Re: Mapping Contest
Posted by Adam Hawkins on
Tue Apr 20th 2004 at 3:27pm
858 posts
333 snarkmarks
Registered:
Aug 25th 2002
Occupation: Specialty Systems Manager
Location: Chesterfield, UK
/tries to erase dm_pulse rmf from ReNo's comp...
Heh :smile: I'd love to do another flat-shaded map myself as it was great fun working on dm_pulse - they just have a certain style to them that makes them appealing. I guess the next step is to use various different shades of the same colours in order to add more depth i.e Killer 7
Re: Mapping Contest
Posted by Leperous on
Tue Apr 20th 2004 at 3:44pm
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
I see there's only one vote for 'no'. shuffles about uncomfortably
Re: Mapping Contest
Posted by $loth on
Tue Apr 20th 2004 at 4:03pm
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
ooops, i didnt know that, ok then, only original half life wads only, i've never sat and looked at how many there are.
Re: Mapping Contest
Posted by Myrk- on
Tue Apr 20th 2004 at 4:07pm
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
I personally wouldn't enter a contest with limited textures. Not to be a spoil sport or anything but I know I wouldn't find it fun.
Half the fun of mapping to me is using the textures. Limiting to flat textures takes away half the fun, and atm I need all the fun HL1 can offer me because tbh it's losing its novelty and fun factor :sad:
Re: Mapping Contest
Posted by fishy on
Tue Apr 20th 2004 at 4:09pm
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
limited area; sounds good
limited textures; still not sold on it
limited r_speeds; i'll still spike over the limit, no matter what the limit is :sad:
what about a limit on brushes used?
i like CJ's idea of a partly made map, and everyone does there own interpretation of how it should be finished. it needs someone to submit the template though. any takers?
Re: Mapping Contest
Posted by Orpheus on
Tue Apr 20th 2004 at 4:09pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
whispers
i could post some doom 3 wads, or HL2 wads for this :smile:
/runs from glaring owner
Re: Mapping Contest
Posted by Myrk- on
Tue Apr 20th 2004 at 4:10pm
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
An r_speed limit is the most idiotic idea I've ever heard. Which fool came up with it?!
Any map which has popostously high r_speeds is going to run like s**t so is going to be s**t so won't win! :rolleyes:
Re: Mapping Contest
Posted by Myrk- on
Tue Apr 20th 2004 at 4:11pm
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
The doom 3 wads are pretty useless. They are hideously ugly textures without the specular effects on them. Its the engine which make them shine and reflect and look so lovely :razz:
Re: Mapping Contest
Posted by fishy on
Tue Apr 20th 2004 at 4:13pm
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
oh dear, and i thought i was being naughty with my handfull of max payne textures :rolleyes:
Re: Mapping Contest
Posted by Adam Hawkins on
Tue Apr 20th 2004 at 4:20pm
858 posts
333 snarkmarks
Registered:
Aug 25th 2002
Occupation: Specialty Systems Manager
Location: Chesterfield, UK
How about just limiting the map size/grid space?
The rest being up to the individual/team to decide what form the map takes?
If they want to limit their range of textures, then they can - and specify it in the readme as to what restrictions that set themselves (if any). The map could then be judged depending on how well the mapper has worked within their self-imposed limitations.
Re: Mapping Contest
Posted by Myrk- on
Tue Apr 20th 2004 at 4:23pm
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Exactly. Tis the best idea :razz: Dom't wanna make this last HL1 mapping contest boring or not fun to do.
Re: Mapping Contest
Posted by Myrk- on
Tue Apr 20th 2004 at 4:25pm
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
See I reckon if that had those UT2K3 textures from the gothic levels it would be very cool :razz:
Re: Mapping Contest
Posted by ReNo on
Tue Apr 20th 2004 at 4:27pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Hehe, you probably have a point :biggrin: I think its fun though, I've just started this, and it allows you to just throw things together and see if the geometry works, not spend ages picking textures to make it look spiffy.
Re: Mapping Contest
Posted by ReNo on
Tue Apr 20th 2004 at 4:36pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Stop raining on my parade myrk, I was having fun :razz:
Re: Mapping Contest
Posted by Yak_Fighter on
Tue Apr 20th 2004 at 6:34pm
1832 posts
742 snarkmarks
Registered:
Dec 30th 2001
Occupation: College Student/Slacker
Location: Indianapolis, IN
hell no. if cs players want to play dm they should play dm, not waste everyone's time with fy_ maps
Re: Mapping Contest
Posted by Andrei on
Tue Apr 20th 2004 at 6:39pm
Andrei
member
2455 posts
1248 snarkmarks
Registered:
Sep 15th 2003
Location: Bucharest, Romania
Personally, i like a map where you need to use some tactics. NOBODY uses the smoke grenade and ive found it deadly efficent in creating little surprises.
Re: Mapping Contest
Posted by ReNo on
Tue Apr 20th 2004 at 6:42pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Only one of use in general is hl.wad, with liquids.wad being kinda handy when you need liquid, I suppose :smile: I never use decals these days, for some reason.
Re: Mapping Contest
Posted by Leperous on
Tue Apr 20th 2004 at 8:40pm
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
Ok 2 hours without a reply, I guess this topic is officially dead and you don't want another competition, hooray :biggrin:
Re: Mapping Contest
Posted by Wild Card on
Tue Apr 20th 2004 at 8:48pm
2321 posts
391 snarkmarks
Registered:
May 20th 2002
Occupation: IT Consultant
Location: Ontario, Canada
Its cause I was upstairs taking a shower :rolleyes:
Re: Mapping Contest
Posted by Orpheus on
Tue Apr 20th 2004 at 8:54pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
the pit has been down, more than up these last 2 hours lep.. at least from here :sad:
Re: Mapping Contest
Posted by Campaignjunkie on
Tue Apr 20th 2004 at 10:34pm
Posted
2004-04-20 10:34pm
1309 posts
329 snarkmarks
Registered:
Feb 12th 2002
Occupation: Student
Location: West Coast, USA
I still support some sort of limited, low-detail textures architecture type competition. Too much focus is on textures these days; not nearly enough on decent architecture or attractive lighting. The brief "detail texture" craze also contibuted to this, having people believe that detail textures are some sort of magical solution that makes any map look good.
We definately need more limits though. If there's no restrictions or rules, then it's not really much of a unique contest, now is it? Then it's just a "hey everyone let's make some maps and compare them", which is what we usually do anyway.
A small-scale contest with a few textures and a few rooms per map will encourage a short development time and more entries. A contest with just, say, a size restriction, will probably lead to larger grandoise projects that never get completed. Or at least that's how I would approach it. :razz:
Re: Mapping Contest
Posted by Myrk- on
Tue Apr 20th 2004 at 10:48pm
Posted
2004-04-20 10:48pm
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Entities doing what in a small level? No room for a train. Gollum would win cus he'd put in some little boulder :razz:
... OR MAYBE 2 BOULDERS! Devious little git... :dorky:
Re: Mapping Contest
Posted by ReNo on
Tue Apr 20th 2004 at 10:54pm
Posted
2004-04-20 10:54pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
I still think texture limits would be ideal - we have had two great contests here in the past and both came up with cool maps that adhered to the theme, and I think we would find the exact same happening here. Why not try something different, something away from the norm? Limited textures forces you into a new and creative style of mapping, which is surely going to be a challenge for everyone, and a bit of fun. Keep the map size reasonably low and most active mappers should have time enough to participate.
Re: Mapping Contest
Posted by Myrk- on
Tue Apr 20th 2004 at 10:56pm
Posted
2004-04-20 10:56pm
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
I think you've only got half the snarkpit mappers votes on that though :-/
Re: Mapping Contest
Posted by Monqui on
Tue Apr 20th 2004 at 11:15pm
Posted
2004-04-20 11:15pm
Monqui
member
743 posts
94 snarkmarks
Registered:
Sep 20th 2002
Occupation: Poor College Student
Location: Iowa, USA
I'm really liking the way that is turning out so far. It's pretty simplistic, yet the architecture really does speak for itself.
/me dusts off Hammer and gives it a whirl
IN NO WAY IS THIS CARCASTIC AT ALL EVER IN A WAY.
Re: Mapping Contest
Posted by Crackerjack on
Wed Apr 21st 2004 at 1:02am
264 posts
126 snarkmarks
Registered:
Feb 28th 2003
Location: DC
Looks really nice so far. Btw Im just coming into this Mapping Contest thing, Is there a final thing set? I also read at the beginning of two people partenering up. That sounds like an awesome idea. Anyways guys, I deff signing up for another contest. Someone please set the rules in stone... Thanks
Re: Mapping Contest
Posted by ReNo on
Wed Apr 21st 2004 at 1:04am
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
The rules aren't decided yet, it seems like me and CJ are trying to convince all to go flat shading though :biggrin:
But anyway, say what you fancy, we are just throwing ideas around at the moment.
Re: Mapping Contest
Posted by Yak_Fighter on
Wed Apr 21st 2004 at 2:14am
1832 posts
742 snarkmarks
Registered:
Dec 30th 2001
Occupation: College Student/Slacker
Location: Indianapolis, IN
Cheater, you've already got a head start. I am going to have to agree with Myrk and say that this simple texture idea sucks. :razz:
Actually, I like that idea, but whatever, I probably won't participate anyway.
Re: Mapping Contest
Posted by Crackerjack on
Wed Apr 21st 2004 at 2:20am
264 posts
126 snarkmarks
Registered:
Feb 28th 2003
Location: DC
It actually sounds like fun and can be a quick build :wink: . Deff something good to get my mind off NS mapping. I will go with what ever is out there, but right now I am going to have to put my real support in flat shading, cause personally. The team map sounds like a real hassle.
Re: Mapping Contest
Posted by Tracer Bullet on
Wed Apr 21st 2004 at 2:45am
2271 posts
445 snarkmarks
Registered:
May 22nd 2003
Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
Hell yes, lets to flat shadeing + size restriction. that would be very fun and unique.
Re: Mapping Contest
Posted by wil5on on
Wed Apr 21st 2004 at 6:23am
wil5on
member
1733 posts
570 snarkmarks
Registered:
Dec 12th 2003
Occupation: Mapper
Location: Adelaide
Limited wads I say! Mainly because the worst aspect of most of my maps is usually the crappy textures...
Re: Mapping Contest
Posted by Cassius on
Wed Apr 21st 2004 at 7:04am
Cassius
member
1989 posts
238 snarkmarks
Registered:
Aug 24th 2001
I'll steer clear of this one so long as its theme remains so retarded.
Re: Mapping Contest
Posted by wil5on on
Wed Apr 21st 2004 at 7:13am
wil5on
member
1733 posts
570 snarkmarks
Registered:
Dec 12th 2003
Occupation: Mapper
Location: Adelaide
esechre may be on to something there. It would be good to see some good, new SP maps out there. Also with an SP map, you dont need a good net connection or LAN to appreciate it.