Re: Fortress Forever
Posted by fishy on
Wed Sep 12th 2007 at 1:08pm
fishy
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As long as I'm forced to buy games that I don't want, or already own, even if I can "gift them to a friend", I won't be playing any tf2.
FF ftw.
i eat paint
Re: Fortress Forever
Posted by Naklajat on
Wed Sep 12th 2007 at 6:11pm
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The way I see it, competition causes both the FF team and Valve to push themselves to make their respective products even better. I think they're distinct games based on the same basic design and rule set, but intended to appeal to somewhat different audiences. FF is what the more hardcore players will gravitate to, because that's who built it and who they built it for. TF2 will be on both PC and Xbox 360, so it was created with appealing to a broader audience in mind, more "pick up and play".
I'll be playing both, they both look awesome.
o
Re: Fortress Forever
Posted by French Toast on
Wed Sep 12th 2007 at 8:50pm
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Indeed, FF and TF2 have been competing alot, and it's forced both games to get better. The dev team is in constant communication with Valve about it. I personally feel like the same release date might have been intentional, but the team is saying it's coincidence.
Personally I think FF is the better game in terms of serious gameplay. If you want to get together and seriously play, FF is the game. I've been on the beta team for awhile, and it gets REALLY intense. TF2 looks far more geared towards casual gamers. For that reason, I'm sure it'll be played more, but I think the hardcore players will play FF, and it'll outlast TF2.
/predictions
Re: Fortress Forever
Posted by G.Ballblue on
Thu Sep 13th 2007 at 3:39pm
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I'll probably snag FF first, due to the fact it's a mod and easily accessible (that is unless their server blows up or something on release day.) I'll still probably wind up buy TF2, just for the sake of trying it out and comparing it to the original TF. Unfortunately, I really have no idea as to which one is going to be better :razz:
And I've just noticed, Sept 17 is a Monday, which means I probably won't be trying anything out until Friday of that week :/
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Fortress Forever
Posted by Natus on
Thu Sep 13th 2007 at 8:04pm
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Och yaye, I've been waiting for this for so long, I'll be trying both FF and tf2 though, I doubt they will be much alike.
Re: Fortress Forever
Posted by Yak_Fighter on
Fri Sep 14th 2007 at 5:24am
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<DIV class=quote>
<DIV class=quotetitle>? quoting French Toast</DIV>
<DIV class=quotetext>Aaaalright, settle down son. I'm sure from your experience with FF you know EXACTLY how it plays. And from your active involvement in the community, you totally know all about how the devs were changing the game and just decided to ignore it for this post. </DIV></DIV>
laugh and a half, you were spouting off on TF2 as if you know how it will play, and yet when I comment on a game that's TFC reskinned and rebalanced for 'competitive play' i get personal attacks. Need I requote what you posted that I was responding to? Oh and somehow I think I'm either your age or older so shove that whole talking down to me up your ass.
<DIV class=quote>
<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>Dude... shut the f**k up. a)yes, there is bunnyhopping, it's capped. There are certain things built into the game to make it fun. b)no, there won't be any of that grab the flag in 7 seconds s**t, because guess what: THEY BALANCED THE GAME. The game's been essentialy finished for over a month, we've just been playtesting 24/7 to get the balance right. The guys playtesting were some of the best TFC players, and in FF they can be stopped. </DIV></DIV>
Yes yes, made concs less powerful, decreased grenade explosion ranges, and probably other tiny nuances I'm not privy to. So what. Servers will still run with match rules about no OvO, no midfield fighting, class restrictions, and other lame crap. Guess what, if that happens that means your game isn't balanced. As long as offhand grenades are in the game they will still be the overwhelmingly dominant way of killing people, which again, leads to spam and yawn-inducing grenadefests where your main weapon no longer matters. Yet FF people/fans have taken every opportunity to bash TF2 for removing the very grenades which sucked the fun out of TFC.
Bunnyhopping. In a game where class speed is one of the balancing factors. That makes real sense. Congratulations, you have recoded a 10 year old physics glitch into an engine that supposedly has real simulated physics.
And finally concjumping. Don't even feed me that line where I have to 'play it myself' in order to see if they fixed them. The only fixing would be to remove their use as a grenade jump, which I am certain did not happen.
<DIV class=quote>
<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>So please, don't say dick about stuff you have no idea about. On the other hand, we'll all be happy not to have to play with you.</DIV></DIV>
From what I hear you'll be happily playing with nearly nobody when TF2 is released.
My intent wasn't to start a huge slapfight, but you know me. I guess my problem with FF is that I really really loved TFC, was in a clan in some early league I no longer remember, and was really f**king good at it. But then, slowly but surely the game degenerated into pure s**t, as most kills came from primed grenades and spam, and offense became nothing but a few medics concing their way through the map. And to add insult to injury servers started enforcing those damn match rules in pubs, making the game even less worth playing. Match rules which, frankly, are a joke in every sense of the word, as even in competitive play they were unnecessary. And yet here we are, these same 'progamers' who ruined TFC decide that they are going to bring the 'real' TFC experience to the masses, fully preloaded with their bulls**t, endlessly bashing TF2 at every chance because their precious primed spam and concs were finally, mercifully, removed. So maybe if you weren't taking shots at it I wouldn't have posted.
And yes, I know a tiny bit about FF because I did look into it for potentially mapping for it (since there's pretty much nothing for Source out there), but once I realised that the mod was featuring the very same playstyles, tactics, design, and behavior that ruined TFC I said nuts to that.
Re: Fortress Forever
Posted by BlisTer on
Fri Sep 14th 2007 at 7:01pm
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TF2 = guns vs guns
FF = guns vs concs
ps; i've made 2maps for FF: flare and blis_2fort. i'll post a topic on the latter somewhere next week.
These words are my diaries screaming out loud
Re: Fortress Forever
Posted by French Toast on
Fri Sep 14th 2007 at 8:30pm
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Truth: Yak_Fighter, I have no idea who you are, and I'm not interested in hearing you spew bulls**t. If you don't play, I'm much happier. Unfortunately, you're wrong, and you'll need to come to terms with that... but w/e. Suit yourself.
PS: My dig about you knowing about playing FF was to show that if you're telling me not to talk about TF2, then what makes you think you can talk about FF? Sorry if you didn't understand that complex point.
(that last line was sarcasm, please don't write an essay again)
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAANYways...
Spectacular start, 1500 players on right now, last night FF was #6 most played Steam game. Hopefully it'll bump up a bit when the weekend rolls around.
Re: Fortress Forever
Posted by Yak_Fighter on
Fri Sep 14th 2007 at 9:24pm
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Hmm, apparently I mistook you for somebody who was a regular at the Snarkpit. Won't happen again I assure you. Sorry if experience and general knowledge is 'bulls**t' to you. Guess what, I played TFC extensively, FF is a source recreation plus progamer tweaks, I somehow think I have far more knowledge of FF's gameplay than you do of TF2's gameplay.
I guess I shouldn't have assumed you actually played TFC when it was good, since if your profile is to be believed you were 9 years old when TFC was released. So while you were working on your cursive handwriting I was in a clan actually playing the game before it turned to garbage through the very things FF is trumpeting over TF2... unless you actually were playing TFC and was the king of the lunchtable... :eek:
Let me make this even clearer for you: TFC core is fun, it has serious issues however which ruined it. FF is TFC's core, without changing the serious issues and instead embracing them.
As of 5:15pm EST, props to barely beating Garry's Mod on the first friday of your mod's release, I'm sure the player population will skyrocket once Monday rolls around.
Re: Fortress Forever
Posted by French Toast on
Sat Sep 15th 2007 at 2:30am
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Alright yak_fighter, I give up. You have a huge e-penis. Congrats.
Re: Fortress Forever
Posted by Yak_Fighter on
Sat Sep 15th 2007 at 4:21am
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For f**k's sake that wasn't what I was saying. I'm tired of trying to explain simple concepts such as 'game being fun until flaws are discovered and then exploited to their fullest, to the detriment of the game'.
Re: Fortress Forever
Posted by Natus on
Sat Sep 15th 2007 at 11:08am
Posted
2007-09-15 11:08am
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Aaron you're just fueling the fire.
I got the game working now and it is pretty fun my keyboard is also broken so i cannot use punctuation
Re: Fortress Forever
Posted by French Toast on
Sat Sep 15th 2007 at 3:43pm
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Meh, punctuation's for wimps anyways.
Re: Fortress Forever
Posted by RedWood on
Sat Sep 15th 2007 at 6:29pm
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I gave it a try. I only played a few games but it got crazy. Good fun. It's badly in need of a patch though. I also noticed a few over lapping displacements. Weapons seem a little unbalance and i don't understand why some classes need two shot guns. Sniping will be next to impossible for this game. I'd like to see how it stacks up to tf2.
Reality has become a commodity.
Re: Fortress Forever
Posted by DrGlass on
Mon Sep 17th 2007 at 4:53pm
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its TF2 ready to play yet? I cant...
I was playing FF thee other day, very cool. Its very solid and fun.
Re: Fortress Forever
Posted by Crono on
Tue Sep 18th 2007 at 6:14am
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They said (two hours ago) that they're having trouble with the Linux server distributable, the Win32 is ready and if they can't get the Linux distribution working in the next couple hours (around now) that they'd just release the Win32 server and the Linux one when they figured out the issue.
Blame it on Microsoft, God does.
Re: Fortress Forever
Posted by Natus on
Sat Sep 29th 2007 at 4:06pm
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Great game, didn't last long though, now there are cheaters on every single server using speedhack and advertising/encouraging other players to get the hacks as well.
s**t sucks.