login
register
Home
Maps
Articles
Downloads
Forums
Links
Search
login
register
search
Say hi to our newest member,
RichardELDEN
!
Home
Maps
Articles
Downloads
Forums
Links
Snarkpit Articles Archive
All games (202)
Call of Duty (15)
General (11)
Half-Life (94)
Half-Life 2 (79)
Source (Generic) (3)
All categories (202)
Architecture (37)
Beginner Guides (40)
Editor (23)
Effects (44)
Interviews (8)
Modelling (5)
Mods (7)
NPCs (5)
Resources (14)
Scenery and Setting (13)
Textures (6)
Newest first
Oldest first
Most views
Fewest views
Name A-Z
Name Z-A
Filter
‹
1
2
...
8
9
10
11
12
13
14
15
16
17
›
The Gmdm2 tutorials
Part 3: building a better boulder
by
Gollum
in
Half-Life » Effects
updated
Tue Oct 21st 2003
viewed 5472 times
Discussion topic »
The Gmdm2 tutorials
Part 2: boulder basics
by
Gollum
in
Half-Life » Effects
updated
Sun Oct 19th 2003
viewed 4817 times
Discussion topic »
The Gmdm2 tutorials
Part 1: doors
by
Gollum
in
Half-Life » Effects
updated
Sun Oct 19th 2003
viewed 5182 times
Discussion topic »
Design Considerations for HLDM Part 3
Gamedesign theory for HLDM
by
sulsa
in
Half-Life » Beginner Guides
updated
Thu Oct 9th 2003
viewed 4877 times
Discussion topic »
Design Considerations for HLDM Part 2
Gamedesign theory for Halflife
by
sulsa
in
Half-Life » Beginner Guides
updated
Thu Oct 9th 2003
viewed 4741 times
Discussion topic »
Design Considerations for HLDM Part 1
Gamedesign theory for Halflife
by
sulsa
in
Half-Life » Beginner Guides
updated
Thu Oct 9th 2003
viewed 5670 times
Discussion topic »
Some tips on styling your maps
Box rooms are boring. Spice them up!!!
by
LAzerMANiac
in
Half-Life » Scenery and Setting
updated
Tue Oct 7th 2003
viewed 7713 times
Discussion topic »
Simple sequence of events
Using a multi_manager
by
Spazz
in
Half-Life » Effects
updated
Fri Oct 3rd 2003
viewed 5323 times
Discussion topic »
Using RESGen
The relic of a program
by
Cash Car Star
in
Half-Life » Editor
updated
Thu Oct 2nd 2003
viewed 6192 times
Discussion topic »
Force fields
Making simple, controllable force fields
by
fraggard
in
Half-Life » Effects
updated
Sun Sep 28th 2003
viewed 6808 times
Discussion topic »
Proper ropes/cables for lifts
Using a sprite for a rope instead.
by
Andrei
in
Half-Life » Effects
updated
Fri Sep 26th 2003
viewed 5138 times
Discussion topic »
Lifts (aka elevators)
Between 2 floors
by
Wild Card
in
Half-Life » Effects
updated
Wed Sep 24th 2003
viewed 5686 times
Discussion topic »