Snarkpit Maps Archive

Half-Life 2: Deathmatch dm_buildings_1

by Tron
Beta
This is my first map for HL2 DM. dm_buildings_1 Wont be the final name. There a couple of secret sniper points but thay are small so if u get a grenade in there (BOOM). Am thinking about making it twice as big & adding more indoor bits. Plz tell me what u think.

Half-Life Rube_Goldberg Challenge Entry

for Half-Life 0

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Entity Challenge 2 Entry

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Open the platter and start the machine!

This started out as a simple miniature competition entry, but I ended up putting a lot more work into it than I thought... not that it can't be improved: far from it. (thought I'm pretty tired of working on it!)

Entity Challenge thread:
http://twhl.co.za/forums.php?thread=15023

Garry's Mod Gm_Hospital_killoff

by geat
Beta
This, is my first actual "mini mission" for halflife2 or Garry's mod,what you have to do is kill all the zombies, save the guy in the room, make sure you dont brake the wood at the sides...danger lurks behind every inch of the 2 bits of wood.

(BTW, please feel free to edit this map...but please give me my original credits)

Half-Life: Deathmatch Canyons of the Fallen

Layout: A large Canyon with a tower, a bunker, and two turrets. The tower contains an elevator that leads to the tunnel system. The tunnel system contains two other rooms: the Fifties Room (because it uses the fifties texture set) and the President's Room (because it has a picture of the whitehouse in it). Eventually the tunnels lead to the garage and then back to the canyons.
The map was constructed with great care, and contains too many secrets to list. See the readme for some clues...

Half-Life 2: Deathmatch dm_narnia_hunting_grounds_v5

Hey folks,

Here is my second major map release. It is based on C.S. Lewis' "The Lion, The Witch, and The Wardrobe" and the Narnia movie from 2007.

Please let me know what you think. You are welcome to join my server to test it out. As always, there are some fun secrets in my new map. So see if you can find them.

Cheers,

Redclaw

Readme:

Title : dm_narnia_hunting_grounds_V5

Version : 5

Release Date : January 31st, 2008

File(s)name(s) : dm_narnia_hunting_grounds_V5.bsp

Construction Time: : 1 month

Author(s) : Brad "Redclaw" Tempchin

Email Address : tachyonrays@hotmail.com

Type : Deathmatch

Custom Textures : Yes

Custom Sounds : Yes

Custom Soundscape : Yes

Custom Models : Yes

Intro
By way of introduction, I am "Redclaw" and I have spent the last 4 years mapping for AVP2. I also served as a map reviewer for PlanetAVP.

About 4 months ago I jumped in the Half Life 2 arena feet first. It's been a total blastand I love the HL2 world. Hammer is a great

level designer compared to what I had to work with in the AVP2 world. If you play AVP2 and would like to check out those maps too then please

email me. This is my second offically released map.

Description
dm_narnia_hunting_grounds_V5 "The Lion, the Witch, and the Wardrobe" is a winter map based on C.S. Lewis' book and the recent movie released in 2007.

You will find the map full of fun suprises and it is a challenging hunting map. It comes complete with the wardrobe, stone table, Mr. Tumnus'

home, the lamp, and many more fun things. It is set to the background of a cold winter morning in Narnia. As always with my maps, there

is a secret room for you to try to find. So good luck and happy hunting.

Installation
Unzip the file dm_narnia_hunting_grounds_V5.bsp into :

SteamSteamapps<<your username>>half-life 2 deathmatchhl2mpmaps

My Thanks
Support: "Stene" for his help with ice effects and letting me look at his great map "gm_winterforest".

As well as his amazing winter models used in this map.

"Cheroke" for the use of his models as well.

Testors: My thanks to "Boshed" for helping me test out this map and for his feedback.

Map Inspiration: C.S. Lewis and all his wonderfull books. The Narnia Movie from 2007. Stene and his amazing gm_winterforest map.

Other: To the folks at Valve for making Half Life 2.

HL2 Deathmatch Maps by Redclaw:
dm_lockhill_detention_cntr_VL4.bsp

dm_arctic_vendetta_sun_V2.bsp

dm_arctic_vendetta_snow_V2.bsp

Other Notes:
Please feel free to email me (tachyonrays@hotmail.com) with suggestions and bugs you might find in my maps.

I run a dedicated server called "Redclaws Dedicated HL2 Server", please come join anytime.

Fortress Forever ff_sf_classic

by Fr0sT
Beta
This is a Remake of Katphish's Smallfort. Any feedback is welcome.

Fr0sT

Team Fortress 2 cp_goldfinger

by SpiKeRs
Star map!
TF2 map set in an abandoned industrial estate, taken over by an evil mastermind! The gameplay is slightly different to the stock TF2 maps, in that there are two capture points, which you can take at any time (they never get locked).

Half-Life 2: Deathmatch dm_balcony

Star map!
After some of my recent maps grew way out of proportions, I tried to do something smaller, something simpler this time. A HL2DM map that just works. There's plenty of vertical movement with balconies and rooftops to jump around. Some tight close-quarter fights as well as larger and more free areas for quicker movement. Once you found the RPG, watch out for a sparking power-box, shooting it will electrocute anyone standing on the little white roof.

I made a singleplayer version of this map! You can find it here.

Zombie Panic Source zps_dusk_b1

this map is for zombie panic source

setting: warehouse found 5 years ago, when the outbreak started

Since then, things have changed, weve renovated the warehouse into a semi house heavily fortified but zombies have found a way past the stone fence, and once again the survivors are faced with the living dead...

Half-Life 2: Deathmatch dm_TITAN

This is i guess an arena map as there is little in the way of a theme, game play seems to be free flowing, with an upper (dominant)

level where you can zip about and a lower level with power ups and tight corridors and tunnels.

Currently up on the testing server for those that are interested.. 217.163.30.215:27015

http://titan.aworkingpig.org

Half-Life 2: Deathmatch DM_Mire (working title)

Beta
I'm really not very good at keeping small maps small for long. Been working on this on and off (along with Soylent) for about 6 months, maybe a little more. Having two maps in progress is nice because I can go back and forth and have 'fresh eyes'. One of my main focuses early on in development was Z variation and having quick 'dodge-out' escape routes. In the lower level (screens 1 and 3) there is a waterway which will have a func_push, making it a quick getaway (but not without hazards of it's own!)

Nearly complete layout-wise, stay tuned for updates.

Half-Life 2 Highlander's Maps

Beta
This is Highlander's Maps. A source map pack I've been making for a year. I'm proud to release this little map pack now. There is a wider explanation in the forum and the readme file. Thank you for downloading!