Re: A New Age (okay, not really)
Posted by Tracer Bullet on
Tue Nov 22nd 2005 at 6:10am
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Does it handle the texture browser in an intelligent maner? I hate it that it has to load 400MB worth of textures just so you can browse through them. How hard would it be to make it 400k worth of thumbnails?
Some people are like slinkys...
They aren?t really good for anything, but you can't help but laugh when one tumbles down the stairs.
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Wow -- I can't wait to check this out. Is there any documentation on this beta?
Re: A New Age (okay, not really)
Posted by fishy on
Tue Nov 22nd 2005 at 2:12pm
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i've been stuck for a few days, trying to find what's responsible for a lightmap too large error. in the process, i found out how to make hammer eat all of my 2gigs of memory, then shut down without any warning or error. cool trick.
the new beta seems to have dealt with it without any problem, so i'm a happy bunny again, and i can get back to some real mapping. :smile:
XBox Specific Data:
lightmap pages [variable] 0/0 ( 0.0%)
lightmap infos [variable] 0/0 ( 0.0%)
Total XBox BSP file data space used: 10635685 bytes
i wonder if the xboxers will be able to map too.
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Re: A New Age (okay, not really)
Posted by fishy on
Tue Nov 22nd 2005 at 5:19pm
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<DIV class=quote>
<DIV class=quotetitle>? quoting satchmo</DIV>
<DIV class=quotetext>I doubt the console makers will ever support custom maps.
</DIV></DIV>
it would appear that the xbox will definately support custom maps, as the 'xbox specific data' that i posted was lifted straight from my last compile, using the beta sdk. it's only a matter of time before cs:s and dod:s are released as multiplayer xbox games. but with only 4 maps released for dod, and cs still missing a few of its old favourites, i don't think it'll be this week, or even next.
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I remember playing around with the Timesplitter's custom map feature,
but the Jigsaw method didn't really do it for me. Is there any
other way for consoles to offer a mapping option that isn't limited?
Re: A New Age (okay, not really)
Posted by MisterBister on
Tue Nov 22nd 2005 at 6:20pm
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Wow, i cant believe this thing is actually working.. Steam is currently downloading a biig update to the source SDK =).
Re: A New Age (okay, not really)
Posted by satchmo on
Tue Nov 22nd 2005 at 8:57pm
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I guess I shouldn't judge the consoles when I know virtually nothing about them, except that the game controller sucks for FPS games.
I have no doubt that I'll always stick with the PC though. A PC costs more, but it also does everything instead of just gaming (or play movies/songs).
Besides, I'll miss my DOS prompt on a console.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: A New Age (okay, not really)
Posted by G4MER on
Wed Nov 23rd 2005 at 2:04am
G4MER
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because im a noob can someone spell it out for me, on how I get the beta sdk?
Re: A New Age (okay, not really)
Posted by Campaignjunkie on
Wed Nov 23rd 2005 at 2:40am
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Huzzah, I just got HDR working in my HL2 map. It's a wonderful feeling.
(note: You can't run HDR maps with HL2 yet, you have to load singleplayer HDR maps through Lost Coast)
Re: A New Age (okay, not really)
Posted by Crono on
Wed Nov 23rd 2005 at 6:48am
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I believe a tutorial is in order.
If you hurry you'll have one for this year too, CJ.
Blame it on Microsoft, God does.
Re: A New Age (okay, not really)
Posted by MisterBister on
Wed Nov 23rd 2005 at 5:10pm
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Im currently having issues with hammer. It worked fine until i fired up
steam today and loaded my current project. The program crashed.
It seemes like every time i load a map or try to create a new one,
hammer crashes. Seemes like i have to reinstall the SDK again.. =(
Re: A New Age (okay, not really)
Posted by fishy on
Wed Nov 23rd 2005 at 8:42pm
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the model selector is really getting on my nerves now. ok, it gives a nice 3D preview of the model, but i was a lot happier spotting what i need by running my good eye over some pictures, rather than searching through a big list of names to see a preview of something i'm about to see anyway, at the next click of my mouse, and in the context of my map.
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Re: A New Age (okay, not really)
Posted by satchmo on
Wed Nov 23rd 2005 at 9:21pm
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Different isn't necessarily better.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: A New Age (okay, not really)
Posted by Andrei on
Wed Nov 23rd 2005 at 9:30pm
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I wish they fixed the displacement issues already. :sad: The detail sprites
(aka the grass) were the only thing that distracted people from the
ugliness of the grass textures.
Re: A New Age (okay, not really)
Posted by Andrei on
Wed Nov 23rd 2005 at 11:07pm
Posted
2005-11-23 11:07pm
Andrei
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Erm...I was referring to the inverted alpha problem and...uh...the fact
that detail sprites aren't being drawn anymore on any of the grass
materials (that previously supported such a thing). I've heard others complain about these problems aswell.
Re: A New Age (okay, not really)
Posted by Dr Brasso on
Thu Nov 24th 2005 at 4:23pm
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interesting update.....
nothing has worked right since, and i have no obscure setup variants in play....it actually added an fgd, and then took it away, among other things...
wtg valve.... :\
Doc B... :dodgy:
Re: A New Age (okay, not really)
Posted by fishy on
Thu Nov 24th 2005 at 4:53pm
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hopefully, the troubles surrounding detail sprites (not that i've seen any at my end) will have something to do with being able to use a custom detailsprite.vtf.
atm, the only way to use custom datail sprites is to embed them into the bsp, and run that bsp before any others. this will, however, cause any stock detail sprites to be knackered on any other maps loaded after it. not a good situation. :sad:
i eat paint
Re: A New Age (okay, not really)
Posted by Andrei on
Thu Nov 24th 2005 at 5:17pm
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I managed to fix the detail sprite issue by replacing the detail.vbsp
file with a fresh one. The old one was there, but it was corrupted (why
and how, I don't know).
Re: A New Age (okay, not really)
Posted by Paladin[NL] on
Fri Nov 25th 2005 at 7:13am
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For those who want to try it once, or can't seem to get the 'old' hammer to work after using the beta.
I got an error after trying the beta once, when I loaded up steam in
normal mode ( without -beta sdk), hammer.exe was missing for some
reason...buggy update.
Anyway just hit "Refresh SDK Content" and you'll be fine.
Re: A New Age (okay, not really)
Posted by Gorbachev on
Fri Nov 25th 2005 at 7:33am
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It said in the wiki there was dod support..but when I tried with the beta flags I saw nothing.
I know how to set it up manually in a very hokey way, but it'd be nice
to have official support for the game seeing as it's been two months
now with no new map(s) and no official tools or support.