Snarkpit Maps Archive

Left 4 Dead 2 Ladenisty - Survival

This map was originally made for Muhnay's Mapping Challenge.
It's a medium sized map, with pretty much random items, making each round different.

This is my first finished L4D2 survival map, but In the past I've mapped for HL1DM and on some other survival maps which were never finished.

Tbh, I didn't want to upload this version to the Snarkpit, because I am working on an extended version right now, which includes things I couldn't finish before the competition deadline. Think of things like bugs, inaccessible shops, and detail.

Because it's taking so long I'm uploading it anyways. Please comment and tell me what you think about it and if you found any bugs :)

Don't forget to download the Left 4 Dead 2 Add-on Support located in the tools tab in steam.

If you encounter any more problems, read the .txt file included

Call of Duty 4 CoD4 Cluster (Version 1.4)

by topher
Videos
Update 1
Update 2

Unofficial calls
i.imgur.com/WdbBY

To install place the [mp_cluster] folder within your USERMAPS folder.

Map by topher
xfire: muddvain

If you find any ERRORS or glitches with the map, please let me know via email or xfire.

tags: CoD4 Call of Duty 4 Modern Warfare

Half-Life 2: Deathmatch urbanwaralpha

by sgtfly
Beta
Set around 3 old row houses in a big city suburb with road construction around them.
This map is in beta, lighting isn't complete and no optimization yet. I have yet to install hint brushes player clips and area portals. Also I may move a couple stair ways around to make player movement more fluid.
Weapon and items are scattered around but may not be in their final positions yet, but I put them in to get a feel for the place.
The file is big due to custom texures and models. I am going to redo some models since I'm not happy with them or their texturing.

I updated the player locations and a soundscape also got new screenies
Ok, I used pakrat to compress it and add the files to the BSP. Hope I got it right.
One more time.
Okay I have it right now. Sorry for all the bad files b4, this one should work.

Team Fortress 2 arena_artefact_v2

by Tunas
Beta
Egypt style,wide spaced arena map.

On second version added few visual changes,major one is houses replaced with tents.

Left 4 Dead Dead End

A survival Map, based around a now abandoned, police station, used as an evacuation center by the military, Try to survive where they failed.

v2.0

Vist our group at: http://steamcommunity.com/groups/AscendanceStudios

Garry's Mod Gm_desolation

It is set in a Deserted wasteland, With a few buildings, and vast underground bunkers, and facilitys, The surface is set out like Flat grass, Except with bumpy terrain

Finshed version, (The elevator works like a hl2 tram, press e, then w or s to go up or down. repeatdly for incresed speed)

v1.5

Vist our group at: http://steamcommunity.com/groups/AscendanceStudios

Counter Strike Awp_Azteco

by GliF
I saw these aztec style texture and decided to make small map so the result was an awp map

Happy Gaming :)

Call of Duty 4 CoD4 Wawa Aim Map (Beta 2)

by topher
Beta
Wawa is a small aim map good for 1v1's, and is playable on all game types.

To install place the [mp_wawa] folder within your USERMAPS folder.

Designed by: Wawa
Recreated by: topher
xfire: muddvain
email: topher@legion-gaming.com

tags: CoD4 Call of Duty 4 Modern Warfare

Half-Life: Deathmatch DM_Bamdalius

Beta
These are some WIP pictures from a Half-Life Deathmatch map that I've been working on 2 months ago.
The reason why I didn't post them back then was because I was having a terrible leak.
Finally it seemed it was just a very simple leak and everything is fine now.

Please say what you think of them :)

There are some things like the textures of the railing's aren't aligned greatly (look at the bottom of the texture of the railing at the first picture and you'll see what I mean).

Also, on the 3rd screenshot, the water is very bright and not transparent yet.

Last note: There's a high chance that the name will be different in its final release.

Half-Life 2: Episode Two A Brief Detour

by SamCom
Star map!
A short single player map for Half-Life 2: Episode 2, where Gordon is separated from his rebel teammates and has to venture through a Combine controlled apartment complex.

My first completed single player attempt, so please comment and critique.

Half-Life 2: Deathmatch dm_forlorn

Star map!
This is my second map, which took everything I had learnt from the first and put it into another bread and butter Half Life 2: Deathmatch map, developed in less than half the time of the first.

It is a relatively small map, which has been designed to play nice and tight and fast, with sull support for teamplay.

This is the final release. Along with the new name dm_forlorn (previously dm_rain), many/all of the bugs which were present have been squashed. Enjoy the map!

Fortress Forever Orbit_b1

by ian.de
Beta
Orbit_b1 Shutdown Style Capture The Flag

Objectives:
  1. Temporarily de-activate the enemy team's security systems by making your way to the security room and stepping on the button.
  2. Once the lasers are de-activated, enter the flag room and steal the enemy flag! Return the enemy flag to your base to capture. The capture point is at the main entrance yard.
ff_orbit_b1 by ian (ian.c.moreno@gmail.com
Original TFC map Orbit_l3 by jungle (intehjungle@hotmail.com)
skybox by [-B-] (http://www.fpsbanana.com/textures/1931)