Re: Becoming a Games Designer
Posted by Mint_Sauce on
Mon Mar 14th 2005 at 9:21am
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I'm currently in the games industry and have been for the last 2 years. I'm a lead QA Engineer but my heart is in designing games. I know there are a few other industry people here and I was hoping for some feedback from you. I'd like to become a designer but i'm unsure what skills you really need. I'd like to apply for some designer jobs, should I put together some mock up games on paper to show? I've got various skills, like 3D Max, mapping, I understand programming and have written a few programs. I also understand game engines and the technology plus i'm a games tester so know the problems/design issues games hit upon. To me, I think I should stand a good chance but do I really? What other skills are necessary? :smile: Cheers for any responses.
Re: Becoming a Games Designer
Posted by Varsity on
Mon Mar 14th 2005 at 10:00am
Posted
2005-03-14 10:00am
Varsity
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I'm no industry insider, but IMO the secret is to play. Lots. Once you
really understand why existing games work at a deep level you can start
thinking about making them yourself.
Mapping helps too. :razz:
Re: Becoming a Games Designer
Posted by Hugh on
Mon Mar 14th 2005 at 10:23am
Posted
2005-03-14 10:23am
Hugh
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Yeah, I'd complete some maps/models, something to show off to people.
Re: Becoming a Games Designer
Posted by Myrk- on
Mon Mar 14th 2005 at 10:29am
Posted
2005-03-14 10:29am
Myrk-
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Like any design job- a big fat portfolio :razz:
Re: Becoming a Games Designer
Posted by Mint_Sauce on
Mon Mar 14th 2005 at 12:41pm
Posted
2005-03-14 12:41pm
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Cool, thanks. I'm going to design a game and produce a portfolio of work, hopefully that'll get me somewhere. :smile:
:kitty: <--What's going on here??
Re: Becoming a Games Designer
Posted by Mint_Sauce on
Mon Mar 14th 2005 at 2:34pm
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Why would that be considered jumping in at the deep end?
:kitty:
Re: Becoming a Games Designer
Posted by Varsity on
Mon Mar 14th 2005 at 3:14pm
Varsity
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I don't mean to be rude, but why do you want to become a game designer if you had to ask me that?
Re: Becoming a Games Designer
Posted by Captain P on
Mon Mar 14th 2005 at 3:21pm
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Depends on the game you're creating. Immediatly going for a full-blown
rpg isn't a good idea, starting with simpler games is better. It's
easier to understand how parts of the game interact when you start
simple. It's then also easier to analyse the larger games and
understand how they are constructed.
For example, I know some guys that wanted to create a MMORPG. I started
at the same time with a tetris-clone. At this moment, I've got a
working (yet uncomplete) tetris, they only have a downloader, with no
game to be downloaded...
I even wonder if they have any progress at all nowadays.
Go ahead and create a game, but stay realistic with what you can achieve with your current knowledge.
Re: Becoming a Games Designer
Posted by Forceflow on
Mon Mar 14th 2005 at 3:36pm
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It's good you keep up with all the aspects of making a game
(programming, mapping, modeling), but wouldn't it be better to
specialise in one thing ? Game companies are not often looking for good
allrounders, they're looking for people for specific tasks.
Re: Becoming a Games Designer
Posted by Adam Hawkins on
Mon Mar 14th 2005 at 5:00pm
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I wouldn't concentrate on paper-based ideas. You've said you have various skills - so i'd be inclined to put together a short single-player experience in whatever engine your comfortable. That way you can demonstrate some of your ideas much better, and it also shows you have the determination to get to wherever you need to be. Doesn't have to look anything special (though it would help), as long as your ideas shine through. :smile:
Re: Becoming a Games Designer
Posted by Mint_Sauce on
Mon Mar 14th 2005 at 5:42pm
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Ok, thanks for everyones input - it has helped. I'll give KungFuSquirrel him a pm, hopefully he won't mind :razz:
Re: Becoming a Games Designer
Posted by Crono on
Mon Mar 14th 2005 at 8:39pm
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I'm fairly sure "Game Design" requires rather heavy coding skills. (Taking that all "design" positions are promoted coders in the software world)
It sounds like you'd be better suited for a requirements type of guy ...
That means you'd be the "client" in the process.
Anyway, without any prior experience or a some sort of engineering degree (possibly an arts degree will get you into other areas), the easiest way to "get in there" is to independantly develop. That's my plan anyway (CS degree).
All you really need is a group of friends willing to put hours in. Once you have a product you can shop around distros. (Copyrighting and Trademarking first of course ... in your case internationally file, which should protect you from the distrubutor). Then you could design the game all you want.
If you wanted to work somewhere after that being a designer, it'd be a little easier, I think.
However, I don't have a job in the game industry. That's just a rough depiction of how I've understood it all works.
Re: Becoming a Games Designer
Posted by Finger on
Mon Mar 14th 2005 at 10:20pm
Posted
2005-03-14 10:20pm
Finger
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I wish I had time to give you more info, but I don't. I had to answer this question a couple of weeks ago. I received an animation degree from the Art Institute of Houston, and currently work at Insomniac Games as a designer. Btw - the role of 'designer' is going to be very different from company to company. Anyway, I thought this might be appropriate information for you.
<!--StartFragment --> What did the company like in you portfolio or like about you?
I think it was a combination of many things, that won my position at Insomniac. From the start, I think my portfolio showed that I was a fairly well rounded artist/designer, who had gone the extra mile to gain experience in my craft. Besides just having formal education, It was obvious that I had put hundreds of personal hours into level desing, in the amateur mod community. I think this little extra push, and bit of portfolio content, spoke alot about my dedication.
The other half of this formula, was my interview and design test. I put everying I had into my design test, and I think it showed. When it came time to actually interview and discuss this test, I think that my ability to communicate well, and take criticism well, won me alot of ground. Even though my design test was pretty good, it had obvious flaws, pointed out during the interview - I welcomed this criticism, and was able to discuss these problems professionally, and honestly. I believe this sincere desire to learn, and improve, was a big plus in my interview
Re: Becoming a Games Designer
Posted by Myrk- on
Mon Mar 14th 2005 at 10:39pm
Posted
2005-03-14 10:39pm
Myrk-
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Ok, by portfolio I mean finished maps, models, animations, code, but also incomplete stuff, and screenshots of developments. People in recruting positions like to know a bit how the person they are hiring thinks. In architecture you are encouraged to show any work you have done, no matter how scruffy- it shows your design process.
Re: Becoming a Games Designer
Posted by thursday- on
Tue Mar 15th 2005 at 4:09pm
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Location: England
Finger is it possible at all to list the contents of your portfolio or
show it off in a website somewhere? It would be helpful for Mint_Sauce,
and its also quite interesting to me.
Re: Becoming a Games Designer
Posted by Mint_Sauce on
Tue Mar 15th 2005 at 8:02pm
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Location: UK
Awesome! Thanks for all the replies and help, i'm stoked. I've looked
over Fingers site and love his artwork, some of it is amazing. I
personally just bought a Wacom yesterday so hopefully this will be
another step in the right direction. Think i'm going to do an online
portfolio, showcasing all that i've done in one place. I believe that
will help me a great deal. Thanks again everyone.
Awwww, the smilies bit isn't there and I wanted to leave a nice stroked pussy pic too. :/
Re: Becoming a Games Designer
Posted by brett5010 on
Fri Mar 18th 2005 at 10:26am
Posted
2005-03-18 10:26am
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Location: Australia
Dude you should really think about where you could go. You have awesome work. . .
I love that coke can render :biggrin:
Re: Becoming a Games Designer
Posted by ReNo on
Fri Mar 18th 2005 at 12:48pm
Posted
2005-03-18 12:48pm
ReNo
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Location: Scotland
Is that coke can render from a tutorial or something? I swear I've seen
it dozens of times now :biggrin: Car looks pretty awesome though, nice work :smile:
Re: Becoming a Games Designer
Posted by Orpheus on
Sat Mar 19th 2005 at 11:21am
Posted
2005-03-19 11:21am
Orpheus
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it figures. i wanna see this coke can and the link borks, but.. the forking huge in game screens show right up :sad:
just my luck.
Re: Becoming a Games Designer
Posted by Mint_Sauce on
Sat Mar 19th 2005 at 11:30am
Posted
2005-03-19 11:30am
35 posts
434 snarkmarks
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Dec 10th 2004
Occupation: Computer Person
Location: UK
yeah, no I agree. I might still have the model (I made this over a year
ago) but i'd have to re-set up the lighting and re-render. I'll see if
I still have the file and redo it if poss. Thanks for the feedback.
Re: Becoming a Games Designer
Posted by Naklajat on
Mon May 14th 2007 at 6:03am
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Location: Austin, Texas
Not too many offsite design positions, I'd imagine :razz:
I'm trying to break into the industry as of now, and I think I found a pretty damn good window to climb through, so to speak. I'm starting some non-college credit courses for game design at Austin Community College in 3 weeks, where all the instructors are current game industry professionals (they don't have to be full-fledged teachers with degrees and what not, because it's non-college credit). My art teacher is one of the lead artists at NCSoft in Austin for example, and Warren Specter (!) is one of the 'alumni' along with a few people from Gearbox, Bioware, NCSoft, and several other studios in the area.
This is gonna be a prime opportunity to do some networking, make some contacts, and rub elbows with some industry leaders. And at less than $500 a course it's a lot cheaper than the "as seen on TV" game colleges.
Just thought I'd throw that out there :wink:
o
Re: Becoming a Games Designer
Posted by Finger on
Mon May 14th 2007 at 5:39pm
Finger
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What role are you interested in Baron? Art, Design, Programming?
Re: Becoming a Games Designer
Posted by Naklajat on
Mon May 14th 2007 at 6:20pm
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Location: Austin, Texas
Art, most definitely, it's my scheme to get rich doing what I already do in my free time :smile:
o