Snarkpit Maps Archive

Half-Life: Deathmatch dead-hole

by DEAD
Small circular map in type of numeral 8. Together crossings, big hole. Hole connect two rooms (Top and bottom). Also else there is two rooms with teleports, port in central part of map.

Half-Life: Deathmatch dead-dust2

by DEAD
Copy of map "de_dust2" from game "Counter-Strike" for game "Half-Life 1"

Counter Strike zm_tnk_zombie_canion

by tnkqwe
My second Zombie Mod map.The zombies and humans are locked in a small canion.

Counter Strike Source de_dust2_mariostyle

by DocRock
Dust II MarioStyle - Bomb-Defuse

Counter-Terrorists: Prevent Terrorists
from bombing chemical weapon crates.
Team members must defuse any bombs
that threaten targeted areas.

Terrorists: The Terrorist carrying the
C4 must destroy one of the chemical
weapon stashes.

Other Notes: There are 2 chemical
weapon stashes in the mission.

Opposing Force (HL) op4_Bunker

This is medium-large scale outdoor deathmatch map for Opposing Force.
It’s situated in high security storage facility, abandoned due to a critical radiation levels - heritage from the past.

The main feature is Nuclear strike, similar in effects to the one in Crossfire, and hostile Army Helicopter, approaching right after fallout radiation reaches reasonable levels, to get rid of survivors.

Map is designed for 12players, but is best suitable for 4 up to 18 players (26spawnpoints).
Map contains all 23 weapons found in Opposing Force and all 5 CTF powerups.

Installation Instructions & HELP:
Please read "OP4_BUNKER Readme.doc" or "OP4_BUNKER Readme.pdf" for more help on this.
Also don't forget to play demo tutorial, showing some hints and secrets.

Team Fortress Classic (HL) assault

by Sim
ASSAULT
UT assault-style Attack & Defend

Objective: Blue team defends against Red team, who try and score
in each of 3 rounds with a different objective.

Round 1 - Destroy the seal at the top of the building, then
shatter the crystal inside.

Round 2 - Pull the lever inside the castle to unlock the throne
room above, reach the throne to win. Extra points for breaking
through the gatehouse.

Round 3 - Destroy the mech by pressing the self-destruct button
on the balcony overhead. Attackers can activate a teleport for
fast transport.

Scoring: Blue team gains 5 points per minute until the game
ends. Read team gains a possible 45 points for Round 1, 50
points for Round 2 and 65 points for Round 3.

Good luck!

Team Fortress Classic (HL) conc_redux

by Sim
First map release, I hope you'll enjoy it. Easy concmap, 9 jumps. Thanks to Demon, ErR0r, Gallzy and span_ for testing and suggestions.

You can also play as a soldier or demoman, but they do not have any powerups. It's much harder to finish the map as these, and you'll need some cunning, but it IS possible!

Team Fortress Classic (HL) ancient_climb

by Sim
A climb map this time. It has a few tricky bits in it so I recommend you play jumpskillz or a handful of kz's first. Thanks go out to span_, Spaz, gargamel and CountOmAlly for testing and suggestions, and everyone else at Euroskillz for the encouragement of course.

People with slower machines be warned the r's get pretty high! If you can play the other kz's you should be fine though.

Half-Life 2: Deathmatch dm_unreal_project (no name yet)

by gtamike
Beta
This is a Unreal type map for Half Life 2 Deathmatch i've been working on.

(Still in development)

The map is a normal type map (not a killbox) with lots of corridors.
I have made the gameplay good so you can't get lost.
I think i've got the size of the map just right.
I have gave the player lots of options to go when playing the map (like in unreal), lots of door ways to choose from that leed to a main corridor, lots of lifts that leed to another main area where the players will met. So there's not may safe places to hide in the map to you need to watch your back all the time. The map detail is very high even with out the detailed textures. And like most of my maps i've added some fun things.

Map is about 75% done

All the pictures i've taken so far are here.

http://img206.imageshack.us/img206/8540/dmspaceprojectnewstarled2.jpg

http://img93.imageshack.us/img93/8372/dmspaceprojectnewstartbxu0.jpg

http://img512.imageshack.us/img512/4981/dmspaceprojectnewstartbig3.jpg

http://img178.imageshack.us/img178/292/2ndaz5.jpg

http://img206.imageshack.us/img206/4674/dmspaceprojectnewstartbbv6.jpg

http://img206.imageshack.us/img206/4599/dmspaceprojectnewstartbsu0.jpg

http://img178.imageshack.us/img178/94/dmspaceprojectnewstartbih6.jpg

http://img178.imageshack.us/img178/9232/dmspaceprojectnewstartbvd9.jpg

Team Fortress 2 ctf_outset

by dewdle
This was my entry to compo25 over at TWHL. The idea was to remake a map from another game/engine, so I chose to remake outset island from WindWaker. (Which, if you haven't played it yet, is a great game :D)

As such, there are a few things I'm going to set straight first before you comment. Firstly, the original was singleplayer, and as such I've done my best to optimize (a lot, believe me), but any continuing issues you might have are probably due to how open it is (which I wont change).

Secondly, sniper's aren't as such a big problem as they might seem, mainly due to the layout. Also, I've also only tested at 4v4, which worked well, not sure about gameplay above that.

(I've also taken the liberty of adding in extra bits not in the original, mainly so that it fits into tf2 and also so that the layout works better)

Counter Strike zm_rock_box

by tnkqwe
A zombie mod map(the zombie mod is CS with zombies)I've made for some munites.

Half-Life: Deathmatch dead-q3dm17

by DEAD
Copy of map "q3dm17" from game "Quake3" for game "Half-Life 1"