Snarkpit Maps Archive

Half-Life 2: Deathmatch dm_seVus

This map was created as an entrant for hl2dm University mapping competition.
"small enough ofr 1v1, large enough for 4v4"
In this map I focused on fluidity, there is a degree of symmetry in this maps layout, although i hope not too obvious. Action takes place around a central area a rotating structure; to the sides corridors lead off on both to upper and lower levels whcih reconnect back onto the main play area..

http://servus.aworkingpig.org/

Half-Life 2: Deathmatch dm_[tsf]_war_room_rc3

by Sadist
Map: dm_[tsf]_war_room_rc3
Download: Download Here
Server: [! TSF #9 ]! SADIST'S WAR ROOM 85.234.149.102:27017
Website: tsf.hl2clan.com

Admins are welcome to add this map to their servers.

This is a brand new killbox designed for good clean killing fun. A simple 2 floor bunker made of concrete and steel threadplate, custom steel and rubber floors inside a regular killbox.

* Bunker houses Ar2 rifle, shotgun and health and suitchargers, a relatively safe haven except for nade and orb fire.
* Above the bunker are platforms containing supercharger, Ar2, crossbow and magnum.
* Strategic 2nd magnum on platform below supercharger in good position to pick off players.
* Plenty of pickups and health, shotgun and crossbow on ground level.
* 3 Lifts for upper areas and lift jumps.

Tips for gameplay:

* Use the bunker's sloped walls to prevent fall damage.
* It is possible to bunny hop up the bunker's walls for a surprise attack.
* Grab easy health and suit points using the chargers on your way through the bunker, but dont stay for too long.
* Use the bunker as a station area to plan your next attack, use the corners as a place to ambush.
* Make use of the healthkits at ground level, but watch for physics and nades as this area is vulnerable to attack.
* Don't forget to use the mid-level platforms, the magnum is particularly useful as this position is sometimes overlooked by fights taking place on floor level.

There are more quirks that can be used to strategically score kills.

Half-Life 2: Deathmatch DM_WinterChill_r3

by FENIX
So, my friends, the time to release this map oficially has finally come. The map is a remap of cpm20 "WinterChill"
map by Rich "swelt" Jacques from Quake 3 CPMA.
The map differs from Q3 version by geometry, optimization, items respawns, lighting and more...

First time i want to make some crappy simple map or this one, specially for hl2dm-university.ru, but in less quality,
spent less time on it. But i became interested in mapping, started to learn things, texturing, modeliing and stuff

). There were a lot of problems and queations about lighting, textures, reflections, etc., but i've solved

everything, and now you can enjoy the result :) ...

"New" map for HL2DM and HL2DM Pro Mod - WinterChill

Half-Life: Deathmatch DM_ArenaBunkers

This is my first map for HL:DM.
DM_ArenaBunkers is a random map with bunkers and buildings.
I played a beta version with 2 friends some time ago, and fixed loads of bugs. Bugs like places where you can get stuck, or the sprite of the teleporter not being transparent.

Thanks to [GRAC]Myth and Louiesssss for finding most of them!

The map features:
  • Buildings with Crossbows
  • A box that can be opened, containing the longjump module
  • A castle (sort of) with a rocket launcher on top of it. There are also more weapons around it
  • Breakable wood around the castle
  • An underground cave
  • A secret area
  • A teleporter in the cave that sends you to the roof of the castle
And much more...

Team Fortress 2 ctf_fishy_b6

by fishy
Star map!
A fairly typical ctf map, roughly the same size as 2fort. THis started off as my 1st attempt at mapping for tf2, but got shelved after the b4 release. That must have been at least a year ago, but I've managed to rekindle my interest in it recently.

Changes are mostly outside, which has been completely re-made into a much smaller area than before. Entrances/exits from the bases have been changed to suit the new exterior, but anyone that remembers the original builds will see that the internals of the bases are still much the same.
There's also a couple of extra routes that should help to cause fewer stalemates.

I know about the skybox being off centre, and looking daft, and about the couple of props that don't have any collisions on them. Other than that, I'd be glad to hear of any other problems that anyone finds.

filesize is about 11 mb.

Team Fortress 2 cp_plot_v2.1

Star map!
The level is a large underground based control point map for team fortress 2. It supports up to 32 players and is very balanced and detailed. It also features some vertical fighting.

Changelog
v2.1:
-Added new route to last control points
-Fixed players getting trapped in spawn rooms when point ownership changes

v2:
-Made center control point take slightly longer to cap
-Made last points take slightly longer to cap
-Fixed dying in spawn rooms on change class
-Added directional signs
-Center control point now adds time to the clock on cap
-Added new route from point 2 to 3 and point 4 to 3
-Added extra entrance to point 3
-Shortened point 3 sniper balconies
-Added cap point cameras
-Made the 2nd spawn area enterable only if the team owns the related point
-Made 3rd spawn rooms exit only
-Tweaked ammo/health amount and placement
-Added and fixed other minor things that I cant remember

Fortress Forever FF_Impact

by BlisTer
Star map!
Released with Fortress Forever 2.2. Download the mod and check it out.

Half-Life: Deathmatch Gravitation

by Ized
This map is rather broad. Xen island of infinite space, where gravity is a lightweight. All the weapons are found.

Half-Life 2: Deathmatch dm_ff_stinger_rc1

by Juim
A curvy medium sized dm map with many secrets, and some good connectivity.

The current discussion topic can be found here

Half-Life 2: Episode Two Maria Haunted -Ep2

A silly level I made with my little sister. You have to rescue her from the basement of a haunted house filled with zombies.

She came up with the plot and advised me on the texturing and decor and where to have monsters, while I mostly did all the technical stuff. She wrote all the mission text herself.

My other maps can be found here: http://www.planetphillip.com/?s=ritosito

Comments appreciated!

Counter Strike Source WIP_skyislandhopping

Beta
This map is going to have only one objective, eliminate the other team. Although the screenshots do not show it yet, its going to be set during an overcast sky with lightning in the background. You will hop from island to island to get weapons and get the other team. Jumping is a risk though, you maybe struck by lightning...
The idea here is to create a fun map that does not follow the usual type of saving the hostages or defusing the bomb.

Counter Strike Source Zein_space_survival_final3

by Zein
@@@SINCE FILEFRONT GET RID OF THEIR FILES THE DL MIRROR DOESNT WORK!!!!@@@@@

This version introduces my experience with the multiplayer world. If you are not formiliar with Counter-Strike Source's Zombie mod, than this is not he map for you. The map introduces 3 diffrent areas. Storage (Camping), Hangar (more camping), and earth(barracading). I have made 3 diffrent areas for all the diffrent zombie mod players. They go to the zone that they want and have fun in the area that they desire.