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Snarkpit Articles Archive
All games (202)
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Half-Life (94)
Half-Life 2 (79)
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Architecture (37)
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Pipe-Works (part 2)
T- and X- junctions
by
Sinner_D
in
Half-Life » Architecture
updated
Wed Aug 18th 2004
viewed 8427 times
Discussion topic »
Half Life Sprite List
A definitive list of all worthy Sprites in HL
by
Ferret
in
Half-Life » Resources
updated
Mon Jul 26th 2004
viewed 15397 times
Discussion topic »
Formatting Sound Files Using Goldwave
How to convert sounds to proper HL format using Goldwave
by
fokker
in
Half-Life » Resources
updated
Tue Jul 20th 2004
viewed 6119 times
Discussion topic »
Sky boxes for Newbies
Creating skyboxes around your map.
by
Forceflow
in
Half-Life » Beginner Guides
updated
Sun Jul 18th 2004
viewed 8040 times
Discussion topic »
HL Sound Files
A perfect mixdown for your ingame sounds.
by
Forceflow
in
Half-Life » Resources
updated
Sun Jul 11th 2004
viewed 10876 times
Discussion topic »
Cel-Shade Brushes
How to add a constant black-outline to brushes!
by
Campaignjunkie
in
Half-Life » Scenery and Setting
updated
Thu Jul 8th 2004
viewed 28996 times
Discussion topic »
Vending Machines
Of the breakable kind
by
Leperous
in
Half-Life » Effects
updated
Thu Jul 8th 2004
viewed 33188 times
Discussion topic »
Better looking buildings
Using angles to make better looking cities and towns
by
Ferret
in
Half-Life » Architecture
updated
Thu Jul 8th 2004
viewed 13978 times
Discussion topic »
Angled textures
Wall supports and wells
by
Ferret
in
Half-Life » Architecture
updated
Wed Jul 7th 2004
viewed 12409 times
Discussion topic »
HL Movies
Impress your fans with a video
by
Forceflow
in
Half-Life » Resources
updated
Tue Jul 6th 2004
viewed 7257 times
Discussion topic »
Room corners
An alternative to boring 90 degree corners
by
ReNo
in
Half-Life » Architecture
updated
Wed Jun 23rd 2004
viewed 13716 times
Discussion topic »
Multi_managers
Usage
by
JFry
in
Half-Life » Effects
updated
Wed Jun 23rd 2004
viewed 5256 times
Discussion topic »