 
        
        
         
                                 
                                
                
             Orpheus
                            Orpheus
            
                         
                                 
                                 French Toast
                            French Toast
            
                         
                                
                
             ReNo
                            ReNo
            
                         
                                
                
             
                                French Toast said:Yeah that's true, but part of me really wants to find out what it's
No, I haven't. I opted for not really wanting to either. So many of 'em
fall through, and even if it does get popular if you screw up people
get angry at you... meh.
ReNo said:Sounds like you just need to find someone to fill the shoes of the "bad cop" to crack the whip and get things done. :razz:
The other one, and my favourite one, was my own one. But
I'm a crappy leader to be honest, and can't seem to make important
decisions too well or inspire work ethic!
Crono said::wink:
I demand your skills Morphine ... in fact ... I've already done so ...
and you accepted ... and we need to finish planning that. [color=lightblue]Yeah, I know, shh shh.
 
                                 omegaslayer
                            omegaslayer
            
                         
                                 
                                 KoRnFlakes
                            KoRnFlakes
            
                         
                                
                
            ReNo said:indeed it did :smile: (ps: Pvt. Scythe was also mapping for us)
Paroxysm was a coop mod that a few of our fine members here (specifically Campaignjunkie, Blister, Crackerjack...any others?) worked on. It had potential, it even had an unpolished and buggy but somewhat functional alpha build, but I think there were management problems and it fell through. I wasn't really an official team member here - I didn't want the pressure and responsibilities of bothering to be honest - but I got an alpha build and worked on two maps that were never finished :biggrin: Real shame too...one of them f**king rocked :wink:
French Toast said:true, but it's a great feeling to work as a group toward a goal.
No, I haven't. I opted for not really wanting to either. So many of 'em fall through, and even if it does get popular if you screw up people get angry at you... meh.
 
                                
                
             Orpheus
                            Orpheus
            
                        BlisTer said:This only holds true if the entire group is of the same notion. It only takes one bad apple to ruin a failed attempt.
true, but it's a great feeling to work as a group toward a goal.
 
                                
                
             Hugh
                            Hugh
            
                         
                                
                
            Orpheus said:This only holds true if the entire group is of the same notion. It only takes one bad apple to ruin a failed attempt.
<DIV class=quote>
<DIV class=quotetitle>? quoting BlisTer</DIV>
<DIV class=quotetext>
true, but it's a great feeling to work as a group toward a goal.
Orpheus said:i kinda disagree. a lot of motivational power comes from knowing that people will indeed play your map. There is a higher chance that people will play your map if it gets released with a (more or less popular) mod, than that you release it on a site and it gets attention for a week.
Teamwork is great but its just as rewarding to do a single person adventure.
 
                                 Adam Hawkins
                            Adam Hawkins
            
                         
                                
                
             Orpheus
                            Orpheus
            
                        BlisTer said:i kinda disagree. a lot of motivational power comes from knowing that people will indeed play your map. There is a higher chance that people will play your map if it gets released with a (more or less popular) mod, than that you release it on a site and it gets attention for a week.</div></div>
<DIV class=quote>
<DIV class=quotetitle>? quoting Orpheus</DIV>
<DIV class=quotetext>
Teamwork is great but its just as rewarding to do a single person adventure.
 
                                 Pvt.Scythe
                            Pvt.Scythe
            
                         
                                
                
             Gollum
                            Gollum
            
                         
                                
                
             Dr Brasso
                            Dr Brasso
            
                         
                                
                
             ReNo
                            ReNo
            
                         
                                 French Toast
                            French Toast
            
                        Orpheus said:So... you'ld succeed? :smile:
It only takes one bad apple to ruin a failed attempt.
 
                                
                
            Reno said:the updated code by Lagrange was actually quite playable m8 :smile: And we had 5 playable maps: Scythe's was one, then there were 2 of mine, one of gromppp and one from CrackerJack. ah the days :wink:
Hehe of course Scythe, dunno how I could forget actually :biggrin: I think yours was one of the few maps that was actually playable wasn't it? I never really had any joy with it anyways, as any time I shot an alien the build I had crashed
 
                                
                
             Captain P
                            Captain P
            
                         
                                 Campaignjunkie
                            Campaignjunkie
            
                         
                                
                
             ReNo
                            ReNo
            
                         
                                
                
             rs6
                            rs6
            
                         
                                 Campaignjunkie
                            Campaignjunkie
            
                         
                                
                
             
                                
                
             ReNo
                            ReNo
            
                         
                                 omegaslayer
                            omegaslayer
            
                         
                                
                
            Campaignjunkie said:To me, that was the beauty of it. They implemented an objective system, so that the mappers were free to choose the gameplay. we came up with different concepts that augmented teamplay. The teamleader-concept gave an extra dimension too imo.
Paroxysm: Had potential, but beyond "shooting aliens" the team didn't have a clear concept for the gameplay, which kind of made it difficult to develop maps for.
 
                                
                
            Captain P said:I'm pretty sure that we can finish of something playeble on that. I mean, we were all so close to finish of(except for Bunneh
After that, I've been part of a Dutch map'pack' - together with some guys on my own little forum we made a small map. It never saw daylight, but I think it was a fair attempt.
I think it suffered from a bit unbalanced experience level and perhaps too little trust in each others talents (or so I feel about it now), or perhaps we just had too different styles? Either way, the main thing is probably just motivation. Map parts always took longer to do than planned, and frankly, there wasn't much planning besides a set deadline...
We attempted a HL2 map too, but that one stopped even sooner. Oh well.
 ). Haz like it to as i recall.
 ). Haz like it to as i recall. 
                                
                
             Captain P
                            Captain P
            
                         
                                
                
             Myrk-
                            Myrk-
            
                         
                                
                
             
                                
                
             Captain P
                            Captain P
            
                        