Snarkpit Maps Archive

Half-Life 2 Combine_Attack

by Zein
@@@SINCE FILEFRONT GET RID OF THEIR FILES THE DL MIRROR DOESNT WORK!!!!@@@@@

What is this! Gordon Freeman, thank god you are here. Please help us with our major delema we just got word from a nearby outpost that combine are coming this way! Stock up on the remaining ammo and take on the incoming combine before they destroy us. This map is all about stationary fighting, you are confined to a building or if your bold the outside of a building. Combine rush in from everywhere and i mean EVERYWHERE. Take your gun and start defending against the "Combine_Attack".

Portal zein_portal

for Portal 4
by Zein
@@@SINCE FILEFRONT GET RID OF THEIR FILES THE DL MIRROR DOESNT WORK!!!!@@@@@

Oh, No! Glad0s is still alive!?!?! The evil machiene has moved you into the facility once again for another test-chamber will you survive?

Once Downloaded Please Post Comment, Much Appreciated. (do not write it is to small)

Team Fortress 2 cp_RACE

by RedWood
Beta
Race is a point domination map wear both teams start off side by side and race down 2 parallel but separated halls to a central room containing the capture point. This point will have a long capture time and will quickly reset to zero if not stood on. Once the first point is captured doors will unlock allowing access to the second capture point. The second capture point will be lead to by a second set of parallel halls. These halls will be team restrictive but not inaccessible to the other team. The second set of halls lead to the outside area. Both teams halls start at the same end of the outside area witch is split by a pit witch falls back to the beginning of the map. At the opposite side of the outside area is the second capture point. This point will most likely have a much shorter capture time due to the fact that i see it being much harder to defend.
The theam is the standard TF2 team with special emphasis on Red vs Blue being a broadcasted sport. Hence the bleachers and numerous cameras.

Map is subject to change.
I have even been looking into making it a point capture one round and the next round have it be a point defend. (if its even possible)
I even have a excellent opportunity to add a third cap point.

Half-Life 2 Zay4

A short doom/quake style map. The only objective with this map is to be amusing ---all practicalities aside. This map is the fourth in my series, though as there is no real plot it can be played completely by itself.

Feedback is appreciated!

(Note: original maps can be found here.)

Half-Life 2: Deathmatch dm_concrete_coffin

by daver
Beta
a smaller map, with simple construction, but with plenty of rooms, alcoves and open spaces; plus a few hidden doorways to find

Half-Life Raven City

for Half-Life 0
Beta
This mod has been in progress for two years now, and is slowly progressing towards completion.

Half-Life 2: Deathmatch dm_striker

by Juim
Well the writers are still on strike and I am currently unemployed as a result, hence the name, dm_striker. Probably the last in my symmetrical Industrial fantasy phase, going for some new stuff (for me anyways) more advanced displacement work, and hopefully some tricky entity usage. Been mapping alot these last few weeks, heres what I have.
Final version now available for download

Half-Life 2: Deathmatch dm_detritus_v2

by satchmo
Suggested Players: 2-8
No. of Secrets: two
Deathmatch Spawnpoints: 10
File Size (decompressed BSP): 3.47 MB
Map Size: 2,796 square feet
Total Compile Time: 3 min 56 sec
Total Triangle Count: 6,111
Direct Lights: 25

Map description:
"Detritus" is a biological term for particulate dead organic material. It typically includes the bodies of dead organisms, fragments of organisms or fecal material, and is normally colonised by communities of microorganisms which act to decompose the remnant.*

I made dm_detritus because there appears to be a shortage of good quality small maps designed for 1v1 gameplay. In addition, Ravenholm-themed maps are not plethoric.

I stayed up all night making this map, often skipping meals and bathroom breaks. I completed this map in less than five days. It's my pride and joy, built with blood and sweat.

Due to playtesters' feedback (gameplay video), I brightened up the map so it's more suitable for competitive gameplay.

Enjoy.

Counter Strike Source fy_theyard

This was originally a deathmatch map that I ported to Counter-Strike 1.6. It seemed to be a hit with some so I decided to port it to CS Source. The buildings have undergone some major changes from the original version and my CS version. As well the outside area is more complex with things like a large oak tree and a 3D skybox to add more scenery.

The download link is temporarily unavailable at this time. Please check back soon.

Half-Life 2: Deathmatch dm_arctic_vendetta_v3

Title : dm_arctic_vendetta_sun_V3; dm_arctic_vendetta_snow_v3;

Version : 3

Release Date : March 21, 2008

File(s)name(s) : dm_arctic_vendetta_sun_V3.bsp; dm_arctic_vendetta_snow_v3.bsp

Build Time : 2 months

Author(s) : Brad "Redclaw" Tempchin

Email Address : tachyonrays@hotmail.com

Website: : http://home.comcast.net/~redclaws/

My HL2 Server IP: 69.243.5.41:27015

Type : Deathmatch & Team Deathmatch

Custom Textures : Yes

Custom Sounds : No

Custom Models : Yes

Intro
By way of introduction, I am "Redclaw" and I have spent the last 4 years mapping for AVP2. I also served as a map reviewer for PlanetAVP.

About 4 months ago I jumped in the Half Life 2 arena feet first. It's been a total blastand I love the HL2 world. Hammer is a great

level designer compared to what I had to work with in the AVP2 world. If play AVP2 and would like to check out those maps please PM me.

Description
Arctic Vendetta is a bitterly cold world with a old hydro plant nestled in a deep snow filled valley. The facility is closed for the season

so no one is supposed to be there. I have included two Arctic maps...one is a nice sunny day at 20 degrees (F) and another

map where it's a lot colder, darker, and snowing. Have fun exploring the place and with all my maps...there is a secret room and

some nasty traps. This is my first major HL2 Deathmatch map release and I am sure I still have a lot to learn. So please go easy on me

folks if it is not quite up to what other people are releasing. I hope people will appreciate the hard work and effort that went into

these two maps.

Upate Information - V3
Bug fixes:

-Fixed floating rock cluster models.

-Fixed mountian with damaged displacement brush

-Removed most distorted textures and cleaned up displacement geometery in places.

-Smoothed out some terrain rough spots.

-used a new snow ground texture that removed a light dampening mask as well as the sliding effect.

Other fixes:

-retextured several of the hills

-reblended the textures on many of the cliffside brushes to match groundcover.

-added a new terrain base to allow for more brushes and better lighting.

Additions:

-new lighting system with a stronger light and more detailed shadows (reset texture lightmaps to 32 instead of 64) for terrain

-added a an env_sun object (Sun map version only)

-added a secret teleporter (you will need to find it to see where it takes you).

-added some pine trees

-a few new pickups around the map

-made it possible to climb some of the other hills to improve game flow

Installation
Unzip the files dm_arctic_vendetta_sun_V3.bsp and/or dm_arctic_vendetta_snow_v3.bsp:

SteamSteamapps<<your username>>half-life 2 deathmatchhl2mpmaps

My Thanks
Support: "The Saddist" for helping me early on in my learning Hammer.

"Boshed" for technical help with hammer and learning random triggers.

"Stene" for his help with ice effects and letting me look at his great map "gm_winterforest".

To all the people who are currently hosting my maps on their HL2 game servers.

Testors: To my AVP2 budds for helping me test out this map: "Troglodyte" and "Rasirez" Thanks for finding all the buggies!

Map Inspiration: My thanks To "Agent Smith" for his insperational "dm_hydro_b2.bsp" map. Also to "DUX" for his amazing dm_drift map.

Other: To the folks at Valve for making Half Life 2.

HL2 Deathmatch Maps:
dm_lockhill_detention_cntr_VL4.bsp

dm_narnia_hunting_grounds_v5.bsp

dm_forest_vendetta_V1.bsp

Other Notes:
Please feel free to email me (tachyonrays@hotmail.com) with suggestions and bugs you might find in my maps.

I run a dedicated server called "Redclaws Dedicated HL2 Server", please come join anytime.
  • COPYRIGHT/PERMISSIONS *

Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH

NO MODIFICATIONS.

Half-Life 2: Deathmatch dm_quadrangle_v2

Set in a garden courtyard of a large buiding, the map encloses 4 small pump rooms that feed the central baths of the large house seen in the distance.

Map size: small, play area of 1128x1128. Spawn Points: 12, Weapons: Shotgun, AR2, Magnum x2, Crossbow, Alt Weapon: 3x Grenades, AR2 alt, smg1 greade.

UPDATED* chargers now give health without holding use, HDR lighting, displacment added

http://quadrangle.aworkingpig.org

Day of Defeat Source dod_flers_b1

A little dod map which i created for a contest.

The goal of the contest was to build a little aim_ type map, but an aim map without orange textures.

Minimap : Yes
Weight of the map : ~40mo (with customs ressources added in the .bsp)
Map type : CTF with 5 flags < 1sec with only 1 person
Skybox 3D : Yes
Number of spawn points : 34

For credits, see the easter-egg ;)

Other dod map by the author : dod_snowblind_b1

Have fun.