Snarkpit Maps Archive

Half-Life 2: Deathmatch dm_dubious_b2

Star map!
Medium sized hl2dm map, featuring ggun-activated jump pads

Half-Life 2: Deathmatch dm_nervousfling_a1

This was originally a hl1 map called fling_s2. Ive recreated it with some extra bits and bobs for HL2DM.

Note: This is not a cheap conversion via decompiling/ recompiling. Everything has been recreated, although i did use the decompile for guidence purposes only. (In other words hard work and long hours have gone into this)

Enjoy!

Map Information


Name of Map: dm_nervousfling_a1
Version: a1 (first release)
% Complete: ~92% complete
Original Designer(s): Peter Manson
HL2DM remake Designer: |NERV|Warrior_Saladin
Contact/Homepage: www.nerv-clan.com

Game mode: DeathMatch
Size: Medium
Players: 4 to 8 players prefered
Difficulty: n/a
Custom content: 2 custom decals
Date of release: 30/03/08

Map description


Open area map with stronghold points for cover.
Hold RPG for strategic advantage, however watch out for sniping magnum shots from the other side.
"Fling!" from one side to the other to either retreat or invade!
Harass the opposition with well placed nade lobs & xbow/combine ball rebounds.

Credits


Large Credit due to Peter Manson the original designer

TESTERS

Agro
|NERV|Nightmare
|NERV|Scared
|NERV|Stoned
|NERV|Tau
|NERV|Teo_Krazia

Demon Clan
S-UK Clan

Counter Strike Source de_telefort2

Well after my first one I thought I would put a little bit more time and planning into to the second one. More than anything I want to show improvement with this one over my first ick map. Anways better architecture in this one and same setting. Two teams and two bases isolated from each other and you use the teleports to reach the bombsites. The teleporters have been spiced up a bit from the last one which was just a door frame. A problem that this map will fix is that the people going through the teleporters would sometimes get stuck when teleporting together.
I also made it to where a random teleport will kill you, and that switches every so often.

Half-Life 2: Deathmatch dm_forest_vendetta_v1

Title : dm_forest_vendetta_V1

Version : 1

Release Date : March 14st, 2008

File(s)name(s) : dm_forest_vendetta_v1.bsp

Construction Time: : 1 month

Author(s) : Brad "Redclaw" Tempchin

Email Address : tachyonrays@hotmail.com

Website: : http://home.comcast.net/~redclaws/

Type : Deathmatch & Team Deathmatch

Custom Textures : Yes

Custom Sounds : Yes

Custom Soundscape : Yes

Custom Models : Yes

Description
dm_forest_vendetta_v1: Is a bright sunlit valley filled with trees, rocks, old buildings, and a large stream.

The Combine military has established a formidable stronghold in the valley. They have become obsessed with finding the Resistance?s hideout and

the location of their hidden teleporter. It has been reported by the Combine high command that the teleporter is somewhere in the old farm building that they have been using as a base of operations. Recent searches of the building have yet to yield any clues as to its location. The Resistance has been able to use it at night to get up into some of the higher rocky areas and rain down fire on them.

The mission is to find the Resistances base and find the teleporter at all costs.

Installation
Unzip the file dm_forest_Vendetta_v1.bsp into :

SteamSteamapps<<your username>>half-life 2 deathmatchhl2mpmaps

My Thanks
Support: "Stene" for his help with ice effects and letting me look at his great map "gm_winterforest".

As well as his amazing winter models used in this map.

"Cheroke" for the use of his models as well.

Testors: My thanks to "Boshed" for helping me test out this map and for his feedback. My thanks also to "Keefy" for testing this map

and for hosting my maps on his server!

Other: To the folks at Valve for making Half Life 2.

HL2 Deathmatch Maps by Redclaw:
dm_lockhill_detention_cntr_VL4.bsp

dm_arctic_vendetta_sun_V2.bsp

dm_arctic_vendetta_snow_V2.bsp

dm_narnia_hunting_grounds_v5.bsp

Other Notes:
Please feel free to email me (tachyonrays@hotmail.com) with suggestions and bugs you might find in my maps.

I run a dedicated server called "Redclaws Dedicated HL2 Server", please come join anytime.
  • COPYRIGHT/PERMISSIONS *

Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH

NO MODIFICATIONS.

Half-Life: Deathmatch dm_drill_quad_v1

This is a fun, all out war map made as an experiment with HDR. The map consists of an underground level which is basically partitioned sections and a ground level which is more of a long range and has more space to run about and use physics. The map is surprisingly enough quite fast and FPS is fairly decent even though it?s full HDR

Half-Life: Deathmatch dm_insomnia_v2

dm_insomnia_v2

This is a 2vs2/3vs3 size map. nighttime. set up in a two floors structure with interconnected rooms.
The map is HDR and runs at an avrg 160-170 FSP on a hi-end rig. Tested on a low-end it still ran very sweet.

Half-Life 2: Deathmatch tdm_warlock

dm_warlock / tdm_warlock

Download (BZ2) @ http://eyeclan.net/eyeden/hl2mp/maps/dm_warlock.bsp.bz2
Download (BZ2) @ http://eyeclan.net/eyeden/hl2mp/maps/tdm_warlock.bsp.bz2

Warlock (available is two versions: a dm and a team dm) is a fast paces computational map suited for 2vs2/3vs3 matches. Layout is sort of a medieval castle/fortress with many curved walls and turns as gameplay is a mixture of leveled areas, hilly spots, ramps, corridors, crevices and catwalks. Map features one RPG controlled area and one 357 magnum controlled area.

The DM version is a more pub oriented map with more pickups and basically?well?easier to survive J . The TDM version is much tougher and more oriented towards competitive gameplay.

tdm_warlock can be played @ 66.55.158.70:27015 [EYE] Clan - PuB

Team Fortress 2 cp_carpo

by fishy
Beta
A small map, set inside of some sort of mining complex. A simple setup that uses only 3 control points.

Half-Life 2 Rot_House

Find a way to activate all 7 transporter beacons on the outside of the house as it rotates over the ocean and escape.

Read more at Planet Phillip. (It received 3 "Play It Now!"s and was rated 4.5 out of 5.)

Team Fortress 2 RJ Rocketeer (TF2)

Rocket Jump - Rocketeer

Author: John 'CowNaetion' Petricini

Website: http://www.bystudios.info

AIM: CowNaetion

Version: TF2

Difficulty: Easy

This map was originally made for Fortress Forever.

I converted it to TF2 cause it works as well. If

you like this, try Fortress Forever at

http://www.fortress-forever.com

It's a free mod that follows after Team Fortress

Classic (TFC).

A no 'grenades' map, difficulty ranging from easy

to a few intermediate jumps at the end. Map is big

enough to accomodate four players simultaneously

so there is no waiting in line. Nice aesthetic

theme kept through the map so it's easy on the

eyes. Great map for beginners. If this map gets

enough play, I'll consider making an advanced one

since there will be interest. Thanks!

AIM: CowNaetion

ICQ: 13765693

MSN: priority5@hotmail.com

Y!: murderball_inc

URL: www.bystudios.info

Fortress Forever RJ Rocketeer

Rocket Jump - Rocketeer
Author: John "CowNaetion" Petricini
Website: http://www.bystudios.info
AIM: CowNaetion

Version: FF 2.0
Difficulty: Easy

A no 'grenades' map, difficulty ranging from easy
to a few intermediate jumps at the end. Map is big
enough to accomodate four players simultaneously
so there is no waiting in line. Nice aesthetic
theme kept through the map so it's easy on the
eyes. Scout/Medic disabled obviously cause there
are no grenades but Demo and Pyro are enabled. I
do not know if possible with either, never tried,
so there's my disclaimer. Great map for beginners,
have fun!

AIM: CowNaetion
ICQ: 13765693
MSN: priority5@hotmail.com
Y!: murderball_inc
URL: www.bystudios.info

Half-Life 2: Deathmatch dm_light_industrial

by SamCom
A small map for HL2:DM. I usually play with just a few friends, so we were looking for a smaller map to play on, so I made this one. My first map that I feel is complete enough to release. It is very small, probably best suited for just a handfull of players (2-4).