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Here we go!
I fell down here after surveying those shiny pipes. They look a little
too bright against the dark walls. I screenshotted to illustrate the
fact I got down here, and didn't die. I assume it will be fixed :smile:
This charger gave out suit power like it were going out of fashion,
perhaps a little too much - I presume the room is this way to sacrifice
safety for the charger. Just an opinion though. The amount of wires
looks a little odd, perhaps have some conduit casing them in.
Texture flickering issues up here in this "thingy". Not noticeable too much, but I caught it out of the corner of my eye.
Yeah, it's combine architecture but I feel areas like this could do
with a little snazzing up - mainly in the form of subtle lighting.
I think this door needs a frame - the established lines in the
architecture look a little off to me. Either that or snazz up all these
doors with lights/switches next to them. In the darker areas I flitted
past them without noticing on occasion!
These screens are cool, but this one looks odd - the white noise
doesn't move, and it looks strange. Note also the shiny pipes. They
need a connection point, and their lighting issues addressed.
This is nice :smile: More subtle lighting like this in the rafters, and highlighting doorways is needed in other places.
Not as noticeable as I would have liked for this picture, but the water
has some weird problems with flickering at the edges. Of all the maps
i've seen so far, water is the stumbling block for most people.. so I
dunno what to suggest.
These things are cool - non barrel/debris physics objects = good! BUT!
When passing by, the default placement makes it difficult to navigate
the corridor smoothly. Yes, I have grav gun but in the heat of battle
trying to escape, it'd tick me off :razz:
Shower me in love, this area said to me. Well, maybe not. Yeah, it's combine like I said before - but a little bland?
Weird reflection/cubemap issues in a few places, but I think you mentioned this already so :smile:
I'm a collosal retard. yes. How do I get the rocket launcher? I turned
round to go find a solution but ran into that thing made of those weird
white ball things, and promptly died. Woops.
There seemed to be no other obvious way out of the water (this area
looked extremely spinky BTW :smile: ), or rather quick way bar the ladder.
Considering it's so large, i'd at least add a small set of steps
somewhere. Unless I missed another way of course, in which case refer
to my comment on the last shot :razz:
Urgh. Can you not get rid of this tex altogether? :razz: It seems to
reflect a non existent sky, in a terrible colour. I don't think
cubemapping fiddling will address the issue :sad:
Another place I shouldnt be able to get to?