Snarkpit Articles Archive

The Gmdm2 tutorials

Part 3: building a better boulder

The Gmdm2 tutorials

Part 2: boulder basics

The Gmdm2 tutorials

Part 1: doors

Design Considerations for HLDM Part 3

Gamedesign theory for HLDM

Design Considerations for HLDM Part 2

Gamedesign theory for Halflife

Design Considerations for HLDM Part 1

Gamedesign theory for Halflife

Some tips on styling your maps

Box rooms are boring. Spice them up!!!

Simple sequence of events

Using a multi_manager

Using RESGen

The relic of a program

Force fields

Making simple, controllable force fields

Proper ropes/cables for lifts

Using a sprite for a rope instead.

Lifts (aka elevators)

Between 2 floors