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Snarkpit Articles Archive
All games (202)
Call of Duty (15)
General (11)
Half-Life (94)
Half-Life 2 (79)
Source (Generic) (3)
All categories (202)
Architecture (37)
Beginner Guides (40)
Editor (23)
Effects (44)
Interviews (8)
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Mods (7)
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Resources (14)
Scenery and Setting (13)
Textures (6)
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Specular Bumpmapping with the Source Engine
Some hints for you to manage bumpmapping with your custom textures
by
laktat
in
Half-Life 2 » Textures
updated
Thu Dec 9th 2004
viewed 13191 times
Discussion topic »
Televisions
Displaying something, and plugged into the wall
by
Leperous
in
Half-Life 2 » Effects
updated
Thu Dec 9th 2004
viewed 13503 times
Discussion topic »
Advanced Camera Techniques
Cycling between cameras, chase cameras, etc.
by
Joe-Bob
in
Half-Life 2 » Effects
updated
Thu Dec 9th 2004
viewed 13494 times
Discussion topic »
lights.rad
Where is it and how do I make one?
by
Sparky911
in
Half-Life 2 » Editor
updated
Tue Dec 7th 2004
viewed 22932 times
Discussion topic »
Cameras
You saw them, you want to make them...
by
Dred_furst
in
Half-Life 2 » Effects
updated
Sun Dec 5th 2004
viewed 20788 times
Discussion topic »
Realistic tunnels and caves
Shows you how to make a tunnel through the use of displacements
by
Fakedawg
in
Half-Life 2 » Architecture
updated
Thu Dec 2nd 2004
viewed 49014 times
Discussion topic »
Curved Tunnel Ceilings - Pipeworks Method
Make a perfect curved tunnel ceiling using the arch, skewing, and clip tool.
by
chryosis
in
Half-Life » Architecture
updated
Mon Nov 29th 2004
viewed 7610 times
Discussion topic »
Subdivide tool
Shows you what you should use subdivide for
by
Fakedawg
in
Half-Life 2 » Architecture
updated
Mon Nov 29th 2004
viewed 31955 times
Discussion topic »
Input/Output tabs
little how-to on the new way to link entities
by
Naklajat
in
Half-Life 2 » Effects
updated
Fri Nov 26th 2004
viewed 8889 times
Discussion topic »
Displacement Surfaces 2: Alpha Masking
Texture variation within a terrain surface
by
ReNo
in
Half-Life 2 » Architecture
updated
Mon Nov 22nd 2004
viewed 27975 times
Discussion topic »
Breakable Glass Doors
Design realistically-breaking glass doors
by
Nanodeath
in
Half-Life 2 » Effects
updated
Mon Nov 15th 2004
viewed 11318 times
Discussion topic »
Weapon Editing #2
Advanced Editing
by
MadMan
in
Call of Duty » Resources
updated
Sun Nov 14th 2004
viewed 2958 times
Discussion topic »