Re: Big Thanks to Snarkpit.
Posted by Finger on
Mon Jan 5th 2004 at 9:24pm
Finger
member
672 posts
1460 snarkmarks
Registered:
Oct 13th 2001
Hola
Long time since I posted here. These past couple of months have been challenging, to say the least. I'm sure you don't want to hear my sob stories, so I'll skip the details.
To sum it up, I've been busting my ass to get an entry level job in the game industry, while dealing with financial and personal crisis - making this a very blue Christmas season.
I have been interviewing with, and pestering, a company here in Houston (Cinematic Games) for the past month and a half; for an environment designer position. Well, they say persistance pays....and I have to say I agree. I called the company today, and they put me on the speaker phone with owner, who interviewed me for about 10 mins. The bulk of what we talked about, was my experience with Halflife level design, and how that knowledge can transfer to their level editor/game engine. Obviously, I answered the questions correctly, because I was (finally!) offered a position. Hoorah!
If it wasn't for the time I spent here, and the support of this community, keeping this craft alive, I might not have had the experience that led to this opportunity. Therefore.... I want to thank the Snarkpit, and it's members....and ask you to please wish me luck with this endeavor.
This is a rough industry to succeed in, and I'm definately starting at the very bottom rung of this ladder....but at least it's a start.
:biggrin: :biggrin: :biggrin:
Re: Big Thanks to Snarkpit.
Posted by Dietz on
Mon Jan 5th 2004 at 9:27pm
Dietz
member
101 posts
50 snarkmarks
Registered:
Mar 15th 2002
Location: Texas
I'll be looking for my portion of your check in the mail. PM me for mailing instructions, if necessary.
Re: Big Thanks to Snarkpit.
Posted by 7dk2h4md720ih on
Mon Jan 5th 2004 at 9:52pm
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
Nice one Finger, best of luck. :smile:
Re: Big Thanks to Snarkpit.
Posted by Gollum on
Mon Jan 5th 2004 at 10:12pm
Posted
2004-01-05 10:12pm
Gollum
member
1268 posts
525 snarkmarks
Registered:
Oct 26th 2001
Occupation: Student
Location: Oxford, England
Very well done indeed - and I'm glad this place has assisted you along the way :smile:
Re: Big Thanks to Snarkpit.
Posted by Campaignjunkie on
Mon Jan 5th 2004 at 10:14pm
Posted
2004-01-05 10:14pm
1309 posts
329 snarkmarks
Registered:
Feb 12th 2002
Occupation: Student
Location: West Coast, USA
Hurray. Good luck "in the biz", Finger. :razz:
Re: Big Thanks to Snarkpit.
Posted by Jinx on
Mon Jan 5th 2004 at 10:38pm
Posted
2004-01-05 10:38pm
Jinx
member
874 posts
692 snarkmarks
Registered:
Nov 27th 2002
Location: Ohio
congratulations! :biggrin:
now send them to my website so they can see my 1337 maps and hire me, too! :cool:
Re: Big Thanks to Snarkpit.
Posted by 2dmin on
Mon Jan 5th 2004 at 10:43pm
Posted
2004-01-05 10:43pm
2dmin
member
352 posts
75 snarkmarks
Registered:
May 17th 2003
Occupation: Progamer
Location: Canberra, Australia
how is environmental design "the bottom" ?
sure, it's not coding or modelling or artwork, but it's an important part of the game and adds a lot to the gaming experience.
well anyway, good luck, and have a good time !
Re: Big Thanks to Snarkpit.
Posted by Edge Damodred on
Mon Jan 5th 2004 at 10:52pm
Posted
2004-01-05 10:52pm
237 posts
54 snarkmarks
Registered:
Apr 24th 2002
Occupation: student
Location: I don't even know anymore
It's not what you do, it's what you've had published.
Congratulations, hopefully I'll be following suit this year after I graduate from school. I plan on focusing on graphics programming.
I hope it works out for you, and hope you can map to a schedule :biggrin: .
Re: Big Thanks to Snarkpit.
Posted by Adam Hawkins on
Mon Jan 5th 2004 at 11:08pm
Posted
2004-01-05 11:08pm
858 posts
333 snarkmarks
Registered:
Aug 25th 2002
Occupation: Specialty Systems Manager
Location: Chesterfield, UK
Many congratulations :smile: Confidence and perseverence got you what you wanted, and those are both qualities I wish I had. I lost faith with the games industry a few years back after a bad experience. I hope yours is a better one and brings you much success :biggrin:
And keep us up to date with how things develop!
Re: Big Thanks to Snarkpit.
Posted by Leperous on
Mon Jan 5th 2004 at 11:15pm
Posted
2004-01-05 11:15pm
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
That's what we like to hear, great stuff and well done :biggrin:
Re: Big Thanks to Snarkpit.
Posted by Finger on
Tue Jan 6th 2004 at 2:32am
Finger
member
672 posts
1460 snarkmarks
Registered:
Oct 13th 2001
Thanks for the support!
I just want to clarify, however, when I stated I was starting from the "bottom rung", I was only referring to things such as: pay, benefits, stability of the company...etc. Being a paid level designer is a dream come true.
Re: Big Thanks to Snarkpit.
Posted by fraggard on
Tue Jan 6th 2004 at 3:00am
1110 posts
220 snarkmarks
Registered:
Jul 8th 2002
Occupation: Student
Location: Bangalore, India
Congrats Finger m8! You deserve the job. Good luck :smile:
Re: Big Thanks to Snarkpit.
Posted by Leperous on
Tue Jan 6th 2004 at 10:57am
Posted
2004-01-06 10:57am
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
Yes, Brasso, you should realise that organ-laundering isn't the best way into the industry, unless a CEO somewhere needs a new ass cheek or spleen.
Re: Big Thanks to Snarkpit.
Posted by KoRnFlakes on
Tue Jan 6th 2004 at 11:52am
Posted
2004-01-06 11:52am
1125 posts
511 snarkmarks
Registered:
Jul 3rd 2002
Occupation: Yus!
Location: Norfolk
You very much deserve it m8. I wish you the best of luck. I knew you had it in you, go show them how its done tbh.
Re: Big Thanks to Snarkpit.
Posted by ReNo on
Tue Jan 6th 2004 at 1:23pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Well done mate, its great to see folks getting into the industry, and its really nice to have them say "thank you" to their roots once they get there :smile: Best of luck to you mate, you deserve it!
Re: Big Thanks to Snarkpit.
Posted by Myrk- on
Tue Jan 6th 2004 at 2:12pm
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Well done m8!
Don't forget to point your boss to the snarkpit when the mapper supply runs low in the company :biggrin:
Re: Big Thanks to Snarkpit.
Posted by Finger on
Fri Jan 16th 2004 at 12:44am
Posted
2004-01-16 12:44am
Finger
member
672 posts
1460 snarkmarks
Registered:
Oct 13th 2001
Hallo everyone.
Just wanted to give an update on my new job. I can sum it up in one word.
AAAARGGG!!!
My god, I didn't realize how efficient Hammer was, until I was forced into another editor. The first week, I just read design docs, engine specs, and familiarized myself with the editor (Dedit). The game is being built on the Jupiter engine (tron 2.0, NOLF2).
Talk about a far step from Halflife, although, there are alot of similarities. The main difference, is where and how objects are build. Most of the architecture, and terrain is being built in 3dsmax (luckily, I know it). Instead of targeting a polycount of 800-1200 max, I am working on terrain alone, that reaches 8000 polys. f**king wow! I almost don't know what to do with all the new possibilities. Animated skyboxes, in which you can render 3d objects, Super high poly counts, huuuuuge levels. It's a bit overwhelming. If it wasn't for the shoddy editor (evil Dedit), I'd be blowing and going.
This week, I focused on starting terrain development; first creating it in a program called Leveler (pretty cool), then importing it into Max, and optimizing it to hell....then finally getting it into the editor and the game, where I battle the ridiculous texturing setup with Dedit.
This is quite a challenging job....thank god I love it.
The guys I work with are all cool, and they fire up the LAN at lunch and after work, mainly playing Unreal and BF1942. I'm working to get em hooked in HL, but that's a battle in itself.
Till next time.
Re: Big Thanks to Snarkpit.
Posted by Tracer Bullet on
Fri Jan 16th 2004 at 1:01am
2271 posts
445 snarkmarks
Registered:
May 22nd 2003
Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
Sounds awsome dude. it's suprising to me that a newer more capable engine would have such a s**ty editor.
Re: Big Thanks to Snarkpit.
Posted by Cassius on
Fri Jan 16th 2004 at 5:30am
Cassius
member
1989 posts
238 snarkmarks
Registered:
Aug 24th 2001
Congratulations my good man - but always remember not to waste a single polygon no matter how high your limit is.
Re: Big Thanks to Snarkpit.
Posted by Finger on
Fri Jan 16th 2004 at 5:53am
Finger
member
672 posts
1460 snarkmarks
Registered:
Oct 13th 2001
Wise words Cass. Coming from Halflife design, has sure instilled that philosophy in me. That has actually made it difficult for me to just jump in and start concepting these levels. I'm not quite sure, yet, where the boundaries are.
Actually, I don't think the owner of the company knows the boundaries of this engine....he is fixated on pushing the envelope. My one big concern, is that when playtest time comes, we will be looking at serious frame-rate issues. Who knows, maybe I'm just freaked out with such a polygon allowance. We will see soon enough.
I know this is a risky business for a new company, full of green artists. No matter the outcome of this game, I am grateful as ever to have this chance to learn, and do something that truly interests me for a living.
Re: Big Thanks to Snarkpit.
Posted by mazemaster on
Fri Jan 16th 2004 at 7:09am
890 posts
438 snarkmarks
Registered:
Feb 12th 2002
Wow, nice. Show 'em what leveldesign is all about. =)