Snarkpit Maps Archive

Half-Life: Deathmatch dead-homeAGHLDM

by DEAD
House with street and two floors

Opposing Force (HL) sniper skill

by tnkqwe
A small OP4DM map with no ammo.The only weapons you can find are snipers and crossbrows.Aim with them and kill the enemies.The map is almost for the dump.I've made it for sniper fun.The map have been made for munites...around 3-5 munites.
P.S.Don't fall on the ground!

Half-Life 2: Deathmatch dm_fulford

Beta
An experiment in performance management.

I wanted to squeeze as much fps out of a medium-complexity outdoor layout as possible. It's anti-detail, anti-fx, anti-lag. No displacements, no static props, no dynamic lights, no volumetric effects, very minimal entity work.

95%of textures are custom, heightmapping or specularity not present

Max virtual viewing sightline including 3dskybox geometry, 48 000 units

Max renderable sightline that includes geometry within map, 4640

Ugliness factor: Fair to middling

Half-Life c25 entry: StarCraft

for Half-Life 0
My entry for the Remake A Game! competition for TWHL.

Note:
The map is maxed out in clipnodes, even with optimization, so the Protoss area, can't be added to anymore unless i redesigned/simplified the entire map.

There's lots of other fancy stuff i wanted to add like a Battle Cruiser or a Dropship func_train ride, and even a way to give some limited simulated gameplay: like being able to mine, and spend your money on a Marine or an scv,etc.

I also wanted to do a zergling rush with zombies or headcrabs, and or just make a simulated Wraith attack on the protoss base using func_trains and effects and sound for the cloak/decloak and env_beam/sprites for the Wraith's lazorz and damage.

Half-Life: Deathmatch snark_frenzy

by skelet
My first map. Please, write something about it! It will help me creating new maps.

Counter Strike Source de_sandstorm

by DocRock
this map is set in a town in the desert which is slowly being consumed by the desert.

Half-Life: Deathmatch killbox_outside

by tnkqwe
A small killbox map.This time the players are outside and the smell of death isn't going to ceep inside the map,like other killboxes.

Counter Strike Source CS_Forest_Insurrection_V1

Forest Insurrection - Hostage Rescue

Counter-Terrorists: An Elite Rescue Team has been air lifted to an old building at the far end of the valley. Your mission is to rescue the remaining 4 hostages from the terrorist's stronghold and bring them back safely to the

insertion point. If the rescue mission is not going well, there is an old cave that you bring the hostages to where they will be safe.

Terrorists: You were already given a large ransom payment for the hostages but decided to ask for more money. Being that you don't like to hear "no", your group killed one of the hostages and will kill more unless the extra money is delivered!

Funtime is over. Someone must pay!

Map Title : CS Forest Insurrection

Release Date : June 14st, 2008

File name : cs_forest_insurrection_v1.bsp

Author : Redclaw

IM/Email Address : tachyonrays@hotmail.com

Website : http://home.comcast.net/~redclaws/

Max Players : (32) 16 vs. 16

Intro
By way of introduction, I am "Redclaw" and I have spent the last 4 years mapping for AVP2. I also served as a map reviewer for PlanetAVP.

About 6 months ago I jumped in the Half Life 2 and CounterStrike arena feet first. It's been a total blast and I love the HL2 world.

If play AVP2 and would like to check out those maps please PM me.

Installation
Unzip the files cs_forest_insurrection_v1.bsp:

SteamSteamapps<>counter-strike sourcecstrikemaps

WARNING
Changing the map name from "cs_forest_inssurection_v1.bsp" to anything else will cause

all the special visual effects (specularity) to stop working as the cubemaps have been compiled

for this map filename only. Basically the map will look like crap if you change it's name.

HL2 Deathmatch Maps by Redclaw:
dm_larkhill_detention_cntr_V1.bsp

dm_narnia_hunting_grounds_v5.bsp

dm_forest_vendetta_V1.bsp

dm_arctic_Vendetta_snow_V3.bsp

dm_arctic_vendetta_sun_v3.bsp

dm_arctic_vendetta_war_se_v1.bsp

dm_narnia_llw_winter_storm_v1.bsp

Other Notes:
Please feel free to email me (tachyonrays@hotmail.com) with suggestions and bugs you might find in my maps.

I run a dedicated server called "Redclaws Dedicated Source Server", please come join anytime.
  • COPYRIGHT/PERMISSIONS *

Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH

NO MODIFICATIONS.

Team Fortress 2 cp_cowpath

by fishy
Beta
My vision of what the classic tfc warpath should be like for tf2.

Counter Strike Source Zein_ninja_madness

by Zein
@@@SINCE FILEFRONT GET RID OF THEIR FILES THE DL MIRROR DOESNT WORK!!!!@@@@@

This is a fun map for Counter-Strike Source. Made by yours truely Zein, thought by me to. Its called Ninja Madness because of the ninjas. The map can only hold 44 players (not the full 62). The CTs (ninjas) have speed and knives only, they can jump high too! The Ts (pirates, ninja killers, whatever you think) have pistols and a bomb to plant in the ninja palace. Can the Terrorists beat the ninjas down and blow their palace, or will the ninjas slash every Terrorist's throat!

Half-Life 2: Episode Two Catalysm

Beta
Catalysm is a singleplayer map being developed for experimenting with Source Engine 2007 features. It is a basic defend map. However it might be release along with the upcoming mod.

Half-Life 2 Hunt

Just me goofing off. Happy hunting!