Snarkpit Maps Archive

Half-Life 2 City-13

by Flynn
This was my first single player map for Half-Life 2. Although some scale errors were made, it is still a lot of fun, more so if you use the console command 'ch_createjeep' to create a buggy and drive around running over enemies. When I was building this map, I actually did make an armoured jeep, but that was only for a bit of fun when testing the map. When I look back at it I should have left it in, purely for the reason it was fun. The reason I didn't because I felt it wouldn't have been realistic.

It was a mammoth map and got quite slow to run in Hammer near it's completion so I was glad to get it finished and all packaged up! I have good memories sitting at my laptop designing this map. It is a large map, about 3/4 of an hour first play through I reckond. I decided to add it so people can see how my mapping has come along since. Here is what I posted about this map when I first released it:
This map has a long history behind it. I started this map on the 10 of October 2005 and I finished it just a bit after then. I went on holiday to Turkey with the rest of my family where I worked on the A.P.C.s on the bridge (you'll know the bit I mean when you play it ;=]) and then I attempted to reinstall Windows X.P. because I thought I had a problem with the U.S.B. ports of my computer (which on further investigation I didn't).

However, the installation stopped halfway though leaving me with no choice but to reinstall Windows X.P. completely from scratch (which in turn would erase all my data).

I was not going to let almost a year of work go that easily, however. I had access to this device known as \\\\"The Microsoft Recovery Console\\\\" from which I could copy files like this: C:program filesetc < That was the location of the file to E: < The destination (luckily I had a partioned portion of my harddrive).

I didn't have any instructions for this though, I found it out through trial and error. I then finished the map on October the 12 and am therefore making my work available to the public. I put a huge amount of work into this and it was my first proper H-L 2 map. I really appreciate any sensible feedback. Enjoy playing it!
Now that I think back to it, TOO MUCH INFORMATION! I was just trying to convey how near the map came to not being finished. I got a bit carried away so I forgot to put in vital information about the map itself! I think the problem turned out to be with my internet service provider, rather than my U.S.B. ports. The computer modem wasn't working, which plugs into the U.S.B. ports, that's why I thought they weren't working I guess. That's only a guess though, I don't recall any actual facts. I was very proud of the A.P.C.s on the bridge in this map(which is one of the few things I mention in the original description!).

Half-Life Dm_killbox_SpaceElevator_final_v1

for Half-Life 1
by Sglaili
This is a killbox created by me with the help of my friend luca (xxl),you can use it in your server my nick on steam is Sglaili-ITA, if you want to contact me to report a bug or anything else write me or add me on msn, my adress is "francescomarinai@hotmail.it"

Special thanks to all my beta testers.
Sorry for my bad english.

Half-Life 2 dm_[tsf]_sticking_zone

by Sadist
Star map!
Author: [ TSF ] Sadist
Map Type: Regular
Theme: Ultra-Sadistic Laboratory
Map Features: Sticks (and secret crowbars), Fully animated scenery, Videos, Orb, Poison Gas and Crusher Traps, Supercharger, Secrets, Custom Textures
No of playerspawns: 14
Server: 85.234.149.108:27046 ![ TSF #6 ]! PLANET ZOG

Half-Life dm_[tsf]_kbase

for Half-Life 2.75
by Ravage
This map was originally a quake map called kandybase by the renowned mapper Marin 'Kandyman' Gazzari. Half-lifers got to appreciate this map when oppossing forces' deathmatch added op4_kbase.
Finally, I've take the exact geometry, retextured and greatly enchanced the look and feel of the map whilst attempting not to alter the fantastic multi-threaded paths/routes you can go through this map.
I have added 6 or 7 "secrets"/easter eggs which are hidden routes through the map, see if you can find one or two :)
I also added a crane which can be operated and when it passes through some falling water, it does electrify the water for nice player damage!
I hope you like it and love feedback!

Half-Life 2 Barrel Destroyer [beta 1]

Beta
Find and explode all 10 barrels in this beta puzzle map. Is in early beta stage, and would appreciate feedback! It was entered into the TWHL 'Map a Puzzle' competition.

Half-Life 2: Deathmatch dm_unreal_factory_hd_b1

Beta
Title: dm_unreal_factory_hd_b1

Autor: gtamike_TSGK

About
Hi, after just over 3 months in development the map is out. The map is set in a factory you will see machines moving crates to different areas of the map. There are open crates in the with items in, also none open crates around the map that can be used to take cover behind.

Design
The map design is like the unreal maps from the games. My friend did some concept art for me the rest of the map I made up. Here's the Concept Art http://img95.imageshack.us/img95/8025/conceptartaf5.jpg. I've also used the full design detail limits aloud in a soruce map. The custom textures are double the size of the valve texture resolution in HL2. Each texture also has 2 types of render spec map and normal map.

The Trap
As you may know I like to add super changer traps in my maps. This one is based on the Resident Evil 1 film The Lazer Room.

http://img136.imageshack.us/img136/2159/unreal3scd8.jpg

Graphics Card
For this map I recormend GeForce 8600GT or another gaming card that is 512mb or higher only if you want to play with max Video Setting. Other cards can run the map fine but you might have to lower your video settings like set render to low to get a better frame rate.

Thanks to Osiris_TSGK for map Compile/Export

Have Fun

Half-Life Citizen arms

for Half-Life 0
by tnkqwe
Beta
You ere a normal citizen.But in the city is hapening something not usual-chaos.So,using your Citizen arms you must shoot your way forward to hwo knows where...even I dont know where...
Visit
http://www.moddb.com/mods/citizen-arms to see screenshots and things.
I am using Half Life FX 0.5 and I'm waiting fo HLFX 0.6 so I can gat my hands on the code.

Team Fortress 2 cp_waterfall_v2

by DEAD
All Three Conrol Points in 1 round.
Blue team wins by capturing all three Control Points before the time runs out. Red team wins by preventing point C.

Change Log v1 => v2

1. Added Mountains vertexs
2. Added Delay 7 seconds. Opening gates, after capture Control Point "A"
3. Added 1 small medkit on Control point "B"
4. Added base model on Control point "C"
5. Slowed waterfall
7. And other ...

Counter Strike zm_ivoka

by ivobg92
zm_ivoka - this is my first map. Environment is generally outdoors, as there's also a secret room and secret camping place.

Garry's Mod gm_beachfortassault

Beta
A beach head map for posing or a player team-based objective gameplay in Gmod. Map is still in it early version so there are several minor issues here and there but will be fix in the next release.

Counter Strike zm_little_town

by tnkqwe
A little town map for the zombie mods.
DO NOT PLAY ALONE IF YOU THINK IS A CRAP.DOWNLOAD AMX mod X AND A ZM PLUGIN,THEN PLAY WITH SOME ONE.