curious what I did on Q4?

curious what I did on Q4?

Re: curious what I did on Q4? Posted by KungFuSquirrel on Tue Nov 29th 2005 at 11:11pm
KungFuSquirrel
751 posts
Posted 2005-11-29 11:11pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
No real good place to put this, given the limitations of the map forum system, so here it is, if anyone is interested - some tidbits of what I worked on on Quake 4: http://www.button-masher.net/content.php?c=37

Be sure to read the descriptions; since I came on maybe halfway into development, I jumped all over the place and did a lot of work on levels that had already been built when I took them over, or just focused on stuff like texturing, lighting, scripting, gameplay, etc. Gotta make sure the right people get the credit they deserve. :smile:
www.button-masher.net
Re: curious what I did on Q4? Posted by Forceflow on Tue Nov 29th 2005 at 11:32pm
Forceflow
2420 posts
Posted 2005-11-29 11:32pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Where exactly are the descriptions, KFS ?

Looks like quality work. I'll pick up Q4 when the European prize goes
down a bit (56 euros is a bit too much for me at the moment).

edit : found the descriptions. Boy, I'm stupid.
:: Forceflow.be :: Nuclear Dawn developer
Re: curious what I did on Q4? Posted by gimpinthesink on Tue Nov 29th 2005 at 11:54pm
gimpinthesink
662 posts
Posted 2005-11-29 11:54pm
662 posts 176 snarkmarks Registered: Apr 21st 2002 Occupation: student Location: Forest Town, Notts
Cool I was wondering what parts you had worked on while is was playing through it.

I liked the bit that you scripted with the winch that picks up and drops off the engines for testing I sat and watched it do it a couple of times just to see the cable sway.
Tinterweb site
Deviantart

Human knowledge belongs to the world
Re: curious what I did on Q4? Posted by ReNo on Wed Nov 30th 2005 at 12:10am
ReNo
5457 posts
Posted 2005-11-30 12:10am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Nice to see what pieces you hand your hand in mate...though admittedly
I have only played the demo :sad: Once again, congratulations on your
first completed project :smile:
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: curious what I did on Q4? Posted by Finger on Wed Nov 30th 2005 at 1:47am
Finger
672 posts
Posted 2005-11-30 1:47am
Finger
member
672 posts 1460 snarkmarks Registered: Oct 13th 2001
Yes.. very cool to see what you worked on. Thanks for sharing.... I"m a little jealous that you get to do texture/lighting and scripting. Our design team doesn't touch the art - which causes me to go home and take all my artistic fury out on hl2dm.
Re: curious what I did on Q4? Posted by Underdog on Wed Nov 30th 2005 at 2:21am
Underdog
1018 posts
Posted 2005-11-30 2:21am
Underdog
member
1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
I had to decide between Civ IV and this. I chose Civ IV, but now sorta wish I hadn't. I like Civ but, now. Anyway, 60 bucks is still a bit much. Maybe by Christmas.

I have been dying to ask, but keep forgetting. Which engine runs smoother, this one of HL2?

HL2 runs sweet on my machine but I could use a tad more ram. I was wondering if I need to upgrade any to run Q4?

Anyone run both games yet?
There is no history until something happens, then there is.
Re: curious what I did on Q4? Posted by Crono on Wed Nov 30th 2005 at 2:29am
Crono
6628 posts
Posted 2005-11-30 2:29am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Q4 uses the D3 engine. So, if you can run D3 just fine .. you can run Quake 4. That and you can always turn things down.
Blame it on Microsoft, God does.
Re: curious what I did on Q4? Posted by Naklajat on Wed Nov 30th 2005 at 3:15am
Naklajat
1137 posts
Posted 2005-11-30 3:15am
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
Nice to see what you worked on in Q4 KFS :smile:

@UD: From my experience with both games, on High settings for both
(1280x1024 in both games, High on all settings in HL2, High (not Ultra)
detail in Q4) Quake has a lower overall framerate, but it's less
varied. There are points in HL2 where my frame rate drops down in the
30's and sometimes even 20's, and it gets as high as 80 or more, with
an average of about 55-65. I haven't checked the FPS in Quake 4, but it
seems like it hovers around 30-40, maybe lower, just from a visual
point of view. I'll check out the numbers and post back :wink:

My comp specs:

Athlon XP 2800+ @ ~2190MHz (175FSB)

1GB RAM at 350MHz 2-3-3-5

BFG Geforce 6800 Ultra OC

o

Re: curious what I did on Q4? Posted by Naklajat on Wed Nov 30th 2005 at 4:23am
Naklajat
1137 posts
Posted 2005-11-30 4:23am
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
It's usually at 60, which is what the engine caps it at, but sometimes
goes into the 20's. So I guess theres not too much difference in
performance. Overall I think Q4 is smoother in terms of keeping a
consistant frame rate.

o

Re: curious what I did on Q4? Posted by Pvt.Scythe on Wed Nov 30th 2005 at 10:28am
Pvt.Scythe
730 posts
Posted 2005-11-30 10:28am
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
I was actually going to pm you on this very topic KFS... but it seems that you got ahead of me. I must admit that when I got to play the game(student budget didn't allow me to buy it) at my friends I just had to stop every now and then to watch all those scripted machinery at work. It made me want to start all over again with Doom III.
Q4 was the first game in which the buddies didn't cross my line of fire all the time or did something as stupid as that.
''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires
Re: curious what I did on Q4? Posted by Underdog on Wed Nov 30th 2005 at 1:34pm
Underdog
1018 posts
Posted 2005-11-30 1:34pm
Underdog
member
1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
Baron von Snickers said:
My comp specs:
Athlon XP 2800+ @ ~2190MHz (175FSB)
1GB RAM at 350MHz 2-3-3-5
BFG Geforce 6800 Ultra OC
You have a tad more ram and a much bigger card so I cannot really judge by your numbers as well as I had hoped.

I did however run D3 pretty well. I cannot recall the settings so I am not sure how high they were set.

I heard that D3's biggest problem wasn't its engine but its texture choices. To big.

Perhaps Q4 will run better if they learned from D3's mistake.

Anyway, thanks for checking guys.
There is no history until something happens, then there is.
Re: curious what I did on Q4? Posted by Naklajat on Wed Nov 30th 2005 at 5:15pm
Naklajat
1137 posts
Posted 2005-11-30 5:15pm
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
Q4 was the first game in which the buddies didn't cross my line
of fire all the time or did something as stupid as that.
A lot of people bashed the squad AI, and I don't see why except the
occasional instance where they block your retreat, which TBH isn't any
worse than any squad AI I have seen.

One thing that I love about this game is the attention to detail and
the overall ambience, its really immersive. I found myself stopping to
look at the architecture and other details like the machines making
repairs on more than one occasion. And the scripted sequences on the
elevator ride in the Interior Hangar was one of the points where I
said, "damn, this game has bad-ass graphics."

User posted image

o

Re: curious what I did on Q4? Posted by MisterBister on Wed Nov 30th 2005 at 7:02pm
MisterBister
277 posts
Posted 2005-11-30 7:02pm
277 posts 78 snarkmarks Registered: Oct 17th 2004 Occupation: studying Location: SWEDEN
Its really exciting read about how professional mappers work. Only when you read stuff like this you realize how much effort and thought that is put behind even the smallest detail.

I would love to read an article about how you worked, and what tasks that was given to you during the development of Q4, it would be invaluable =).

<div class="abouttext">Message submitted 1 minutes after original post:</b></div>
Its really exciting read about how professional mappers work. Only when you read stuff like this you realize how much effort and thought that is put behind even the smallest detail.

I would love to read an article about how you worked, and what tasks that was given to you during the development of Q4, it would be invaluable =).
Re: curious what I did on Q4? Posted by Adam Hawkins on Thu Dec 1st 2005 at 12:14pm
Adam Hawkins
858 posts
Posted 2005-12-01 12:14pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
I'm hoping to get the game after Christmas (when I have some money again!). Finally upgraded my PC so should be able to play it properly now, and not at about 10fps like Doom 3 :wink:
You Got To Get Through What You've Got To Go Through To Get What You Want But You Got To Know What You Want To Get Through What You Got To Go Through
Re: curious what I did on Q4? Posted by Biological Component on Fri Dec 2nd 2005 at 6:34pm
Posted 2005-12-02 6:34pm
500 posts 90 snarkmarks Registered: Apr 7th 2004 Location: USA
I actually pre-ordered Q4 and got it the day it came out...

...But havn't yet even gotten around to installing it :/
Re: curious what I did on Q4? Posted by Underdog on Fri Dec 9th 2005 at 6:22pm
Underdog
1018 posts
Posted 2005-12-09 6:22pm
Underdog
member
1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
Just bought it, early Christmas prezzie and all that. :heee:

Will let you all know how it runs.

[EDIT]

Game runs fine but auto detect wants to tell me I have a piece of s**t PC cause it wants to set everything at lowest setting. :sad:

Probably because I am lacking in RAM.

Its nice to look at the credits and not only see one familiar name but 2 of them. I suppose that someone has already broken the bad news to Mr. Banks that he is not the best level editor just because he is on the top? Break it to him gently, alphabetized is a bitch. :lol:

Maps are a bit dark but I think I can adjust that better.

Nice game so far.
There is no history until something happens, then there is.
Re: curious what I did on Q4? Posted by Underdog on Fri Dec 9th 2005 at 9:16pm
Underdog
1018 posts
Posted 2005-12-09 9:16pm
Underdog
member
1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
A couple of quick questions:

1) How do you turn that god awful music off? I cannot concentrate with it on all the time.

2) How do you get the console down and what is the command to show the FPS?

An observation: The game supports a whole s**t load of video cards but it seems to favor nVidia.

Of the ATI cards the oldest supported (but I am sure not the oldest available) is the 9700. My 9800 is the second oldest listed. :cry:

Of the nVidia cards it says the antique Ti 3's for Christ sakes. :eek:

Anyway, the game feels a bit linear but I like the action so far. :smile:
There is no history until something happens, then there is.
Re: curious what I did on Q4? Posted by wil5on on Sat Dec 10th 2005 at 3:03am
wil5on
1733 posts
Posted 2005-12-10 3:03am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
The game doesnt run well enough on my computer to be fun... I wont judge it until I can run it at a decent framerate.

Also, please give the programmer who decided to force the user to restart the game when trying to change res a slap on the head.
"If you talk at all during this lesson, you have detention. Do you understand?"
  • My yr11 Economics teacher
Re: curious what I did on Q4? Posted by Underdog on Sat Dec 10th 2005 at 1:21pm
Underdog
1018 posts
Posted 2005-12-10 1:21pm
Underdog
member
1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
<SPAN class=postbody>You call the console by pressing CTRL + ALT + `, if you set com_allowconsole 1 in a cfg file you can use only ` (the key under ESC on the keyboard, before 1) for bringing the console.
</SPAN> I am about to test this to see if it works. Will let you know.
Here is a complete list of all the Quake 4 console commands with short descriptions. There are 357 commands as opposed to only 268 in Doom 3, so a lot of new things for you to play with :wink:
[quote]

aasStats shows AAS stats
activateEditor activates the currently open editor
addarrow adds a debug arrow
addChatLine internal use - core to game chat lines
addFriend
addIcon adds a test icon
addline adds a debug line
ai_debugFilter ai_debugMove and ai_debugTactical only work on the specified entity (if none, does one you're looking at)
apState prints AP state
aviCmdDemo writes AVIs for a command demo
aviDemo writes AVIs for a demo
aviGame writes AVIs for the current game
benchmark benchmark
bind binds a command to a key
bindRagdoll binds ragdoll at the current drag position
bindunbindtwo binds a key but unbinds it first if there are more than two binds
blinkline blinks a debug line
buildNotes build notes about the current map
bundler Setup the bundler settings
call calls script function and prints out return val
centerview centers the view
checkNewVersion check if a new version of the game is available
checkSave tests save system
clear clears the console
clearAssetLog clears log of all the assets loaded
clearLights clears all lights
clientCallVote call a vote: clientCallVote si_.. proposed_value
clientMessageMode ingame gui message mode
clientVoiceChat voice chats: clientVoiceChat <sound shader>
clientVoiceChatTeam team voice chats: clientVoiceChat <sound shader>
clientvoicemute mute the specified player's incoming voicechat
clientvoiceunmute unmute the specified player's incoming voicechat
clientVote cast your vote: clientVote yes | no
collisionModelInfo shows collision model info
combineCubeImages combines six images for roq compression
compressDemo compresses a demo file
conDump dumps the console text to a file
connect connects to a server
crash causes a crash
createCM creates a .cm file for a map
cvar_restart restart the cvar system
damage apply damage to an entity
debugger launches the Script Debugger
dec decrements the cvar integer value
DecrementCVar DecrementCVar <name> <amount> <min>
deleteSelected deletes selected entity
demoShot writes a screenshot for a demo
devmap loads a map in developer mode
dir lists a folder
dirtree lists a folder with subfolders
disasmScript disassembles script
disconnect disconnects from a game
dmap compiles a map
echo prints text
editAFs launches the in-game Articulated Figure Editor
editCVars edit cvars
editDecls launches the in-game Declaration Editor
editFX launches the fx editor
editFX_play plays current effect in fx editor
editFX_playlooping plays current effect in fx editor as looping effect
editFX_stop stops current effect in fx editor
editGUIs launches the GUI Editor
editLights launches the in-game Light Editor
editMaterials launches the Material Editor
editor launches the level editor Radiant
editPDAs launches the in-game PDA Editor
editPlaybacks launches the playback editor
editReverb launches the reverb editor
editScripts launches the in-game Script Editor
editSounds launches the in-game Sound Editor
emote plays an emote
entview launches the game entity viewer
envshot takes an environment shot
error causes an error
evaluateMPPerformance spawns serveral player models
exec executes a config file
execMachineSpec execs the appropriate config files and sets cvars based on com_machineSpec
execMPMachineSpec sets cvars for multiplayer
exit exits the game
exitCmdDemo exits a command demo
exportCmpMD5R Export all MD5R models in a compressed form
exportMD5R Export all MD5R models
exportmodels exports models
extract_tactical pulls tactical information for the current position.
fadeSound fades all sound by X decibles over Y seconds
fadeSoundClass fade the specified sound class
finishBuild finishes the build process
flashlight toggle actor's flashlight
forceTeamChange force team change: forceTeamChange <id>
freeze freezes the game for a number of seconds
game_memory displays game class info
gameError causes a game error
gameKick same as kick, but recognizes player names
getFriends gets your list of friends
getServers get all of the servers from the master server
getviewpos prints the current view position
gfxInfo show graphics info
give gives one or more items
god enables god mode
heartbeat send a heartbeat to the the master servers
help shows help
hitch hitches the game
in_restart restarts the input system
inc increments the cvar integer value
IncrementCVar IncrementCVar <name> <amount> <max>
jump jumps to a specific debug jump point
keepTestModel keeps the last test model in the game
kick kick a client by connection number
kill kills the player
killMessage prints a fake death message
killMonsters removes all monsters
killMoveables removes all moveables
killRagdolls removes all ragdolls
killVehicles kills all vehicles
lanScan scans LAN for servers
listActiveEntities lists active game entities
listActiveSounds list the active sounds
listAF lists articulated figures
listAllDecls lists every single decl, not just the summary
listAnims lists all animations
listAudios lists Audios
listBinds lists key bindings
listClasses lists game classes
listClients list all clients connected to the server
listCmds lists commands
listCollisionModels lists collision models
listCvars lists cvars
listDecls lists all decls
listDictKeys lists all keys used by dictionaries
listDictValues lists all values used by dictionaries
listEffects lists effect decls
listEmails lists Emails
listEntities lists game entities
listEntityDefs lists entity defs
listEntityStats lists global entity stats
listGameCmds lists game commands
listGuis lists guis
listHuffmanFrequencies lists decl text character frequencies
listImageReferences lists materials and models referencing an image pattern
listImages lists images
listImagesRaven lists images (Raven)
listInstances lists instances
listLines lists all debug lines
listLipsyncs lists lip sync decls
listMapEntities lists map entity numbers
listMaterials lists materials
listMaterialTypes lists material types
listModelDefs lists model defs
listModels lists all models
listModes lists all video modes
listMonsters lists monsters
listPDAs lists PDAs
listPlaybacks lists playback decls
listRenderEffectDefs lists the effect defs
listRenderEntityDefs lists the entity defs
listRendererCmds lists renderer commands
listRenderLightDefs lists the light defs
listServers lists scanned servers
listSkins lists skins
listSoundCmds lists sound commands
listSoundDecoders list active sound decoders
listSounds lists all sounds
listSoundShaders lists sound shaders
listSpawnArgs list the spawn args of an entity
listSpawnIds lists map entity numbers
listSystemCmds lists system commands
listTables lists tables
listThreads lists script threads
listToolCmds lists tool commands
listVertexCache lists vertex cache
listVideos lists Videos
loadGame loads a game
localizeGuis localize gui file
localizeLipsyncs localize lipsyncs
localizeMaps localize map files
localizeValidateLipsyncs ensures the emotions in the localized strings match those in the English string
localizeValidateStrings makes sure each string exists and is localised
logview launches the game log viewer
makeAmbientMap makes an ambient map
makeLoadScreens Stub to keep the game from erroring out on startup when building load screens
MakeMegaTexture processes giant images
map loads a map
memoryDump creates a memory dump
memoryDumpCompressed creates a compressed m
There is no history until something happens, then there is.
Re: curious what I did on Q4? Posted by Underdog on Sat Dec 10th 2005 at 3:01pm
Underdog
1018 posts
Posted 2005-12-10 3:01pm
Underdog
member
1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
Console works but I suggest that you deactivate the crtl fire button. :biggrin:

Now, can someone show my stupid ass which command it is that shows the FPS?

I have looked at that list till my eyes crossed and cannot seem to find it.
There is no history until something happens, then there is.
Re: curious what I did on Q4? Posted by Addicted to Morphine on Sat Dec 10th 2005 at 3:18pm
Posted 2005-12-10 3:18pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
com_showfps 1

Google helped.
Re: curious what I did on Q4? Posted by Underdog on Sat Dec 10th 2005 at 3:37pm
Underdog
1018 posts
Posted 2005-12-10 3:37pm
Underdog
member
1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
Addicted to Morphine said:
com_showfps 1

Google helped.
Thanks but let me attempt to explain pages that load on 56k. THEY SUCK ASS.

Seriously though, that command isn't even on that immense list. :cry:

I do appreciate it.

(grumbles)

Just my luck, a page with 300 commands and mines not on it.
There is no history until something happens, then there is.
Re: curious what I did on Q4? Posted by KungFuSquirrel on Sat Dec 10th 2005 at 8:09pm
KungFuSquirrel
751 posts
Posted 2005-12-10 8:09pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
add "+set com_allowconsole 1" to your shortcut; that'll let you use the console normally in the game.

You can change res without restarting: r_mode from the console sets resolutions (3 = 640x480, 5 = 1024x768, and 8 = 1600x1200 as examples), and vid_restart will re-initialize video. Don't recommend doing this once the game is running, though, might take a while to reload stuff.
www.button-masher.net
Re: curious what I did on Q4? Posted by pepper on Sat Dec 10th 2005 at 11:07pm
pepper
597 posts
Posted 2005-12-10 11:07pm
pepper
member
597 posts 80 snarkmarks Registered: Feb 25th 2004 Location: holland
Definately looks interesting, il have to pick this game up when the price drops, way to expensive for me. Especialy since buying a new joystick.
RUST Gamedesign
pepper design

The strength of the turbulence is directly proportional to the temperature of your coffee.
Re: curious what I did on Q4? Posted by habboi on Sun Dec 11th 2005 at 3:19pm
habboi
782 posts
Posted 2005-12-11 3:19pm
habboi
The Spammer of Snarkpit
member
782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
Well done on making a finished product, man you make me jealous...
I have only played the demo and i'm getting the full because the demo was impressive!

You have outdone yourself and when I get the game i'll make sure to comment on it.