Snarkpit Articles Archive

Specular Bumpmapping with the Source Engine

Some hints for you to manage bumpmapping with your custom textures

Televisions

Displaying something, and plugged into the wall

Advanced Camera Techniques

Cycling between cameras, chase cameras, etc.

lights.rad

Where is it and how do I make one?

Cameras

You saw them, you want to make them...

Realistic tunnels and caves

Shows you how to make a tunnel through the use of displacements

Curved Tunnel Ceilings - Pipeworks Method

Make a perfect curved tunnel ceiling using the arch, skewing, and clip tool.

Subdivide tool

Shows you what you should use subdivide for

Input/Output tabs

little how-to on the new way to link entities

Displacement Surfaces 2: Alpha Masking

Texture variation within a terrain surface

Breakable Glass Doors

Design realistically-breaking glass doors

Weapon Editing #2

Advanced Editing