I've been (and somehow still are, somehow) part of a few mod teams.
It started with Weirdo Worlds, 2.5 years ago or such. Some people on the VERC boards decided to throw together a mappack with a random, weird theme. I happily jumped in. The teams size crumbled down to 3 fairly quick...
At that time, I was the most experienced guy on the team so that made me sort of the leader. I modelled, created textures, and we actually made some progress, but it lacked overall planning and experience. After some time we decided to stop, happy it was finally over - it got really stressing in the end, the feeling you had to work on it while not being motivated anymore.
Nevertheless, it was a learnsome experience. :smile:
After that, I've been part of a Dutch map'pack' - together with some guys on my own little forum we made a small map. It never saw daylight, but I think it was a fair attempt.
I think it suffered from a bit unbalanced experience level and perhaps too little trust in each others talents (or so I feel about it now), or perhaps we just had too different styles? Either way, the main thing is probably just motivation. Map parts always took longer to do than planned, and frankly, there wasn't much planning besides a set deadline...
We attempted a HL2 map too, but that one stopped even sooner. Oh well.
I've later been asked to join a friends mod as a modeller. I'm still on the team, though it's been in sleep mode for some while now, there are efforts to get going again. I really hope this mod (
Starlabs) is gonna get done, obviously. :smile:
Then there's the few mods I've been asked for, a Warhammer 40K mod (after one of the members saw my
Rust competition entry). Didn't accept that one.
I've been asked to work on Opposing Source, a HL2 mod, which I didn't accept due to time and priority issues. It looked like a fair mod team but two weeks later, the mod was gone.
Recently, I've been asked as a concept artist for an indie game team. I accepted,
drew some stuff, and a few weeks later the game was officially dead. The lead programmer stopped before that, so a more aspiring guy took over (he was the one keeping contact with the team and I believe he'd be a good leader). Later, that guy was asked to join an existing and more promising game team. I wouldn't blame him for doing so. :biggrin:
Well, that's it so far. :smile:
Create-ivity - a game development blog