsoever. After only 3 and a half hours
I was really left wanting :sad:
Also picked up
Resident Evil: Outbreak - seeing as I own almost
all the Resident Evil games I figured I might as well try and collect
the whole lot. My expectations weren't too high here as I knew it was
meant to be an online game, and since they removed the online
functionality from the UK release it was bound to be left a little
unsatisfying. Initial reactions were actually pleasantly surprising
though; it had a great intro that referenced the events of Resident
Evil 2 and set the scene nicely, and the prescence of friendly
characters, even if they were driven by rather poor AI, was a nice
change that helped the atmosphere a lot. The first level was a pretty
intense and stressful escape from ever chasing zombie hoardes, and the
want to keep your allies safe added a bit more to the normal "just
survive" gameplay. Unfortunately insane load times (10-15 seconds PER
ROOM for god's sake!), dumb AI, and the ever taunting existance of the
vastly superior Resident Evil 4 really detracts from this game in the
long run. The second chapter really misses the intensity of the first
by placing you in some stupid scenario (no joke, it's introduction says
"After escaping the streets of Raccoon City, we found ourselves in an
underground frozen research facility" - WTF?! How?!?!?!), removing the
immediate threat (ie. you are no longer being chased), destroying the
pacing, and using dull and repetitive environments. At the moment I'm
stuck on the boss of this chapter, and whether or not I'll bother
trying to get past it again is quite the question, more due to the
unacceptable load times than anything else.
I've been compiling a list of games I've played into an excel
spreadsheet lately. Initially it was just a list of games I own, but
then I started putting in others that belonged to my flatmate that I
had completed, or ones I'd traded in or borrowed over the years. It's
grow beyond all my expectations and now consists of around 250 games;
those I own, have owned, or have played for some significant period.
Marking them as completed or not has proven quite interesting, and by
having genres marked I can see what systems I use for what genres most
often. I'm not going back to the Amiga/Mega Drive/SNES days or earlier,
as then it becomes quite ridiculous, but from the PS1/N64/Saturn days
forward.
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