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Snarkpit Articles Archive
All games (202)
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Half-Life (94)
Half-Life 2 (79)
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Architecture (37)
Beginner Guides (40)
Editor (23)
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Hollow spheres
Vertex scaling
by
mazemaster
in
Half-Life » Architecture
updated
Tue Sep 23rd 2003
viewed 22372 times
Discussion topic »
Overviews
How to make map overviews
by
Adam Hawkins
in
Half-Life » Resources
updated
Mon Sep 22nd 2003
viewed 22260 times
Discussion topic »
HL Monsters
A brief overview of the HL enemies to give mappers an idea of how they should be used.
by
SpiKeRs
in
Half-Life » Beginner Guides
updated
Sun Sep 21st 2003
viewed 6108 times
Discussion topic »
Func_weldable
Create a button that needs to be welded before being used
by
amckern
in
Half-Life » Mods
updated
Fri Sep 19th 2003
viewed 6644 times
Discussion topic »
Configuring func_trains/func_tracktrains
Tutorial for all those newbies out there.
by
Andrei
in
Half-Life » Beginner Guides
updated
Tue Sep 16th 2003
viewed 7692 times
Discussion topic »
Making a destroyable active tank turret (realistic).
Making an active tank turret that can be destroyed with explosive weapons.
by
Andrei
in
Half-Life » Effects
updated
Mon Sep 15th 2003
viewed 5534 times
Discussion topic »
Mapping For TF
A general guide, with a number of points to consider when mapping for Team Fortress and its variants.
by
SpiKeRs
in
Half-Life » Mods
updated
Fri Sep 12th 2003
viewed 5900 times
Discussion topic »
Rounded Corners
another possible method, using Hammer
by
Orpheus
in
Half-Life » Architecture
updated
Tue Sep 9th 2003
viewed 9015 times
Discussion topic »
Netvis
Tired of long compile times?
by
Tracer Bullet
in
Half-Life » Editor
updated
Sun Sep 7th 2003
viewed 10015 times
Discussion topic »
Trees, From Far Away....
How to make trees that line your landscape.
by
MASTERMIND
in
Half-Life » Beginner Guides
updated
Sat Sep 6th 2003
viewed 10729 times
Discussion topic »
Waterfalls
Create your own Niagra falls, or die trying.
by
Leperous
in
Half-Life » Effects
updated
Tue Sep 2nd 2003
viewed 7792 times
Discussion topic »
Complex cliff faces
... the easy way!
by
ReNo
in
Half-Life » Architecture
updated
Mon Sep 1st 2003
viewed 25181 times
Discussion topic »