Re: HL1 vs HL2
Posted by Myrk- on
Sun Jul 10th 2005 at 12:37am
Posted
2005-07-10 12:37am
Myrk-
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Another poll- did you prefer mapping for HL1 or HL2? I find the HL1 days were far more fun, mainly due to the ease of customization, and mapping. It didn't matter so much if the map didn't look amazing 'cus no one elses looked real. But now HL2 is out I don't see the point in mapping for HL1, kinda dissapointing really.
However I like HL2 mapping, but the weapon set is boring and doesn't lead to that great gameplay... I also feel that CS and HL2 look too similar, and theres a lack of some strange alien world textures.
Anyone else think along these lines? Which do you prefer and why?
-[Better to be Honest than Kind]-
Re: HL1 vs HL2
Posted by asterix_vader on
Sun Jul 10th 2005 at 12:54am
Posted
2005-07-10 12:54am
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i've never mapped for hl2 (yet). mapping for hl1 is cool, but it's too limited -_- so i think mapping for hl2 should be awesome
what if we had a new hl1 engine.. that can run hl2 maps... with same weapons.. em... nevermind
Re: HL1 vs HL2
Posted by French Toast on
Sun Jul 10th 2005 at 12:56am
Posted
2005-07-10 12:56am
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<div class="forumtext">i've never mapped for hl1 (yet). mapping for hl2 is cool, and unlimited -_- so i think mapping for hl1 shouldn't be awesome
what if we had a new hl1 engine.. that can run hl2 maps... with same weapons.. em... nevermind
I didn't wanna word my own post :smile:
</div>
Re: HL1 vs HL2
Posted by Orpheus on
Sun Jul 10th 2005 at 3:03am
Orpheus
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You needed an "Other" Myrk..
Methinks HL2 will catch up to HL1... IF they can just work out the bugs.
I vote, "Other"
The best things in life, aren't things.
Re: HL1 vs HL2
Posted by Campaignjunkie on
Sun Jul 10th 2005 at 5:42am
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It was much easier to make something impressive in HL1. Most everyone
was familiar with the engine limits, and custom textures were much
easier to create. I could even make simple static models for myself!
But that was after a few years. Who knows what will happen with HL2?
And with the recent announcement for Sin Episodes, maybe we'll have
another game to map for! The HL2 community isn't even a year old yet,
so I guess/hope it just needs some time to mature, much like fine wine.
:wink:
Re: HL1 vs HL2
Posted by SpiKeRs on
Sun Jul 10th 2005 at 9:11am
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Registered:
Jun 14th 2003
HL1 for me, in particular TFC. There is something about HL2 that isnt
quite working out for me. Its not increased complexity cause have
mapped for other advanced games than HL1, but have never dropped so
many map ideas before. Hopefully that will change with Fortress Forever
:smile:
Re: HL1 vs HL2
Posted by Vix on
Sun Jul 10th 2005 at 9:31am
Vix
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I never finished a map for HL1, but played with Worldcraft then (and
mapped for Quake 2), and now with Hammer and HL2, i feel that HL2 is
the same as HL1, but 'better'. I think that you can make the same map
for HL1 as for HL2, but the difference is that in HL2 you can put more
cool effects, and there are better textures, prop models, lights and
all that. The problem is that you have to spend more time to make the
HL2 map 'better' than HL1.
Re: HL1 vs HL2
Posted by Orpheus on
Sun Jul 10th 2005 at 10:30am
Posted
2005-07-10 10:30am
Orpheus
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I have a hypothesis, correct me if I am wrong.
I think the lack of anything HL2 (at least here at Snarkpit) is the lack of any maps with downloads available. Consider, the majority of anything we see is either images or 100% completed.
Once upon a time, everything we saw had our full attention because we all participated (or had the option to, we could be active or inactive by choice). Now all we get to do is look from the sidelines.
Personally, I am fully cognizant of the thinking that the bigger a website gets, the less personal it also gets but... I think that if we applied just a few of our old morals to the newer members we would generate more interest in HL2 mapping.
The problem is IMO, most of the newer member have not taken the time to read through our maps forums and seen all the high level critiques we have made in the past. Sad really, but I wish we had put more pressure on Lep to include quality feedback critiques in the site and made them "On Par" with "Reviews"
I bet if we polled the new members, they wouldn't have a clue as to what a critique is, and those that did know, wouldn't know what a quality one looked like. Tis why none of them request any.
HL2 won't ever be on par with HL1 until the community creates the conditions necessary to have it so. Ask yourself this.. When was the last time more than 10-15 members actively participated in a n00b map? I am not talking about idle comments, I mean in depth. We used to have that all the time.
/observational commentary.
The best things in life, aren't things.
Re: HL1 vs HL2
Posted by Orpheus on
Sun Jul 10th 2005 at 10:55am
Posted
2005-07-10 10:55am
Orpheus
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Thanx Duncan.. I needed that. :smile:
Another small note. Few members seem to be using the personal rating system anymore..
Perhaps we should begin a campaign to inform the new members of exactly what Snarkpit stands for..
How does this sound.. We get Lep to add a page, so that when you submit a new map it informs you of things like critiques and such that you can request, or utilize in your maps creation.. The page would be full of links like to tutorials and to pages with exceptionally written critiques.. The page couldn't be closed for say... 3-5 minutes to assure that either you read the links or are annoyed enough to not submit.. preferably the first option. :smile:
The best things in life, aren't things.
Re: HL1 vs HL2
Posted by habboi on
Sun Jul 10th 2005 at 12:00pm
Posted
2005-07-10 12:00pm
habboi
The Spammer of Snarkpit
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I remember the old school mapping, you had to make the props yourself, every map I see uses the same grafitti decals, the same tables and chairs...
I'm more used to HL2 now sadly, HL1 was where I started and it is thanks to HL1 that i'm safe at home with HL2.
Cough Opinions are welcome cough
Re: HL1 vs HL2
Posted by thursday- on
Sun Jul 10th 2005 at 12:26pm
Posted
2005-07-10 12:26pm
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Oct 26th 2003
Occupation: A-Level Student
Location: England
What we really need is a little system of people prepared to critique.
Then we have maps randomly selected (from people who have submitted
their map to be looked at) say once a week and assigned to that person
to critique for a week. Hopefully people (especially newer members)
won't get arsey from being critiqued.
I know there is a good bunch of people including myself who will be willing to volunteer.
Re: HL1 vs HL2
Posted by Myrk- on
Sun Jul 10th 2005 at 1:07pm
Myrk-
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Orph the problem with the Snarkpit atm is that Lep is far too busy with his personal life- hes actually becoming a teacher in a nearbye school for science for 1 year, plus he does websites for about 10 different people. If I could code PHP I'd gladly take on some of the responsibility, but I can't. Maybe we need someone in addition to Lep to be a full admin of the website, so theres other people that can help deal with these things aswell as Lep. A big problem aswell is that alot of the other admins aren't really around, we need more with Gwil in Prison world... Anyone wanna take up the challenge of coding the site more? You'd need to be advanced in PHP, and trustworthy- I know Scary_Jeff has done alot of this stuff in the past, but I'm not sure if he'd wanna semi run the website.
As for the map participations, I think once we get the Mosiacs back up and running, then the community will pull itself together again. We also need a kinda disclaimer or sticky in the maps forum explaining how we deal with things here.
I just feel that with HL2 the map build time being longer has slowed the community, I thought it was already long enough in HL1, but obviously things will be slowed down a tad.
-[Better to be Honest than Kind]-
Re: HL1 vs HL2
Posted by Myrk- on
Sun Jul 10th 2005 at 1:24pm
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Lol, I know what you mean, but in times like these he may be open to the idea. As I said he has to code so many other peoples' websites, but then again Snarkpit is his child hes been caring for... I'd watch it though, social services may take it away :razz:
-[Better to be Honest than Kind]-
Re: HL1 vs HL2
Posted by Myrk- on
Sun Jul 10th 2005 at 4:21pm
Myrk-
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I'd love it if there was a way to make models or props in hammer, like an entity almost. Make some nice intricate stuff to fit in your level (using a more detailed grid made for modelling but done on the map) then select the objects and just "make model". That would be class :razz: Texturing them would be a synch too!
-[Better to be Honest than Kind]-
Re: HL1 vs HL2
Posted by Orpheus on
Sun Jul 10th 2005 at 7:09pm
Orpheus
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Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting omegaslayer</DIV>
<DIV class=quotetext>while this site is more comprised of critiquing the maps that are submitted, and that scares people away, because of the harsh treatment everything is given.
</DIV></DIV>
I myself helped to initiate the system as it currently stands. If what advice we hand out is considered harsh, one begs to ask.. What kind of feedback were they getting prior to coming here?
Harsh may or may not be in the eye of the beholder but, when feedback truly does become harsh, many members speak right up and reign in the action pretty damned quick. No one usually gets abused in other words.
I take it kinda personal when someone calls into question "HOW" we do things here because yours truly has been fat in the middle of it all since practically day 1.
I may not be able to say "I DID THAT OR THAT" but I can be proud to be a piece of the way it now is.
IMO, if we scare people off.. screw them, they're pansies and we don't need their kind anyways..
/ rant
The best things in life, aren't things.
Re: HL1 vs HL2
Posted by G.Ballblue on
Sun Jul 10th 2005 at 7:37pm
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Occupation: Student
Location: A secret Nuclear Bunker on Mars
<DIV class=quote>
<DIV class=quotetitle>? quoting Orpheus</DIV>
<DIV class=quotetext>
Once upon a time, everything we saw had our full attention because we all participated (or had the option to, we could be active or inactive by choice). Now all we get to do is look from the sidelines.
Personally, I am fully cognizant of the thinking that the bigger a website gets, the less personal it also gets but... I think that if we applied just a few of our old morals to the newer members we would generate more interest in HL2 mapping.
The problem is IMO, most of the newer member have not taken the time to read through our maps forums and seen all the high level critiques we have made in the past. Sad really, but I wish we had put more pressure on Lep to include quality feedback critiques in the site and made them "On Par" with "Reviews"
I bet if we polled the new members, they wouldn't have a clue as to what a critique is, and those that did know, wouldn't know what a quality one looked like. Tis why none of them request any.
</DIV></DIV>
Critiques were the best, and I do wish we had more of them around. I kinda have a feeling that the lack of... hmm, "betaism" you could say, is partially due to the complexity of the Hl2 engine -- once you make something, and look at all the hard work you went through to make it, having it changed or ripped out seems like a bit of a blow to the mapper.
Personally, I think Hl1 mapping is the best. It would be absolutely perfect if all HL games, (including HL2) used the simplicity of the Sven-Coop .fgd :rolleyes: since it gives mappers Hl2 like power without all the complex linking and parenting and so on.
And as Orph said, HL2 mapping will probably catch on more (especially with me) once valve fixes all the bugs in Hammer 4 :/
Plus, critiques were always fun to read =D
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: HL1 vs HL2
Posted by rival on
Sun Jul 10th 2005 at 11:43pm
Posted
2005-07-10 11:43pm
rival
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ive never done any mapping for hl1 which is a shame really. i would have really liked to get into it but now i would have that little hl2 in the back at mind nagging at me about how its better. so i had to go for hl2.
i would also really like to finish a map so i could hear some critique but i never gets done...
Re: HL1 vs HL2
Posted by Myrk- on
Mon Jul 11th 2005 at 11:35am
Posted
2005-07-11 11:35am
Myrk-
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I think we need to agree- there are very, very few actual mappers, but alot of people who know how to create basic stuff in the game. Most "mappers" consider criticism harsh because they aren't prepared to learn or take the route.
Its like with an instrument, say guitar. There are many people who can play guitar, but in my eyes, not half of them are guitarists. If you critisize them they will just flare back at you and claim "its for fun", when you know they really wanna be good at it. Many people I know who learn guitar- I try and correct them and they will completely ignore my advice!
Some people just don't take criticism.
-[Better to be Honest than Kind]-
Re: HL1 vs HL2
Posted by French Toast on
Mon Jul 11th 2005 at 2:38pm
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Occupation: Kicking Ass
Location: Canada
I've been playing guitar for 9 years now, and started a band, I like to
consider myself a guitarist :smile: , but I know what you mean. My
friend just started, and when I try to correct him he gets defensive.
Anyways. Idon't really consider myself a mapper. I played around
a lot and know how to make maps, but I've never really practiced enough
to be able to produce a quality map. I've just lost a lot of
motivation when there are easier things for me to do, with more payoff
in the short-term.
Re: HL1 vs HL2
Posted by Myrk- on
Tue Jul 12th 2005 at 10:29am
Posted
2005-07-12 10:29am
Myrk-
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Ahem...
/me kicks keved in the shins...
This was the biggest review site for HL1 plz! We crushed all who opposed us (such as Biohazard). Radium was a small tick on the snark of the pit :razz:
I agree with reviews though, we need to publisize them more on this site.
-[Better to be Honest than Kind]-
Re: HL1 vs HL2
Posted by Myrk- on
Tue Jul 12th 2005 at 10:40am
Posted
2005-07-12 10:40am
Myrk-
member
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Feb 12th 2002
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/me kicks ReNo in the shins
Traitor....
-[Better to be Honest than Kind]-