Snarkpit Maps Archive

Half-Life 2: Deathmatch Dm_Industrial

Beta
BETA. Not intended for server use at this this.

Half-Life 2: Deathmatch FarmerJoe

by sgtfly
Beta
Just a house,garage and barn, made this map awhile ago and just found it again. May need some tweaking but playable it's still in beta but have fun.

Half-Life 2: Deathmatch dm_fishsticks_v3

by gvault
Created by REDLINE007

This map is would be great for a full server to run. Very open and lots of free open space to move around. The same skybox used in Killbox_towers was used for this map. Hope you all enjoy and run it on your servers!

-gvault

Half-Life 2: Deathmatch dm_tw_towers

by gvault
Twist of the TW Clan re-created killbox_towers and came up with this map! Fun to play for 2-16 players, has a cannon to shoot objects along with 2 trains that haul ass (for train wars) hehe.. but I realy wanted to share this map with you all, casue it is alot of fun.

The original Killbox towers was created by Moose of the gdawg clan. but this version is so much better that it needed a new name other then a killbox_towers_v1078 (since this map has been redone before)

So download it, play it and youll like it for sure.. and if you run a server, throw this one on there.. :D

Team Fortress 2 Arena MinePit

This map is easy to learn and fun for those who like quick matches.
I've had a lot of fun making this map so I will start another one soon.

please post any bugs you find and any suggestions for making this map more fun.

Counter Strike kurast_docks

by kary
Map for CS1.6 based on town from Diablo 2 - Kurast docks...

Map by kary.
Models by clogg.

Half-Life 2: Deathmatch DM_kowloon

This is the first map I've released and I've been working on it for a good few months now, after months of procrastination since beta 5, I've finally dusted off the final version(which I never actually envisioned happening). It's a medium/large map with a somewhat symmetrical layout.

The name doesn't actually have anything to do with Kowloon, or the walled city of kowloon, the map started out as a map on the rooftops of that city but it eventually changed to what it is now, though the name stayed the same.

I don't really have any clue as to how to organise some sort of a play test session so if somebody could pretty please push me in the right direction i would be very grateful.

Half-Life: Deathmatch Microcosm

by Ized
This is a Xen imagination map. a lot of space and really light gravity.

Sven Co-op (HL) Shanghai Harbor

This is a chinese themed map for Svencoop 4.

The map has been updated for the contest mappack, this is the final version.

Background:

You are a Special Operations Executive (SOE) of the United States special forces.

Mission Info:

We received word from our agents in China that a document proving a link between
the Chinese Goverment and the maffia can be found within the harbor of Shanghai
where the maffia's base is located.

There have been some strange reports of mutated creatures throughout
the area, possibly the result of genetic experiments by the maffia. Be careful.

Objective:

-Locate the secret passage in the Villa and retrieve this document

-Locate any Bosses/leaders in the area and kill them

-Escape the harbor

Good luck!

Day of Defeat Source dod_merderet

by warlord
Beta
i seem to make a lot of remakes for old games into source. im not sure why, its either that i really want to play that map on the source engine and it was never made, or the ones out there are terrible reconversions.

anyway ive always loved merderet on dod and i havent ever seen a server play one for source.

this is playable but it is still in beta for detail work and playability.

NOTE: as far as i know ive only used base content on this map so there shouldnt be any missing textures and such, but let me know if you see anything!

currently beta 9

Half-Life 2: Deathmatch dm_wardon

This was my 1st map made for the hl2dmU comp,
I was kinda focusing on connectivity although I have tweaked it somewhat to be less open ended.
Balanced for TDM style play but works well as ffa too.

Check the last few pics for some special areas of interest in this map..

play it here >>3<< gHOST-Clan.Co.Uk >>3v3 dm_wardon<< 83.142.49.236:28016

http://wardon.aworkingpig.org

SPAWN POINTS:
info_player_deathmatch x16

DIMENSIONS:-
2327 x 2278

HEALTH / SUIT:-
item_healthCharger x 3 | item_suitcharger x 2 | item_battery x 8 | iitem_healthkit x 12* | item_healthvial x 6
item_suitcharger SUPER x 1*

WEAPONS:-
weapon_357 x 2| weapon_ar2 x2 | weapon_crossbow 2 | weapon_crowbar x1 | weapon_frag x5
weapon_pistal x1 | weapon_rpg x1 | weapon_shotgun x5 | weapon_slam x1 | weapon_smg1 x1
weapon_stunstick x1

AMMO:-
item_ammo_357_large x 3 | item_ammo_ar2 x2 | item_ammo_ar2_altfire x3 | item_ammo_ar2_large
item_ammo_crossbow x4 | item_ammo_pistol x2 | item_ammo_smg1 x2 | item_ammo_smg1_grenade x3
item_box_buckshot x3

PHYSICS:-
props_physics_multiplayer X 17

Pig Out!!

Special Thanks to 'es | Seed and 'es| Modern

Half-Life: Deathmatch DM_ArenaBunkers_2

This is the second version of the DM_ArenaBunkers map.
It has way more features, and has loads of scripted events.

I tried to add a better atmosphere to the map, and i think that worked out all right.

With a new mountain, a new skybox, more bunkers, a better looking cave, and much more, the map has a very different look.

There's only one small bug i could not fix. There's a hut that drops a shadow outside above the roof. You'll see what i mean when i play it.

Please let me know what you think of this map!