Snarkpit Articles Archive

Creating a basic room

Get to grips with creating a basic room

Sharp light from windows

Create a beam of light from a window

Texture alignment through arches using displacement maps

Using displacement maps to preserve texture alignment around arches.

Curved Geometry along Curved Surfaces

Creating curved geometry using arches

Combine Thumpers

Using them, and stopping them from kicking up dust

NPC and Item Placement Theory

Some pointers on NPC and item placement

Custom Props: Part 1

Modelling in Milkshape

Friendly turrets

A basic application of the ai_relationship entity

Attack waves

Learn how to use the npc_maker entity to create attack waves of enemies

Customizing/Merging HL2 textures (Fireworks MX)

Merge HL2 textures to create new ones.

Arch Tool

Creating an arch that fits in a square hole

Custom Decals with Alpha Maps

Creating your own decals