Re: How about a 2006 Mapping Competition???
Posted by snowforskate on
Thu Feb 2nd 2006 at 5:29pm
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Why not make a new one?
PS: I would like to know who won the last one...
Re: How about a 2006 Mapping Competition???
Posted by Campaignjunkie on
Thu Feb 2nd 2006 at 8:08pm
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The 2005 competition kind of fizzled, in all honesty. I doubt there's going to be another one. :\
Re: How about a 2006 Mapping Competition???
Posted by Crono on
Fri Feb 3rd 2006 at 1:20am
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How about an unofficial one? With a generous deadline date.
That is to say, why does it have to be moderated by admins of this site? We could narrow it down to finished maps then post a poll thread and have a deadline for votes ... make a new chapter or thread stating the winner(s).
The only difference between this and one supported by well ... Lep ... is that there'd really be no prize.
Blame it on Microsoft, God does.
Re: How about a 2006 Mapping Competition???
Posted by Finger on
Fri Feb 3rd 2006 at 8:16am
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Well, these competitions are like pulling teeth and I don't expect to see one come together with any ease.
That said, I've always wanted to see a signleplayer competition - a small map where we try to create the most kick ass, sculpted, scripted experience we can. It doesn't have to be long, and would be a nice change from DM mapping. We don't get much singleplayer love around these parts.
Re: How about a 2006 Mapping Competition???
Posted by Addicted to Morphine on
Fri Feb 3rd 2006 at 4:34pm
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I wouldn't mind learning how scripting works. It seems like a
very fun way for a mapper to be more directly involved with the player.
I think a fun scripted challenge (not really a competition, just a
bunch of friends deciding to do the same thing together) would be
worthwhile. Finger, if you want to set up a guideline, I'd be
happy to give it a shot, and maybe others would too.
Re: How about a 2006 Mapping Competition???
Posted by Campaignjunkie on
Fri Feb 3rd 2006 at 10:08pm
Posted
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I like Finger's idea, actually... As long as we keep it small and restrict ourselves. I remember for the 2005 comp a lot of people wanted freedom and loose criterion, but that clearly didn't work out, as people were kind of at a loss for what to do.
So... I propose a one-room, scripted singleplayer map competition. Size limit being 2048 x 2048 x 2048 not including 3D skybox (I've seen size limits in mapping competitions for Thief / Thief 2 / Thief 3, they're very useful). Also, limited to vanilla HL2 assets, so people don't get carried away with making all kinds of custom stuff either. :smile:
Target playtime is a few minutes at most. The player has to do something (climb and push a button, kill 20 grunts, something creative) to open the exit, the goal being quality of play rather than quantity. Then a community vote at the end somehow.
Good? Bad? Singleplayer mapping can be fun too, c'mon guys! :smile:
Re: How about a 2006 Mapping Competition???
Posted by Campaignjunkie on
Sat Feb 4th 2006 at 3:20am
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It wouldn't be about winning, Orph, it would be about having fun (or LEARNING to have fun) with singleplayer mapping! So in that respect, it wouldn't matter if you were stupid, which you most certainly aren't.
Yeah Reno, I feel kind of bad about the 2005 compo too, especially for the people who entered. Plus, I think Snarkpit has gotten pretty stagnated lately in terms of "mapping activity." Something quick and easy is in order. :smile:
Re: How about a 2006 Mapping Competition???
Posted by Orpheus on
Sat Feb 4th 2006 at 3:56am
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How about the dimensions limit, but anything HL related. Consider, some of us still only have HL1.
I would never build anything but DM, and some might wanna build another mod totally.
Why not broaden the chances of getting some entries? The way its worked in the past, 100 entries translates to roughly 3 finished.
The best things in life, aren't things.
Re: How about a 2006 Mapping Competition???
Posted by fraggard on
Sat Feb 4th 2006 at 4:16am
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If it's HLDM or HL1SP, I'm in too... If that makes any difference...
Re: How about a 2006 Mapping Competition???
Posted by Addicted to Morphine on
Sat Feb 4th 2006 at 7:01am
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I think I'm gonna take the 4.5 hour drive home tomorrow night, and I'll
be home for a couple days. While I'm home I'll definitely try to
learn enough scripting to make a small level like you suggested CJ.
Re: How about a 2006 Mapping Competition???
Posted by Dark Tree on
Sat Feb 4th 2006 at 8:05am
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A HL2SP compo is just what the doctor ordered......ftw!
Re: How about a 2006 Mapping Competition???
Posted by Dred_furst on
Sat Feb 4th 2006 at 4:10pm
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I'd like to see a restriction based HL1DM compotition like orph said, no limits just size. that way we get to see some nice arena maps :smile:
I need a new sig
Re: How about a 2006 Mapping Competition???
Posted by DrGlass on
Sun Feb 5th 2006 at 7:55pm
DrGlass
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I'm going to have my mosaic map site back up. I was thinking
about a good way to get people into it so I figured I'd make it a
contest!
I'll have more news and my site up in a few days.
Re: How about a 2006 Mapping Competition???
Posted by French Toast on
Tue Feb 7th 2006 at 2:17am
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Indeed, watching NPC's fight is oddly satisfying. It's really easy with Garry's Mod, and tonnes of fun :biggrin:
Re: How about a 2006 Mapping Competition???
Posted by Addicted to Morphine on
Tue Feb 7th 2006 at 2:53am
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Ah... I've never tried Garry's Mod. I guess what I'm doing is a primative version of his mod, but it sure is fun. I'm working on an arena right now, but I'm having trouble making the monsters leave their spawn chambers :smile:
Re: How about a 2006 Mapping Competition???
Posted by MisterBister on
Tue Feb 7th 2006 at 3:35pm
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How about combining orphs idea with the singleplayer suggestion?
The task:
To make a small arena-style map for singleplayer and make it as fun as possible.
Re: How about a 2006 Mapping Competition???
Posted by Addicted to Morphine on
Wed Feb 8th 2006 at 12:09am
Posted
2006-02-08 12:09am
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I've got an idea brewing... its too bad I have to leave my nice desktop and go back to my junker of a laptop at school. I'll still give this a shot.
"The task:
To make a small arena-style map for singleplayer and make it as fun as possible."
Ready, set, GOGOGO.
Re: How about a 2006 Mapping Competition???
Posted by Dark Tree on
Wed Feb 8th 2006 at 8:24am
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How about a custom arena is made, and a link to the .vmf is made for everyone to download. contest entries will have to be in that arena.
Re: How about a 2006 Mapping Competition???
Posted by Myrk- on
Sun Feb 26th 2006 at 3:10am
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Might try this arena style map sometime. Whats the size limit? 2 unit cubed block at highest grid setting (2 units in each axis creating a block consisting of 8 grid boxes)? Or how about 8 blocks at highest grid setting, and you can arrange them in any way, so 4 blocks high, or an L shape, or even teleporting to seperate blocks completely?
8 Blocks would keep it nice and small, allowing for high detailing and quick layout design- should yeild more results if we have this limit. Maybe force the use of a second concept; not something like "warehouse", but more "concept art", or "cartoon", or "hi-tech", etc...
-[Better to be Honest than Kind]-
Re: How about a 2006 Mapping Competition???
Posted by Andrei on
Sun Feb 26th 2006 at 8:31pm
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Layouts are my worst nightmare, so 100% for the template thing.
Re: How about a 2006 Mapping Competition???
Posted by Addicted to Morphine on
Sun Feb 26th 2006 at 8:33pm
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Feb 15th 2005
<div class="quote">I like the template idea too. I think I've seen it done before somewhere... TWHL maybe?
</div>