Online play, why so hard?

Online play, why so hard?

Re: Online play, why so hard? Posted by half-dude on Sat Nov 19th 2005 at 9:55pm
half-dude
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Posted 2005-11-19 9:55pm
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Hey all its me :leper: Half-dude!

I was tring to start a server that me and my friend back in Washington could play on, just him and me. So I go to "start server" and I set it up and go into the game. Then I call my friend and he says that he doesn't see i, so I look in the list and I dont see it either but instead it's listed in LAN game.

Whats troubling about this is that I COULD start a server with the first Gary's mod what gives? Also, I noticed that when we are tring to agree on what server to join we dont have all the same servers on our list! Whats whith that?

I have also had this same problem with COD and HOHAA.
Yes I spell bad, but remimber Mighty are the stupid.

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Re: Online play, why so hard? Posted by Andrei on Sat Nov 19th 2005 at 10:08pm
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instead it's listed in
LAN game.
That's because it probably IS a LAN game. You need to get the (Source) Dedicated Server Tool.
Re: Online play, why so hard? Posted by Naklajat on Sat Nov 19th 2005 at 10:23pm
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Posted 2005-11-19 10:23pm
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Negative, make sure sv_lan is set to 0 in the console. Other than that
I think it may be a firewall issue. Make sure port 27015 is configured
to allow incoming connections via steam.exe. You can get an internet
game going using the 'create game' option. Getting srcds is also an
option, though you have to configure your firewall and/or router for
that too.

o

Re: Online play, why so hard? Posted by Underdog on Sat Nov 19th 2005 at 10:37pm
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Posted 2005-11-19 10:37pm
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[Edit out]
There is no history until something happens, then there is.
Re: Online play, why so hard? Posted by Crono on Sat Nov 19th 2005 at 11:44pm
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Posted 2005-11-19 11:44pm
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Just go to: Start >> Run >> cmd >> ipconfig /all ... your IP address is right there.
If you're on a router, open a browser, goto the router's ip address (usually something like 192.168.1.1) Look for "DMZ", that should list the IP address you've logged with your ISP. (Both are easy and fast)

IF you have a router you may need to forward some ports to make a server (depending on the game).

Steam

CoD
MoHAA said:
Tell it to foreward ports 12203-12300 TCP and UDP to the IP address of the computer hosting MOHAA.If you don't know it, open a command prompt on your computer and type ipconfig (This will be the ip address of the computer and no the router, which is what you want). Also the computer needs to have a static IP for port forewarding to be possible. The IP connot be assigned by DHCP. Check windows help to find out how change to static IP. Then type net_ip in MOHAA and make sure it is the address of the computer running MOHAA, or localhost. It shouldn't be the WAN ip of your cable/dsl modem.
If it needs changed, type set net_ip youraddresshere

Blame it on Microsoft, God does.
Re: Online play, why so hard? Posted by Underdog on Sat Nov 19th 2005 at 11:53pm
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Posted 2005-11-19 11:53pm
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[Edit out]
There is no history until something happens, then there is.
Re: Online play, why so hard? Posted by Addicted to Morphine on Sun Nov 20th 2005 at 3:12am
Posted 2005-11-20 3:12am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Assuming you're talking about a Steam game: After you set sv_lan to
0... try typing "status" in console to have your server's IP come
up. Then tell your friend to type "connect XXX.XX.X:XXXX" in his
console, and he should join your server directly.
Re: Online play, why so hard? Posted by half-dude on Sun Nov 20th 2005 at 5:17am
half-dude
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Posted 2005-11-20 5:17am
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"Hopefully you will pay more attention in this thread than you do when it comes to posting screen shots 1/2Dude. :rolleyes: "

"Good luck and may you have a few more brain cells than on your last mission."

"This is 1/2 dude, remember? Sometimes it really is best to use the K.I.S.S. method."

WTF is your problem man, why are you bashing me?

Anyway, thanks ATM I will try yours first.

<DIV class=abouttext>Message submitted 31 minutes after original post:</B></DIV>
Ok well that didn't work, could someone please explain to me how to do all this stuff with opening ports ect, I have windows firewall and thats it? I heard all about this stuff when I was tring to set up Doomsday for multiplayer and I could'nt please explain.
Yes I spell bad, but remimber Mighty are the stupid.

Check out my drawings at http://half-dude.deviantart.com/
Re: Online play, why so hard? Posted by half-dude on Sun Nov 20th 2005 at 6:50am
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Posted 2005-11-20 6:50am
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Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Here's my set up

User posted image
Yes I spell bad, but remimber Mighty are the stupid.

Check out my drawings at http://half-dude.deviantart.com/
Re: Online play, why so hard? Posted by Underdog on Sun Nov 20th 2005 at 9:11am
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Posted 2005-11-20 9:11am
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Why you ungrateful little s**t. Is your memory really that incapable of recalling all your last blunders?

After looking at your diagram, My post had as much chance of succeeding as anyones did but now you will just have to solve your problem without it.

I hope you screw this up because by judging from your diagram you are bound to upset dear mommy in doing so.

Next time be more appreciative. :cry:
There is no history until something happens, then there is.
Re: Online play, why so hard? Posted by pepper on Sun Nov 20th 2005 at 9:14am
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Posted 2005-11-20 9:14am
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Well, first of all make sure the right ports are re-routed to your computer, you can find them on the steam website. Then download the dedicated server in your games list. If you'd like you can run it on a other computer in your lan with steam on it, you can log in as many times as you like with steam over a lan. Actualy this is a fun little trick to trip steam into allowing you to play over the internet.

Makes sure you have 2 computers with the internet, install steam on both of them. Then, log into your account on the first computer. Let it run the dedicated server program. Now, log on into your steam account on the other computer, if everything done right the dedicated server should show up in your lan and have an internet connection at the same time. This worked everytime.
RUST Gamedesign
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Re: Online play, why so hard? Posted by half-dude on Sun Nov 20th 2005 at 12:27pm
half-dude
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Posted 2005-11-20 12:27pm
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<DIV class=quote>
<DIV class=quotetitle>? quoting Underdog</DIV>
<DIV class=quotetext>Why you ungrateful little s**t. Is your memory really that incapable of recalling all your last blunders?

After looking at your diagram, My post had as much chance of succeeding as anyones did but now you will just have to solve your problem without it.

I hope you screw this up because by judging from your diagram you are bound to upset dear mommy in doing so.

Next time be more appreciative. :cry:

</DIV></DIV>

Yea well I guess it is, last I remember I never said anything disrespectful to you. And in case your memory is that incapable you should remember that I apologised for all misdeeds and we are done with that s**t. Anyway Im not going to continue fighting with you.
Yes I spell bad, but remimber Mighty are the stupid.

Check out my drawings at http://half-dude.deviantart.com/
Re: Online play, why so hard? Posted by ReNo on Sun Nov 20th 2005 at 4:06pm
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Posted 2005-11-20 4:06pm
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For god's sake, let it go. We know half-dude has had problems at this
site before, but didn't we just recently try and put it behind us and
let him start again? No need to take little digs at him whenever
possible, especially when under the guise of a helpful post to make him
appear a dick for any sort of retaliation. Underdog - did you see
Crono, AtM, Andrei or Baron make any such comments? Did they serve any
purpose other than to make him feel like an idiot? Stop stirring s**t
where it isn't called for.
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Re: Online play, why so hard? Posted by Crono on Sun Nov 20th 2005 at 10:08pm
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Posted 2005-11-20 10:08pm
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Half-Dude, it depends on the router. You need the IP address of the router (which is in the manual, or online, just find it out there) Goto that IP address in your browser, follow a manual for your specific router which will tell you how to forward ports. I could go into the general way, but I think it'll be easier if you just read something that's identical to what you own.

If you have trouble finding a manual post up the router make and MODEL and I'll find it online (Unless the company doesn't support that, most do though, including Belkin, Linksys, and DLink, I believe)
Blame it on Microsoft, God does.
Re: Online play, why so hard? Posted by Nickelplate on Mon Nov 21st 2005 at 12:53am
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Posted 2005-11-21 12:53am
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half-dude said:
Yea well I guess it is, last I remember I never said anything disrespectful to you. And in case your memory is that incapable you should remember that I apologised for all misdeeds and we are done with that s**t. Anyway Im not going to continue fighting with you.
RIGHT ON! I'm proud of you, Half-dude! :smile: :smile: :smile:
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Re: Online play, why so hard? Posted by wil5on on Mon Nov 21st 2005 at 1:12am
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Thats probably the most mature post I've seen from half-dude. Well done.

As for the problem with the game, from what I see its a game problem (there may be a router issue too, but I dont think thats coming into it yet). I beleive if you just open up the console when the game starts and go "maxplayers 2" "sv_lan 0" "map whatever" it should start an internet server, then you can give your friend your IP adress and he can type "connect xx.xx.xx.xx" to join. Try joining an internet game first (through the server list), if there is a router problem this will not work, youll be unable to connect, or the server list might not show. If it works (ie. you can join a game and play for a bit), your ports are probably already unblocked.
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Re: Online play, why so hard? Posted by half-dude on Mon Nov 21st 2005 at 1:51am
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Posted 2005-11-21 1:51am
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Ok wil5on, yea I can join games fine. I even asked the guys that set up my network if there was any firewalls in the router and he said no. Oh and Crono, I will take a picture of my router as soon as I can.

BTW I went to www.whatismyip.com and it told me this 67.48.107.84 is this what I tell my friend to connect to?
Yes I spell bad, but remimber Mighty are the stupid.

Check out my drawings at http://half-dude.deviantart.com/
Re: Online play, why so hard? Posted by ReNo on Mon Nov 21st 2005 at 1:58am
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That IP won't be permanent (or at least probably wont), so be sure to
check it out just before you go and start the server. Each time you
connect to the internet you are probably assigned a new one. Don't
bother posting a picture of the router, just post the make/model, which
is probably either written on the thing somewhere or in/on the manual.
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Re: Online play, why so hard? Posted by Addicted to Morphine on Mon Nov 21st 2005 at 3:12am
Posted 2005-11-21 3:12am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Yeah, if this is a source game, "status" should be all you need to find
the IP of the server you're hosting. Just make sure you type
status after you've done the sv_lan 0 thing.
Re: Online play, why so hard? Posted by half-dude on Mon Nov 21st 2005 at 3:34am
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Posted 2005-11-21 3:34am
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Some images in this post have been automatically down-sized, click on them to view the full sized versions:

ok so I started the game and did maxplayers 2, sv_lan 0, map gm_construct and this is what I got in the console:

User posted image

If the "udp/ip is what I should tell my friend then it's not different all the time for me because it was that same one last time.
Yes I spell bad, but remimber Mighty are the stupid.

Check out my drawings at http://half-dude.deviantart.com/
Re: Online play, why so hard? Posted by Addicted to Morphine on Mon Nov 21st 2005 at 4:07am
Posted 2005-11-21 4:07am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I think that's what it should be. Tell him to try typing "connect 192.168.1.101:27015" in his console.

If it doesn't work, let us know.
Re: Online play, why so hard? Posted by Crono on Mon Nov 21st 2005 at 4:40am
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Posted 2005-11-21 4:40am
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That wont work. That's the assigned IP address of the computer through the router.

You need to forward ports on the router (anyway) and tell the router to connect to that address. (by the way, the IP address of the router is 192.168.1.1, based on that IP)

Wilson, it isn't a game issue, since he can't make a server for any game.

The IP address you found (67.48.107.84) is the IP people should connect to (it shouldn't change. Since, most ISPs will assign IP addresses to accounts. I mean ... this is how people can track you through IP addresses.)

Anyway, tell them to connect to that IP. That's the IP for your connection (your entire network). You'll need to then go into your router configuration, forward the ports needed for whatever game, and direct them to your computer on the network by router-assigned-IP address (192.168.1.101) The "27015" is a game code, I believe.

On the specifics (please don't take a picture, the information will be on the underside of the router) of configuring the router, you'll have to check a manual (should be under something like Virtual Servers)

But, you need to do both ... I've never gotten a game to work without directing it over my network. :smile: (In fact, even then, Lucas games refuse to allow me to host :sad: )

My router actually has some older games PORTs pre-recorded. Nothing newer than like HL1 or Everquest though.

[EDIT]
I forgot, there's another way. However, it would leave your computer outside the hardware firewall on the router. But, I'm pretty sure all your games would work without needing to know the ports to forward.

Go into the router settings (if I'm right you should be able to just click this link here) Goto an area called "DMZ", which should be under the firewall catagory. Put your computer's IP in the area that allows you to 'define' a DMZ computer. (Make sure it's enabled, if the option is there)

You can find your computer's IP by going Start >> Run >> cmd >> ipconfig /all (Just a reminder)

Just one more thing: This is a last resort. Don't do this unless you can't get the forwarding to work ... (and I mean, you need to have everything correct and it still not work, then try this ...) Even then ... make sure you really need the server, because there is 0 protection in this method.

I'm pretty sure even though your computer is wireless it should act the same.
Blame it on Microsoft, God does.
Re: Online play, why so hard? Posted by Gorbachev on Mon Nov 21st 2005 at 5:11am
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Steam ports that need to be forwarded:

1200 UDP

27000-27015 UDP

The ip x.x.x.x:y in your case is what shows up on whatismyip.com and
the y is the gateway (open port), but isn't always necessary for the
others to use.

connect [ip]:[gateway]

You use the router setup to "forward" or open the ports to allow traffic in/out.

Basically the only time they'll see LAN is when you have sv_lan 1
enabled, which is the default for all the HL games on Steam (usually).
Otherwise they just won't be able to see and/or connect.

[EDIT]

And yes, DMZ'ing your computer is a last, last, last resort. It leaves
you open to worms and all kinds of goodies, defeats the purpose of the
router.

In your picture you can see that it's creating the game 'internet' wise
and allowing you to connect locally to it. Basically in this case, if
port 27011 is open it should work. But it's random and thus that's why
you have to open the range.

"Connected to 127.0.0.1:27015

Adding master server 69.28.151.162:27011

Adding master server 69.28.151.178:27011

Connection to Steam servers successful."

http://en.wikipedia.org/wiki/Private_IP_address

This has the ip addresses that will always be internal network, and thus not over the internet.
Re: Online play, why so hard? Posted by half-dude on Mon Nov 21st 2005 at 5:27am
half-dude
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Posted 2005-11-21 5:27am
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Ummm... hmmm.... well.... Could you tell me a site or something that explains how to forward ports? Because like I said before, when I tried to do Doomsday multiplayer they talked about this same stuff and I really have no idea what a UDP, TCP, or Gateway is. Thats how dum I am on this subject.

BTW this is what I get when I try to do that link.

User posted image
Yes I spell bad, but remimber Mighty are the stupid.

Check out my drawings at http://half-dude.deviantart.com/
Re: Online play, why so hard? Posted by Gorbachev on Mon Nov 21st 2005 at 6:26am
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Posted 2005-11-21 6:26am
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Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Try with a blank username and a password of admin

I have the same model, I'll just take a screenshot of the settings.
Think of this as a little learning experience, like mapping you'll soon
realize how easy it was...after taking the first steps.

[edit] There may already be a password on the router, which would have
been put in by whoever installed it. If absolutely necessary pressing
the reset button on the router erases it I believe. Or ask whoever put
it in for what they put as a password.

After that, make sure it has a non-default password.

User posted image
Re: Online play, why so hard? Posted by Crono on Mon Nov 21st 2005 at 7:35am
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Posted 2005-11-21 7:35am
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Pressing the reset button shouldn't reset the password. However restoring factory defaults should.

Good screenshot. Exactly what you need to do (since it's the same router ... or is it? Where did he say he had a Linksys? I must have missed it).

Gorb, it doesn't defeat the purpose of the router ... it defeats the purpose of the firewall within the router (which, on some routers isn't initially active anyway :sad: ). The purpose of a router is to simply have something to assign IP addresses within a network. A HUB doesn't do this, and a switch wont allow computers to connect to each other.
Blame it on Microsoft, God does.
Re: Online play, why so hard? Posted by fishy on Mon Nov 21st 2005 at 5:26pm
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half-dude, don't go bashing yourself for not knowing about port forwarding, or UDP, or any of those other things that only geeks know about. it's actually considered cooler not to know these things, which is why you're not alone in your ignorance of them. :wink:
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Re: Online play, why so hard? Posted by omegaslayer on Mon Nov 21st 2005 at 7:56pm
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Some images in this post have been automatically down-sized, click on them to view the full sized versions:
Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Try with a blank username and a password of admin

I have the same model, I'll just take a screenshot of the settings.
Think of this as a little learning experience, like mapping you'll soon
realize how easy it was...after taking the first steps.

[edit] There may already be a password on the router, which would have
been put in by whoever installed it. If absolutely necessary pressing
the reset button on the router erases it I believe. Or ask whoever put
it in for what they put as a password.

After that, make sure it has a non-default password.

<a href="http://members.shaw.ca/gorb/ports.jpg" target="_blank">User posted image</a>
So these are the steam and Blizzard ports that should be open? I ask this because I too use the same programs offten.
Posting And You
Re: Online play, why so hard? Posted by half-dude on Mon Nov 21st 2005 at 9:25pm
half-dude
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Posted 2005-11-21 9:25pm
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Some images in this post have been automatically down-sized, click on them to view the full sized versions:

YES! I do have the same as the screenshot YAY!! Plus I used the blank username and "admin" passward thing and that worked. So now this is what I got.

User posted image

So now do I just put in whats on his screenshot? And just so I know, what exactly is this doing anyway? I would also like to know what all the things are so I can do it on my own with other stuff if someone doesn't mind explaining. Sorry if you already said this Crono but does the DMZ have to be enabled? If so can you leave it enabled?

P.S I would like to thank everyone ahead of time for all the work you guys have gone to to help me through this. :smile:
Yes I spell bad, but remimber Mighty are the stupid.

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Re: Online play, why so hard? Posted by Crono on Mon Nov 21st 2005 at 9:35pm
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Posted 2005-11-21 9:35pm
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Okay, so, where it says application, put whatever the application (in this case game) is, you have the port numbers of something to something (if it is only one port, put it from its self to its self.) Where ever you're getting the port numbers from will say what protocol it needs.

Where it says IP address, you need to put in the IP address of the computer on your home network that will be hosting the game (ipconfig /all will tell you this), I believe yours ended with "101", so fill that in. You'll want to enable it as well (check the box)

Now, for what this does: A router is designed to assign it's own IP addresses within a smaller network. Why? Because if you have, say, a broadband connection it will only register 1 IP address in the world of the Internet, while it will allow all computers on your network to have their own access. It's just a way to save IP addresses globally and keep things internal (makes some things easier too, since it creates a numbering scheme).

Anyway, when forwarding ports, all you're doing is telling the router when these ports are being called let the traffic through and send them to this computer on the network.

There's really nothing else to it. The other thing that is common with routers (mandatory now, I think) is a hardware firewall, that also needs directing through. Otherwise the entry will be seen as an "attack" and blocked.

Not too complicated :smile:

If your games still don't work, post up that screen with all the port settings as you had them when trying to run the server and we'll go from there. (Try more than one game too, see if hosting steam, cod, and mohaa games work)

[EDIT]
Uhm. No, you don't want DMZ enabled. It's an "alternative" to forwarding ports, since it will assign the IP address of your entire network to your computer and stick that computer outside the router firewall ... bad idea. It's a super infinity last resort if nothing else works, since it will leave your computer defenseless (and I seriously mean that). I was shooting it up in the air as a last resort if nothing else works and absolutely positively have to have a server up and running ... in other words: don't do it :smile: If you have it enabled, turn it off.

You can however, look at the DMZ page to get your network's IP address that people will need to get to your server ... but you already got that through other means.
Blame it on Microsoft, God does.
Re: Online play, why so hard? Posted by half-dude on Mon Nov 21st 2005 at 10:45pm
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Posted 2005-11-21 10:45pm
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Ok, so then how do you find out what ports need to be opened/forwarded for that game? and how do you know if a game needs UDP or TCP? Because I noticed on his screenshot that he has two ports open for steam that are UDP yet there are some others that have UDP and TCP, how do you find this stuff out?

Sorry to be a nag. :smile:
Yes I spell bad, but remimber Mighty are the stupid.

Check out my drawings at http://half-dude.deviantart.com/
Re: Online play, why so hard? Posted by G4MER on Mon Nov 21st 2005 at 11:51pm
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Posted 2005-11-21 11:51pm
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For god's sake, let it go. We know half-dude has had problems at this
site before, but didn't we just recently try and put it behind us and
let him start again? No need to take little digs at him whenever
possible, especially when under the guise of a helpful post to make him
appear a dick for any sort of retaliation. Underdog - did you see
Crono, AtM, Andrei or Baron make any such comments? Did they serve any
purpose other than to make him feel like an idiot? Stop stirring s**t
where it isn't called for.
Thank you reno.. im glad you said it.
Re: Online play, why so hard? Posted by half-dude on Tue Nov 22nd 2005 at 12:02am
half-dude
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Posted 2005-11-22 12:02am
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OK I put the steam settings in like he has in the pic but I'm not sure if I have them right. I saw that he has what looks like an "I" after both of them, when I try to put both the steams in it says that they are duplicates. does the name matter?
Yes I spell bad, but remimber Mighty are the stupid.

Check out my drawings at http://half-dude.deviantart.com/
Re: Online play, why so hard? Posted by Crono on Tue Nov 22nd 2005 at 1:02am
Crono
6628 posts
Posted 2005-11-22 1:02am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Well ... this is the part we already covered :razz:

I gave links or quotes for the settings for the games you listed.

Duplicates? Maybe you put the settings in more than once in your list.

So, just to recap.

(You put in):
Application        Start      End           Protocol     IPAddress        Enable
Steam              1200       1200          UDP          192.168.1.101      X
Steam-B            2700       27015         UDP          192.168.1.101      X
(Not sure about the application name, but that could stop the duplication error)

Two 'definitions', You can say whether it's UDP, TCP, or both through the drop down box under "Protocol".

Basically, when you find the ports whatever game needs, it will say what protocol is needed.

I could help you find what you need for some other games, but your best bet is google. (Or if you know the support site for the game would be a good choice)
Blame it on Microsoft, God does.
Re: Online play, why so hard? Posted by half-dude on Tue Nov 22nd 2005 at 2:15am
half-dude
580 posts
Posted 2005-11-22 2:15am
580 posts 76 snarkmarks Registered: Aug 30th 2003 Occupation: male Location: WH
Hey I found a site that steam refers me to, this is the page I got to.

HL2 steam:

http://www.portforward.com/english/routers/port_forwarding/Linksys/WRT54G/Half_Life_2_Steam.htm

HL2 steam server:

http://www.portforward.com/english/routers/port_forwarding/Linksys/WRT54G/Half_Life_2_Steam_Server.htm

The reason Im telling you this is because Im bot sure which one I want. Plus I wanted to make sure it was safe because I read something that said to

"This page will have a Block Anonymous Internet Requests checkbox on it. This checkbox needs to be unchecked. Click the Apply button to save the changes you made on this page."

Is that safe?
Yes I spell bad, but remimber Mighty are the stupid.

Check out my drawings at http://half-dude.deviantart.com/
Re: Online play, why so hard? Posted by Gorbachev on Tue Nov 22nd 2005 at 2:23am
Gorbachev
1569 posts
Posted 2005-11-22 2:23am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
Pressing the reset button shouldn't reset the password. However restoring factory defaults should.

Good
screenshot. Exactly what you need to do (since it's the same router ...
or is it? Where did he say he had a Linksys? I must have missed it).

Gorb,
it doesn't defeat the purpose of the router ... it defeats the purpose
of the firewall within the router (which, on some routers isn't
initially active anyway :sad: ).
The purpose of a router is to simply have something to assign IP
addresses within a network. A HUB doesn't do this, and a switch wont
allow computers to connect to each other.
Actually, I come from a networking background, so to me a router is a
firewall, because in actuality that's what it is. A switch is what does
all the divvying and such. I knew he had the same router because of the
prompt for a password, says the name WRT54G.

Half-dude, the "I"s are just my numbering system, they're Steam I and
Steam II. You can put whatever you please in the first column. And in
the last column put the last octect (group) that your internal ip
address is. (open a command prompt by going to START -> RUN ->
CMD and type in ipconfig /all) it'll be after the 192.168.1.[ ]

And seeing as I can run listenservers and play HL2 based games to my
content it's not necessary nor safe for you to do more than I have.

Omega, those are the ports for Steam and World of Warcraft. I can't
remember if I used the same ones for WCIII and StarCraft, but from
memory those fall within the bounds and I haven't had troubles
connecting to battle.net the other day.
Re: Online play, why so hard? Posted by half-dude on Tue Nov 22nd 2005 at 3:44am
half-dude
580 posts
Posted 2005-11-22 3:44am
580 posts 76 snarkmarks Registered: Aug 30th 2003 Occupation: male Location: WH
Some images in this post have been automatically down-sized, click on them to view the full sized versions:

OK well we made partial success, my friend was able to join! However this is what we ran into.
  • he wasn't able to join if I used the "create server" option BUT he was able to when I used the maxplayers 2, sv_lan 0, map gm_construct method.
  • I told him to type "connect 67.48.107.84
This is how I have my router set up:

User posted image

This is the situation, he was able to join the server and he had a nice little ping of 90-116 BUT soon after he said that he wasn't able to switch weapons so he left. When he tried to return however he couldn't and he said that it said "failed after 4 retries."?I think I remember hearing of this before but I don't know how to fix it, isn't it easy?
Yes I spell bad, but remimber Mighty are the stupid.

Check out my drawings at http://half-dude.deviantart.com/
Re: Online play, why so hard? Posted by half-dude on Tue Nov 22nd 2005 at 9:05pm
half-dude
580 posts
Posted 2005-11-22 9:05pm
580 posts 76 snarkmarks Registered: Aug 30th 2003 Occupation: male Location: WH
Please guys don't give up now, I need to do this thing with my friend tonight so I really need you guys.
Yes I spell bad, but remimber Mighty are the stupid.

Check out my drawings at http://half-dude.deviantart.com/
Re: Online play, why so hard? Posted by satchmo on Tue Nov 22nd 2005 at 9:22pm
satchmo
2077 posts
Posted 2005-11-22 9:22pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
This is a lot harder than I imagined it would be.

It's like setting up an internet connection back in the 1980's. It was such a pain in the butt to set the socket up correctly for Windows 3.1.

Ahh, the good ol' days.

P.S. And does anyone remember Netcom? It was my first ISP.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Online play, why so hard? Posted by half-dude on Tue Nov 22nd 2005 at 9:45pm
half-dude
580 posts
Posted 2005-11-22 9:45pm
580 posts 76 snarkmarks Registered: Aug 30th 2003 Occupation: male Location: WH
what does that mean? That it's going to be hard? Hope not.
Yes I spell bad, but remimber Mighty are the stupid.

Check out my drawings at http://half-dude.deviantart.com/
Re: Online play, why so hard? Posted by wil5on on Tue Nov 22nd 2005 at 10:56pm
wil5on
1733 posts
Posted 2005-11-22 10:56pm
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
It looks like youve done everything right. I dont deal much with routers but I would guess the problem is now not in the router but the game itself. Then again, I could be wrong.
"If you talk at all during this lesson, you have detention. Do you understand?"
  • My yr11 Economics teacher
Re: Online play, why so hard? Posted by G4MER on Wed Nov 23rd 2005 at 2:07am
G4MER
2460 posts
Posted 2005-11-23 2:07am
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
try it with out the router, if it still doesnt work then its the game.. then try the router.
Re: Online play, why so hard? Posted by Crono on Wed Nov 23rd 2005 at 3:03am
Crono
6628 posts
Posted 2005-11-23 3:03am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
He can't. He has a wireless connection :razz:

If he was going to do that though, he might as well DMZ. And we all know he shouldn't do that.
Blame it on Microsoft, God does.
Re: Online play, why so hard? Posted by half-dude on Wed Nov 23rd 2005 at 3:32am
half-dude
580 posts
Posted 2005-11-23 3:32am
580 posts 76 snarkmarks Registered: Aug 30th 2003 Occupation: male Location: WH
Ok so what? I read up on what it said on the Gary's mod site and it said that that problem is caused by the server host having an older version then the person connecting. So I re-downloaded and I guess I did have an older version because it had some new stuff.

Wish me luck tonight guys:) if it works I'll post some pics of us having fun thanks to you.
Yes I spell bad, but remimber Mighty are the stupid.

Check out my drawings at http://half-dude.deviantart.com/
Re: Online play, why so hard? Posted by Crono on Wed Nov 23rd 2005 at 3:53am
Crono
6628 posts
Posted 2005-11-23 3:53am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Oh, well ... everyone having the same version is usually a given. Sorry for not pointing it out earlier.

I just assumed you already thought of that.

But, if you got someone to connect, then you did the port stuff properly :smile:
Blame it on Microsoft, God does.
Re: Online play, why so hard? Posted by half-dude on Wed Nov 23rd 2005 at 10:28am
half-dude
580 posts
Posted 2005-11-23 10:28am
580 posts 76 snarkmarks Registered: Aug 30th 2003 Occupation: male Location: WH
OK great it worked! Thanks to all that made this possible, I will take what I have learned here into the future of my gaming.
Yes I spell bad, but remimber Mighty are the stupid.

Check out my drawings at http://half-dude.deviantart.com/
Re: Online play, why so hard? Posted by Underdog on Wed Nov 23rd 2005 at 8:11pm
Underdog
1018 posts
Posted 2005-11-23 8:11pm
Underdog
member
1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
When I first arrived the first thing I noticed was just how hostile the atmosphere was around here. 6 months ago it would never have occurred to me to be as mean as I am now. I am not sure whether its my weak will or its just so prevalent that its very commonality incites one to be hostile.

Its obvious that half-dude is either very young or has some sort of a learning disability because almost every time he shows up something goes badly.

The point is, I do not like the way I am presently and feel that some sort of a reflective moment is in order.

I followed this thread for days. I kept saying "Just one, let there be just one decent person" I didn't expect anyone to side with me. I was almost ashamed of myself but I did fully expect at least one person to point out that jumping on me was absolutely no different than jumping on half-dude yet, I was wrong and the rest were.... not.

I suppose it may have something to do with examples. When you consider how the admin handled the situation its no wonder the situation went from bad to more bad.

Anyway, I am ashamed and will be reflecting on myself for a while. Picking on children and/or mentally incapable people is just not me.

I am not apologizing. I still feel that I was the one wronged/insulted but, I am the adult. I should know better and the atmosphere be damned there is no excuse for my behavior.

If I decide that the benefits of remaining do outweigh the cons of the atmosphere I may remain. Till then, I need to take a long look at myself.

Until then.

Thanks for your time. If I return I will be exactly like I was when I first posted.
There is no history until something happens, then there is.
Re: Online play, why so hard? Posted by Crono on Wed Nov 23rd 2005 at 9:10pm
Crono
6628 posts
Posted 2005-11-23 9:10pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
For an adult you're acting pretty childish :rolleyes:

It wouldn't matter however old or the mental ability of HD or anyone you may have talked to that way. Everyone here is relatively equal. Treating someone poorly because of a situation that's fresh in your mind (even if it is resolved) is a bad move. Plain and simple. One or two people pointed that out ... one other person commented that they were happy to see HD acting very mature over the matter. Which, given the s**t-storm that just happened, is a legitimate comment.

Just let it go. No big deal, just try to treat people all the same. If you want to leave: fine. If this is the manner you're going to continue posting you won't be missed. But if you act more light hearted then I'm sure you'd be an actual asset to the community and not a road block.

Half-Dude, cool. Have fun gaming :smile:
Blame it on Microsoft, God does.
Re: Online play, why so hard? Posted by satchmo on Wed Nov 23rd 2005 at 9:25pm
satchmo
2077 posts
Posted 2005-11-23 9:25pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
...happy ending after all.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Online play, why so hard? Posted by ReNo on Thu Nov 24th 2005 at 12:10am
ReNo
5457 posts
Posted 2005-11-24 12:10am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Glad you got it all sorted Half-Dude.

Underdog, the reason for my post was that you, for no real reason,
baited Half-Dude, and I hoped that by intervening you'd think twice
about doing it next time. HD was seeming to get on just fine since his
eventful return, but because of your comments, tempers flared up again.
Would the situation have happened if you hadn't made those comments? Of
course not, the only issue was with those comments. How am I
setting a bad example as a moderator by asking you to stop making them?

Also, in what way were you being jumped on as Half-Dude was? You were
making uncalled for derogatory comments toward him that were obviously
going to start an argument, so I told you to stop it. I wasn't
insulting your intelligence as you were to HD - I was trying to stop
you inciting anymore flame wars with similar needless remarks. Did it
occur to you that perhaps nobody sided with you because nobody saw you
as being wronged? Does that mean that there are no decent people on the
site?

Take your time out, have your reflection, whatever. I for one don't
want to see you leave the community, however many times we butt heads,
but if that's what you choose to do, the cogs will turn regardless.
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